# Modules, introduction As our application grows bigger, we want to split it into multiple files, so called "modules". A module usually contains a class or a library of functions. For a long time, JavaScript existed without a language-level module syntax. That wasn't a problem, because initially scripts were small and simple, so there was no need. But eventually scripts became more and more complex, so the community invented a variety of ways to organize code into modules, special libraries to load modules on demand. For instance: - [AMD](https://en.wikipedia.org/wiki/Asynchronous_module_definition) -- one of the most ancient module systems, initially implemented by the library [require.js](http://requirejs.org/). - [CommonJS](http://wiki.commonjs.org/wiki/Modules/1.1) -- the module system created for Node.js server. - [UMD](https://github.com/umdjs/umd) -- one more module system, suggested as a universal one, compatible with AMD and CommonJS. Now all these slowly become a part of history, but we still can find them in old scripts. The language-level module system appeared in the standard in 2015, gradually evolved since then, and is now supported by all major browsers and in Node.js. So we'll study it from now on. ## What is a module? A module is just a file. One script is one module. Modules can load each other and use special directives `export` and `import` to interchange functionality, call functions of one module from another one: - `export` keyword labels variables and functions that should be accessible from outside the current module. - `import` allows to import functionality from other modules. For instance, if we have a file `sayHi.js` exporting a function: ```js // 📁 sayHi.js export function sayHi(user) { alert(`Hello, ${user}!`); } ``` ...Then another file may import and use it: ```js // 📁 main.js import {sayHi} from './sayHi.js'; alert(sayHi); // function... sayHi('John'); // Hello, John! ``` The `import` directive loads the module by path `./sayHi.js` relative the current file and assigns exported function `sayHi` to the corresponding variable. Let's run the example in-browser. As modules support special keywords and features, we must tell the browser that a script should be treated as module, by using the attribute ` ``` ### Module-level scope Each module has its own top-level scope. In other words, top-level variables and functions from a module are not seen in other scripts. In the example below, two scripts are imported, and `hello.js` tries to use `user` variable declared in `user.js`, and fails: [codetabs src="scopes" height="140" current="index.html"] Modules are expected to `export` what they want to be accessible from outside and `import` what they need. So we should import `user.js` into `hello.js` and get the required functionality from it instead of relying on global variables. That's the correct variant: [codetabs src="scopes-working" height="140" current="hello.js"] In the browser, independent top-level scope also exists for each ` ``` If we really need to make a window-level global variable, we can explicitly assign it to `window` and access as `window.user`. But that's an exception requiring a good reason. ### A module code is evaluated only the first time when imported If the same module is imported into multiple other places, its code is executed only the first time, then exports are given to all importers. That has important consequences. Let's see that on examples. First, if executing a module code brings side-effects, like showing a message, then importing it multiple times will trigger it only once -- the first time: ```js // 📁 alert.js alert("Module is evaluated!"); ``` ```js // Import the same module from different files // 📁 1.js import `./alert.js`; // Module is evaluated! // 📁 2.js import `./alert.js`; // (shows nothing) ``` In practice, top-level module code is mostly used for initialization, creation of internal data structures, and if we want something to be reusable -- export it. Now, a more advanced example. Let's say, a module exports an object: ```js // 📁 admin.js export let admin = { name: "John" }; ``` If this module is imported from multiple files, the module is only evaluated the first time, `admin` object is created, and then passed to all further importers. All importers get exactly the one and only `admin` object: ```js // 📁 1.js import {admin} from './admin.js'; admin.name = "Pete"; // 📁 2.js import {admin} from './admin.js'; alert(admin.name); // Pete *!* // Both 1.js and 2.js imported the same object // Changes made in 1.js are visible in 2.js */!* ``` So, let's reiterate -- the module is executed only once. Exports are generated, and then they are shared between importers, so if something changes the `admin` object, other modules will see that. Such behavior allows to *configure* modules on first import. We can setup its properties once, and then in further imports it's ready. For instance, `admin.js` module may provide certain functionality, but expect the credentials to come into the `admin` object from outside: ```js // 📁 admin.js export let admin = { }; export function sayHi() { alert(`Ready to serve, ${admin.name}!