diff --git a/bin/pixi.dev.js b/bin/pixi.dev.js
index dee3aca..172ac48 100644
--- a/bin/pixi.dev.js
+++ b/bin/pixi.dev.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/bin/pixi.js b/bin/pixi.js
index 3629f3e..f49ad93 100644
--- a/bin/pixi.js
+++ b/bin/pixi.js
@@ -4,12 +4,12 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
*/
-(function(){function t(){return n.Matrix="undefined"!=typeof Float32Array?Float32Array:Array,n.Matrix}function e(t){return[(255&t>>16)/255,(255&t>>8)/255,(255&t)/255]}function e(t){return[(255&t>>16)/255,(255&t>>8)/255,(255&t)/255]}var i=this,n=n||{};n.Point=function(t,e){this.x=t||0,this.y=e||0},n.Point.prototype.clone=function(){return new n.Point(this.x,this.y)},n.Point.constructor=n.Point,n.Rectangle=function(t,e,i,r){this.x=t||0,this.y=e||0,this.width=i||0,this.height=r||0},n.Rectangle.prototype.clone=function(){return new n.Rectangle(this.x,this.y,this.width,this.height)},n.Rectangle.constructor=n.Rectangle,n.Polygon=function(t){this.points=t},n.Polygon.clone=function(){for(var t=[],e=0;this.points.length>e;e++)t.push(this.points[e].clone());return new n.Polygon(t)},n.Polygon.constructor=n.Polygon,t(),n.mat3={},n.mat3.create=function(){var t=new n.Matrix(9);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},n.mat4={},n.mat4.create=function(){var t=new n.Matrix(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},n.mat3.multiply=function(t,e,i){i||(i=t);var r=t[0],n=t[1],s=t[2],a=t[3],o=t[4],h=t[5],l=t[6],u=t[7],c=t[8],d=e[0],p=e[1],f=e[2],v=e[3],g=e[4],m=e[5],x=e[6],b=e[7],y=e[8];return i[0]=d*r+p*a+f*l,i[1]=d*n+p*o+f*u,i[2]=d*s+p*h+f*c,i[3]=v*r+g*a+m*l,i[4]=v*n+g*o+m*u,i[5]=v*s+g*h+m*c,i[6]=x*r+b*a+y*l,i[7]=x*n+b*o+y*u,i[8]=x*s+b*h+y*c,i},n.mat3.clone=function(t){var e=new n.Matrix(9);return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e},n.mat3.transpose=function(t,e){if(!e||t===e){var i=t[1],r=t[2],n=t[5];return t[1]=t[3],t[2]=t[6],t[3]=i,t[5]=t[7],t[6]=r,t[7]=n,t}return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],e},n.mat3.toMat4=function(t,e){return e||(e=n.mat4.create()),e[15]=1,e[14]=0,e[13]=0,e[12]=0,e[11]=0,e[10]=t[8],e[9]=t[7],e[8]=t[6],e[7]=0,e[6]=t[5],e[5]=t[4],e[4]=t[3],e[3]=0,e[2]=t[2],e[1]=t[1],e[0]=t[0],e},n.mat4.create=function(){var t=new n.Matrix(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},n.mat4.transpose=function(t,e){if(!e||t===e){var i=t[1],r=t[2],n=t[3],s=t[6],a=t[7],o=t[11];return t[1]=t[4],t[2]=t[8],t[3]=t[12],t[4]=i,t[6]=t[9],t[7]=t[13],t[8]=r,t[9]=s,t[11]=t[14],t[12]=n,t[13]=a,t[14]=o,t}return e[0]=t[0],e[1]=t[4],e[2]=t[8],e[3]=t[12],e[4]=t[1],e[5]=t[5],e[6]=t[9],e[7]=t[13],e[8]=t[2],e[9]=t[6],e[10]=t[10],e[11]=t[14],e[12]=t[3],e[13]=t[7],e[14]=t[11],e[15]=t[15],e},n.mat4.multiply=function(t,e,i){i||(i=t);var r=t[0],n=t[1],s=t[2],a=t[3],o=t[4],h=t[5],l=t[6],u=t[7],c=t[8],d=t[9],p=t[10],f=t[11],v=t[12],g=t[13],m=t[14],x=t[15],b=e[0],y=e[1],T=e[2],w=e[3];return i[0]=b*r+y*o+T*c+w*v,i[1]=b*n+y*h+T*d+w*g,i[2]=b*s+y*l+T*p+w*m,i[3]=b*a+y*u+T*f+w*x,b=e[4],y=e[5],T=e[6],w=e[7],i[4]=b*r+y*o+T*c+w*v,i[5]=b*n+y*h+T*d+w*g,i[6]=b*s+y*l+T*p+w*m,i[7]=b*a+y*u+T*f+w*x,b=e[8],y=e[9],T=e[10],w=e[11],i[8]=b*r+y*o+T*c+w*v,i[9]=b*n+y*h+T*d+w*g,i[10]=b*s+y*l+T*p+w*m,i[11]=b*a+y*u+T*f+w*x,b=e[12],y=e[13],T=e[14],w=e[15],i[12]=b*r+y*o+T*c+w*v,i[13]=b*n+y*h+T*d+w*g,i[14]=b*s+y*l+T*p+w*m,i[15]=b*a+y*u+T*f+w*x,i},n.DisplayObject=function(){this.position=new n.Point,this.scale=new n.Point(1,1),this.pivot=new n.Point(0,0),this.rotation=0,this.alpha=1,this.visible=!0,this.worldVisible=!1,this.parent=null,this.stage=null,this.hitArea=null,this.worldAlpha=1,this.color=[],this.worldTransform=n.mat3.create(),this.localTransform=n.mat3.create(),this.dynamic=!0,this._sr=0,this._cr=1,this.childIndex=0,this.renderable=!1,this.interactive=!1,this.buttonMode=!1},n.DisplayObject.constructor=n.DisplayObject,n.DisplayObject.prototype.setInteractive=function(t){this.interactive=t,this.stage&&(this.stage.dirty=!0)},n.DisplayObject.prototype.updateTransform=function(){this.rotation!=this.rotationCache&&(this.rotationCache=this.rotation,this._sr=Math.sin(this.rotation),this._cr=Math.cos(this.rotation));var t=this.localTransform,e=this.parent.worldTransform,i=this.worldTransform;t[0]=this._cr*this.scale.x,t[1]=-this._sr*this.scale.y,t[3]=this._sr*this.scale.x,t[4]=this._cr*this.scale.y;var r=this.pivot.x,n=this.pivot.y;t[2]=this.position.x-t[0]*r-n*t[1],t[5]=this.position.y-t[4]*n-r*t[3];var s=t[0],a=t[1],o=t[2],h=t[3],l=t[4],u=t[5],c=e[0],d=e[1],p=e[2],f=e[3],v=e[4],g=e[5];i[0]=c*s+d*h,i[1]=c*a+d*l,i[2]=c*o+d*u+p,i[3]=f*s+v*h,i[4]=f*a+v*l,i[5]=f*o+v*u+g,this.worldAlpha=this.alpha*this.parent.worldAlpha},n.DisplayObjectContainer=function(){n.DisplayObject.call(this),this.children=[],this.renderable=!1},n.DisplayObjectContainer.constructor=n.DisplayObjectContainer,n.DisplayObjectContainer.prototype=Object.create(n.DisplayObject.prototype),n.DisplayObjectContainer.prototype.addChild=function(t){void 0!=t.parent&&t.parent.removeChild(t),t.parent=this,t.childIndex=this.children.length,this.children.push(t),this.stage&&this.stage.__addChild(t),this.__renderGroup&&(t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),this.__renderGroup.addDisplayObjectAndChildren(t))},n.DisplayObjectContainer.prototype.addChildAt=function(t,e){if(!(e>=0&&this.children.length>=e))throw Error(t+" The index "+e+" supplied is out of bounds "+this.children.length);void 0!=t.parent&&t.parent.removeChild(t),e==this.children.length?this.children.push(t):this.children.splice(e,0,t),t.parent=this,t.childIndex=e;for(var i=this.children.length,r=e;i>r;r++)this.children[r].childIndex=r;this.stage&&this.stage.__addChild(t),this.__renderGroup&&(t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),this.__renderGroup.addDisplayObjectAndChildren(t))},n.DisplayObjectContainer.prototype.swapChildren=function(t,e){var i=this.children.indexOf(t),r=this.children.indexOf(e);if(-1===i||-1===r)throw Error(t+" Both the supplied DisplayObjects must be a child of the caller "+this);this.stage&&(this.stage.__removeChild(t),this.stage.__removeChild(e),this.stage.__addChild(t),this.stage.__addChild(e)),t.childIndex=r,e.childIndex=i,this.children[i]=e,this.children[r]=t},n.DisplayObjectContainer.prototype.getChildAt=function(t){if(t>=0&&this.children.length>t)return this.children[t];throw Error(child+" Both the supplied DisplayObjects must be a child of the caller "+this)},n.DisplayObjectContainer.prototype.removeChild=function(t){var e=this.children.indexOf(t);if(-1===e)throw Error(t+" The supplied DisplayObject must be a child of the caller "+this);this.stage&&this.stage.__removeChild(t),t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),t.parent=void 0,this.children.splice(e,1);for(var i=e,r=this.children.length;r>i;i++)this.children[i].childIndex-=1},n.DisplayObjectContainer.prototype.updateTransform=function(){if(this.visible){n.DisplayObject.prototype.updateTransform.call(this);for(var t=0,e=this.children.length;e>t;t++)this.children[t].updateTransform()}},n.blendModes={},n.blendModes.NORMAL=0,n.blendModes.SCREEN=1,n.Sprite=function(t){n.DisplayObjectContainer.call(this),this.anchor=new n.Point,this.texture=t,this.blendMode=n.blendModes.NORMAL,this._width=0,this._height=0,t.baseTexture.hasLoaded?this.updateFrame=!0:(this.onTextureUpdateBind=this.onTextureUpdate.bind(this),this.texture.addEventListener("update",this.onTextureUpdateBind)),this.renderable=!0},n.Sprite.constructor=n.Sprite,n.Sprite.prototype=Object.create(n.DisplayObjectContainer.prototype),Object.defineProperty(n.Sprite.prototype,"width",{get:function(){return this.scale.x*this.texture.frame.width},set:function(t){this.scale.x=t/this.texture.frame.width,this._width=t}}),Object.defineProperty(n.Sprite.prototype,"height",{get:function(){return this.scale.y*this.texture.frame.height},set:function(t){this.scale.y=t/this.texture.frame.height,this._height=t}}),n.Sprite.prototype.setTexture=function(t){this.texture.baseTexture!=t.baseTexture&&(this.textureChange=!0),this.texture=t,this.updateFrame=!0},n.Sprite.prototype.onTextureUpdate=function(){this._width&&(this.scale.x=this._width/this.texture.frame.width),this._height&&(this.scale.y=this._height/this.texture.frame.height),this.updateFrame=!0},n.Sprite.fromFrame=function(t){var e=n.TextureCache[t];if(!e)throw Error("The frameId '"+t+"' does not exist in the texture cache"+this);return new n.Sprite(e)},n.Sprite.fromImage=function(t){var e=n.Texture.fromImage(t);return new n.Sprite(e)},n.MovieClip=function(t){n.Sprite.call(this,t[0]),this.textures=t,this.currentFrame=0,this.animationSpeed=1,this.loop=!0,this.onComplete=null,this.playing},n.MovieClip.constructor=n.MovieClip,n.MovieClip.prototype=Object.create(n.Sprite.prototype),n.MovieClip.prototype.stop=function(){this.playing=!1},n.MovieClip.prototype.play=function(){this.playing=!0},n.MovieClip.prototype.gotoAndStop=function(t){this.playing=!1,this.currentFrame=t;var e=0|this.currentFrame+.5;this.setTexture(this.textures[e%this.textures.length])},n.MovieClip.prototype.gotoAndPlay=function(t){this.currentFrame=t,this.playing=!0},n.MovieClip.prototype.updateTransform=function(){if(n.Sprite.prototype.updateTransform.call(this),this.playing){this.currentFrame+=this.animationSpeed;var t=0|this.currentFrame+.5;this.loop||this.textures.length>t?this.setTexture(this.textures[t%this.textures.length]):t>=this.textures.length&&(this.gotoAndStop(this.textures.length-1),this.onComplete&&this.onComplete())}},n.Text=function(t,e){this.canvas=document.createElement("canvas"),this.context=this.canvas.getContext("2d"),n.Sprite.call(this,n.Texture.fromCanvas(this.canvas)),this.setText(t),this.setStyle(e),this.updateText(),this.dirty=!1},n.Text.constructor=n.Text,n.Text.prototype=Object.create(n.Sprite.prototype),n.Text.prototype.setStyle=function(t){t=t||{},t.font=t.font||"bold 20pt Arial",t.fill=t.fill||"black",t.align=t.align||"left",t.stroke=t.stroke||"black",t.strokeThickness=t.strokeThickness||0,t.wordWrap=t.wordWrap||!1,t.wordWrapWidth=t.wordWrapWidth||100,this.style=t,this.dirty=!0},n.Sprite.prototype.setText=function(t){this.text=""+t||" ",this.dirty=!0},n.Text.prototype.updateText=function(){this.context.font=this.style.font;var t=this.text;this.style.wordWrap&&(t=this.wordWrap(this.text));for(var e=t.split(/(?:\r\n|\r|\n)/),i=[],r=0,s=0;e.length>s;s++){var a=this.context.measureText(e[s]).width;i[s]=a,r=Math.max(r,a)}this.canvas.width=r+this.style.strokeThickness;var o=this.determineFontHeight("font: "+this.style.font+";")+this.style.strokeThickness;for(this.canvas.height=o*e.length,this.context.fillStyle=this.style.fill,this.context.font=this.style.font,this.context.strokeStyle=this.style.stroke,this.context.lineWidth=this.style.strokeThickness,this.context.textBaseline="top",s=0;e.length>s;s++){var h=new n.Point(this.style.strokeThickness/2,this.style.strokeThickness/2+s*o);"right"==this.style.align?h.x+=r-i[s]:"center"==this.style.align&&(h.x+=(r-i[s])/2),this.style.stroke&&this.style.strokeThickness&&this.context.strokeText(e[s],h.x,h.y),this.style.fill&&this.context.fillText(e[s],h.x,h.y)}this.updateTexture()},n.Text.prototype.updateTexture=function(){this.texture.baseTexture.width=this.canvas.width,this.texture.baseTexture.height=this.canvas.height,this.texture.frame.width=this.canvas.width,this.texture.frame.height=this.canvas.height,this._width=this.canvas.width,this._height=this.canvas.height,n.texturesToUpdate.push(this.texture.baseTexture)},n.Text.prototype.updateTransform=function(){this.dirty&&(this.updateText(),this.dirty=!1),n.Sprite.prototype.updateTransform.call(this)},n.Text.prototype.determineFontHeight=function(t){var e=n.Text.heightCache[t];if(!e){var i=document.getElementsByTagName("body")[0],r=document.createElement("div"),s=document.createTextNode("M");r.appendChild(s),r.setAttribute("style",t+";position:absolute;top:0;left:0"),i.appendChild(r),e=r.offsetHeight,n.Text.heightCache[t]=e,i.removeChild(r)}return e},n.Text.prototype.wordWrap=function(t){for(var e=function(t,e,i,r,n){var s=Math.floor((r-i)/2)+i;return s==i?1:n>=t.measureText(e.substring(0,s)).width?t.measureText(e.substring(0,s+1)).width>n?s:arguments.callee(t,e,s,r,n):arguments.callee(t,e,i,s,n)},i=function(t,i,r){if(r>=t.measureText(i).width||1>i.length)return i;var n=e(t,i,0,i.length,r);return i.substring(0,n)+"\n"+arguments.callee(t,i.substring(n),r)},r="",n=t.split("\n"),s=0;n.length>s;s++)r+=i(this.context,n[s],this.style.wordWrapWidth)+"\n";return r},n.Text.prototype.destroy=function(t){t&&this.texture.destroy()},n.Text.heightCache={},n.BitmapText=function(t,e){n.DisplayObjectContainer.call(this),this.setText(t),this.setStyle(e),this.updateText(),this.dirty=!1},n.BitmapText.constructor=n.BitmapText,n.BitmapText.prototype=Object.create(n.DisplayObjectContainer.prototype),n.BitmapText.prototype.setText=function(t){this.text=t||" ",this.dirty=!0},n.BitmapText.prototype.setStyle=function(t){t=t||{},t.align=t.align||"left",this.style=t;var e=t.font.split(" ");this.fontName=e[e.length-1],this.fontSize=e.length>=2?parseInt(e[e.length-2],10):n.BitmapText.fonts[this.fontName].size,this.dirty=!0},n.BitmapText.prototype.updateText=function(){for(var t=n.BitmapText.fonts[this.fontName],e=new n.Point,i=null,r=[],s=0,a=[],o=0,h=this.fontSize/t.size,l=0;this.text.length>l;l++){var u=this.text.charCodeAt(l);if(/(?:\r\n|\r|\n)/.test(this.text.charAt(l)))a.push(e.x),s=Math.max(s,e.x),o++,e.x=0,e.y+=t.lineHeight,i=null;else{var c=t.chars[u];c&&(i&&c[i]&&(e.x+=c.kerning[i]),r.push({texture:c.texture,line:o,charCode:u,position:new n.Point(e.x+c.xOffset,e.y+c.yOffset)}),e.x+=c.xAdvance,i=u)}}a.push(e.x),s=Math.max(s,e.x);var d=[];for(l=0;o>=l;l++){var p=0;"right"==this.style.align?p=s-a[l]:"center"==this.style.align&&(p=(s-a[l])/2),d.push(p)}for(l=0;r.length>l;l++){var f=new n.Sprite(r[l].texture);f.position.x=(r[l].position.x+d[r[l].line])*h,f.position.y=r[l].position.y*h,f.scale.x=f.scale.y=h,this.addChild(f)}this.width=e.x*h,this.height=(e.y+t.lineHeight)*h},n.BitmapText.prototype.updateTransform=function(){if(this.dirty){for(;this.children.length>0;)this.removeChild(this.getChildAt(0));this.updateText(),this.dirty=!1}n.DisplayObjectContainer.prototype.updateTransform.call(this)},n.BitmapText.fonts={},n.InteractionManager=function(t){this.stage=t,this.tempPoint=new n.Point,this.mouseoverEnabled=!0,this.mouse=new n.InteractionData,this.touchs={},this.pool=[],this.interactiveItems=[],this.last=0},n.InteractionManager.constructor=n.InteractionManager,n.InteractionManager.prototype.collectInteractiveSprite=function(t,e){for(var i=t.children,r=i.length,n=r-1;n>=0;n--){var s=i[n];s.visible&&(s.interactive?(e.interactiveChildren=!0,this.interactiveItems.push(s),s.children.length>0&&this.collectInteractiveSprite(s,s)):(s.__iParent=null,s.children.length>0&&this.collectInteractiveSprite(s,e)))}},n.InteractionManager.prototype.setTarget=function(t){window.navigator.msPointerEnabled&&(t.view.style["-ms-content-zooming"]="none",t.view.style["-ms-touch-action"]="none"),this.target=t,t.view.addEventListener("mousemove",this.onMouseMove.bind(this),!0),t.view.addEventListener("mousedown",this.onMouseDown.bind(this),!0),document.body.addEventListener("mouseup",this.onMouseUp.bind(this),!0),t.view.addEventListener("mouseout",this.onMouseUp.bind(this),!0),t.view.addEventListener("touchstart",this.onTouchStart.bind(this),!0),t.view.addEventListener("touchend",this.onTouchEnd.bind(this),!0),t.view.addEventListener("touchmove",this.onTouchMove.bind(this),!0)},n.InteractionManager.prototype.update=function(){if(this.target){var t=Date.now(),e=t-this.last;if(e=30*e/1e3,!(1>e)){if(this.last=t,this.dirty){this.dirty=!1;for(var i=this.interactiveItems.length,r=0;i>r;r++)this.interactiveItems[r].interactiveChildren=!1;this.interactiveItems=[],this.stage.interactive&&this.interactiveItems.push(this.stage),this.collectInteractiveSprite(this.stage,this.stage)}var n=this.interactiveItems.length;this.target.view.style.cursor="default";for(var r=0;n>r;r++){var s=this.interactiveItems[r];s.visible&&(s.mouseover||s.mouseout||s.buttonMode)&&(s.__hit=this.hitTest(s,this.mouse),s.__hit?(s.buttonMode&&(this.target.view.style.cursor="pointer"),s.__isOver||(s.mouseover&&s.mouseover(this.mouse),s.__isOver=!0)):s.__isOver&&(s.mouseout&&s.mouseout(this.mouse),s.__isOver=!1))}}}},n.InteractionManager.prototype.onMouseMove=function(t){var e=this.target.view.getBoundingClientRect();this.mouse.global.x=(t.clientX-e.left)*(this.target.width/e.width),this.mouse.global.y=(t.clientY-e.top)*(this.target.height/e.height);var i=this.interactiveItems.length;this.mouse.global;for(var r=0;i>r;r++){var n=this.interactiveItems[r];n.mousemove&&n.mousemove(this.mouse)}},n.InteractionManager.prototype.onMouseDown=function(t){t.preventDefault();var e=this.interactiveItems.length;this.mouse.global,this.stage;for(var i=0;e>i;i++){var r=this.interactiveItems[i];if((r.mousedown||r.click)&&(r.