From 1c2dd6a2824e8ea39ffeb6d2aa9bc2dd927582e4 Mon Sep 17 00:00:00 2001 From: qdflavel Date: Mon, 10 Feb 2020 10:46:27 -0500 Subject: [PATCH] Remove extra word --- 7-animation/1-bezier-curve/article.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/7-animation/1-bezier-curve/article.md b/7-animation/1-bezier-curve/article.md index 10a047bf..c1803dea 100644 --- a/7-animation/1-bezier-curve/article.md +++ b/7-animation/1-bezier-curve/article.md @@ -50,7 +50,7 @@ Here are some examples: ## De Casteljau's algorithm There's a mathematical formula for Bezier curves, but let's cover it a bit later, because -[De Casteljau's algorithm](https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm) it is identical to the mathematical definition and visually shows how it is constructed. +[De Casteljau's algorithm](https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm) is identical to the mathematical definition and visually shows how it is constructed. First let's see the 3-points example.