`); } ``` In `init.js`, the first script of our app, we set `admin.name`. Then everyone will see it, including calls made from inside `admin.js` itself: ```js // 📁 init.js import {admin} from './admin.js'; admin.name = "Pete"; ``` Another module can also see `admin.name`: ```js // 📁 other.js import {admin, sayHi} from './admin.js'; alert(admin.name); // *!*Pete*/!* sayHi(); // Ready to serve, *!*Pete*/!*! ``` ### import.meta The object `import.meta` contains the information about the current module. Its content depends on the environment. In the browser, it contains the url of the script, or a current webpage url if inside HTML: ```html run height=0 ``` ### In a module, "this" is undefined That's kind of a minor feature, but for completeness we should mention it. In a module, top-level `this` is undefined. Compare it to non-module scripts, where `this` is a global object: ```html run height=0 ``` ## Browser-specific features There are also several browser-specific differences of scripts with `type="module"` compared to regular ones. You may want skip this section for now if you're reading for the first time, or if you don't use JavaScript in a browser. ### Module scripts are deferred Module scripts are *always* deferred, same effect as `defer` attribute (described in the chapter [](info:script-async-defer)), for both external and inline scripts. In other words: - downloading of external module scripts ` Compare to regular script below: ``` Please note: the second script actually works before the first! So we'll see `undefined` first, and then `object`. That's because modules are deferred, so way wait for the document to be processed. The regular scripts runs immediately, so we saw its output first. When using modules, we should be aware that HTML-page shows up as it loads, and JavaScript modules run after that, so the user may see the page before the JavaScript application is ready. Some functionality may not work yet. We should put "loading indicators", or otherwise ensure that the visitor won't be confused by that. ### Async works on inline scripts For non-module scripts, `async` attribute only works on external scripts. Async scripts run immediately when ready, independently of other scripts or the HTML document. For module scripts, it works on any scripts. For example, the script below has `async`, so it doesn't wait for anyone. It performs the import (fetches `./analytics.js`) and runs when ready, even if HTML document is not finished yet, or if other scripts are still pending. That's good for functionality that doesn't depend on anything, like counters, ads, document-level event listeners. ```html ``` ### External scripts External scripts that have `type="module"` are different in two aspects: 1. External scripts with same `src` run only once: ```html ``` 2. External scripts that are fetched from another origin (e.g. another site) require [CORS](mdn:Web/HTTP/CORS) headers, as described in the chapter . In other words, if a module script is fetched from another origin, the remote server must supply a header `Access-Control-Allow-Origin` allowing the fetch. ```html ``` That ensures better security by default. ### No "bare" modules allowed In the browser, `import` must get either a relative or absolute URL. Modules without any path are called "bare" modules. Such modules are not allowed in `import`. For instance, this `import` is invalid: ```js import {sayHi} from 'sayHi'; // Error, "bare" module // the module must have a path, e.g. './sayHi.js' or wherever the module is ``` Certain environments, like Node.js or bundle tools allow bare modules, without any path, as they have own ways for finding modules and hooks to fine-tune them. But browsers do not support bare modules yet. ### Compatibility, "nomodule" Old browsers do not understand `type="module"`. Scripts of the unknown type are just ignored. For them, it's possible to provide a fallback using `nomodule` attribute: ```html run ``` ## Build tools In real-life, browser modules are rarely used in their "raw" form. Usually, we bundle them together with a special tool such as [Webpack](https://webpack.js.org/) and deploy to the production server. One of the benefits of using bundlers -- they give more control over how modules are resolved, allowing bare modules and much more, like CSS/HTML modules. Build tools do the following: 1. Take a "main" module, the one intended to be put in ` ``` That said, native modules are also usable. So we won't be using Webpack here: you can configure it later. ## Summary To summarize, the core concepts are: 1. A module is a file. To make `import/export` work, browsers need `