define([ "Game/Server/GameController", "Game/Server/NotificationCenter" ], function(GameController, NotificationCenter) { function Channel(name) { this.name = name; this.users = {}; this.serverGame = new GameController(); console.log("server game " + this.serverGame); this.serverGame.loadLevel("default.json"); var self = this; NotificationCenter.on("processGameCommandFromUser", function(topic, args) { self.processGameCommandFromUser.apply(self, args); }); } Channel.validateName = function(name){ return true; } Channel.prototype.addUser = function(user){ var userIds = Object.keys(this.users); this.users[user.id] = user; user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds}); this.sendCommandToAllUsersExcept('userJoined', user.id, user); this.serverGame.createPlayerForUser(user) } Channel.prototype.releaseUser = function(user) { this.serverGame.userIdLeft(user.id); this.sendCommandToAllUsersExcept("userLeft", user.id, user); delete this.users[user.id]; } Channel.prototype.sendCommandToAllUsers = function(command, options) { for(var id in this.users) { this.users[id].sendCommand(command, options); } } Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) { for(var id in this.users) { if (id != except_user.id) { this.users[id].sendCommand(command, options); } } } Channel.prototype.processGameCommandFromUser = function(command, options, user) { this.serverGame.progressGameCommandFromUser(command, options, user); } return Channel; });