__mouseIsDown=!0,r.__hit=this.hitTest(r,this.mouse),r.__hit&&(r.mousedown&&r.mousedown(this.mouse),r.__isDown=!0,!r.interactiveChildren)))break}},n.InteractionManager.prototype.onMouseUp=function(){this.mouse.global;for(var t=this.interactiveItems.length,e=!1,i=0;t>i;i++){var r=this.interactiveItems[i];(r.mouseup||r.mouseupoutside||r.click)&&(r.__hit=this.hitTest(r,this.mouse),r.__hit&&!e?(r.mouseup&&r.mouseup(this.mouse),r.__isDown&&r.click&&r.click(this.mouse),r.interactiveChildren||(e=!0)):r.__isDown&&r.mouseupoutside&&r.mouseupoutside(this.mouse),r.__isDown=!1)}},n.InteractionManager.prototype.hitTest=function(t,e){var i=e.global;if(!t.visible)return!1;var r=t instanceof n.Sprite,s=t.worldTransform,a=s[0],o=s[1],h=s[2],l=s[3],u=s[4],c=s[5],d=1/(a*u+o*-l),p=u*d*i.x+-o*d*i.y+(c*o-h*u)*d,f=a*d*i.y+-l*d*i.x+(-c*a+h*l)*d;if(t.hitArea){var v=t.hitArea;if(t.hitArea instanceof n.Polygon){for(var g=!1,m=0,x=t.hitArea.points.length-1;t.hitArea.points.length>m;x=m++){var b=t.hitArea.points[m].x,y=t.hitArea.points[m].y,T=t.hitArea.points[x].x,w=t.hitArea.points[x].y,A=y>f!=w>f&&(T-b)*(f-y)/(w-y)+b>p;A&&(g=!g)}if(g)return r&&(e.target=t),!0}else{var _=v.x;if(p>_&&_+v.width>p){var R=v.y;if(f>R&&R+v.height>f)return r&&(e.target=t),!0}}}else if(r){var R,S=t.texture.frame.width,C=t.texture.frame.height,_=-S*t.anchor.x;if(p>_&&_+S>p&&(R=-C*t.anchor.y,f>R&&R+C>f))return e.target=t,!0}for(var L=t.children.length,m=0;L>m;m++){var E=t.children[m],B=this.hitTest(E,e);if(B)return!0}return!1},n.InteractionManager.prototype.onTouchMove=function(t){for(var e=this.target.view.getBoundingClientRect(),i=t.changedTouches,r=0;i.length>r;r++){var n=i[r],s=this.touchs[n.identifier];s.global.x=(n.clientX-e.left)*(this.target.width/e.width),s.global.y=(n.clientY-e.top)*(this.target.height/e.height)}for(var a=this.interactiveItems.length,r=0;a>r;r++){var o=this.interactiveItems[r];o.touchmove&&o.touchmove(s)}},n.InteractionManager.prototype.onTouchStart=function(t){t.preventDefault();for(var e=this.target.view.getBoundingClientRect(),i=t.changedTouches,r=0;i.length>r;r++){var s=i[r],a=this.pool.pop();a||(a=new n.InteractionData),this.touchs[s.identifier]=a,a.global.x=(s.clientX-e.left)*(this.target.width/e.width),a.global.y=(s.clientY-e.top)*(this.target.height/e.height);for(var o=this.interactiveItems.length,h=0;o>h;h++){var l=this.interactiveItems[h];if((l.touchstart||l.tap)&&(l.__hit=this.hitTest(l,a),l.__hit&&(l.touchstart&&l.touchstart(a),l.__isDown=!0,l.__touchData=a,!l.interactiveChildren)))break}}},n.InteractionManager.prototype.onTouchEnd=function(t){for(var e=this.target.view.getBoundingClientRect(),i=t.changedTouches,r=0;i.length>r;r++){var n=i[r],s=this.touchs[n.identifier],a=!1;s.global.x=(n.clientX-e.left)*(this.target.width/e.width),s.global.y=(n.clientY-e.top)*(this.target.height/e.height);for(var o=this.interactiveItems.length,h=0;o>h;h++){var l=this.interactiveItems[h],u=l.__touchData;l.__hit=this.hitTest(l,s),u==s&&((l.touchend||l.tap)&&(l.__hit&&!a?(l.touchend&&l.touchend(s),l.__isDown&&l.tap&&l.tap(s),l.interactiveChildren||(a=!0)):l.__isDown&&l.touchendoutside&&l.touchendoutside(s),l.__isDown=!1),l.__touchData=null)}this.pool.push(s),this.touchs[n.identifier]=null}},n.InteractionData=function(){this.global=new n.Point,this.local=new n.Point,this.target},n.InteractionData.prototype.getLocalPosition=function(t){var e=t.worldTransform,i=this.global,r=e[0],s=e[1],a=e[2],o=e[3],h=e[4],l=e[5],u=1/(r*h+s*-o);return new n.Point(h*u*i.x+-s*u*i.y+(l*s-a*h)*u,r*u*i.y+-o*u*i.x+(-l*r+a*o)*u)},n.InteractionData.constructor=n.InteractionData,n.Stage=function(t,e){n.DisplayObjectContainer.call(this),this.worldTransform=n.mat3.create(),this.__childrenAdded=[],this.__childrenRemoved=[],this.childIndex=0,this.stage=this,this.stage.hitArea=new n.Rectangle(0,0,1e5,1e5),this.interactive=!!e,this.interactionManager=new n.InteractionManager(this),this.setBackgroundColor(t),this.worldVisible=!0,this.stage.dirty=!0},n.Stage.constructor=n.Stage,n.Stage.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Stage.prototype.updateTransform=function(){this.worldAlpha=1;for(var t=0,e=this.children.length;e>t;t++)this.children[t].updateTransform();this.dirty&&(this.dirty=!1,this.interactionManager.dirty=!0),this.interactive&&this.interactionManager.update()},n.Stage.prototype.setBackgroundColor=function(t){this.backgroundColor=t||0,this.backgroundColorSplit=e(this.backgroundColor);var i=this.backgroundColor.toString(16);i="000000".substr(0,6-i.length)+i,this.backgroundColorString="#"+i},n.Stage.prototype.getMousePosition=function(){return this.interactionManager.mouse.global},n.Stage.prototype.__addChild=function(t){if(t.interactive&&(this.dirty=!0),t.stage=this,t.children)for(var e=0;t.children.length>e;e++)this.__addChild(t.children[e])},n.Stage.prototype.__removeChild=function(t){if(t.interactive&&(this.dirty=!0),t.stage=void 0,t.children)for(var e=0,i=t.children.length;i>e;e++)this.__removeChild(t.children[e])};for(var s=0,o=["ms","moz","webkit","o"],h=0;o.length>h&&!window.requestAnimationFrame;++h)window.requestAnimationFrame=window[o[h]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[o[h]+"CancelAnimationFrame"]||window[o[h]+"CancelRequestAnimationFrame"];window.requestAnimationFrame||(window.requestAnimationFrame=function(t){var e=(new Date).getTime(),i=Math.max(0,16-(e-s)),r=window.setTimeout(function(){t(e+i)},i);return s=e+i,r}),window.cancelAnimationFrame||(window.cancelAnimationFrame=function(t){clearTimeout(t)}),window.requestAnimFrame=window.requestAnimationFrame,"function"!=typeof Function.prototype.bind&&(Function.prototype.bind=function(){var t=Array.prototype.slice;return function(e){function i(){var s=n.concat(t.call(arguments));r.apply(this instanceof i?this:e,s)}var r=this,n=t.call(arguments,1);if("function"!=typeof r)throw new TypeError;return i.prototype=function s(t){return t&&(s.prototype=t),this instanceof s?void 0:new s}(r.prototype),i}}());var l=n.AjaxRequest=function(){var t=["Msxml2.XMLHTTP","Microsoft.XMLHTTP"];if(!window.ActiveXObject)return window.XMLHttpRequest?new XMLHttpRequest:!1;for(var e=0;t.length>e;e++)try{return new ActiveXObject(t[e])}catch(i){}};n.EventTarget=function(){var t={};this.addEventListener=this.on=function(e,i){void 0===t[e]&&(t[e]=[]),-1===t[e].indexOf(i)&&t[e].push(i)},this.dispatchEvent=this.emit=function(e){for(var i in t[e.type])t[e.type][i](e)},this.removeEventListener=this.off=function(e,i){var r=t[e].indexOf(i);-1!==r&&t[e].splice(r,1)}},n.autoDetectRenderer=function(t,e,i,r){t||(t=800),e||(e=600);var s=function(){try{return!!window.WebGLRenderingContext&&!!document.createElement("canvas").getContext("experimental-webgl")}catch(t){return!1}}();return s?new n.WebGLRenderer(t,e,i,r):new n.CanvasRenderer(t,e,i,r)},n.PolyK={},n.PolyK.Triangulate=function(t){var e=!0,i=t.length>>1;if(3>i)return[];for(var r=[],s=[],a=0;i>a;a++)s.push(a);for(var a=0,o=i;o>3;){var 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Try using the canvas renderer"+this)}n.initPrimitiveShader(),n.initDefaultShader(),n.initDefaultStripShader(),n.activateDefaultShader();var o=this.gl;n.WebGLRenderer.gl=o,this.batch=new n.WebGLBatch(o),o.disable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.enable(o.BLEND),o.colorMask(!0,!0,!0,this.transparent),n.projection=new n.Point(400,300),this.resize(this.width,this.height),this.contextLost=!1,this.stageRenderGroup=new n.WebGLRenderGroup(this.gl)},n.WebGLRenderer.constructor=n.WebGLRenderer,n.WebGLRenderer.getBatch=function(){return 0==n._batchs.length?new n.WebGLBatch(n.WebGLRenderer.gl):n._batchs.pop()},n.WebGLRenderer.returnBatch=function(t){t.clean(),n._batchs.push(t)},n.WebGLRenderer.prototype.render=function(t){if(!this.contextLost){this.__stage!==t&&(this.__stage=t,this.stageRenderGroup.setRenderable(t)),n.WebGLRenderer.updateTextures(),t.updateTransform();var e=this.gl;if(e.colorMask(!0,!0,!0,this.transparent),e.viewport(0,0,this.width,this.height),e.bindFramebuffer(e.FRAMEBUFFER,null),e.clearColor(t.backgroundColorSplit[0],t.backgroundColorSplit[1],t.backgroundColorSplit[2],!this.transparent),e.clear(e.COLOR_BUFFER_BIT),this.stageRenderGroup.backgroundColor=t.backgroundColorSplit,this.stageRenderGroup.render(n.projection),t.interactive&&(t._interactiveEventsAdded||(t._interactiveEventsAdded=!0,t.interactionManager.setTarget(this))),n.Texture.frameUpdates.length>0){for(var i=0;n.Texture.frameUpdates.length>i;i++)n.Texture.frameUpdates[i].updateFrame=!1;n.Texture.frameUpdates=[]}}},n.WebGLRenderer.updateTextures=function(){for(var t=0;n.texturesToUpdate.length>t;t++)this.updateTexture(n.texturesToUpdate[t]);for(var t=0;n.texturesToDestroy.length>t;t++)this.destroyTexture(n.texturesToDestroy[t]);n.texturesToUpdate=[],n.texturesToDestroy=[]},n.WebGLRenderer.updateTexture=function(t){var e=n.gl;t._glTexture||(t._glTexture=e.createTexture()),t.hasLoaded&&(e.bindTexture(e.TEXTURE_2D,t._glTexture),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t.source),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),t._powerOf2?(e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.REPEAT),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.REPEAT)):(e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)),e.bindTexture(e.TEXTURE_2D,null))},n.WebGLRenderer.prototype.destroyTexture=function(t){var e=this.gl;t._glTexture&&(t._glTexture=e.createTexture(),e.deleteTexture(e.TEXTURE_2D,t._glTexture))},n.WebGLRenderer.prototype.resize=function(t,e){this.width=t,this.height=e,this.view.width=t,this.view.height=e,this.gl.viewport(0,0,this.width,this.height),n.projection.x=this.width/2,n.projection.y=this.height/2},n.WebGLRenderer.prototype.handleContextLost=function(t){t.preventDefault(),this.contextLost=!0},n.WebGLRenderer.prototype.handleContextRestored=function(){this.gl=this.view.getContext("experimental-webgl",{alpha:!0}),this.initShaders();for(var t=0;n.TextureCache.length>t;t++)this.updateTexture(n.TextureCache[t]);for(var t=0;this.batchs.length>t;t++)this.batchs[t].restoreLostContext(this.gl),this.batchs[t].dirty=!0;n._restoreBatchs(this.gl),this.contextLost=!1},n._batchs=[],n._getBatch=function(t){return 0==n._batchs.length?new n.WebGLBatch(t):n._batchs.pop()},n._returnBatch=function(t){t.clean(),n._batchs.push(t)},n._restoreBatchs=function(t){for(var e=0;n._batchs.length>e;e++)n._batchs[e].restoreLostContext(t)},n.WebGLBatch=function(t){this.gl=t,this.size=0,this.vertexBuffer=t.createBuffer(),this.indexBuffer=t.createBuffer(),this.uvBuffer=t.createBuffer(),this.colorBuffer=t.createBuffer(),this.blendMode=n.blendModes.NORMAL,this.dynamicSize=1},n.WebGLBatch.constructor=n.WebGLBatch,n.WebGLBatch.prototype.clean=function(){this.verticies=[],this.uvs=[],this.indices=[],this.colors=[],this.dynamicSize=1,this.texture=null,this.last=null,this.size=0,this.head,this.tail},n.WebGLBatch.prototype.restoreLostContext=function(t){this.gl=t,this.vertexBuffer=t.createBuffer(),this.indexBuffer=t.createBuffer(),this.uvBuffer=t.createBuffer(),this.colorBuffer=t.createBuffer()},n.WebGLBatch.prototype.init=function(t){t.batch=this,this.dirty=!0,this.blendMode=t.blendMode,this.texture=t.texture.baseTexture,this.head=t,this.tail=t,this.size=1,this.growBatch()},n.WebGLBatch.prototype.insertBefore=function(t,e){this.size++,t.batch=this,this.dirty=!0;var i=e.__prev;e.__prev=t,t.__next=e,i?(t.__prev=i,i.__next=t):this.head=t},n.WebGLBatch.prototype.insertAfter=function(t,e){this.size++,t.batch=this,this.dirty=!0;var i=e.__next;e.__next=t,t.__prev=e,i?(t.__next=i,i.__prev=t):this.tail=t},n.WebGLBatch.prototype.remove=function(t){return this.size--,0==this.size?(t.batch=null,t.__prev=null,t.__next=null,void 0):(t.__prev?t.__prev.__next=t.__next:(this.head=t.__next,this.head.__prev=null),t.__next?t.__next.__prev=t.__prev:(this.tail=t.__prev,this.tail.__next=null),t.batch=null,t.__next=null,t.__prev=null,this.dirty=!0,void 0)},n.WebGLBatch.prototype.split=function(t){this.dirty=!0;var e=new n.WebGLBatch(this.gl);e.init(t),e.texture=this.texture,e.tail=this.tail,this.tail=t.__prev,this.tail.__next=null,t.__prev=null;for(var i=0;t;)i++,t.batch=e,t=t.__next;return e.size=i,this.size-=i,e},n.WebGLBatch.prototype.merge=function(t){this.dirty=!0,this.tail.__next=t.head,t.head.__prev=this.tail,this.size+=t.size,this.tail=t.tail;for(var e=t.head;e;)e.batch=this,e=e.__next},n.WebGLBatch.prototype.growBatch=function(){var t=this.gl;this.dynamicSize=1==this.size?1:1.5*this.size,this.verticies=new Float32Array(8*this.dynamicSize),t.bindBuffer(t.ARRAY_BUFFER,this.vertexBuffer),t.bufferData(t.ARRAY_BUFFER,this.verticies,t.DYNAMIC_DRAW),this.uvs=new Float32Array(8*this.dynamicSize),t.bindBuffer(t.ARRAY_BUFFER,this.uvBuffer),t.bufferData(t.ARRAY_BUFFER,this.uvs,t.DYNAMIC_DRAW),this.dirtyUVS=!0,this.colors=new Float32Array(4*this.dynamicSize),t.bindBuffer(t.ARRAY_BUFFER,this.colorBuffer),t.bufferData(t.ARRAY_BUFFER,this.colors,t.DYNAMIC_DRAW),this.dirtyColors=!0,this.indices=new Uint16Array(6*this.dynamicSize);for(var e=this.indices.length/6,i=0;e>i;i++){var r=6*i,n=4*i;this.indices[r+0]=n+0,this.indices[r+1]=n+1,this.indices[r+2]=n+2,this.indices[r+3]=n+0,this.indices[r+4]=n+2,this.indices[r+5]=n+3}t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,this.indexBuffer),t.bufferData(t.ELEMENT_ARRAY_BUFFER,this.indices,t.STATIC_DRAW)},n.WebGLBatch.prototype.refresh=function(){this.gl,this.dynamicSizer;r++)i=this.batchs[r],i instanceof n.WebGLBatch?this.batchs[r].render():i instanceof n.TilingSprite?i.visible&&this.renderTilingSprite(i,t):i instanceof n.Strip?i.visible&&this.renderStrip(i,t):i instanceof n.Graphics&&i.visible&&n.WebGLGraphics.renderGraphics(i,t)},n.WebGLRenderGroup.prototype.renderSpecific=function(t,e){n.WebGLRenderer.updateTextures();var i=this.gl;this.checkVisibility(t,t.visible),i.uniform2f(n.shaderProgram.projectionVector,e.x,e.y);var r,s,a,o,h=t.renderable?t:this.getNextRenderable(t),l=h.batch;if(h instanceof n.Sprite){l=h.batch;var u=l.head;if(u==h)r=0;else for(r=1;u.__next!=h;)r++,u=u.__next}else l=h;for(var c,d=t,p=t;p.children.length>0;)p=p.children[p.children.length-1],p.renderable&&(d=p);if(d instanceof n.Sprite){c=d.batch;var u=c.head;if(u==d)a=0;else for(a=1;u.__next!=d;)a++,u=u.__next}else c=d;if(l==c)return l instanceof n.WebGLBatch?l.render(r,a+1):this.renderSpecial(l),void 0;s=this.batchs.indexOf(l),o=this.batchs.indexOf(c),l instanceof n.WebGLBatch?l.render(r):this.renderSpecial(l);for(var f=s+1;o>f;f++)renderable=this.batchs[f],renderable instanceof n.WebGLBatch?this.batchs[f].render():this.renderSpecial(renderable);c instanceof n.WebGLBatch?c.render(0,a+1):this.renderSpecial(c)},n.WebGLRenderGroup.prototype.renderSpecial=function(t){t instanceof n.TilingSprite?t.visible&&this.renderTilingSprite(t,projectionMatrix):t instanceof n.Strip?t.visible&&this.renderStrip(t,projectionMatrix):t instanceof n.CustomRenderable?t.visible&&t.renderWebGL(this,projectionMatrix):t instanceof n.Graphics&&t.visible&&n.WebGLGraphics.renderGraphics(t)},n.WebGLRenderGroup.prototype.checkVisibility=function(t,e){for(var i=t.children,r=0;i.length>r;r++){var n=i[r];n.worldVisible=n.visible&&e,n.textureChange&&(n.textureChange=!1,n.worldVisible&&(this.removeDisplayObject(n),this.addDisplayObject(n))),n.children.length>0&&this.checkVisibility(n,n.worldVisible)}},n.WebGLRenderGroup.prototype.updateTexture=function(t){if(1==t.batch.length)return t.batch.texture=t.texture.baseTexture,void 0;if(t.batch.texture!=t.texture.baseTexture)if(t.batch.head==t){var e=t.batch,i=this.batchs.indexOf(e),r=this.batchs[i-1];if(e.remove(t),r)if(r.texture==t.texture.baseTexture&&r.blendMode==t.blendMode)r.insertAfter(t,r.tail);else{var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.splice(i-1,0,s)}else{var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.splice(0,0,s)}}else if(t.batch.tail==t){var e=t.batch,i=this.batchs.indexOf(e),a=this.batchs[i+1];if(e.remove(t),a){if(a.texture==t.texture.baseTexture&&a.blendMode==t.blendMode)return a.insertBefore(t,a.head),void 0;var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.splice(i+1,0,s)}else{var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.push(s)}}else{var e=t.batch,o=e.split(t);o.remove(t);var s=n.WebGLRenderer.getBatch(),i=this.batchs.indexOf(e);s.init(t),this.batchs.splice(i+1,0,s,o)}},n.WebGLRenderGroup.prototype.addDisplayObject=function(t){if(t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),t.