/* * * D-Bus++ - C++ bindings for D-Bus * * Copyright (C) 2005-2007 Paolo Durante * * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef __DBUSXX_CONNECTION_H #define __DBUSXX_CONNECTION_H #include #include "api.h" #include "types.h" #include "util.h" #include "message.h" #include "pendingcall.h" namespace DBus { class Connection; typedef Slot MessageSlot; typedef std::list ConnectionList; class ObjectAdaptor; class Dispatcher; class DXXAPI Connection { public: static Connection SystemBus(); static Connection SessionBus(); static Connection ActivationBus(); struct Private; typedef std::list PrivatePList; Connection(Private *); Connection(const char *address, bool priv = true); Connection(const Connection &c); virtual ~Connection(); Dispatcher *setup(Dispatcher *); bool operator == (const Connection &) const; /*! * \brief Adds a match rule to match messages going through the message bus. * * The "rule" argument is the string form of a match rule. * * If you pass NULL for the error, this function will not block; the match * thus won't be added until you flush the connection, and if there's an error * adding the match (only possible error is lack of resources in the bus), you * won't find out about it. * * Normal API conventions would have the function return a boolean value * indicating whether the error was set, but that would require blocking always * to determine the return value. * * The AddMatch method is fully documented in the D-Bus specification. For * quick reference, the format of the match rules is discussed here, but the * specification is the canonical version of this information. * * Rules are specified as a string of comma separated key/value pairs. An * example is "type='signal',sender='org.freedesktop.DBus', * interface='org.freedesktop.DBus',member='Foo', path='/bar/foo',destination=':452345.34'" * * Possible keys you can match on are type, sender, interface, member, path, * destination and numbered keys to match message args (keys are 'arg0', 'arg1', etc.). * Omitting a key from the rule indicates a wildcard match. For instance omitting * the member from a match rule but adding a sender would let all messages from * that sender through regardless of the member. * * Matches are inclusive not exclusive so as long as one rule matches the * message will get through. It is important to note this because every time a * essage is received the application will be paged into memory to process it. * This can cause performance problems such as draining batteries on embedded platforms. * * If you match message args ('arg0', 'arg1', and so forth) only string arguments * will match. That is, arg0='5' means match the string "5" not the integer 5. * * Currently there is no way to match against non-string arguments. * * Matching on interface is tricky because method call messages only optionally * specify the interface. If a message omits the interface, then it will NOT * match if the rule specifies an interface name. This means match rules on * method calls should not usually give an interface. * * However, signal messages are required to include the interface so when * matching signals usually you should specify the interface in the match rule. * * For security reasons, you can match arguments only up to DBUS_MAXIMUM_MATCH_RULE_ARG_NUMBER. * * Match rules have a maximum length of DBUS_MAXIMUM_MATCH_RULE_LENGTH bytes. * * Both of these maximums are much higher than you're likely to need, they only * exist because the D-Bus bus daemon has fixed limits on all resource usage. * * \param rule Textual form of match rule. * \throw Error */ void add_match(const char *rule); /*! * \brief Removes a previously-added match rule "by value" (the most * recently-added identical rule gets removed). * * The "rule" argument is the string form of a match rule. * * The bus compares match rules semantically, not textually, so whitespace and * ordering don't have to be identical to the rule you passed to add_match(). * * \param rule Textual form of match rule. * \throw Error */ void remove_match(const char *rule, bool throw_on_error); /*! * \brief Adds a message filter. * * Filters are handlers that are run on all incoming messages, prior to the * objects registered with ObjectAdaptor::register_obj(). Filters are * run in the order that they were added. The same handler can be added as a * filter more than once, in which case it will be run more than once. Filters * added during a filter callback won't be run on the message being processed. * * \param s The MessageSlot to add. */ bool add_filter(MessageSlot &s); /*! * \brief Removes a previously-added message filter. * * It is a programming error to call this function for a handler that has not * been added as a filter. If the given handler was added more than once, only * one instance of it will be removed (the most recently-added instance). * * \param s The MessageSlot to remove. */ void remove_filter(MessageSlot &s); /*! * \brief Sets the unique name of the connection, as assigned by the message bus. * * Can only be used if you registered with the bus manually (i.e. if you did * not call register_bus()). Can only be called once per connection. After * the unique name is set, you can get it with unique_name(void). * * The only reason to use this function is to re-implement the equivalent of * register_bus() yourself. One (probably unusual) reason to do that might * be to do the bus registration call asynchronously instead of synchronously. * * \note Just use dbus_bus_get() or dbus_bus_get_private(), or worst case * register_bus(), instead of messing with this function. There's * really no point creating pain for yourself by doing things manually. * (Not