diff --git a/README.md b/README.md index 3746ac9..b9a1118 100644 --- a/README.md +++ b/README.md @@ -10,22 +10,22 @@ across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast. If you’re interested in pixi.js then feel free to follow me on twitter -([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And of course check back on our -[site]() as any breakthroughs will be -posted up there too! +([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And +of course check back on [our site]() as +any breakthroughs will be posted up there too! ### Demos ### --[Run pixi run]() +- [Run pixi run]() --[Bunny Demo]() +- [Bunny Demo]() +- [photonstorm Balls Demo]() --[photonstorm Balls Demo]() +- [photonstorm Morph Demo]() --[photonstorm Morph Demo]() - -Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that last 2 examples and allowing us to share the source code :) +Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing those +last 2 examples and allowing us to share the source code :) ### Docs ### @@ -38,9 +38,9 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las - Canvas renderer - Full scene graph - Super easy to use API (similar to the flash display list API) -- Support for texture atlas's +- Support for texture atlases - Asset loader / sprite sheet loader -- Auto detect which renderer should be used +- Auto-detect which renderer should be used ### Coming soon ### @@ -51,15 +51,13 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las ### Coming later ### -- Awesome Post processing effects +- Awesome Post processing effects ### Usage ### ```javascript - /* - you can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer - */ + // You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer var renderer = new PIXI.WebGLRenderer(800, 600); document.body.appendChild(renderer.view); @@ -77,18 +75,15 @@ Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that las stage.addChild(bunny); - requestAnimationFrame( animate ); + requestAnimationFrame(animate); function animate() { - - requestAnimationFrame( animate ); - bunny.rotation += 0.01; renderer.render(stage); + + requestAnimationFrame(animate); } ``` This content is released under the (http://opensource.org/licenses/MIT) MIT License. - -