__renderGroup=this,t.renderable){var e=this.getPreviousRenderable(t),i=this.getNextRenderable(t);if(t instanceof n.Sprite){var r,s;if(e instanceof n.Sprite){if(r=e.batch,r&&r.texture==t.texture.baseTexture&&r.blendMode==t.blendMode)return r.insertAfter(t,e),void 0}else r=e;if(i)if(i instanceof n.Sprite){if(s=i.batch){if(s.texture==t.texture.baseTexture&&s.blendMode==t.blendMode)return s.insertBefore(t,i),void 0;if(s==r){var a=r.split(i),o=n.WebGLRenderer.getBatch(),h=this.batchs.indexOf(r);return o.init(t),this.batchs.splice(h+1,0,o,a),void 0}}}else s=i;var o=n.WebGLRenderer.getBatch();if(o.init(t),r){var h=this.batchs.indexOf(r);this.batchs.splice(h+1,0,o)}else this.batchs.push(o)}else t instanceof n.TilingSprite?(this.initTilingSprite(t),this.batchs.push(t)):t instanceof n.Strip?(this.initStrip(t),this.batchs.push(t)):t instanceof n.Graphics&&this.batchs.push(t);this.batchUpdate=!0}},n.WebGLRenderGroup.prototype.addDisplayObjectAndChildren=function(t){this.addDisplayObject(t);for(var e=t.children,i=0;e.length>i;i++)this.addDisplayObjectAndChildren(e[i])},n.WebGLRenderGroup.prototype.removeDisplayObject=function(t){if(t.__renderGroup=null,t.renderable){var e;if(t instanceof n.Sprite){var i=t.batch;if(!i)return;i.remove(t),0==i.size&&(e=i)}else e=t;if(e){var r=this.batchs.indexOf(e);if(-1==r)return;if(0==r||r==this.batchs.length-1)return this.batchs.splice(r,1),e instanceof n.WebGLBatch&&n.WebGLRenderer.returnBatch(e),void 0;if(this.batchs[r-1]instanceof n.WebGLBatch&&this.batchs[r+1]instanceof n.WebGLBatch&&this.batchs[r-1].texture==this.batchs[r+1].texture&&this.batchs[r-1].blendMode==this.batchs[r+1].blendMode)return this.batchs[r-1].merge(this.batchs[r+1]),e instanceof n.WebGLBatch&&n.WebGLRenderer.returnBatch(e),n.WebGLRenderer.returnBatch(this.batchs[r+1]),this.batchs.splice(r,2),void 0;this.batchs.splice(r,1),e instanceof n.WebGLBatch&&n.WebGLRenderer.returnBatch(e)}}},n.WebGLRenderGroup.prototype.removeDisplayObjectAndChildren=function(t){if(t.__renderGroup==this){this.removeDisplayObject(t);for(var e=t.children,i=0;e.length>i;i++)this.removeDisplayObjectAndChildren(e[i])}},n.WebGLRenderGroup.prototype.getNextRenderable=function(t){var e=t;do{if(0==e.children.length){if(!e.parent)return null;for(;e.childIndex==e.parent.children.length-1;)if(e=e.parent,e==this.root||!e.parent){e=null;break}e&&(e=e.parent.children[e.childIndex+1])}else e=e.children[0];if(!e)break}while(!e.renderable||!e.__renderGroup);return e},n.WebGLRenderGroup.prototype.getPreviousRenderable=function(t){var e=t;do{if(0==e.childIndex){if(e=e.parent,!e)return null}else for(e=e.parent.children[e.childIndex-1];0!=e.children.length;)e=e.children[e.children.length-1];if(e==this.root)break}while(!e.renderable||!e.__renderGroup);return e},n.WebGLRenderGroup.prototype.initTilingSprite=function(t){var e=this.gl;t.verticies=new Float32Array([0,0,t.width,0,t.width,t.height,0,t.height]),t.uvs=new Float32Array([0,0,1,0,1,1,0,1]),t.colors=new Float32Array([1,1,1,1]),t.indices=new Uint16Array([0,1,3,2]),t._vertexBuffer=e.createBuffer(),t._indexBuffer=e.createBuffer(),t._uvBuffer=e.createBuffer(),t._colorBuffer=e.createBuffer(),e.bindBuffer(e.ARRAY_BUFFER,t._vertexBuffer),e.bufferData(e.ARRAY_BUFFER,t.verticies,e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._uvBuffer),e.bufferData(e.ARRAY_BUFFER,t.uvs,e.DYNAMIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._colorBuffer),e.bufferData(e.ARRAY_BUFFER,t.colors,e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t._indexBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,t.indices,e.STATIC_DRAW),t.texture.baseTexture._glTexture?(e.bindTexture(e.TEXTURE_2D,t.texture.baseTexture._glTexture),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.REPEAT),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.REPEAT),t.texture.baseTexture._powerOf2=!0):t.texture.baseTexture._powerOf2=!0},n.WebGLRenderGroup.prototype.renderStrip=function(t,e){var i=this.gl,r=n.shaderProgram;i.useProgram(n.stripShaderProgram);var s=n.mat3.clone(t.worldTransform);n.mat3.transpose(s),i.uniformMatrix3fv(n.stripShaderProgram.translationMatrix,!1,s),i.uniform2f(n.stripShaderProgram.projectionVector,e.x,e.y),t.blendMode==n.blendModes.NORMAL?i.blendFunc(i.ONE,i.ONE_MINUS_SRC_ALPHA):i.blendFunc(i.ONE,i.ONE_MINUS_SRC_COLOR),t.dirty?(t.dirty=!1,i.bindBuffer(i.ARRAY_BUFFER,t._vertexBuffer),i.bufferData(i.ARRAY_BUFFER,t.verticies,i.STATIC_DRAW),i.vertexAttribPointer(r.vertexPositionAttribute,2,i.FLOAT,!1,0,0),i.bindBuffer(i.ARRAY_BUFFER,t._uvBuffer),i.bufferData(i.ARRAY_BUFFER,t.uvs,i.STATIC_DRAW),i.vertexAttribPointer(r.textureCoordAttribute,2,i.FLOAT,!1,0,0),i.activeTexture(i.TEXTURE0),i.bindTexture(i.TEXTURE_2D,t.texture.baseTexture._glTexture),i.bindBuffer(i.ARRAY_BUFFER,t._colorBuffer),i.bufferData(i.ARRAY_BUFFER,t.colors,i.STATIC_DRAW),i.vertexAttribPointer(r.colorAttribute,1,i.FLOAT,!1,0,0),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,t._indexBuffer),i.bufferData(i.ELEMENT_ARRAY_BUFFER,t.indices,i.STATIC_DRAW)):(i.bindBuffer(i.ARRAY_BUFFER,t._vertexBuffer),i.bufferSubData(i.ARRAY_BUFFER,0,t.verticies),i.vertexAttribPointer(r.vertexPositionAttribute,2,i.FLOAT,!1,0,0),i.bindBuffer(i.ARRAY_BUFFER,t._uvBuffer),i.vertexAttribPointer(r.textureCoordAttribute,2,i.FLOAT,!1,0,0),i.activeTexture(i.TEXTURE0),i.bindTexture(i.TEXTURE_2D,t.texture.baseTexture._glTexture),i.bindBuffer(i.ARRAY_BUFFER,t._colorBuffer),i.vertexAttribPointer(r.colorAttribute,1,i.FLOAT,!1,0,0),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,t._indexBuffer)),i.drawElements(i.TRIANGLE_STRIP,t.indices.length,i.UNSIGNED_SHORT,0),i.useProgram(n.shaderProgram)},n.WebGLRenderGroup.prototype.renderTilingSprite=function(t,e){var i=this.gl;n.shaderProgram;var r=t.tilePosition,s=t.tileScale,a=r.x/t.texture.baseTexture.width,o=r.y/t.texture.baseTexture.height,h=t.width/t.texture.baseTexture.width/s.x,l=t.height/t.texture.baseTexture.height/s.y;t.uvs[0]=0-a,t.uvs[1]=0-o,t.uvs[2]=1*h-a,t.uvs[3]=0-o,t.uvs[4]=1*h-a,t.uvs[5]=1*l-o,t.uvs[6]=0-a,t.uvs[7]=1*l-o,i.bindBuffer(i.ARRAY_BUFFER,t._uvBuffer),i.bufferSubData(i.ARRAY_BUFFER,0,t.uvs),this.renderStrip(t,e)},n.WebGLRenderer.prototype.initStrip=function(t){var e=this.gl;this.shaderProgram,t._vertexBuffer=e.createBuffer(),t._indexBuffer=e.createBuffer(),t._uvBuffer=e.createBuffer(),t._colorBuffer=e.createBuffer(),e.bindBuffer(e.ARRAY_BUFFER,t._vertexBuffer),e.bufferData(e.ARRAY_BUFFER,t.verticies,e.DYNAMIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._uvBuffer),e.bufferData(e.ARRAY_BUFFER,t.uvs,e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._colorBuffer),e.bufferData(e.ARRAY_BUFFER,t.colors,e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t._indexBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,t.indices,e.STATIC_DRAW)},n.CanvasRenderer=function(t,e,i,r){this.transparent=r,this.width=t||800,this.height=e||600,this.refresh=!0,this.view=i||document.createElement("canvas"),this.view.width=this.width,this.view.height=this.height,this.count=0,this.context=this.view.getContext("2d")},n.CanvasRenderer.constructor=n.CanvasRenderer,n.CanvasRenderer.prototype.render=function(t){n.texturesToUpdate=[],n.texturesToDestroy=[],t.updateTransform(),this.view.style.backgroundColor==t.backgroundColorString||this.transparent||(this.view.style.backgroundColor=t.backgroundColorString),this.context.setTransform(1,0,0,1,0,0),this.context.clearRect(0,0,this.width,this.height),this.renderDisplayObject(t),t.interactive&&(t._interactiveEventsAdded||(t._interactiveEventsAdded=!0,t.interactionManager.setTarget(this))),n.Texture.frameUpdates.length>0&&(n.Texture.frameUpdates=[])},n.CanvasRenderer.prototype.resize=function(t,e){this.width=t,this.height=e,this.view.width=t,this.view.height=e},n.CanvasRenderer.prototype.renderDisplayObject=function(t){var e=t.worldTransform,i=this.context;if(t.visible){if(t instanceof n.Sprite){var r=t.texture.frame;r&&(i.globalAlpha=t.worldAlpha,i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),i.drawImage(t.texture.baseTexture.source,r.x,r.y,r.width,r.height,t.anchor.x*-r.width,t.anchor.y*-r.height,r.width,r.height))}else t instanceof n.Strip?(i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),this.renderStrip(t)):t instanceof n.TilingSprite?(i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),this.renderTilingSprite(t)):t instanceof n.CustomRenderable?t.renderCanvas(this):t instanceof n.Graphics&&(i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),n.CanvasGraphics.renderGraphics(t,i));if(t.children)for(var s=0;t.children.length>s;s++)this.renderDisplayObject(t.children[s]);this.context.setTransform(1,0,0,1,0,0)}},n.CanvasRenderer.prototype.renderStripFlat=function(t){var e=this.context,i=t.verticies;t.uvs;var r=i.length/2;this.count++,e.beginPath();for(var n=1;r-2>n;n++){var s=2*n,a=i[s],o=i[s+2],h=i[s+4],l=i[s+1],u=i[s+3],c=i[s+5];e.moveTo(a,l),e.lineTo(o,u),e.lineTo(h,c)}e.fillStyle="#FF0000",e.fill(),e.closePath()},n.CanvasRenderer.prototype.renderTilingSprite=function(t){var e=this.context;t.__tilePattern||(t.__tilePattern=e.createPattern(t.texture.baseTexture.source,"repeat")),e.beginPath();var i=t.tilePosition,r=t.tileScale;e.scale(r.x,r.y),e.translate(i.x,i.y),e.fillStyle=t.__tilePattern,e.fillRect(-i.x,-i.y,t.width/r.x,t.height/r.y),e.scale(1/r.x,1/r.y),e.translate(-i.x,-i.y),e.closePath()},n.CanvasRenderer.prototype.renderStrip=function(t){var e=this.context,i=t.verticies,r=t.uvs,n=i.length/2;this.count++;for(var s=1;n-2>s;s++){var a=2*s,o=i[a],h=i[a+2],l=i[a+4],u=i[a+1],c=i[a+3],d=i[a+5],p=r[a]*t.texture.width,f=r[a+2]*t.texture.width,v=r[a+4]*t.texture.width,g=r[a+1]*t.texture.height,m=r[a+3]*t.texture.height,x=r[a+5]*t.texture.height;e.save(),e.beginPath(),e.moveTo(o,u),e.lineTo(h,c),e.lineTo(l,d),e.closePath(),e.clip();var b=p*m+g*v+f*x-m*v-g*f-p*x,y=o*m+g*l+h*x-m*l-g*h-o*x,T=p*h+o*v+f*l-h*v-o*f-p*l,w=p*m*l+g*h*v+o*f*x-o*m*v-g*f*l-p*h*x,A=u*m+g*d+c*x-m*d-g*c-u*x,_=p*c+u*v+f*d-c*v-u*f-p*d,R=p*m*d+g*c*v+u*f*x-u*m*v-g*f*d-p*c*x;e.transform(y/b,A/b,T/b,_/b,w/b,R/b),e.drawImage(t.texture.baseTexture.source,0,0),e.restore()}},n.CanvasGraphics=function(){},n.CanvasGraphics.renderGraphics=function(t,e){for(var i=0;t.graphicsData.length>i;i++){var r=t.graphicsData[i],s=r.points;if(e.strokeStyle=color="#"+("00000"+(0|r.lineColor).toString(16)).substr(-6),e.lineWidth=r.lineWidth,r.type==n.Graphics.POLY){e.beginPath(),e.moveTo(s[0],s[1]);for(var a=1;s.length/2>a;a++)e.lineTo(s[2*a],s[2*a+1]);s[0]==s[s.length-2]&&s[1]==s[s.length-1]&&e.closePath(),r.fill&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fill()),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.stroke())}else if(r.type==n.Graphics.RECT)r.fillColor&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fillRect(s[0],s[1],s[2],s[3])),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.strokeRect(s[0],s[1],s[2],s[3]));else if(r.type==n.Graphics.CIRC)e.beginPath(),e.arc(s[0],s[1],s[2],0,2*Math.PI),e.closePath(),r.fill&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fill()),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.stroke());else if(r.type==n.Graphics.ELIP){var o=r.points,h=2*o[2],l=2*o[3],u=o[0]-h/2,c=o[1]-l/2;e.beginPath();var d=.5522848,p=h/2*d,f=l/2*d,v=u+h,g=c+l,m=u+h/2,x=c+l/2;e.moveTo(u,x),e.bezierCurveTo(u,x-f,m-p,c,m,c),e.bezierCurveTo(m+p,c,v,x-f,v,x),e.bezierCurveTo(v,x+f,m+p,g,m,g),e.bezierCurveTo(m-p,g,u,x+f,u,x),e.closePath(),r.fill&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fill()),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.stroke())}}},n.Graphics=function(){n.DisplayObjectContainer.call(this),this.renderable=!0,this.fillAlpha=1,this.lineWidth=2,this.lineColor="#FF0000",this.graphicsData=[],this.currentPath={points:[]}},n.Graphics.constructor=n.Graphics,n.Graphics.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Graphics.prototype.lineStyle=function(t,e,i){0==this.currentPath.points.length&&this.graphicsData.pop(),this.lineWidth=t||0,this.lineColor=e||0,this.lineAlpha=void 0==i?1:i,this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[],type:n.Graphics.POLY},this.graphicsData.push(this.currentPath)},n.Graphics.prototype.moveTo=function(t,e){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath=this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[],type:n.Graphics.POLY},this.currentPath.points.push(t,e),this.graphicsData.push(this.currentPath)},n.Graphics.prototype.lineTo=function(t,e){this.currentPath.points.push(t,e),this.dirty=!0},n.Graphics.prototype.beginFill=function(t,e){this.filling=!0,this.fillColor=t||0,this.fillAlpha=e||1},n.Graphics.prototype.endFill=function(){this.filling=!1,this.fillColor=null,this.fillAlpha=1},n.Graphics.prototype.drawRect=function(t,e,i,r){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[t,e,i,r],type:n.Graphics.RECT},this.graphicsData.push(this.currentPath),this.dirty=!0},n.Graphics.prototype.drawCircle=function(t,e,i){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[t,e,i,i],type:n.Graphics.CIRC},this.graphicsData.push(this.currentPath),this.dirty=!0},n.Graphics.prototype.drawElipse=function(t,e,i,r){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[t,e,i,r],type:n.Graphics.ELIP},this.graphicsData.push(this.currentPath),this.dirty=!0},n.Graphics.prototype.clear=function(){this.dirty=!0,this.clearDirty=!0,this.graphicsData=[]},n.Graphics.POLY=0,n.Graphics.RECT=1,n.Graphics.CIRC=2,n.Graphics.ELIP=3,n.Strip=function(t,e,i){n.DisplayObjectContainer.call(this),this.texture=t,this.blendMode=n.blendModes.NORMAL;try{this.uvs=new Float32Array([0,1,1,1,1,0,0,1]),this.verticies=new Float32Array([0,0,0,0,0,0,0,0,0]),this.colors=new Float32Array([1,1,1,1]),this.indices=new Uint16Array([0,1,2,3])}catch(r){this.uvs=[0,1,1,1,1,0,0,1],this.verticies=[0,0,0,0,0,0,0,0,0],this.colors=[1,1,1,1],this.indices=[0,1,2,3]}this.width=e,this.height=i,t.baseTexture.hasLoaded?(this.width=this.texture.frame.width,this.height=this.texture.frame.height,this.updateFrame=!0):(this.onTextureUpdateBind=this.onTextureUpdate.bind(this),this.texture.addEventListener("update",this.onTextureUpdateBind)),this.renderable=!0},n.Strip.constructor=n.Strip,n.Strip.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Strip.prototype.setTexture=function(t){this.texture=t,this.width=t.frame.width,this.height=t.frame.height,this.updateFrame=!0},n.Strip.prototype.onTextureUpdate=function(){this.updateFrame=!0},n.Rope=function(t,e){n.Strip.call(this,t),this.points=e;try{this.verticies=new Float32Array(4*e.length),this.uvs=new Float32Array(4*e.length),this.colors=new Float32Array(2*e.length),this.indices=new Uint16Array(2*e.length)}catch(i){this.verticies=verticies,this.uvs=uvs,this.colors=colors,this.indices=indices}this.refresh()},n.Rope.constructor=n.Rope,n.Rope.prototype=Object.create(n.Strip.prototype),n.Rope.prototype.refresh=function(){var t=this.points;if(!(1>t.length)){var e=this.uvs,i=this.indices,r=this.colors,n=t[0],s=t[0];this.count-=.2,e[0]=0,e[1]=1,e[2]=0,e[3]=1,r[0]=1,r[1]=1,i[0]=0,i[1]=1;for(var a=t.length,o=1;a>o;o++){var s=t[o],h=4*o,l=o/(a-1);o%2?(e[h]=l,e[h+1]=0,e[h+2]=l,e[h+3]=1):(e[h]=l,e[h+1]=0,e[h+2]=l,e[h+3]=1),h=2*o,r[h]=1,r[h+1]=1,h=2*o,i[h]=h,i[h+1]=h+1,n=s}}},n.Rope.prototype.updateTransform=function(){var t=this.points;if(!(1>t.length)){var e,i=this.verticies,r=t[0],s={x:0,y:0},a=t[0];this.count-=.2,i[0]=a.x+s.x,i[1]=a.y+s.y,i[2]=a.x-s.x,i[3]=a.y-s.y;for(var o=t.length,h=1;o>h;h++){var a=t[h],l=4*h;e=t.length-1>h?t[h+1]:a,s.y=-(e.x-r.x),s.x=e.y-r.y;var u=10*(1-h/(o-1));u>1&&(u=1);var c=Math.sqrt(s.x*s.x+s.y*s.y),d=this.texture.height/2;s.x/=c,s.y/=c,s.x*=d,s.y*=d,i[l]=a.x+s.x,i[l+1]=a.y+s.y,i[l+2]=a.x-s.x,i[l+3]=a.y-s.y,r=a}n.DisplayObjectContainer.prototype.updateTransform.call(this)}},n.Rope.prototype.setTexture=function(t){this.texture=t,this.updateFrame=!0},n.TilingSprite=function(t,e,i){n.DisplayObjectContainer.call(this),this.texture=t,this.width=e,this.height=i,this.renderable=!0,this.tileScale=new n.Point(1,1),this.tilePosition=new n.Point(0,0),this.blendMode=n.blendModes.NORMAL