sure if this is yet wrapped.) * * It's hard to use this function safely on shared connections (created by * Connection()) in a multithreaded application, because only one * registration attempt can be sent to the bus. If two threads are both * sending the registration message, there is no mechanism in libdbus itself * to avoid sending it twice. * * Thus, you need a way to coordinate which thread sends the registration * attempt; which also means you know which thread will call * unique_name(const char*). If you don't know about all threads in the app * (for example, if some libraries you're using might start libdbus-using * threads), then you need to avoid using this function on shared connections. * * \param n The unique name. */ bool unique_name(const char *n); /*! * \brief Gets the unique name of the connection as assigned by the message bus. * * Only possible after the connection has been registered with the message bus. * All connections returned by dbus_bus_get() or dbus_bus_get_private() have * been successfully registered. (Not sure if this is yet wrapped.) * * The name remains valid until the connection is freed, and should not be * freed by the caller. * * Other than dbus_bus_get(), there are two ways to set the unique name; one * is register_bus(), the other is unique_name(const char*). You are * responsible for calling unique_name(const char*) if you register by hand * instead of using register_bus(). */ const char *unique_name() const; /*! * \brief Registers a connection with the bus. * * This must be the first thing an application does when connecting to the * message bus. If registration succeeds, the unique name will be set, and * can be obtained using unique_name(void). * * This function will block until registration is complete. * * If the connection has already registered with the bus (determined by * checking whether unique_name(void) returns a non-NULL value), * then this function does nothing. * * If you use dbus_bus_get() or dbus_bus_get_private() this function will be * called for you. (Not sure if this is yet wrapped.) * * \note Just use dbus_bus_get() or dbus_bus_get_private() instead of * register_bus() and save yourself some pain. Using register_bus() * manually is only useful if you have your own custom message bus not found * in DBusBusType. * * If you open a bus connection by the contructor of Connection() you will have to register_bus() * yourself, or make the appropriate registration method calls yourself. If * you send the method calls yourself, call unique_name(const char*) with * the unique bus name you get from the bus. * * For shared connections (created with dbus_connection_open()) in a * multithreaded application, you can't really make the registration calls * yourself, because you don't know whether some other thread is also * registering, and the bus will kick you off if you send two registration * messages. (TODO: how is this done in the wrapper?) * * If you use register_bus() however, there is a lock that keeps both * apps from registering at the same time. * * The rule in a multithreaded app, then, is that register_bus() must be * used to register, or you need to have your own locks that all threads in * the app will respect. * * In a single-threaded application you can register by hand instead of using * register_bus(), as long as you check unique_name(void) to * see if a unique name has already been stored by another thread before you * send the registration messages. */ bool register_bus(); /*! * \brief Gets whether the connection is currently open. * * A connection may become disconnected when the remote application closes its * end, or exits; a connection may also be disconnected with disconnect(). * * There are not separate states for "closed" and "disconnected," the two * terms are synonymous. * * \return true If the connection is still alive. */ bool connected() const; /*! * \brief Closes a private connection, so no further data can be sent or received. * * This disconnects the transport (such as a socket) underlying the connection. * * Attempts to send messages after closing a connection are safe, but will * result in error replies generated locally in libdbus. * * This function does not affect the connection's reference count. It's safe * to close a connection more than once; all calls after the first do nothing. * It's impossible to "reopen" a connection, a new connection must be created. * This function may result in a call to the DBusDispatchStatusFunction set * with Private::init(), as the disconnect * message it generates needs to be dispatched. * * If a connection is dropped by the remote application, it will close itself. * * You must close a connection prior to releasing the last reference to the * connection. * * You may not close a shared connection. Connections created with * dbus_connection_open() or dbus_bus_get() are shared. These connections are * owned by libdbus, and applications should only unref them, never close them. * Applications can know it is safe to unref these connections because libdbus * will be holding a reference as long as the connection is open. Thus, either * the connection is closed and it is OK to drop the last reference, or the * connection is open and the app knows it does not have the last reference. * * Connections created with dbus_connection_open_private() or * dbus_bus_get_private() are not kept track of or referenced by libdbus. * The creator of these connections is responsible for calling * dbus_connection_close() prior to releasing the last reference, if the * connection is not already disconnected. * * \todo dbus_connection_disconnect() was removed in dbus 0.9x. Maybe this * function