define([ "Game/Core/GameObjects/Items/Rube" ], function (Parent) { "use strict"; function Rube(physicsEngine, uid, options) { Parent.call(this, physicsEngine, uid, options); } Rube.prototype = Object.create(Parent.prototype); Rube.prototype.createMesh = function() { }; Rube.prototype.destroy = function() { }; Rube.prototype.render = function() { } Rube.prototype.flip = function(direction) { }; return Rube; });