-},n.TilingSprite.constructor=n.TilingSprite,n.TilingSprite.prototype=Object.create(n.DisplayObjectContainer.prototype),n.TilingSprite.prototype.setTexture=function(t){this.texture=t,this.updateFrame=!0},n.TilingSprite.prototype.onTextureUpdate=function(){this.updateFrame=!0},n.Spine=function(t){if(n.DisplayObjectContainer.call(this),this.spineData=n.AnimCache[t],!this.spineData)throw Error("Spine data must be preloaded using PIXI.SpineLoader or PIXI.AssetLoader: "+t);this.count=0,this.sprites=[],this.skeleton=new u.Skeleton(this.spineData),this.skeleton.updateWorldTransform(),this.stateData=new u.AnimationStateData(this.spineData),this.state=new u.AnimationState(this.stateData);for(var e=0;this.skeleton.drawOrder.length>e;e++){var i=this.skeleton.drawOrder[e].data.attachmentName;n.TextureCache[i]||(i+=".png");var r=new n.Sprite(n.Texture.fromFrame(i));r.anchor.x=r.anchor.y=.5,this.addChild(r),this.sprites.push(r)}},n.Spine.constructor=n.Spine,n.Spine.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Spine.prototype.updateTransform=function(){this.state.update(1/60),this.state.apply(this.skeleton),this.skeleton.updateWorldTransform();for(var t=0;this.skeleton.drawOrder.length>t;t++){var e=this.skeleton.drawOrder[t],i=e.bone.worldX+e.attachment.x*e.bone.m00+e.attachment.y*e.bone.m01+.5*e.attachment.width,r=e.bone.worldY+e.attachment.x*e.bone.m10+e.attachment.y*e.bone.m11+.5*e.attachment.height;if(e.cacheName!=e.attachment.name){var s=e.attachment.name;n.TextureCache[s]||(s+=".png"),this.sprites[t].setTexture(n.TextureCache[s]),e.cacheName=e.attachment.name}i+=-(e.attachment.width*(e.bone.worldScaleX+e.attachment.scaleX-1)>>1),r+=-(e.attachment.height*(e.bone.worldScaleY+e.attachment.scaleY-1)>>1),this.sprites[t].position.x=i,this.sprites[t].position.y=r,this.sprites[t].rotation=-(e.bone.worldRotation+e.attachment.rotation)*(Math.PI/180)}n.DisplayObjectContainer.prototype.updateTransform.call(this)};var u={};u.BoneData=function(t,e){this.name=t,this.parent=e},u.BoneData.prototype={length:0,x:0,y:0,rotation:0,scaleX:1,scaleY:1},u.SlotData=function(t,e){this.name=t,this.boneData=e},u.SlotData.prototype={r:1,g:1,b:1,a:1,attachmentName:null},u.Bone=function(t,e){this.data=t,this.parent=e,this.setToSetupPose()},u.Bone.yDown=!1,u.Bone.prototype={x:0,y:0,rotation:0,scaleX:1,scaleY:1,m00:0,m01:0,worldX:0,m10:0,m11:0,worldY:0,worldRotation:0,worldScaleX:1,worldScaleY:1,updateWorldTransform:function(t,e){var i=this.parent;null!=i?(this.worldX=this.x*i.m00+this.y*i.m01+i.worldX,this.worldY=this.x*i.m10+this.y*i.m11+i.worldY,this.worldScaleX=i.worldScaleX*this.scaleX,this.worldScaleY=i.worldScaleY*this.scaleY,this.worldRotation=i.worldRotation+this.rotation):(this.worldX=this.x,this.worldY=this.y,this.worldScaleX=this.scaleX,this.worldScaleY=this.scaleY,this.worldRotation=this.rotation);var r=this.worldRotation*Math.PI/180,n=Math.cos(r),s=Math.sin(r);this.m00=n*this.worldScaleX,this.m10=s*this.worldScaleX,this.m01=-s*this.worldScaleY,this.m11=n*this.worldScaleY,t&&(this.m00=-this.m00,this.m01=-this.m01),e&&(this.m10=-this.m10,this.m11=-this.m11),u.Bone.yDown&&(this.m10=-this.m10,this.m11=-this.m11)},setToSetupPose:function(){var t=this.data;this.x=t.x,this.y=t.y,this.rotation=t.rotation,this.scaleX=t.scaleX,this.scaleY=t.scaleY}},u.Slot=function(t,e,i){this.data=t,this.skeleton=e,this.bone=i,this.setToSetupPose()},u.Slot.prototype={r:1,g:1,b:1,a:1,_attachmentTime:0,attachment:null,setAttachment:function(t){this.attachment=t,this._attachmentTime=this.skeleton.time},setAttachmentTime:function(t){this._attachmentTime=this.skeleton.time-t},getAttachmentTime:function(){return this.skeleton.time-this._attachmentTime},setToSetupPose:function(){var t=this.data;this.r=t.r,this.g=t.g,this.b=t.b,this.a=t.a;for(var e=this.skeleton.data.slots,i=0,r=e.length;r>i;i++)if(e[i]==t){this.setAttachment(t.attachmentName?this.skeleton.getAttachmentBySlotIndex(i,t.attachmentName):null);break}}},u.Skin=function(t){this.name=t,this.attachments={}},u.Skin.prototype={addAttachment:function(t,e,i){this.attachments[t+":"+e]=i},getAttachment:function(t,e){return this.attachments[t+":"+e]},_attachAll:function(t,e){for(var i in e.attachments){var r=i.indexOf(":"),n=parseInt(i.substring(0,r)),s=i.substring(r+1),a=t.slots[n];if(a.attachment&&a.attachment.name==s){var o=this.getAttachment(n,s);o&&a.setAttachment(o)}}}},u.Animation=function(t,e,i){this.name=t,this.timelines=e,this.duration=i},u.Animation.prototype={apply:function(t,e,i){i&&0!=this.duration&&(e%=this.duration);for(var r=this.timelines,n=0,s=r.length;s>n;n++)r[n].apply(t,e,1)},mix:function(t,e,i,r){i&&0!=this.duration&&(e%=this.duration);for(var n=this.timelines,s=0,a=n.length;a>s;s++)n[s].apply(t,e,r)}},u.binarySearch=function(t,e,i){var r=0,n=Math.floor(t.length/i)-2;if(0==n)return i;for(var s=n>>>1;;){if(e>=t[(s+1)*i]?r=s+1:n=s,r==n)return(r+1)*i;s=r+n>>>1}},u.linearSearch=function(t,e,i){for(var r=0,n=t.length-i;n>=r;r+=i)if(t[r]>e)return r;return-1},u.Curves=function(t){this.curves=[],this.curves.length=6*(t-1)},u.Curves.prototype={setLinear:function(t){this.curves[6*t]=0},setStepped:function(t){this.curves[6*t]=-1},setCurve:function(t,e,i,r,n){var s=.1,a=s*s,o=a*s,h=3*s,l=3*a,u=6*a,c=6*o,d=2*-e+r,p=2*-i+n,f=3*(e-r)+1,v=3*(i-n)+1,g=6*t,m=this.curves;m[g]=e*h+d*l+f*o,m[g+1]=i*h+p*l+v*o,m[g+2]=d*u+f*c,m[g+3]=p*u+v*c,m[g+4]=f*c,m[g+5]=v*c},getCurvePercent:function(t,e){e=0>e?0:e>1?1:e;var i=6*t,r=this.curves,n=r[i];if(!n)return e;if(-1==n)return 0;for(var s=r[i+1],a=r[i+2],o=r[i+3],h=r[i+4],l=r[i+5],u=n,c=s,d=8;;){if(u>=e){var p=u-n,f=c-s;return f+(c-f)*(e-p)/(u-p)}if(0==d)break;d--,n+=a,s+=o,a+=h,o+=l,u+=n,c+=s}return c+(1-c)*(e-u)/(1-u)}},u.RotateTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=2*t},u.RotateTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(t,e,i){t*=2,this.frames[t]=e,this.frames[t+1]=i},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.bones[this.boneIndex];if(e>=r[r.length-2]){for(var s=n.data.rotation+r[r.length-1]-n.rotation;s>180;)s-=360;for(;-180>s;)s+=360;return n.rotation+=s*i,void 0}var a=u.binarySearch(r,e,2),o=r[a-1],h=r[a],l=1-(e-h)/(r[a-2]-h);l=this.curves.getCurvePercent(a/2-1,l);for(var s=r[a+1]-o;s>180;)s-=360;for(;-180>s;)s+=360;for(s=n.data.rotation+(o+s*l)-n.rotation;s>180;)s-=360;for(;-180>s;)s+=360;n.rotation+=s*i}}},u.TranslateTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=3*t},u.TranslateTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(t,e,i,r){t*=3,this.frames[t]=e,this.frames[t+1]=i,this.frames[t+2]=r},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.bones[this.boneIndex];if(e>=r[r.length-3])return n.x+=(n.data.x+r[r.length-2]-n.x)*i,n.y+=(n.data.y+r[r.length-1]-n.y)*i,void 0;var s=u.binarySearch(r,e,3),a=r[s-2],o=r[s-1],h=r[s],l=1-(e-h)/(r[s+-3]-h);l=this.curves.getCurvePercent(s/3-1,l),n.x+=(n.data.x+a+(r[s+1]-a)*l-n.x)*i,n.y+=(n.data.y+o+(r[s+2]-o)*l-n.y)*i}}},u.ScaleTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=3*t},u.ScaleTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(t,e,i,r){t*=3,this.frames[t]=e,this.frames[t+1]=i,this.frames[t+2]=r},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.bones[this.boneIndex];if(e>=r[r.length-3])return n.scaleX+=(n.data.scaleX-1+r[r.length-2]-n.scaleX)*i,n.scaleY+=(n.data.scaleY-1+r[r.length-1]-n.scaleY)*i,void 0;var s=u.binarySearch(r,e,3),a=r[s-2],o=r[s-1],h=r[s],l=1-(e-h)/(r[s+-3]-h);l=this.curves.getCurvePercent(s/3-1,l),n.scaleX+=(n.data.scaleX-1+a+(r[s+1]-a)*l-n.scaleX)*i,n.scaleY+=(n.data.scaleY-1+o+(r[s+2]-o)*l-n.scaleY)*i}}},u.ColorTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=5*t},u.ColorTimeline.prototype={slotIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(t,e){t*=5,this.frames[t]=e,this.frames[t+1]=r,this.frames[t+2]=g,this.frames[t+3]=b,this.frames[t+4]=a},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.slots[this.slotIndex];if(e>=r[r.length-5]){var s=r.length-1;return n.r=r[s-3],n.g=r[s-2],n.b=r[s-1],n.a=r[s],void 0}var a=u.binarySearch(r,e,5),o=r[a-4],h=r[a-3],l=r[a-2],c=r[a-1],d=r[a],p=1-(e-d)/(r[a-5]-d);p=this.curves.getCurvePercent(a/5-1,p);var f=o+(r[a+1]-o)*p,v=h+(r[a+2]-h)*p,g=l+(r[a+3]-l)*p,m=c+(r[a+4]-c)*p;1>i?(n.r+=(f-n.r)*i,n.g+=(v-n.g)*i,n.b+=(g-n.b)*i,n.a+=(m-n.a)*i):(n.r=f,n.g=v,n.b=g,n.a=m)}}},u.AttachmentTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=t,this.attachmentNames=[],this.attachmentNames.length=t},u.AttachmentTimeline.prototype={slotIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(t,e,i){this.frames[t]=e,this.attachmentNames[t]=i},apply:function(t,e){var i=this.frames;if(!(i[0]>e)){var r;r=e>=i[i.length-1]?i.length-1:u.binarySearch(i,e,1)-1;var n=this.attachmentNames[r];t.slots[this.slotIndex].setAttachment(n?t.getAttachmentBySlotIndex(this.slotIndex,n):null)}}},u.SkeletonData=function(){this.bones=[],this.slots=[],this.skins=[],this.animations=[]},u.SkeletonData.prototype={defaultSkin:null,findBone:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null},findBoneIndex:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].name==t)return i;return-1},findSlot:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].name==t)return slot[i];return null},findSlotIndex:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].name==t)return i;return-1},findSkin:function(t){for(var e=this.skins,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null},findAnimation:function(t){for(var e=this.animations,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null}},u.Skeleton=function(t){this.data=t,this.bones=[];for(var e=0,i=t.bones.length;i>e;e++){var r=t.bones[e],n=r.parent?this.bones[t.bones.indexOf(r.parent)]:null;this.bones.push(new u.Bone(r,n))}this.slots=[],this.drawOrder=[];for(var e=0,i=t.slots.length;i>e;e++){var s=t.slots[e],a=this.bones[t.bones.indexOf(s.boneData)],o=new u.Slot(s,this,a);this.slots.push(o),this.drawOrder.push(o)}},u.Skeleton.prototype={x:0,y:0,skin:null,r:1,g:1,b:1,a:1,time:0,flipX:!1,flipY:!1,updateWorldTransform:function(){for(var t=this.flipX,e=this.flipY,i=this.bones,r=0,n=i.length;n>r;r++)i[r].updateWorldTransform(t,e)},setToSetupPose:function(){this.setBonesToSetupPose(),this.setSlotsToSetupPose()},setBonesToSetupPose:function(){for(var t=this.bones,e=0,i=t.length;i>e;e++)t[e].setToSetupPose()},setSlotsToSetupPose:function(){for(var t=this.slots,e=0,i=t.length;i>e;e++)t[e].setToSetupPose(e)},getRootBone:function(){return 0==this.bones.length?null:this.bones[0]},findBone:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return e[i];return null},findBoneIndex:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return i;return-1},findSlot:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return e[i];return null},findSlotIndex:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return i;return-1},setSkinByName:function(t){var e=this.data.findSkin(t);if(!e)throw"Skin not found: "+t;this.setSkin(e)},setSkin:function(t){this.skin&&t&&t._attachAll(this,this.skin),this.skin=t},getAttachmentBySlotName:function(t,e){return this.getAttachmentBySlotIndex(this.data.findSlotIndex(t),e)},getAttachmentBySlotIndex:function(t,e){if(this.skin){var i=this.skin.getAttachment(t,e);if(i)return i}return this.data.defaultSkin?this.data.defaultSkin.getAttachment(t,e):null},setAttachment:function(t,e){for(var i=this.slots,r=0,n=i.size;n>r;r++){var s=i[r];if(s.data.name==t){var a=null;if(e&&(a=this.getAttachment(r,e),null==a))throw"Attachment not found: "+e+", for slot: "+t;return s.setAttachment(a),void 0}}throw"Slot not found: "+t},update:function(t){time+=t}},u.AttachmentType={region:0},u.RegionAttachment=function(){this.offset=[],this.offset.length=8,this.uvs=[],this.uvs.length=8},u.RegionAttachment.prototype={x:0,y:0,rotation:0,scaleX:1,scaleY:1,width:0,height:0,rendererObject:null,regionOffsetX:0,regionOffsetY:0,regionWidth:0,regionHeight:0,regionOriginalWidth:0,regionOriginalHeight:0,setUVs:function(t,e,i,r,n){var s=this.uvs;n?(s[2]=t,s[3]=r,s[4]=t,s[5]=e,s[6]=i,s[7]=e,s[0]=i,s[1]=r):(s[0]=t,s[1]=r,s[2]=t,s[3]=e,s[4]=i,s[5]=e,s[6]=i,s[7]=r)},updateOffset:function(){var t=this.width/this.regionOriginalWidth*this.scaleX,e=this.height/this.regionOriginalHeight*this.scaleY,i=-this.width/2*this.scaleX+this.regionOffsetX*t,r=-this.height/2*this.scaleY+this.regionOffsetY*e,n=i+this.regionWidth*t,s=r+this.regionHeight*e,a=this.rotation*Math.PI/180,o=Math.cos(a),h=Math.sin(a),l=i*o+this.x,u=i*h,c=r*o+this.y,d=r*h,p=n*o+this.x,f=n*h,v=s*o+this.y,g=s*h,m=this.offset;m[0]=l-d,m[1]=c+u,m[2]=l-g,m[3]=v+u,m[4]=p-g,m[5]=v+f,m[6]=p-d,m[7]=c+f},computeVertices:function(t,e,i,r){t+=i.worldX,e+=i.worldY;var n=i.m00,s=i.m01,a=i.m10,o=i.m11,h=this.offset;r[0]=h[0]*n+h[1]*s+t,r[1]=h[0]*a+h[1]*o+e,r[2]=h[2]*n+h[3]*s+t,r[3]=h[2]*a+h[3]*o+e,r[4]=h[4]*n+h[5]*s+t,r[5]=h[4]*a+h[5]*o+e,r[6]=h[6]*n+h[7]*s+t,r[7]=h[6]*a+h[7]*o+e}},u.AnimationStateData=function(t){this.skeletonData=t,this.animationToMixTime={}},u.AnimationStateData.prototype={setMixByName:function(t,e,i){var r=this.skeletonData.findAnimation(t);if(!r)throw"Animation not found: "+t;var n=this.skeletonData.findAnimation(e);if(!n)throw"Animation not found: "+e;this.setMix(r,n,i)},setMix:function(t,e,i){this.animationToMixTime[t.name+":"+e.name]=i},getMix:function(t,e){var i=this.animationToMixTime[t.name+":"+e.name];return i?i:0}},u.AnimationState=function(t){this.data=t,this.queue=[]},u.AnimationState.prototype={current:null,previous:null,currentTime:0,previousTime:0,currentLoop:!1,previousLoop:!1,mixTime:0,mixDuration:0,update:function(t){if(this.currentTime+=t,this.previousTime+=t,this.mixTime+=t,this.queue.length>0){var e=this.queue[0];this.currentTime>=e.delay&&(this._setAnimation(e.animation,e.loop),this.queue.shift())}},apply:function(t){if(this.current)if(this.previous){this.previous.apply(t,this.previousTime,this.previousLoop);var e=this.mixTime/this.mixDuration;e>=1&&(e=1,this.previous=null),this.current.mix(t,this.currentTime,this.currentLoop,e)}else this.current.apply(t,this.currentTime,this.currentLoop)},clearAnimation:function(){this.previous=null,this.current=null,this.queue.length=0},_setAnimation:function(t,e){this.previous=null,t&&this.current&&(this.mixDuration=this.data.getMix(this.current,t),this.mixDuration>0&&(this.mixTime=0,this.previous=this.current,this.previousTime=this.currentTime,this.previousLoop=this.currentLoop)),this.current=t,this.currentLoop=e,this.currentTime=0},setAnimationByName:function(t,e){var i=this.data.skeletonData.findAnimation(t);if(!i)throw"Animation not found: "+t;this.setAnimation(i,e)},setAnimation:function(t,e){this.queue.length=0,this._setAnimation(t,e)},addAnimationByName:function(t,e,i){var r=this.data.skeletonData.findAnimation(t);if(!r)throw"Animation not found: "+t;this.addAnimation(r,e,i)},addAnimation:function(t,e,i){var r={};if(r.animation=t,r.loop=e,!i||0>=i){var n=0==this.queue.length?this.current:this.queue[this.queue.length-1].animation;i=null!=n?n.duration-this.data.getMix(n,t)+(i||0):0}r.delay=i,this.queue.push(r)},isComplete:function(){return!this.current||this.currentTime>=this.current.duration}},u.SkeletonJson=function(t){this.attachmentLoader=t},u.SkeletonJson.prototype={scale:1,readSkeletonData:function(t){for(var e=new u.SkeletonData,i=t.bones,r=0,n=i.length;n>r;r++){var s=i[r],a=null;if(s.parent&&(a=e.findBone(s.parent),!a))throw"Parent bone not found: "+s.parent;var o=new u.BoneData(s.name,a);o.length=(s.length||0)*this.scale,o.x=(s.x||0)*this.scale,o.y=(s.y||0)*this.scale,o.rotation=s.rotation||0,o.scaleX=s.scaleX||1,o.scaleY=s.scaleY||1,e.bones.push(o)}for(var h=t.slots,r=0,n=h.length;n>r;r++){var l=h[r],o=e.findBone(l.bone);if(!o)throw"Slot bone not found: "+l.bone;var c=new u.SlotData(l.name,o),d=l.color;d&&(c.r=u.SkeletonJson.toColor(d,0),c.g=u.SkeletonJson.toColor(d,1),c.b=u.SkeletonJson.toColor(d,2),c.a=u.SkeletonJson.toColor(d,3)),c.attachmentName=l.attachment,e.slots.push(c)}var p=t.skins;for(var f in p)if(p.hasOwnProperty(f)){var v=p[f],g=new u.Skin(f);for(var m in v)if(v.hasOwnProperty(m)){var x=e.findSlotIndex(m),b=v[m];for(var y in b)if(b.hasOwnProperty(y)){var T=this.readAttachment(g,y,b[y]);null!=T&&g.addAttachment(x,y,T)}}e.skins.push(g),"default"==g.name&&(e.defaultSkin=g)}var w=t.animations;for(var A in w)w.hasOwnProperty(A)&&this.readAnimation(A,w[A],e);return e},readAttachment:function(t,e,i){e=i.name||e;var r=u.AttachmentType[i.type||"region"],n=new u.RegionAttachment;return n.name=e,r==u.AttachmentType.region&&(n.x=(i.x||0)*this.scale,n.y=(i.y||0)*this.scale,n.scaleX=i.scaleX||1,n.scaleY=i.scaleY||1,n.rotation=i.rotation||0,n.width=(i.width||32)*this.scale,n.height=(i.height||32)*this.scale,n.updateOffset()),n},readAnimation:function(t,e,i){var r=[],n=0,s=e.bones;for(var a in s)if(s.hasOwnProperty(a)){var o=i.findBoneIndex(a);if(-1==o)throw"Bone not found: "+a;var h=s[a];for(var l in h)if(h.hasOwnProperty(l)){var c=h[l];if("rotate"==l){var d=new u.RotateTimeline(c.length);d.boneIndex=o;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f];d.setFrame(p,g.time,g.angle),u.SkeletonJson.readCurve(d,p,g),p++}r.push(d),n=Math.max(n,d.frames[2*d.getFrameCount()-2])}else{if("translate"!=l&&"scale"!