From 2940cfcb7b1d03200f6a2c6ade7251ea73eaf77c Mon Sep 17 00:00:00 2001 From: danzel Date: Mon, 20 Jan 2014 14:48:37 +1300 Subject: [PATCH] Rename indetityMatrix -> identityMatrix --- src/pixi/textures/RenderTexture.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/pixi/textures/RenderTexture.js b/src/pixi/textures/RenderTexture.js index d32a8be..d666bca 100644 --- a/src/pixi/textures/RenderTexture.js +++ b/src/pixi/textures/RenderTexture.js @@ -37,7 +37,7 @@ PIXI.RenderTexture = function(width, height, renderer) this.width = width || 100; this.height = height || 100; - this.indetityMatrix = PIXI.mat3.create(); + this.identityMatrix = PIXI.mat3.create(); this.frame = new PIXI.Rectangle(0, 0, this.width, this.height); @@ -124,7 +124,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle //TODO -? create a new one??? dont think so! var originalWorldTransform = displayObject.worldTransform; - displayObject.worldTransform = PIXI.mat3.create();//sthis.indetityMatrix; + displayObject.worldTransform = PIXI.mat3.create();//this.identityMatrix; // modify to flip... displayObject.worldTransform[4] = -1; displayObject.worldTransform[5] = this.projection.y * -2;