define([ "Game/Core/GameObjects/Tile", "Game/Config/Settings" ], function (Parent, Settings) { function Tile(physicsEngine, view, options) { Parent.call(this, physicsEngine, view, options); } Tile.prototype = Object.create(Parent.prototype); Tile.prototype.createMesh = function() { var self = this; var material = "Stones"; var imgPath = Settings.GRAPHICS_PATH + Settings.GRAPHICS_SUBPATH_TILES + material + '/' + this.options.s + '' + this.options.r + '.gif'; var callback = function(mesh) { self.mesh = mesh; self.view.addMesh(mesh); } this.view.createMesh( Settings.TILE_SIZE, Settings.TILE_SIZE, 0, 0, imgPath, callback ); }; Tile.prototype.render = function() { this.view.updateMesh(this.mesh, { x: this.options.x * Settings.TILE_SIZE, y: this.options.y * Settings.TILE_SIZE, }) } return Tile; });