=l)throw"Invalid timeline type for a bone: "+l+" ("+a+")";var d,m=1;"scale"==l?d=new u.ScaleTimeline(c.length):(d=new u.TranslateTimeline(c.length),m=this.scale),d.boneIndex=o;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f],x=(g.x||0)*m,b=(g.y||0)*m;d.setFrame(p,g.time,x,b),u.SkeletonJson.readCurve(d,p,g),p++}r.push(d),n=Math.max(n,d.frames[3*d.getFrameCount()-3])}}}var y=e.slots;for(var T in y)if(y.hasOwnProperty(T)){var w=y[T],A=i.findSlotIndex(T);for(var l in w)if(w.hasOwnProperty(l)){var c=w[l];if("color"==l){var d=new u.ColorTimeline(c.length);d.slotIndex=A;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f],_=g.color,R=u.SkeletonJson.toColor(_,0),S=u.SkeletonJson.toColor(_,1),C=u.SkeletonJson.toColor(_,2),L=u.SkeletonJson.toColor(_,3);d.setFrame(p,g.time,R,S,C,L),u.SkeletonJson.readCurve(d,p,g),p++}r.push(d),n=Math.max(n,d.frames[5*d.getFrameCount()-5])}else{if("attachment"!=l)throw"Invalid timeline type for a slot: "+l+" ("+T+")";var d=new u.AttachmentTimeline(c.length);d.slotIndex=A;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f];d.setFrame(p++,g.time,g.name)}r.push(d),n=Math.max(n,d.frames[Math.floor(d.getFrameCount())-1])}}}i.animations.push(new u.Animation(t,r,n))}},u.SkeletonJson.readCurve=function(t,e,i){var r=i.curve;r&&("stepped"==r?t.curves.setStepped(e):r instanceof Array&&t.curves.setCurve(e,r[0],r[1],r[2],r[3]))},u.SkeletonJson.toColor=function(t,e){if(8!=t.length)throw"Color hexidecimal length must be 8, recieved: "+t;return parseInt(t.substring(2*e,2),16)/255},u.Atlas=function(t,e){this.textureLoader=e,this.pages=[],this.regions=[];var i=new u.AtlasReader(t),r=[];r.length=4;for(var n=null;;){var s=i.readLine();if(null==s)break;if(s=i.trim(s),0==s.length)n=null;else if(n){var a=new u.AtlasRegion;a.name=s,a.page=n,a.rotate="true"==i.readValue(),i.readTuple(r);var o=parseInt(r[0]),h=parseInt(r[1]);i.readTuple(r);var l=parseInt(r[0]),c=parseInt(r[1]);a.u=o/n.width,a.v=h/n.height,a.rotate?(a.u2=(o+c)/n.width,a.v2=(h+l)/n.height):(a.u2=(o+l)/n.width,a.v2=(h+c)/n.height),a.x=o,a.y=h,a.width=Math.abs(l),a.height=Math.abs(c),4==i.readTuple(r)&&(a.splits=[parseInt(r[0]),parseInt(r[1]),parseInt(r[2]),parseInt(r[3])],4==i.readTuple(r)&&(a.pads=[parseInt(r[0]),parseInt(r[1]),parseInt(r[2]),parseInt(r[3])],i.readTuple(r))),a.originalWidth=parseInt(r[0]),a.originalHeight=parseInt(r[1]),i.readTuple(r),a.offsetX=parseInt(r[0]),a.offsetY=parseInt(r[1]),a.index=parseInt(i.readValue()),this.regions.push(a)}else{n=new u.AtlasPage,n.name=s,n.format=u.Atlas.Format[i.readValue()],i.readTuple(r),n.minFilter=u.Atlas.TextureFilter[r[0]],n.magFilter=u.Atlas.TextureFilter[r[1]];var d=i.readValue();n.uWrap=u.Atlas.TextureWrap.clampToEdge,n.vWrap=u.Atlas.TextureWrap.clampToEdge,"x"==d?n.uWrap=u.Atlas.TextureWrap.repeat:"y"==d?n.vWrap=u.Atlas.TextureWrap.repeat:"xy"==d&&(n.uWrap=n.vWrap=u.Atlas.TextureWrap.repeat),e.load(n,s),this.pages.push(n)}}},u.Atlas.prototype={findRegion:function(t){for(var e=this.regions,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null},dispose:function(){for(var t=this.pages,e=0,i=t.length;i>e;e++)this.textureLoader.unload(t[e].rendererObject)},updateUVs:function(t){for(var e=this.regions,i=0,r=e.length;r>i;i++){var n=e[i];n.page==t&&(n.u=n.x/t.width,n.v=n.y/t.height,n.rotate?(n.u2=(n.x+n.height)/t.width,n.v2=(n.y+n.width)/t.height):(n.u2=(n.x+n.width)/t.width,n.v2=(n.y+n.height)/t.height))}}},u.Atlas.Format={alpha:0,intensity:1,luminanceAlpha:2,rgb565:3,rgba4444:4,rgb888:5,rgba8888:6},u.Atlas.TextureFilter={nearest:0,linear:1,mipMap:2,mipMapNearestNearest:3,mipMapLinearNearest:4,mipMapNearestLinear:5,mipMapLinearLinear:6},u.Atlas.TextureWrap={mirroredRepeat:0,clampToEdge:1,repeat:2},u.AtlasPage=function(){},u.AtlasPage.prototype={name:null,format:null,minFilter:null,magFilter:null,uWrap:null,vWrap:null,rendererObject:null,width:0,height:0},u.AtlasRegion=function(){},u.AtlasRegion.prototype={page:null,name:null,x:0,y:0,width:0,height:0,u:0,v:0,u2:0,v2:0,offsetX:0,offsetY:0,originalWidth:0,originalHeight:0,index:0,rotate:!1,splits:null,pads:null},u.AtlasReader=function(t){this.lines=t.split(/\r\n|\r|\n/)},u.AtlasReader.prototype={index:0,trim:function(t){return t.replace(/^\s+|\s+$/g,"")},readLine:function(){return this.index>=this.lines.length?null:this.lines[this.index++]},readValue:function(){var t=this.readLine(),e=t.indexOf(":");if(-1==e)throw"Invalid line: "+t;return this.trim(t.substring(e+1))},readTuple:function(t){var e=this.readLine(),i=e.indexOf(":");if(-1==i)throw"Invalid line: "+e;for(var r=0,n=i+1;3>r;r++){var s=e.indexOf(",",n);if(-1==s){if(0==r)throw"Invalid line: "+e;break}t[r]=this.trim(e.substr(n,s-n)),n=s+1}return t[r]=this.trim(e.substring(n)),r+1}},u.AtlasAttachmentLoader=function(t){this.atlas=t},u.AtlasAttachmentLoader.prototype={newAttachment:function(t,e,i){switch(e){case u.AttachmentType.region:var r=this.atlas.findRegion(i);if(!r)throw"Region not found in atlas: "+i+" ("+e+")";var n=new u.RegionAttachment(i);return n.rendererObject=r,n.setUVs(r.u,r.v,r.u2,r.v2,r.rotate),n.regionOffsetX=r.offsetX,n.regionOffsetY=r.offsetY,n.regionWidth=r.width,n.regionHeight=r.height,n.regionOriginalWidth=r.originalWidth,n.regionOriginalHeight=r.originalHeight,n}throw"Unknown attachment type: "+e}},n.AnimCache={},u.Bone.yDown=!0,n.CustomRenderable=function(){n.DisplayObject.call(this)},n.CustomRenderable.constructor=n.CustomRenderable,n.CustomRenderable.prototype=Object.create(n.DisplayObject.prototype),n.CustomRenderable.prototype.renderCanvas=function(){},n.CustomRenderable.prototype.initWebGL=function(){},n.CustomRenderable.prototype.renderWebGL=function(){},n.BaseTextureCache={},n.texturesToUpdate=[],n.texturesToDestroy=[],n.BaseTexture=function(t){if(n.EventTarget.call(this),this.width=100,this.height=100,this.source=t,t){if(this.source instanceof Image)if(this.source.complete)this.hasLoaded=!0,this.width=this.source.width,this.height=this.source.height,n.texturesToUpdate.push(this);else{var e=this;this.source.onload=function(){e.hasLoaded=!0,e.width=e.source.width,e.height=e.source.height,n.texturesToUpdate.push(e),e.dispatchEvent({type:"loaded",content:e})}}else this.hasLoaded=!0,this.width=this.source.width,this.height=this.source.height,n.texturesToUpdate.push(this);this._powerOf2=!1}},n.BaseTexture.constructor=n.BaseTexture,n.BaseTexture.prototype.destroy=function(){this.source instanceof Image&&(this.source.src=null),this.source=null,n.texturesToDestroy.push(this)},n.BaseTexture.fromImage=function(t,e){var i=n.BaseTextureCache[t];if(!i){var r=new Image;e&&(r.crossOrigin=""),r.src=t,i=new n.BaseTexture(r),n.BaseTextureCache[t]=i}return i},n.TextureCache={},n.FrameCache={},n.Texture=function(t,e){if(n.EventTarget.call(this),e||(this.noFrame=!0,e=new n.Rectangle(0,0,1,1)),this.trim=new n.Point,t instanceof n.Texture&&(t=t.baseTexture),this.baseTexture=t,this.frame=e,this.scope=this,t.hasLoaded)this.noFrame&&(e=new n.Rectangle(0,0,t.width,t.height)),this.setFrame(e);else{var i=this;t.addEventListener("loaded",function(){i.onBaseTextureLoaded()})}},n.Texture.constructor=n.Texture,n.Texture.prototype.onBaseTextureLoaded=function(){var t=this.baseTexture;t.removeEventListener("loaded",this.onLoaded),this.noFrame&&(this.frame=new n.Rectangle(0,0,t.width,t.height)),this.noFrame=!1,this.width=this.frame.width,this.height=this.frame.height,this.scope.dispatchEvent({type:"update",content:this})},n.Texture.prototype.destroy=function(t){t&&this.baseTexture.destroy()},n.Texture.prototype.setFrame=function(t){if(this.frame=t,this.width=t.width,this.height=t.height,t.x+t.width>this.baseTexture.width||t.y+t.height>this.baseTexture.height)throw Error("Texture Error: frame does not fit inside the base Texture dimensions "+this);this.updateFrame=!0,n.Texture.frameUpdates.push(this)},n.Texture.fromImage=function(t,e){var i=n.TextureCache[t];return i||(i=new n.Texture(n.BaseTexture.fromImage(t,e)),n.TextureCache[t]=i),i},n.Texture.fromFrame=function(t){var e=n.TextureCache[t];if(!e)throw Error("The frameId '"+t+"' does not exist in the texture cache "+this);return e},n.Texture.fromCanvas=function(t){var e=new n.BaseTexture(t);return new n.Texture(e)},n.Texture.addTextureToCache=function(t,e){n.TextureCache[e]=t},n.Texture.removeTextureFromCache=function(t){var e=n.TextureCache[t];return n.TextureCache[t]=null,e},n.Texture.frameUpdates=[],n.RenderTexture=function(t,e){n.EventTarget.call(this),this.width=t||100,this.height=e||100,this.indetityMatrix=n.mat3.create(),this.frame=new n.Rectangle(0,0,this.width,this.height),n.gl?this.initWebGL():this.initCanvas()},n.RenderTexture.constructor=n.RenderTexture,n.RenderTexture.prototype=Object.create(n.Texture.prototype),n.RenderTexture.prototype.initWebGL=function(){var t=n.gl;this.glFramebuffer=t.createFramebuffer(),t.bindFramebuffer(t.FRAMEBUFFER,this.glFramebuffer),this.glFramebuffer.width=this.width,this.glFramebuffer.height=this.height,this.baseTexture=new n.BaseTexture,this.baseTexture.width=this.width,this.baseTexture.height=this.height,this.baseTexture._glTexture=t.createTexture(),t.bindTexture(t.TEXTURE_2D,this.baseTexture._glTexture),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,this.width,this.height,0,t.RGBA,t.UNSIGNED_BYTE,null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.LINEAR),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.LINEAR),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),this.baseTexture.isRender=!0,t.bindFramebuffer(t.FRAMEBUFFER,this.glFramebuffer),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,this.baseTexture._glTexture,0),this.projection=new n.Point(this.width/2,this.height/2),this.projectionMatrix=n.mat4.create(),this.projectionMatrix[5]=2/this.height,this.projectionMatrix[13]=-1,this.projectionMatrix[0]=2/this.width,this.projectionMatrix[12]=-1,this.render=this.renderWebGL},n.RenderTexture.prototype.initCanvas=function(){this.renderer=new n.CanvasRenderer(this.width,this.height,null,0),this.baseTexture=new n.BaseTexture(this.renderer.view),this.frame=new n.Rectangle(0,0,this.width,this.height),this.render=this.renderCanvas},n.RenderTexture.prototype.renderWebGL=function(t,e){var i=n.gl;i.colorMask(!0,!0,!0,!0),i.viewport(0,0,this.width,this.height),i.bindFramebuffer(i.FRAMEBUFFER,this.glFramebuffer),e&&(i.clearColor(0,0,0,0),i.clear(i.COLOR_BUFFER_BIT));var r=t.children;t.worldTransform=n.mat3.create(),t.worldTransform[4]=-1,t.worldTransform[5]=2*this.projection.y;for(var s=0,a=r.length;a>s;s++)r[s].updateTransform();var o=t.__renderGroup;o?t==o.root?o.render(this.projection):o.renderSpecific(t,this.projection):(this.renderGroup||(this.renderGroup=new n.WebGLRenderGroup(i)),this.renderGroup.setRenderable(t),this.renderGroup.render(this.projection))},n.RenderTexture.prototype.renderCanvas=function(t,e){var i=t.children;t.worldTransform=n.mat3.create();for(var r=0,s=i.length;s>r;r++)i[r].updateTransform();e&&this.renderer.context.clearRect(0,0,this.width,this.height),this.renderer.renderDisplayObject(t),n.texturesToUpdate.push(this.baseTexture)},n.AssetLoader=function(t){n.EventTarget.call(this),this.assetURLs=t,this.crossorigin=!1,this.loadersByType={jpg:n.ImageLoader,jpeg:n.ImageLoader,png:n.ImageLoader,gif:n.ImageLoader,json:n.JsonLoader,anim:n.SpineLoader,xml:n.BitmapFontLoader,fnt:n.BitmapFontLoader}},n.AssetLoader.constructor=n.AssetLoader,n.AssetLoader.prototype.load=function(){var t=this;this.loadCount=this.assetURLs.length;for(var e=0;this.assetURLs.length>e;e++){var i=this.assetURLs[e],r=i.split(".").pop().toLowerCase(),n=this.loadersByType[r];if(!n)throw Error(r+" is an unsupported file type");var s=new n(i,this.crossorigin);s.addEventListener("loaded",function(){t.onAssetLoaded()}),s.load()}},n.AssetLoader.prototype.onAssetLoaded=function(){this.loadCount--,this.dispatchEvent({type:"onProgress",content:this}),this.onProgress&&this.onProgress(),0==this.loadCount&&(this.dispatchEvent({type:"onComplete",content:this}),this.onComplete&&this.onComplete())},n.JsonLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.baseUrl=t.replace(/[^\/]*$/,""),this.crossorigin=e,this.loaded=!1},n.JsonLoader.constructor=n.JsonLoader,n.JsonLoader.prototype.load=function(){this.ajaxRequest=new l;var t=this;this.ajaxRequest.onreadystatechange=function(){t.onJSONLoaded()},this.ajaxRequest.open("GET",this.url,!0),this.ajaxRequest.overrideMimeType&&this.ajaxRequest.overrideMimeType("application/json"),this.ajaxRequest.send(null)},n.JsonLoader.prototype.onJSONLoaded=function(){if(4==this.ajaxRequest.readyState)if(200==this.ajaxRequest.status||-1==window.location.href.indexOf("http"))if(this.json=JSON.parse(this.ajaxRequest.responseText),this.json.frames){var t=this,e=this.baseUrl+this.json.meta.image,i=new n.ImageLoader(e,this.crossorigin),r=this.json.frames;this.texture=i.texture.baseTexture,i.addEventListener("loaded",function(){t.onLoaded()});for(var s in r){var a=r[s].frame;a&&(n.TextureCache[s]=new n.Texture(this.texture,{x:a.x,y:a.y,width:a.w,height:a.h}),r[s].trimmed&&(n.TextureCache[s].realSize=r[s].spriteSourceSize,n.TextureCache[s].trim.x=0))}i.load()}else if(this.json.bones){var o=new u.SkeletonJson,h=o.readSkeletonData(this.json);n.AnimCache[this.url]=h,this.onLoaded()}else this.onLoaded();else this.onError()},n.JsonLoader.prototype.onLoaded=function(){this.loaded=!0,this.dispatchEvent({type:"loaded",content:this})},n.JsonLoader.prototype.onError=function(){this.dispatchEvent({type:"error",content:this})},n.SpriteSheetLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.baseUrl=t.replace(/[^\/]*$/,""),this.texture=null,this.frames={},this.crossorigin=e},n.SpriteSheetLoader.constructor=n.SpriteSheetLoader,n.SpriteSheetLoader.prototype.load=function(){var t=this,e=new n.JsonLoader(this.url,this.crossorigin);e.addEventListener("loaded",function(e){t.json=e.content.json,t.onJSONLoaded()}),e.load()},n.SpriteSheetLoader.prototype.onJSONLoaded=function(){var t=this,e=this.baseUrl+this.json.meta.image,i=new n.ImageLoader(e,this.crossorigin),r=this.json.frames;this.texture=i.texture.baseTexture,i.addEventListener("loaded",function(){t.onLoaded()});for(var s in r){var a=r[s].frame;a&&(n.TextureCache[s]=new n.Texture(this.texture,{x:a.x,y:a.y,width:a.w,height:a.h}),r[s].trimmed&&(n.TextureCache[s].realSize=r[s].spriteSourceSize,n.TextureCache[s].trim.x=0))}i.load()},n.SpriteSheetLoader.prototype.onLoaded=function(){this.dispatchEvent({type:"loaded",content:this})
-},n.ImageLoader=function(t,e){n.EventTarget.call(this),this.texture=n.Texture.fromImage(t,e)},n.ImageLoader.constructor=n.ImageLoader,n.ImageLoader.prototype.load=function(){if(this.texture.baseTexture.hasLoaded)this.onLoaded();else{var t=this;this.texture.baseTexture.addEventListener("loaded",function(){t.onLoaded()})}},n.ImageLoader.prototype.onLoaded=function(){this.dispatchEvent({type:"loaded",content:this})},n.BitmapFontLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.baseUrl=t.replace(/[^\/]*$/,""),this.texture=null,this.crossorigin=e},n.BitmapFontLoader.constructor=n.BitmapFontLoader,n.BitmapFontLoader.prototype.load=function(){this.ajaxRequest=new XMLHttpRequest;var t=this;this.ajaxRequest.onreadystatechange=function(){t.onXMLLoaded()},this.ajaxRequest.open("GET",this.url,!0),this.ajaxRequest.overrideMimeType&&this.ajaxRequest.overrideMimeType("application/xml"),this.ajaxRequest.send(null)},n.BitmapFontLoader.prototype.onXMLLoaded=function(){if(4==this.ajaxRequest.readyState&&(200==this.ajaxRequest.status||-1==window.location.href.indexOf("http"))){var t=this.baseUrl+this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue,e=new n.ImageLoader(t,this.crossorigin);this.texture=e.texture.baseTexture;var i={},r=this.ajaxRequest.responseXML.getElementsByTagName("info")[0],s=this.ajaxRequest.responseXML.getElementsByTagName("common")[0];i.font=r.attributes.getNamedItem("face").nodeValue,i.size=parseInt(r.attributes.getNamedItem("size").nodeValue,10),i.lineHeight=parseInt(s.attributes.getNamedItem("lineHeight").nodeValue,10),i.chars={};for(var a=this.ajaxRequest.responseXML.getElementsByTagName("char"),o=0;a.length>o;o++){var h=parseInt(a[o].attributes.getNamedItem("id").nodeValue,10),l={x:parseInt(a[o].attributes.getNamedItem("x").nodeValue,10),y:parseInt(a[o].attributes.getNamedItem("y").nodeValue,10),width:parseInt(a[o].attributes.getNamedItem("width").nodeValue,10),height:parseInt(a[o].attributes.getNamedItem("height").nodeValue,10)};n.TextureCache[h]=new n.Texture(this.texture,l),i.chars[h]={xOffset:parseInt(a[o].attributes.getNamedItem("xoffset").nodeValue,10),yOffset:parseInt(a[o].attributes.getNamedItem("yoffset").nodeValue,10),xAdvance:parseInt(a[o].attributes.getNamedItem("xadvance").nodeValue,10),kerning:{},texture:new n.Texture(this.texture,l)}}var u=this.ajaxRequest.responseXML.getElementsByTagName("kerning");for(o=0;u.length>o;o++){var c=parseInt(u[o].attributes.getNamedItem("first").nodeValue,10),d=parseInt(u[o].attributes.getNamedItem("second").nodeValue,10),p=parseInt(u[o].attributes.getNamedItem("amount").nodeValue,10);i.chars[d].kerning[c]=p}n.BitmapText.fonts[i.font]=i;var f=this;e.addEventListener("loaded",function(){f.onLoaded()}),e.load()}},n.BitmapFontLoader.prototype.onLoaded=function(){this.dispatchEvent({type:"loaded",content:this})},n.SpineLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.crossorigin=e,this.loaded=!1},n.SpineLoader.constructor=n.SpineLoader,n.SpineLoader.prototype.load=function(){new n.JsonLoader(this.url,this.crossorigin),jsonLoader.addEventListener("loaded",function(t){scope.json=t.content.json,scope.onJSONLoaded()}),jsonLoader.load()},n.SpineLoader.prototype.load=function(){var t=this,e=new n.JsonLoader(this.url,this.crossorigin);e.addEventListener("loaded",function(e){t.json=e.content.json,t.onJSONLoaded()}),e.load()},n.SpineLoader.prototype.onJSONLoaded=function(){var t=new u.SkeletonJson,e=t.readSkeletonData(this.json);n.AnimCache[this.url]=e,this.onLoaded()},n.SpineLoader.prototype.onLoaded=function(){this.loaded=!0,this.dispatchEvent({type:"loaded",content:this})},"undefined"!=typeof exports?("undefined"!=typeof module&&module.exports&&(exports=module.exports=n),exports.PIXI=n):i.PIXI=n}).call(this);