should be renamed to close(). */ void disconnect(); /*! * \brief Set whether _exit() should be called when the connection receives a * disconnect signal. * * The call to _exit() comes after any handlers for the disconnect signal run; * handlers can cancel the exit by calling this function. * * By default, exit_on_disconnect is false; but for message bus connections * returned from dbus_bus_get() it will be toggled on by default. * * \param exit true If _exit() should be called after a disconnect signal. */ void exit_on_disconnect(bool exit); /*! * \brief Blocks until the outgoing message queue is empty. */ void flush(); /*! * \brief Adds a message to the outgoing message queue. * * Does not block to write the message to the network; that happens * asynchronously. To force the message to be written, call * dbus_connection_flush(). Because this only queues the message, the only * reason it can fail is lack of memory. Even if the connection is disconnected, * no error will be returned. * * If the function fails due to lack of memory, it returns FALSE. The function * will never fail for other reasons; even if the connection is disconnected, * you can queue an outgoing message, though obviously it won't be sent. * * The message serial is used by the remote application to send a reply; see * Message::serial() or the D-Bus specification. * * \param msg The Message to write. * \param serial Return location for message serial, or NULL if you don't care. * \return true On success. */ bool send(const Message &msg, unsigned int *serial = NULL); /*! * \brief Sends a message and blocks a certain time period while waiting for a reply. * * This function does not reenter the main loop, i.e. messages other than the * reply are queued up but not processed. This function is used to invoke * method calls on a remote object. * * If a normal reply is received, it is returned, and removed from the * incoming message queue. If it is not received, NULL is returned and the * error is set to DBUS_ERROR_NO_REPLY. If an error reply is received, it is * converted to a DBusError and returned as an error, then the reply message * is deleted and NULL is returned. If something else goes wrong, result is * set to whatever is appropriate, such as DBUS_ERROR_NO_MEMORY or DBUS_ERROR_DISCONNECTED. * * \warning While this function blocks the calling thread will not be * processing the incoming message queue. This means you can end up * deadlocked if the application you're talking to needs you to reply * to a method. To solve this, either avoid the situation, block in a * separate thread from the main connection-dispatching thread, or * use PendingCall to avoid blocking. * * \param msg The Message to write. * \param timeout Timeout in milliseconds (omit for default). * \throw Error */ Message send_blocking(Message &msg, int timeout = -1); /*! * \brief Queues a message to send, as with send(), but also * returns a DBusPendingCall used to receive a reply to the message. * * If no reply is received in the given timeout_milliseconds, this function * expires the pending reply and generates a synthetic error reply (generated * in-process, not by the remote application) indicating that a timeout occurred. * * A PendingCall will see a reply message before any filters or registered * object path handlers. See Connection::Private::do_dispatch() in dbus documentation * for details on when handlers are run. (here: Connection::Private::do_dispatch()) * * A PendingCall will always see exactly one reply message, unless it's * cancelled with PendingCall::cancel(). * * If -1 is passed for the timeout, a sane default timeout is used. -1 is * typically the best value for the timeout for this reason, unless you want * a very short or very long timeout. There is no way to avoid a timeout * entirely, other than passing INT_MAX for the timeout to mean "very long * timeout." libdbus clamps an INT_MAX timeout down to a few hours timeout though. * * \param msg The Message to write. * \param timeout Timeout in milliseconds (omit for default). * \throw ErrorNoMemory */ PendingCall send_async(Message &msg, int timeout = -1); void request_name(const char *name, int flags = 0); unsigned long sender_unix_uid(const char *sender); /*! * \brief Asks the bus whether a certain name has an owner. * * Using this can easily result in a race condition, since an owner can appear * or disappear after you call this. * * If you want to request a name, just request it; if you want to avoid * replacing a current owner, don't specify DBUS_NAME_FLAG_REPLACE_EXISTING * and you will get an error if there's already an owner. * * \param name The name. * \throw Error */ bool has_name(const char *name); /*! * \brief Starts a service that will request ownership of the given name. * * The returned result will be one of be one of DBUS_START_REPLY_SUCCESS or * DBUS_START_REPLY_ALREADY_RUNNING if successful. Pass NULL if you don't * care about the result. * * The flags parameter is for future expansion, currently you should specify 0. * * It's often easier to avoid explicitly starting services, and just send a * method call to the service's bus name instead. Method calls start a service * to handle them by default unless you call dbus_message_set_auto_start() to * disable this behavior. * * \todo dbus_message_set_auto_start() not yet wrapped! */ bool start_service(const char *name, unsigned long flags); const std::vector& names(); void set_timeout(int timeout); int get_timeout(); private: DXXAPILOCAL void init(); private: RefPtrI _pvt; int _timeout; friend class ObjectAdaptor; // needed in order to register object paths for a connection }; } /* namespace DBus */ #endif//__DBUSXX_CONNECTION_H