\ No newline at end of file
+(function(){function t(){return n.Matrix="undefined"!=typeof Float32Array?Float32Array:Array,n.Matrix}function e(t){return[(255&t>>16)/255,(255&t>>8)/255,(255&t)/255]}function e(t){return[(255&t>>16)/255,(255&t>>8)/255,(255&t)/255]}var i=this,n=n||{};n.Point=function(t,e){this.x=t||0,this.y=e||0},n.Point.prototype.clone=function(){return new n.Point(this.x,this.y)},n.Point.constructor=n.Point,n.Rectangle=function(t,e,i,r){this.x=t||0,this.y=e||0,this.width=i||0,this.height=r||0},n.Rectangle.prototype.clone=function(){return new n.Rectangle(this.x,this.y,this.width,this.height)},n.Rectangle.constructor=n.Rectangle,n.Polygon=function(t){this.points=t},n.Polygon.clone=function(){for(var t=[],e=0;this.points.length>e;e++)t.push(this.points[e].clone());return new n.Polygon(t)},n.Polygon.constructor=n.Polygon,t(),n.mat3={},n.mat3.create=function(){var t=new n.Matrix(9);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},n.mat4={},n.mat4.create=function(){var t=new n.Matrix(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},n.mat3.multiply=function(t,e,i){i||(i=t);var r=t[0],n=t[1],s=t[2],a=t[3],o=t[4],h=t[5],l=t[6],u=t[7],c=t[8],d=e[0],p=e[1],f=e[2],v=e[3],g=e[4],m=e[5],x=e[6],b=e[7],y=e[8];return i[0]=d*r+p*a+f*l,i[1]=d*n+p*o+f*u,i[2]=d*s+p*h+f*c,i[3]=v*r+g*a+m*l,i[4]=v*n+g*o+m*u,i[5]=v*s+g*h+m*c,i[6]=x*r+b*a+y*l,i[7]=x*n+b*o+y*u,i[8]=x*s+b*h+y*c,i},n.mat3.clone=function(t){var e=new n.Matrix(9);return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e},n.mat3.transpose=function(t,e){if(!e||t===e){var i=t[1],r=t[2],n=t[5];return t[1]=t[3],t[2]=t[6],t[3]=i,t[5]=t[7],t[6]=r,t[7]=n,t}return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],e},n.mat3.toMat4=function(t,e){return e||(e=n.mat4.create()),e[15]=1,e[14]=0,e[13]=0,e[12]=0,e[11]=0,e[10]=t[8],e[9]=t[7],e[8]=t[6],e[7]=0,e[6]=t[5],e[5]=t[4],e[4]=t[3],e[3]=0,e[2]=t[2],e[1]=t[1],e[0]=t[0],e},n.mat4.create=function(){var t=new n.Matrix(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},n.mat4.transpose=function(t,e){if(!e||t===e){var i=t[1],r=t[2],n=t[3],s=t[6],a=t[7],o=t[11];return t[1]=t[4],t[2]=t[8],t[3]=t[12],t[4]=i,t[6]=t[9],t[7]=t[13],t[8]=r,t[9]=s,t[11]=t[14],t[12]=n,t[13]=a,t[14]=o,t}return e[0]=t[0],e[1]=t[4],e[2]=t[8],e[3]=t[12],e[4]=t[1],e[5]=t[5],e[6]=t[9],e[7]=t[13],e[8]=t[2],e[9]=t[6],e[10]=t[10],e[11]=t[14],e[12]=t[3],e[13]=t[7],e[14]=t[11],e[15]=t[15],e},n.mat4.multiply=function(t,e,i){i||(i=t);var r=t[0],n=t[1],s=t[2],a=t[3],o=t[4],h=t[5],l=t[6],u=t[7],c=t[8],d=t[9],p=t[10],f=t[11],v=t[12],g=t[13],m=t[14],x=t[15],b=e[0],y=e[1],T=e[2],A=e[3];return i[0]=b*r+y*o+T*c+A*v,i[1]=b*n+y*h+T*d+A*g,i[2]=b*s+y*l+T*p+A*m,i[3]=b*a+y*u+T*f+A*x,b=e[4],y=e[5],T=e[6],A=e[7],i[4]=b*r+y*o+T*c+A*v,i[5]=b*n+y*h+T*d+A*g,i[6]=b*s+y*l+T*p+A*m,i[7]=b*a+y*u+T*f+A*x,b=e[8],y=e[9],T=e[10],A=e[11],i[8]=b*r+y*o+T*c+A*v,i[9]=b*n+y*h+T*d+A*g,i[10]=b*s+y*l+T*p+A*m,i[11]=b*a+y*u+T*f+A*x,b=e[12],y=e[13],T=e[14],A=e[15],i[12]=b*r+y*o+T*c+A*v,i[13]=b*n+y*h+T*d+A*g,i[14]=b*s+y*l+T*p+A*m,i[15]=b*a+y*u+T*f+A*x,i},n.DisplayObject=function(){this.position=new n.Point,this.scale=new n.Point(1,1),this.pivot=new n.Point(0,0),this.rotation=0,this.alpha=1,this.visible=!0,this.worldVisible=!1,this.parent=null,this.stage=null,this.hitArea=null,this.worldAlpha=1,this.color=[],this.worldTransform=n.mat3.create(),this.localTransform=n.mat3.create(),this.dynamic=!0,this._sr=0,this._cr=1,this.childIndex=0,this.renderable=!1,this.interactive=!1,this.buttonMode=!1},n.DisplayObject.constructor=n.DisplayObject,n.DisplayObject.prototype.setInteractive=function(t){this.interactive=t,this.stage&&(this.stage.dirty=!0)},n.DisplayObject.prototype.updateTransform=function(){this.rotation!=this.rotationCache&&(this.rotationCache=this.rotation,this._sr=Math.sin(this.rotation),this._cr=Math.cos(this.rotation));var t=this.localTransform,e=this.parent.worldTransform,i=this.worldTransform;t[0]=this._cr*this.scale.x,t[1]=-this._sr*this.scale.y,t[3]=this._sr*this.scale.x,t[4]=this._cr*this.scale.y;var r=this.pivot.x,n=this.pivot.y;t[2]=this.position.x-t[0]*r-n*t[1],t[5]=this.position.y-t[4]*n-r*t[3];var s=t[0],a=t[1],o=t[2],h=t[3],l=t[4],u=t[5],c=e[0],d=e[1],p=e[2],f=e[3],v=e[4],g=e[5];i[0]=c*s+d*h,i[1]=c*a+d*l,i[2]=c*o+d*u+p,i[3]=f*s+v*h,i[4]=f*a+v*l,i[5]=f*o+v*u+g,this.worldAlpha=this.alpha*this.parent.worldAlpha},n.DisplayObjectContainer=function(){n.DisplayObject.call(this),this.children=[],this.renderable=!1},n.DisplayObjectContainer.constructor=n.DisplayObjectContainer,n.DisplayObjectContainer.prototype=Object.create(n.DisplayObject.prototype),n.DisplayObjectContainer.prototype.addChild=function(t){void 0!=t.parent&&t.parent.removeChild(t),t.parent=this,t.childIndex=this.children.length,this.children.push(t),this.stage&&this.stage.__addChild(t),this.__renderGroup&&(t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),this.__renderGroup.addDisplayObjectAndChildren(t))},n.DisplayObjectContainer.prototype.addChildAt=function(t,e){if(!(e>=0&&this.children.length>=e))throw Error(t+" The index "+e+" supplied is out of bounds "+this.children.length);void 0!=t.parent&&t.parent.removeChild(t),e==this.children.length?this.children.push(t):this.children.splice(e,0,t),t.parent=this,t.childIndex=e;for(var i=this.children.length,r=e;i>r;r++)this.children[r].childIndex=r;this.stage&&this.stage.__addChild(t),this.__renderGroup&&(t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),this.__renderGroup.addDisplayObjectAndChildren(t))},n.DisplayObjectContainer.prototype.swapChildren=function(t,e){var i=this.children.indexOf(t),r=this.children.indexOf(e);if(-1===i||-1===r)throw Error(t+" Both the supplied DisplayObjects must be a child of the caller "+this);this.stage&&(this.stage.__removeChild(t),this.stage.__removeChild(e),this.stage.__addChild(t),this.stage.__addChild(e)),t.childIndex=r,e.childIndex=i,this.children[i]=e,this.children[r]=t},n.DisplayObjectContainer.prototype.getChildAt=function(t){if(t>=0&&this.children.length>t)return this.children[t];throw Error(child+" Both the supplied DisplayObjects must be a child of the caller "+this)},n.DisplayObjectContainer.prototype.removeChild=function(t){var e=this.children.indexOf(t);if(-1===e)throw Error(t+" The supplied DisplayObject must be a child of the caller "+this);this.stage&&this.stage.__removeChild(t),t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),t.parent=void 0,this.children.splice(e,1);for(var i=e,r=this.children.length;r>i;i++)this.children[i].childIndex-=1},n.DisplayObjectContainer.prototype.updateTransform=function(){if(this.visible){n.DisplayObject.prototype.updateTransform.call(this);for(var t=0,e=this.children.length;e>t;t++)this.children[t].updateTransform()}},n.blendModes={},n.blendModes.NORMAL=0,n.blendModes.SCREEN=1,n.Sprite=function(t){n.DisplayObjectContainer.call(this),this.anchor=new n.Point,this.texture=t,this.blendMode=n.blendModes.NORMAL,this._width=0,this._height=0,t.baseTexture.hasLoaded?this.updateFrame=!0:(this.onTextureUpdateBind=this.onTextureUpdate.bind(this),this.texture.addEventListener("update",this.onTextureUpdateBind)),this.renderable=!0},n.Sprite.constructor=n.Sprite,n.Sprite.prototype=Object.create(n.DisplayObjectContainer.prototype),Object.defineProperty(n.Sprite.prototype,"width",{get:function(){return this.scale.x*this.texture.frame.width},set:function(t){this.scale.x=t/this.texture.frame.width,this._width=t}}),Object.defineProperty(n.Sprite.prototype,"height",{get:function(){return this.scale.y*this.texture.frame.height},set:function(t){this.scale.y=t/this.texture.frame.height,this._height=t}}),n.Sprite.prototype.setTexture=function(t){this.texture.baseTexture!=t.baseTexture&&(this.textureChange=!0),this.texture=t,this.updateFrame=!0},n.Sprite.prototype.onTextureUpdate=function(){this._width&&(this.scale.x=this._width/this.texture.frame.width),this._height&&(this.scale.y=this._height/this.texture.frame.height),this.updateFrame=!0},n.Sprite.fromFrame=function(t){var e=n.TextureCache[t];if(!e)throw Error("The frameId '"+t+"' does not exist in the texture cache"+this);return new n.Sprite(e)},n.Sprite.fromImage=function(t){var e=n.Texture.fromImage(t);return new n.Sprite(e)},n.MovieClip=function(t){n.Sprite.call(this,t[0]),this.textures=t,this.currentFrame=0,this.animationSpeed=1,this.loop=!0,this.onComplete=null,this.playing},n.MovieClip.constructor=n.MovieClip,n.MovieClip.prototype=Object.create(n.Sprite.prototype),n.MovieClip.prototype.stop=function(){this.playing=!1},n.MovieClip.prototype.play=function(){this.playing=!0},n.MovieClip.prototype.gotoAndStop=function(t){this.playing=!1,this.currentFrame=t;var e=0|this.currentFrame+.5;this.setTexture(this.textures[e%this.textures.length])},n.MovieClip.prototype.gotoAndPlay=function(t){this.currentFrame=t,this.playing=!0},n.MovieClip.prototype.updateTransform=function(){if(n.Sprite.prototype.updateTransform.call(this),this.playing){this.currentFrame+=this.animationSpeed;var t=0|this.currentFrame+.5;this.loop||this.textures.length>t?this.setTexture(this.textures[t%this.textures.length]):t>=this.textures.length&&(this.gotoAndStop(this.textures.length-1),this.onComplete&&this.onComplete())}},n.Text=function(t,e){this.canvas=document.createElement("canvas"),this.context=this.canvas.getContext("2d"),n.Sprite.call(this,n.Texture.fromCanvas(this.canvas)),this.setText(t),this.setStyle(e),this.updateText(),this.dirty=!1},n.Text.constructor=n.Text,n.Text.prototype=Object.create(n.Sprite.prototype),n.Text.prototype.setStyle=function(t){t=t||{},t.font=t.font||"bold 20pt Arial",t.fill=t.fill||"black",t.align=t.align||"left",t.stroke=t.stroke||"black",t.strokeThickness=t.strokeThickness||0,t.wordWrap=t.wordWrap||!1,t.wordWrapWidth=t.wordWrapWidth||100,this.style=t,this.dirty=!0},n.Sprite.prototype.setText=function(t){this.text=""+t||" ",this.dirty=!0},n.Text.prototype.updateText=function(){this.context.font=this.style.font;var t=this.text;this.style.wordWrap&&(t=this.wordWrap(this.text));for(var e=t.split(/(?:\r\n|\r|\n)/),i=[],r=0,s=0;e.length>s;s++){var a=this.context.measureText(e[s]).width;i[s]=a,r=Math.max(r,a)}this.canvas.width=r+this.style.strokeThickness;var o=this.determineFontHeight("font: "+this.style.font+";")+this.style.strokeThickness;for(this.canvas.height=o*e.length,this.context.fillStyle=this.style.fill,this.context.font=this.style.font,this.context.strokeStyle=this.style.stroke,this.context.lineWidth=this.style.strokeThickness,this.context.textBaseline="top",s=0;e.length>s;s++){var h=new n.Point(this.style.strokeThickness/2,this.style.strokeThickness/2+s*o);"right"==this.style.align?h.x+=r-i[s]:"center"==this.style.align&&(h.x+=(r-i[s])/2),this.style.stroke&&this.style.strokeThickness&&this.context.strokeText(e[s],h.x,h.y),this.style.fill&&this.context.fillText(e[s],h.x,h.y)}this.updateTexture()},n.Text.prototype.updateTexture=function(){this.texture.baseTexture.width=this.canvas.width,this.texture.baseTexture.height=this.canvas.height,this.texture.frame.width=this.canvas.width,this.texture.frame.height=this.canvas.height,this._width=this.canvas.width,this._height=this.canvas.height,n.texturesToUpdate.push(this.texture.baseTexture)},n.Text.prototype.updateTransform=function(){this.dirty&&(this.updateText(),this.dirty=!1),n.Sprite.prototype.updateTransform.call(this)},n.Text.prototype.determineFontHeight=function(t){var e=n.Text.heightCache[t];if(!e){var i=document.getElementsByTagName("body")[0],r=document.createElement("div"),s=document.createTextNode("M");r.appendChild(s),r.setAttribute("style",t+";position:absolute;top:0;left:0"),i.appendChild(r),e=r.offsetHeight,n.Text.heightCache[t]=e,i.removeChild(r)}return e},n.Text.prototype.wordWrap=function(t){for(var e=function(t,e,i,r,n){var s=Math.floor((r-i)/2)+i;return s==i?1:n>=t.measureText(e.substring(0,s)).width?t.measureText(e.substring(0,s+1)).width>n?s:arguments.callee(t,e,s,r,n):arguments.callee(t,e,i,s,n)},i=function(t,i,r){if(r>=t.measureText(i).width||1>i.length)return i;var n=e(t,i,0,i.length,r);return i.substring(0,n)+"\n"+arguments.callee(t,i.substring(n),r)},r="",n=t.split("\n"),s=0;n.length>s;s++)r+=i(this.context,n[s],this.style.wordWrapWidth)+"\n";return r},n.Text.prototype.destroy=function(t){t&&this.texture.destroy()},n.Text.heightCache={},n.BitmapText=function(t,e){n.DisplayObjectContainer.call(this),this.setText(t),this.setStyle(e),this.updateText(),this.dirty=!1},n.BitmapText.constructor=n.BitmapText,n.BitmapText.prototype=Object.create(n.DisplayObjectContainer.prototype),n.BitmapText.prototype.setText=function(t){this.text=t||" ",this.dirty=!0},n.BitmapText.prototype.setStyle=function(t){t=t||{},t.align=t.align||"left",this.style=t;var e=t.font.split(" ");this.fontName=e[e.length-1],this.fontSize=e.length>=2?parseInt(e[e.length-2],10):n.BitmapText.fonts[this.fontName].size,this.dirty=!0},n.BitmapText.prototype.updateText=function(){for(var t=n.BitmapText.fonts[this.fontName],e=new n.Point,i=null,r=[],s=0,a=[],o=0,h=this.fontSize/t.size,l=0;this.text.length>l;l++){var u=this.text.charCodeAt(l);if(/(?:\r\n|\r|\n)/.test(this.text.charAt(l)))a.push(e.x),s=Math.max(s,e.x),o++,e.x=0,e.y+=t.lineHeight,i=null;else{var c=t.chars[u];c&&(i&&c[i]&&(e.x+=c.kerning[i]),r.push({texture:c.texture,line:o,charCode:u,position:new n.Point(e.x+c.xOffset,e.y+c.yOffset)}),e.x+=c.xAdvance,i=u)}}a.push(e.x),s=Math.max(s,e.x);var d=[];for(l=0;o>=l;l++){var p=0;"right"==this.style.align?p=s-a[l]:"center"==this.style.align&&(p=(s-a[l])/2),d.push(p)}for(l=0;r.length>l;l++){var f=new n.Sprite(r[l].texture);f.position.x=(r[l].position.x+d[r[l].line])*h,f.position.y=r[l].position.y*h,f.scale.x=f.scale.y=h,this.addChild(f)}this.width=e.x*h,this.height=(e.y+t.lineHeight)*h},n.BitmapText.prototype.updateTransform=function(){if(this.dirty){for(;this.children.length>0;)this.removeChild(this.getChildAt(0));this.updateText(),this.dirty=!1}n.DisplayObjectContainer.prototype.updateTransform.call(this)},n.BitmapText.fonts={},n.InteractionManager=function(t){this.stage=t,this.tempPoint=new n.Point,this.mouseoverEnabled=!0,this.mouse=new n.InteractionData,this.touchs={},this.pool=[],this.interactiveItems=[],this.last=0},n.InteractionManager.constructor=n.InteractionManager,n.InteractionManager.prototype.collectInteractiveSprite=function(t,e){for(var i=t.children,r=i.length,n=r-1;n>=0;n--){var s=i[n];s.visible&&(s.interactive?(e.interactiveChildren=!0,this.interactiveItems.push(s),s.children.length>0&&this.collectInteractiveSprite(s,s)):(s.__iParent=null,s.children.length>0&&this.collectInteractiveSprite(s,e)))}},n.InteractionManager.prototype.setTarget=function(t){window.navigator.msPointerEnabled&&(t.view.style["-ms-content-zooming"]="none",t.view.style["-ms-touch-action"]="none"),this.target=t,t.view.addEventListener("mousemove",this.onMouseMove.bind(this),!0),t.view.addEventListener("mousedown",this.onMouseDown.bind(this),!0),document.body.addEventListener("mouseup",this.onMouseUp.bind(this),!0),t.view.addEventListener("mouseout",this.onMouseUp.bind(this),!0),t.view.addEventListener("touchstart",this.onTouchStart.bind(this),!0),t.view.addEventListener("touchend",this.onTouchEnd.bind(this),!0),t.view.addEventListener("touchmove",this.onTouchMove.bind(this),!0)},n.InteractionManager.prototype.update=function(){if(this.target){var t=Date.now(),e=t-this.last;if(e=30*e/1e3,!(1>e)){if(this.last=t,this.dirty){this.dirty=!1;for(var i=this.interactiveItems.length,r=0;i>r;r++)this.interactiveItems[r].interactiveChildren=!1;this.interactiveItems=[],this.stage.interactive&&this.interactiveItems.push(this.stage),this.collectInteractiveSprite(this.stage,this.stage)}var n=this.interactiveItems.length;this.target.view.style.cursor="default";for(var r=0;n>r;r++){var s=this.interactiveItems[r];s.visible&&(s.mouseover||s.mouseout||s.buttonMode)&&(s.__hit=this.hitTest(s,this.mouse),s.__hit?(s.buttonMode&&(this.target.view.style.cursor="pointer"),s.__isOver||(s.mouseover&&s.mouseover(this.mouse),s.__isOver=!0)):s.__isOver&&(s.mouseout&&s.mouseout(this.mouse),s.__isOver=!1))}}}},n.InteractionManager.prototype.onMouseMove=function(t){var e=this.target.view.getBoundingClientRect();this.mouse.global.x=(t.clientX-e.left)*(this.target.width/e.width),this.mouse.global.y=(t.clientY-e.top)*(this.target.height/e.height);var i=this.interactiveItems.length;this.mouse.global;for(var r=0;i>r;r++){var n=this.interactiveItems[r];n.mousemove&&n.mousemove(this.mouse)}},n.InteractionManager.prototype.onMouseDown=function(t){t.preventDefault();var e=this.interactiveItems.length;this.mouse.global,this.stage;for(var i=0;e>i;i++){var r=this.interactiveItems[i];if((r.mousedown||r.click)&&(r.__mouseIsDown=!0,r.__hit=this.hitTest(r,this.mouse),r.__hit&&(r.mousedown&&r.mousedown(this.mouse),r.__isDown=!0,!r.interactiveChildren)))break}},n.InteractionManager.prototype.onMouseUp=function(){this.mouse.global;for(var t=this.interactiveItems.length,e=!1,i=0;t>i;i++){var r=this.interactiveItems[i];(r.mouseup||r.mouseupoutside||r.click)&&(r.__hit=this.hitTest(r,this.mouse),r.__hit&&!e?(r.mouseup&&r.mouseup(this.mouse),r.__isDown&&r.click&&r.click(this.mouse),r.interactiveChildren||(e=!0)):r.__isDown&&r.mouseupoutside&&r.mouseupoutside(this.mouse),r.__isDown=!1)}},n.InteractionManager.prototype.hitTest=function(t,e){var i=e.global;if(!t.visible)return!1;var r=t instanceof n.Sprite,s=t.worldTransform,a=s[0],o=s[1],h=s[2],l=s[3],u=s[4],c=s[5],d=1/(a*u+o*-l),p=u*d*i.x+-o*d*i.y+(c*o-h*u)*d,f=a*d*i.y+-l*d*i.x+(-c*a+h*l)*d;if(t.hitArea){var v=t.hitArea;if(t.hitArea instanceof n.Polygon){for(var g=!1,m=0,x=t.hitArea.points.length-1;t.hitArea.points.length>m;x=m++){var b=t.hitArea.points[m].x,y=t.hitArea.points[m].y,T=t.hitArea.points[x].x,A=t.hitArea.points[x].y,w=y>f!=A>f&&(T-b)*(f-y)/(A-y)+b>p;w&&(g=!g)}if(g)return r&&(e.target=t),!0}else{var _=v.x;if(p>_&&_+v.width>p){var R=v.y;if(f>R&&R+v.height>f)return r&&(e.target=t),!0}}}else if(r){var R,S=t.texture.frame.width,C=t.texture.frame.height,_=-S*t.anchor.x;if(p>_&&_+S>p&&(R=-C*t.anchor.y,f>R&&R+C>f))return e.target=t,!0}for(var L=t.children.length,m=0;L>m;m++){var E=t.children[m],B=this.hitTest(E,e);if(B)return!0}return!1},n.InteractionManager.prototype.onTouchMove=function(t){for(var e=this.target.view.getBoundingClientRect(),i=t.changedTouches,r=0;i.length>r;r++){var n=i[r],s=this.touchs[n.identifier];s.global.x=(n.clientX-e.left)*(this.target.width/e.width),s.global.y=(n.clientY-e.top)*(this.target.height/e.height)}for(var a=this.interactiveItems.length,r=0;a>r;r++){var o=this.interactiveItems[r];o.touchmove&&o.touchmove(s)}},n.InteractionManager.prototype.onTouchStart=function(t){t.preventDefault();for(var e=this.target.view.getBoundingClientRect(),i=t.changedTouches,r=0;i.length>r;r++){var s=i[r],a=this.pool.pop();a||(a=new n.InteractionData),this.touchs[s.identifier]=a,a.global.x=(s.clientX-e.left)*(this.target.width/e.width),a.global.y=(s.clientY-e.top)*(this.target.height/e.height);for(var o=this.interactiveItems.length,h=0;o>h;h++){var l=this.interactiveItems[h];if((l.touchstart||l.tap)&&(l.__hit=this.hitTest(l,a),l.__hit&&(l.touchstart&&l.touchstart(a),l.__isDown=!0,l.__touchData=a,!l.interactiveChildren)))break}}},n.InteractionManager.prototype.onTouchEnd=function(t){for(var e=this.target.view.getBoundingClientRect(),i=t.changedTouches,r=0;i.length>r;r++){var n=i[r],s=this.touchs[n.identifier],a=!1;s.global.x=(n.clientX-e.left)*(this.target.width/e.width),s.global.y=(n.clientY-e.top)*(this.target.height/e.height);for(var o=this.interactiveItems.length,h=0;o>h;h++){var l=this.interactiveItems[h],u=l.__touchData;l.__hit=this.hitTest(l,s),u==s&&((l.touchend||l.tap)&&(l.__hit&&!a?(l.touchend&&l.touchend(s),l.__isDown&&l.tap&&l.tap(s),l.interactiveChildren||(a=!0)):l.__isDown&&l.touchendoutside&&l.touchendoutside(s),l.__isDown=!1),l.__touchData=null)}this.pool.push(s),this.touchs[n.identifier]=null}},n.InteractionData=function(){this.global=new n.Point,this.local=new n.Point,this.target},n.InteractionData.prototype.getLocalPosition=function(t){var e=t.worldTransform,i=this.global,r=e[0],s=e[1],a=e[2],o=e[3],h=e[4],l=e[5],u=1/(r*h+s*-o);return new n.Point(h*u*i.x+-s*u*i.y+(l*s-a*h)*u,r*u*i.y+-o*u*i.x+(-l*r+a*o)*u)},n.InteractionData.constructor=n.InteractionData,n.Stage=function(t,e){n.DisplayObjectContainer.call(this),this.worldTransform=n.mat3.create(),this.__childrenAdded=[],this.__childrenRemoved=[],this.childIndex=0,this.stage=this,this.stage.hitArea=new n.Rectangle(0,0,1e5,1e5),this.interactive=!!e,this.interactionManager=new n.InteractionManager(this),this.setBackgroundColor(t),this.worldVisible=!0,this.stage.dirty=!0},n.Stage.constructor=n.Stage,n.Stage.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Stage.prototype.updateTransform=function(){this.worldAlpha=1;for(var t=0,e=this.children.length;e>t;t++)this.children[t].updateTransform();this.dirty&&(this.dirty=!1,this.interactionManager.dirty=!0),this.interactive&&this.interactionManager.update()},n.Stage.prototype.setBackgroundColor=function(t){this.backgroundColor=t||0,this.backgroundColorSplit=e(this.backgroundColor);var i=this.backgroundColor.toString(16);i="000000".substr(0,6-i.length)+i,this.backgroundColorString="#"+i},n.Stage.prototype.getMousePosition=function(){return this.interactionManager.mouse.global},n.Stage.prototype.__addChild=function(t){if(t.interactive&&(this.dirty=!0),t.stage=this,t.children)for(var e=0;t.children.length>e;e++)this.__addChild(t.children[e])},n.Stage.prototype.__removeChild=function(t){if(t.interactive&&(this.dirty=!0),t.stage=void 0,t.children)for(var e=0,i=t.children.length;i>e;e++)this.__removeChild(t.children[e])};for(var s=0,o=["ms","moz","webkit","o"],h=0;o.length>h&&!window.requestAnimationFrame;++h)window.requestAnimationFrame=window[o[h]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[o[h]+"CancelAnimationFrame"]||window[o[h]+"CancelRequestAnimationFrame"];window.requestAnimationFrame||(window.requestAnimationFrame=function(t){var e=(new Date).getTime(),i=Math.max(0,16-(e-s)),r=window.setTimeout(function(){t(e+i)},i);return s=e+i,r}),window.cancelAnimationFrame||(window.cancelAnimationFrame=function(t){clearTimeout(t)}),window.requestAnimFrame=window.requestAnimationFrame,"function"!=typeof Function.prototype.bind&&(Function.prototype.bind=function(){var t=Array.prototype.slice;return function(e){function i(){var s=n.concat(t.call(arguments));r.apply(this instanceof i?this:e,s)}var r=this,n=t.call(arguments,1);if("function"!=typeof r)throw new TypeError;return i.prototype=function s(t){return t&&(s.prototype=t),this instanceof s?void 0:new s}(r.prototype),i}}());var l=n.AjaxRequest=function(){var t=["Msxml2.XMLHTTP","Microsoft.XMLHTTP"];if(!window.ActiveXObject)return window.XMLHttpRequest?new XMLHttpRequest:!1;for(var e=0;t.length>e;e++)try{return new ActiveXObject(t[e])}catch(i){}};n.EventTarget=function(){var t={};this.addEventListener=this.on=function(e,i){void 0===t[e]&&(t[e]=[]),-1===t[e].indexOf(i)&&t[e].push(i)},this.dispatchEvent=this.emit=function(e){for(var i in t[e.type])t[e.type][i](e)},this.removeEventListener=this.off=function(e,i){var r=t[e].indexOf(i);-1!==r&&t[e].splice(r,1)}},n.autoDetectRenderer=function(t,e,i,r){t||(t=800),e||(e=600);var s=function(){try{return!!window.WebGLRenderingContext&&!!document.createElement("canvas").getContext("experimental-webgl")}catch(t){return!1}}();return s?new n.WebGLRenderer(t,e,i,r):new n.CanvasRenderer(t,e,i,r)},n.PolyK={},n.PolyK.Triangulate=function(t){var e=!0,i=t.length>>1;if(3>i)return[];for(var r=[],s=[],a=0;i>a;a++)s.push(a);for(var a=0,o=i;o>3;){var h=s[(a+0)%o],l=s[(a+1)%o],u=s[(a+2)%o],c=t[2*h],d=t[2*h+1],p=t[2*l],f=t[2*l+1],v=t[2*u],g=t[2*u+1],m=!1;if(n.PolyK._convex(c,d,p,f,v,g,e)){m=!0;for(var x=0;o>x;x++){var b=s[x];if(b!=h&&b!=l&&b!=u&&n.PolyK._PointInTriangle(t[2*b],t[2*b+1],c,d,p,f,v,g)){m=!1;break}}}if(m)r.push(h,l,u),s.splice((a+1)%o,1),o--,a=0;else if(a++>3*o){if(!e)return console.log("PIXI Warning: shape too complex to fill"),[];var r=[];s=[];for(var a=0;i>a;a++)s.push(a);a=0,o=i,e=!1}}return r.push(s[0],s[1],s[2]),r},n.PolyK._PointInTriangle=function(t,e,i,r,n,s,a,o){var h=a-i,l=o-r,u=n-i,c=s-r,d=t-i,p=e-r,f=h*h+l*l,v=h*u+l*c,g=h*d+l*p,m=u*u+c*c,x=u*d+c*p,b=1/(f*m-v*v),y=(m*g-v*x)*b,T=(f*x-v*g)*b;return y>=0&&T>=0&&1>y+T},n.PolyK._convex=function(t,e,i,r,n,s,a){return(e-r)*(n-i)+(i-t)*(s-r)>=0==a},n.shaderFragmentSrc=["precision mediump float;","varying vec2 vTextureCoord;","varying float vColor;","uniform sampler2D uSampler;","void main(void) {","gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));","gl_FragColor = gl_FragColor * vColor;","}"],n.shaderVertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform vec2 projectionVector;","varying vec2 vTextureCoord;","varying float vColor;","void main(void) {","gl_Position = vec4( aVertexPosition.x / projectionVector.x -1.0, aVertexPosition.y / -projectionVector.y + 1.0 , 0.0, 1.0);","vTextureCoord = aTextureCoord;","vColor = aColor;","}"],n.stripShaderVertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","varying vec2 vTextureCoord;","varying float vColor;","void main(void) {","vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);","gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);","vTextureCoord = aTextureCoord;","vColor = aColor;","}"],n.primitiveShaderFragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {","gl_FragColor = vColor;","}"],n.primitiveShaderVertexSrc=["attribute vec2 aVertexPosition;","attribute vec4 aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","varying vec4 vColor;","void main(void) {","vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);","gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);","vColor = aColor;","}"],n.initPrimitiveShader=function(){var t=n.gl,e=n.compileProgram(n.primitiveShaderVertexSrc,n.primitiveShaderFragmentSrc);t.useProgram(e),e.vertexPositionAttribute=t.getAttribLocation(e,"aVertexPosition"),e.colorAttribute=t.getAttribLocation(e,"aColor"),e.projectionVector=t.getUniformLocation(e,"projectionVector"),e.translationMatrix=t.getUniformLocation(e,"translationMatrix"),n.primitiveProgram=e},n.initDefaultShader=function(){var t=this.gl,e=n.compileProgram(n.shaderVertexSrc,n.shaderFragmentSrc);t.useProgram(e),e.vertexPositionAttribute=t.getAttribLocation(e,"aVertexPosition"),e.projectionVector=t.getUniformLocation(e,"projectionVector"),e.textureCoordAttribute=t.getAttribLocation(e,"aTextureCoord"),e.colorAttribute=t.getAttribLocation(e,"aColor"),e.mvMatrixUniform=t.getUniformLocation(e,"uMVMatrix"),e.samplerUniform=t.getUniformLocation(e,"uSampler"),n.shaderProgram=e},n.initDefaultStripShader=function(){var t=this.gl,e=n.compileProgram(n.stripShaderVertexSrc,n.shaderFragmentSrc);t.useProgram(e),e.vertexPositionAttribute=t.getAttribLocation(e,"aVertexPosition"),e.projectionVector=t.getUniformLocation(e,"projectionVector"),e.textureCoordAttribute=t.getAttribLocation(e,"aTextureCoord"),e.translationMatrix=t.getUniformLocation(e,"translationMatrix"),e.colorAttribute=t.getAttribLocation(e,"aColor"),e.projectionVector=t.getUniformLocation(e,"projectionVector"),e.samplerUniform=t.getUniformLocation(e,"uSampler"),n.stripShaderProgram=e},n.CompileVertexShader=function(t,e){return n._CompileShader(t,e,t.VERTEX_SHADER)},n.CompileFragmentShader=function(t,e){return n._CompileShader(t,e,t.FRAGMENT_SHADER)},n._CompileShader=function(t,e,i){var r=e.join("\n"),n=t.createShader(i);return t.shaderSource(n,r),t.compileShader(n),t.getShaderParameter(n,t.COMPILE_STATUS)?n:(alert(t.getShaderInfoLog(n)),null)},n.activateDefaultShader=function(){var t=n.gl,e=n.shaderProgram;t.useProgram(e),t.enableVertexAttribArray(e.vertexPositionAttribute),t.enableVertexAttribArray(e.textureCoordAttribute),t.enableVertexAttribArray(e.colorAttribute)},n.compileProgram=function(t,e){var i=n.gl,r=n.CompileFragmentShader(i,e),s=n.CompileVertexShader(i,t),a=i.createProgram();return i.attachShader(a,s),i.attachShader(a,r),i.linkProgram(a),i.getProgramParameter(a,i.LINK_STATUS)||alert("Could not initialise shaders"),a},n.activatePrimitiveShader=function(){var t=n.gl;t.disableVertexAttribArray(n.shaderProgram.textureCoordAttribute),t.disableVertexAttribArray(n.shaderProgram.colorAttribute),t.useProgram(n.primitiveProgram),t.enableVertexAttribArray(n.primitiveProgram.vertexPositionAttribute),t.enableVertexAttribArray(n.primitiveProgram.colorAttribute)},n.WebGLGraphics=function(){},n.WebGLGraphics.renderGraphics=function(t,e){n.activatePrimitiveShader();var i=n.gl;t._webGL||(t._webGL={points:[],indices:[],lastIndex:0,buffer:i.createBuffer(),indexBuffer:i.createBuffer()}),t.dirty&&(t.dirty=!1,t.clearDirty&&(t.clearDirty=!1,t._webGL.lastIndex=0,t._webGL.points=[]),n.WebGLGraphics.updateGraphics(t));var r=n.mat3.clone(t.worldTransform);n.mat3.transpose(r),i.uniformMatrix3fv(n.primitiveProgram.translationMatrix,!1,r),i.uniform2f(n.primitiveProgram.projectionVector,e.x,e.y),i.bindBuffer(i.ARRAY_BUFFER,t._webGL.buffer),i.vertexAttribPointer(n.primitiveProgram.vertexPositionAttribute,2,i.FLOAT,!1,24,0),i.vertexAttribPointer(n.primitiveProgram.colorAttribute,4,i.FLOAT,!1,24,8),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,t._webGL.indexBuffer),i.drawElements(i.TRIANGLE_STRIP,t._webGL.indices.length,i.UNSIGNED_SHORT,0),n.activateDefaultShader()},n.WebGLGraphics.updateGraphics=function(t){for(var e=t._webGL.lastIndex;t.graphicsData.length>e;e++){var i=t.graphicsData[e];i.type==n.Graphics.POLY?(i.fill&&i.points.length>3&&n.WebGLGraphics.buildPoly(i,t._webGL),i.lineWidth>0&&n.WebGLGraphics.buildLine(i,t._webGL)):i.type==n.Graphics.RECT?n.WebGLGraphics.buildRectangle(i,t._webGL):(i.type==n.Graphics.CIRC||i.type==n.Graphics.ELIP)&&n.WebGLGraphics.buildCircle(i,t._webGL)}t._webGL.lastIndex=t.graphicsData.length;var r=n.gl;t._webGL.glPoints=new Float32Array(t._webGL.points),r.bindBuffer(r.ARRAY_BUFFER,t._webGL.buffer),r.bufferData(r.ARRAY_BUFFER,t._webGL.glPoints,r.STATIC_DRAW),t._webGL.glIndicies=new Uint16Array(t._webGL.indices),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,t._webGL.indexBuffer),r.bufferData(r.ELEMENT_ARRAY_BUFFER,t._webGL.glIndicies,r.STATIC_DRAW)},n.WebGLGraphics.buildRectangle=function(t,i){var r=t.points,s=r[0],a=r[1],o=r[2],h=r[3];if(t.fill){var l=e(t.fillColor),u=t.fillAlpha,c=l[0]*u,d=l[1]*u,p=l[2]*u,f=i.points,v=i.indices,g=f.length/6;f.push(s,a),f.push(c,d,p,u),f.push(s+o,a),f.push(c,d,p,u),f.push(s,a+h),f.push(c,d,p,u),f.push(s+o,a+h),f.push(c,d,p,u),v.push(g,g,g+1,g+2,g+3,g+3)}t.lineWidth&&(t.points=[s,a,s+o,a,s+o,a+h,s,a+h,s,a],n.WebGLGraphics.buildLine(t,i))},n.WebGLGraphics.buildCircle=function(t,i){var r=t.points,s=r[0],a=r[1],o=r[2],h=r[3],l=40,u=2*Math.PI/l;if(t.fill){var c=e(t.fillColor),d=t.fillAlpha,p=c[0]*d,f=c[1]*d,v=c[2]*d,g=i.points,m=i.indices,x=g.length/6;m.push(x);for(var b=0;l+1>b;b++)g.push(s,a,p,f,v,d),g.push(s+Math.sin(u*b)*o,a+Math.cos(u*b)*h,p,f,v,d),m.push(x++,x++);m.push(x-1)}if(t.lineWidth){t.points=[];for(var b=0;l+1>b;b++)t.points.push(s+Math.sin(u*b)*o,a+Math.cos(u*b)*h);n.WebGLGraphics.buildLine(t,i)}},n.WebGLGraphics.buildLine=function(t,i){var r=t.points;if(0!=r.length){var s=new n.Point(r[0],r[1]),a=new n.Point(r[r.length-2],r[r.length-1]);if(s.x==a.x&&s.y==a.y){r.pop(),r.pop(),a=new n.Point(r[r.length-2],r[r.length-1]);var o=a.x+.5*(s.x-a.x),h=a.y+.5*(s.y-a.y);r.unshift(o,h),r.push(o,h)}var l,u,c,d,p,f,v,g,m,x,b,y,T,A,w,_,R,S,C,L,E,B=i.points,F=i.indices,P=r.length/2,G=r.length,I=B.length/6,D=t.lineWidth/2,M=e(t.lineColor),O=t.lineAlpha,W=M[0]*O,U=M[1]*O,j=M[2]*O;l=r[0],u=r[1],c=r[2],d=r[3],v=-(u-d),g=l-c,E=Math.sqrt(v*v+g*g),v/=E,g/=E,v*=D,g*=D,B.push(l-v,u-g,W,U,j,O),B.push(l+v,u+g,W,U,j,O);
+for(var k=1;P-1>k;k++)l=r[2*(k-1)],u=r[2*(k-1)+1],c=r[2*k],d=r[2*k+1],p=r[2*(k+1)],f=r[2*(k+1)+1],v=-(u-d),g=l-c,E=Math.sqrt(v*v+g*g),v/=E,g/=E,v*=D,g*=D,m=-(d-f),x=c-p,E=Math.sqrt(m*m+x*x),m/=E,x/=E,m*=D,x*=D,T=-g+u-(-g+d),A=-v+c-(-v+l),w=(-v+l)*(-g+d)-(-v+c)*(-g+u),_=-x+f-(-x+d),R=-m+c-(-m+p),S=(-m+p)*(-x+d)-(-m+c)*(-x+f),C=T*R-_*A,0==C&&(C+=1),px=(A*S-R*w)/C,py=(_*w-T*S)/C,L=(px-c)*(px-c)+(py-d)+(py-d),L>19600?(b=v-m,y=g-x,E=Math.sqrt(b*b+y*y),b/=E,y/=E,b*=D,y*=D,B.push(c-b,d-y),B.push(W,U,j,O),B.push(c+b,d+y),B.push(W,U,j,O),B.push(c-b,d-y),B.push(W,U,j,O),G++):(B.push(px,py),B.push(W,U,j,O),B.push(c-(px-c),d-(py-d)),B.push(W,U,j,O));l=r[2*(P-2)],u=r[2*(P-2)+1],c=r[2*(P-1)],d=r[2*(P-1)+1],v=-(u-d),g=l-c,E=Math.sqrt(v*v+g*g),v/=E,g/=E,v*=D,g*=D,B.push(c-v,d-g),B.push(W,U,j,O),B.push(c+v,d+g),B.push(W,U,j,O),F.push(I);for(var k=0;G>k;k++)F.push(I++);F.push(I-1)}},n.WebGLGraphics.buildPoly=function(t,i){var r=t.points;if(!(6>r.length)){for(var s=i.points,a=i.indices,o=r.length/2,h=e(t.fillColor),l=t.fillAlpha,u=h[0]*l,c=h[1]*l,d=h[2]*l,p=n.PolyK.Triangulate(r),f=s.length/6,v=0;p.length>v;v+=3)a.push(p[v]+f),a.push(p[v]+f),a.push(p[v+1]+f),a.push(p[v+2]+f),a.push(p[v+2]+f);for(var v=0;o>v;v++)s.push(r[2*v],r[2*v+1],u,c,d,l)}},n._defaultFrame=new n.Rectangle(0,0,1,1),n.gl,n.WebGLRenderer=function(t,e,i,r){this.transparent=!!r,this.width=t||800,this.height=e||600,this.view=i||document.createElement("canvas"),this.view.width=this.width,this.view.height=this.height;var s=this;this.view.addEventListener("webglcontextlost",function(t){s.handleContextLost(t)},!1),this.view.addEventListener("webglcontextrestored",function(t){s.handleContextRestored(t)},!1),this.batchs=[];try{n.gl=this.gl=this.view.getContext("experimental-webgl",{alpha:this.transparent,antialias:!1,premultipliedAlpha:!1})}catch(a){throw Error(" This browser does not support webGL. Try using the canvas renderer"+this)}n.initPrimitiveShader(),n.initDefaultShader(),n.initDefaultStripShader(),n.activateDefaultShader();var o=this.gl;n.WebGLRenderer.gl=o,this.batch=new n.WebGLBatch(o),o.disable(o.DEPTH_TEST),o.disable(o.CULL_FACE),o.enable(o.BLEND),o.colorMask(!0,!0,!0,this.transparent),n.projection=new n.Point(400,300),this.resize(this.width,this.height),this.contextLost=!1,this.stageRenderGroup=new n.WebGLRenderGroup(this.gl)},n.WebGLRenderer.constructor=n.WebGLRenderer,n.WebGLRenderer.getBatch=function(){return 0==n._batchs.length?new n.WebGLBatch(n.WebGLRenderer.gl):n._batchs.pop()},n.WebGLRenderer.returnBatch=function(t){t.clean(),n._batchs.push(t)},n.WebGLRenderer.prototype.render=function(t){if(!this.contextLost){this.__stage!==t&&(this.__stage=t,this.stageRenderGroup.setRenderable(t)),n.WebGLRenderer.updateTextures(),t.updateTransform();var e=this.gl;if(e.colorMask(!0,!0,!0,this.transparent),e.viewport(0,0,this.width,this.height),e.bindFramebuffer(e.FRAMEBUFFER,null),e.clearColor(t.backgroundColorSplit[0],t.backgroundColorSplit[1],t.backgroundColorSplit[2],!this.transparent),e.clear(e.COLOR_BUFFER_BIT),this.stageRenderGroup.backgroundColor=t.backgroundColorSplit,this.stageRenderGroup.render(n.projection),t.interactive&&(t._interactiveEventsAdded||(t._interactiveEventsAdded=!0,t.interactionManager.setTarget(this))),n.Texture.frameUpdates.length>0){for(var i=0;n.Texture.frameUpdates.length>i;i++)n.Texture.frameUpdates[i].updateFrame=!1;n.Texture.frameUpdates=[]}}},n.WebGLRenderer.updateTextures=function(){for(var t=0;n.texturesToUpdate.length>t;t++)this.updateTexture(n.texturesToUpdate[t]);for(var t=0;n.texturesToDestroy.length>t;t++)this.destroyTexture(n.texturesToDestroy[t]);n.texturesToUpdate=[],n.texturesToDestroy=[]},n.WebGLRenderer.updateTexture=function(t){var e=n.gl;t._glTexture||(t._glTexture=e.createTexture()),t.hasLoaded&&(e.bindTexture(e.TEXTURE_2D,t._glTexture),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t.source),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),t._powerOf2?(e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.REPEAT),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.REPEAT)):(e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)),e.bindTexture(e.TEXTURE_2D,null))},n.WebGLRenderer.prototype.destroyTexture=function(t){var e=this.gl;t._glTexture&&(t._glTexture=e.createTexture(),e.deleteTexture(e.TEXTURE_2D,t._glTexture))},n.WebGLRenderer.prototype.resize=function(t,e){this.width=t,this.height=e,this.view.width=t,this.view.height=e,this.gl.viewport(0,0,this.width,this.height),n.projection.x=this.width/2,n.projection.y=this.height/2},n.WebGLRenderer.prototype.handleContextLost=function(t){t.preventDefault(),this.contextLost=!0},n.WebGLRenderer.prototype.handleContextRestored=function(){this.gl=this.view.getContext("experimental-webgl",{alpha:!0}),this.initShaders();for(var t=0;n.TextureCache.length>t;t++)this.updateTexture(n.TextureCache[t]);for(var t=0;this.batchs.length>t;t++)this.batchs[t].restoreLostContext(this.gl),this.batchs[t].dirty=!0;n._restoreBatchs(this.gl),this.contextLost=!1},n._batchs=[],n._getBatch=function(t){return 0==n._batchs.length?new n.WebGLBatch(t):n._batchs.pop()},n._returnBatch=function(t){t.clean(),n._batchs.push(t)},n._restoreBatchs=function(t){for(var e=0;n._batchs.length>e;e++)n._batchs[e].restoreLostContext(t)},n.WebGLBatch=function(t){this.gl=t,this.size=0,this.vertexBuffer=t.createBuffer(),this.indexBuffer=t.createBuffer(),this.uvBuffer=t.createBuffer(),this.colorBuffer=t.createBuffer(),this.blendMode=n.blendModes.NORMAL,this.dynamicSize=1},n.WebGLBatch.constructor=n.WebGLBatch,n.WebGLBatch.prototype.clean=function(){this.verticies=[],this.uvs=[],this.indices=[],this.colors=[],this.dynamicSize=1,this.texture=null,this.last=null,this.size=0,this.head,this.tail},n.WebGLBatch.prototype.restoreLostContext=function(t){this.gl=t,this.vertexBuffer=t.createBuffer(),this.indexBuffer=t.createBuffer(),this.uvBuffer=t.createBuffer(),this.colorBuffer=t.createBuffer()},n.WebGLBatch.prototype.init=function(t){t.batch=this,this.dirty=!0,this.blendMode=t.blendMode,this.texture=t.texture.baseTexture,this.head=t,this.tail=t,this.size=1,this.growBatch()},n.WebGLBatch.prototype.insertBefore=function(t,e){this.size++,t.batch=this,this.dirty=!0;var i=e.__prev;e.__prev=t,t.__next=e,i?(t.__prev=i,i.__next=t):this.head=t},n.WebGLBatch.prototype.insertAfter=function(t,e){this.size++,t.batch=this,this.dirty=!0;var i=e.__next;e.__next=t,t.__prev=e,i?(t.__next=i,i.__prev=t):this.tail=t},n.WebGLBatch.prototype.remove=function(t){return this.size--,0==this.size?(t.batch=null,t.__prev=null,t.__next=null,void 0):(t.__prev?t.__prev.__next=t.__next:(this.head=t.__next,this.head.__prev=null),t.__next?t.__next.__prev=t.__prev:(this.tail=t.__prev,this.tail.__next=null),t.batch=null,t.__next=null,t.__prev=null,this.dirty=!0,void 0)},n.WebGLBatch.prototype.split=function(t){this.dirty=!0;var e=new n.WebGLBatch(this.gl);e.init(t),e.texture=this.texture,e.tail=this.tail,this.tail=t.__prev,this.tail.__next=null,t.__prev=null;for(var i=0;t;)i++,t.batch=e,t=t.__next;return e.size=i,this.size-=i,e},n.WebGLBatch.prototype.merge=function(t){this.dirty=!0,this.tail.__next=t.head,t.head.__prev=this.tail,this.size+=t.size,this.tail=t.tail;for(var e=t.head;e;)e.batch=this,e=e.__next},n.WebGLBatch.prototype.growBatch=function(){var t=this.gl;this.dynamicSize=1==this.size?1:1.5*this.size,this.verticies=new Float32Array(8*this.dynamicSize),t.bindBuffer(t.ARRAY_BUFFER,this.vertexBuffer),t.bufferData(t.ARRAY_BUFFER,this.verticies,t.DYNAMIC_DRAW),this.uvs=new Float32Array(8*this.dynamicSize),t.bindBuffer(t.ARRAY_BUFFER,this.uvBuffer),t.bufferData(t.ARRAY_BUFFER,this.uvs,t.DYNAMIC_DRAW),this.dirtyUVS=!0,this.colors=new Float32Array(4*this.dynamicSize),t.bindBuffer(t.ARRAY_BUFFER,this.colorBuffer),t.bufferData(t.ARRAY_BUFFER,this.colors,t.DYNAMIC_DRAW),this.dirtyColors=!0,this.indices=new Uint16Array(6*this.dynamicSize);for(var e=this.indices.length/6,i=0;e>i;i++){var r=6*i,n=4*i;this.indices[r+0]=n+0,this.indices[r+1]=n+1,this.indices[r+2]=n+2,this.indices[r+3]=n+0,this.indices[r+4]=n+2,this.indices[r+5]=n+3}t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,this.indexBuffer),t.bufferData(t.ELEMENT_ARRAY_BUFFER,this.indices,t.STATIC_DRAW)},n.WebGLBatch.prototype.refresh=function(){this.gl,this.dynamicSizer;r++)i=this.batchs[r],i instanceof n.WebGLBatch?this.batchs[r].render():i instanceof n.TilingSprite?i.visible&&this.renderTilingSprite(i,t):i instanceof n.Strip?i.visible&&this.renderStrip(i,t):i instanceof n.Graphics&&i.visible&&n.WebGLGraphics.renderGraphics(i,t)},n.WebGLRenderGroup.prototype.renderSpecific=function(t,e){n.WebGLRenderer.updateTextures();var i=this.gl;this.checkVisibility(t,t.visible),i.uniform2f(n.shaderProgram.projectionVector,e.x,e.y);var r,s,a,o,h=t.renderable?t:this.getNextRenderable(t),l=h.batch;if(h instanceof n.Sprite){l=h.batch;var u=l.head;if(u==h)r=0;else for(r=1;u.__next!=h;)r++,u=u.__next}else l=h;for(var c,d=t,p=t;p.children.length>0;)p=p.children[p.children.length-1],p.renderable&&(d=p);if(d instanceof n.Sprite){c=d.batch;var u=c.head;if(u==d)a=0;else for(a=1;u.__next!=d;)a++,u=u.__next}else c=d;if(l==c)return l instanceof n.WebGLBatch?l.render(r,a+1):this.renderSpecial(l),void 0;s=this.batchs.indexOf(l),o=this.batchs.indexOf(c),l instanceof n.WebGLBatch?l.render(r):this.renderSpecial(l);for(var f=s+1;o>f;f++)renderable=this.batchs[f],renderable instanceof n.WebGLBatch?this.batchs[f].render():this.renderSpecial(renderable);c instanceof n.WebGLBatch?c.render(0,a+1):this.renderSpecial(c)},n.WebGLRenderGroup.prototype.renderSpecial=function(t){t instanceof n.TilingSprite?t.visible&&this.renderTilingSprite(t,projectionMatrix):t instanceof n.Strip?t.visible&&this.renderStrip(t,projectionMatrix):t instanceof n.CustomRenderable?t.visible&&t.renderWebGL(this,projectionMatrix):t instanceof n.Graphics&&t.visible&&n.WebGLGraphics.renderGraphics(t)},n.WebGLRenderGroup.prototype.checkVisibility=function(t,e){for(var i=t.children,r=0;i.length>r;r++){var n=i[r];n.worldVisible=n.visible&&e,n.textureChange&&(n.textureChange=!1,n.worldVisible&&(this.removeDisplayObject(n),this.addDisplayObject(n))),n.children.length>0&&this.checkVisibility(n,n.worldVisible)}},n.WebGLRenderGroup.prototype.updateTexture=function(t){if(1==t.batch.length)return t.batch.texture=t.texture.baseTexture,void 0;if(t.batch.texture!=t.texture.baseTexture)if(t.batch.head==t){var e=t.batch,i=this.batchs.indexOf(e),r=this.batchs[i-1];if(e.remove(t),r)if(r.texture==t.texture.baseTexture&&r.blendMode==t.blendMode)r.insertAfter(t,r.tail);else{var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.splice(i-1,0,s)}else{var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.splice(0,0,s)}}else if(t.batch.tail==t){var e=t.batch,i=this.batchs.indexOf(e),a=this.batchs[i+1];if(e.remove(t),a){if(a.texture==t.texture.baseTexture&&a.blendMode==t.blendMode)return a.insertBefore(t,a.head),void 0;var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.splice(i+1,0,s)}else{var s=n.WebGLRenderer.getBatch();s.init(t),this.batchs.push(s)}}else{var e=t.batch,o=e.split(t);o.remove(t);var s=n.WebGLRenderer.getBatch(),i=this.batchs.indexOf(e);s.init(t),this.batchs.splice(i+1,0,s,o)}},n.WebGLRenderGroup.prototype.addDisplayObject=function(t){if(t.__renderGroup&&t.__renderGroup.removeDisplayObjectAndChildren(t),t.__renderGroup=this,t.renderable){var e=this.getPreviousRenderable(t),i=this.getNextRenderable(t);if(t instanceof n.Sprite){var r,s;if(e instanceof n.Sprite){if(r=e.batch,r&&r.texture==t.texture.baseTexture&&r.blendMode==t.blendMode)return r.insertAfter(t,e),void 0}else r=e;if(i)if(i instanceof n.Sprite){if(s=i.batch){if(s.texture==t.texture.baseTexture&&s.blendMode==t.blendMode)return s.insertBefore(t,i),void 0;if(s==r){var a=r.split(i),o=n.WebGLRenderer.getBatch(),h=this.batchs.indexOf(r);return o.init(t),this.batchs.splice(h+1,0,o,a),void 0}}}else s=i;var o=n.WebGLRenderer.getBatch();if(o.init(t),r){var h=this.batchs.indexOf(r);this.batchs.splice(h+1,0,o)}else this.batchs.push(o)}else t instanceof n.TilingSprite?(this.initTilingSprite(t),this.batchs.push(t)):t instanceof n.Strip?(this.initStrip(t),this.batchs.push(t)):t instanceof n.Graphics&&this.batchs.push(t);this.batchUpdate=!0}},n.WebGLRenderGroup.prototype.addDisplayObjectAndChildren=function(t){this.addDisplayObject(t);for(var e=t.children,i=0;e.length>i;i++)this.addDisplayObjectAndChildren(e[i])},n.WebGLRenderGroup.prototype.removeDisplayObject=function(t){if(t.__renderGroup=null,t.renderable){var e;if(t instanceof n.Sprite){var i=t.batch;if(!i)return;i.remove(t),0==i.size&&(e=i)}else e=t;if(e){var r=this.batchs.indexOf(e);if(-1==r)return;if(0==r||r==this.batchs.length-1)return this.batchs.splice(r,1),e instanceof n.WebGLBatch&&n.WebGLRenderer.returnBatch(e),void 0;if(this.batchs[r-1]instanceof n.WebGLBatch&&this.batchs[r+1]instanceof n.WebGLBatch&&this.batchs[r-1].texture==this.batchs[r+1].texture&&this.batchs[r-1].blendMode==this.batchs[r+1].blendMode)return this.batchs[r-1].merge(this.batchs[r+1]),e instanceof n.WebGLBatch&&n.WebGLRenderer.returnBatch(e),n.WebGLRenderer.returnBatch(this.batchs[r+1]),this.batchs.splice(r,2),void 0;this.batchs.splice(r,1),e instanceof n.WebGLBatch&&n.WebGLRenderer.returnBatch(e)}}},n.WebGLRenderGroup.prototype.removeDisplayObjectAndChildren=function(t){if(t.__renderGroup==this){this.removeDisplayObject(t);for(var e=t.children,i=0;e.length>i;i++)this.removeDisplayObjectAndChildren(e[i])}},n.WebGLRenderGroup.prototype.getNextRenderable=function(t){var e=t;do{if(0==e.children.length){if(!e.parent)return null;for(;e.childIndex==e.parent.children.length-1;)if(e=e.parent,e==this.root||!e.parent){e=null;break}e&&(e=e.parent.children[e.childIndex+1])}else e=e.children[0];if(!e)break}while(!e.renderable||!e.__renderGroup);return e},n.WebGLRenderGroup.prototype.getPreviousRenderable=function(t){var e=t;do{if(0==e.childIndex){if(e=e.parent,!e)return null}else for(e=e.parent.children[e.childIndex-1];0!=e.children.length;)e=e.children[e.children.length-1];if(e==this.root)break}while(!e.renderable||!e.__renderGroup);return e},n.WebGLRenderGroup.prototype.initTilingSprite=function(t){var e=this.gl;t.verticies=new Float32Array([0,0,t.width,0,t.width,t.height,0,t.height]),t.uvs=new Float32Array([0,0,1,0,1,1,0,1]),t.colors=new Float32Array([1,1,1,1]),t.indices=new Uint16Array([0,1,3,2]),t._vertexBuffer=e.createBuffer(),t._indexBuffer=e.createBuffer(),t._uvBuffer=e.createBuffer(),t._colorBuffer=e.createBuffer(),e.bindBuffer(e.ARRAY_BUFFER,t._vertexBuffer),e.bufferData(e.ARRAY_BUFFER,t.verticies,e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._uvBuffer),e.bufferData(e.ARRAY_BUFFER,t.uvs,e.DYNAMIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._colorBuffer),e.bufferData(e.ARRAY_BUFFER,t.colors,e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t._indexBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,t.indices,e.STATIC_DRAW),t.texture.baseTexture._glTexture?(e.bindTexture(e.TEXTURE_2D,t.texture.baseTexture._glTexture),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.REPEAT),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.REPEAT),t.texture.baseTexture._powerOf2=!0):t.texture.baseTexture._powerOf2=!0},n.WebGLRenderGroup.prototype.renderStrip=function(t,e){var i=this.gl,r=n.shaderProgram;i.useProgram(n.stripShaderProgram);var s=n.mat3.clone(t.worldTransform);n.mat3.transpose(s),i.uniformMatrix3fv(n.stripShaderProgram.translationMatrix,!1,s),i.uniform2f(n.stripShaderProgram.projectionVector,e.x,e.y),t.blendMode==n.blendModes.NORMAL?i.blendFunc(i.ONE,i.ONE_MINUS_SRC_ALPHA):i.blendFunc(i.ONE,i.ONE_MINUS_SRC_COLOR),t.dirty?(t.dirty=!1,i.bindBuffer(i.ARRAY_BUFFER,t._vertexBuffer),i.bufferData(i.ARRAY_BUFFER,t.verticies,i.STATIC_DRAW),i.vertexAttribPointer(r.vertexPositionAttribute,2,i.FLOAT,!1,0,0),i.bindBuffer(i.ARRAY_BUFFER,t._uvBuffer),i.bufferData(i.ARRAY_BUFFER,t.uvs,i.STATIC_DRAW),i.vertexAttribPointer(r.textureCoordAttribute,2,i.FLOAT,!1,0,0),i.activeTexture(i.TEXTURE0),i.bindTexture(i.TEXTURE_2D,t.texture.baseTexture._glTexture),i.bindBuffer(i.ARRAY_BUFFER,t._colorBuffer),i.bufferData(i.ARRAY_BUFFER,t.colors,i.STATIC_DRAW),i.vertexAttribPointer(r.colorAttribute,1,i.FLOAT,!1,0,0),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,t._indexBuffer),i.bufferData(i.ELEMENT_ARRAY_BUFFER,t.indices,i.STATIC_DRAW)):(i.bindBuffer(i.ARRAY_BUFFER,t._vertexBuffer),i.bufferSubData(i.ARRAY_BUFFER,0,t.verticies),i.vertexAttribPointer(r.vertexPositionAttribute,2,i.FLOAT,!1,0,0),i.bindBuffer(i.ARRAY_BUFFER,t._uvBuffer),i.vertexAttribPointer(r.textureCoordAttribute,2,i.FLOAT,!1,0,0),i.activeTexture(i.TEXTURE0),i.bindTexture(i.TEXTURE_2D,t.texture.baseTexture._glTexture),i.bindBuffer(i.ARRAY_BUFFER,t._colorBuffer),i.vertexAttribPointer(r.colorAttribute,1,i.FLOAT,!1,0,0),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,t._indexBuffer)),i.drawElements(i.TRIANGLE_STRIP,t.indices.length,i.UNSIGNED_SHORT,0),i.useProgram(n.shaderProgram)},n.WebGLRenderGroup.prototype.renderTilingSprite=function(t,e){var i=this.gl;n.shaderProgram;var r=t.tilePosition,s=t.tileScale,a=r.x/t.texture.baseTexture.width,o=r.y/t.texture.baseTexture.height,h=t.width/t.texture.baseTexture.width/s.x,l=t.height/t.texture.baseTexture.height/s.y;t.uvs[0]=0-a,t.uvs[1]=0-o,t.uvs[2]=1*h-a,t.uvs[3]=0-o,t.uvs[4]=1*h-a,t.uvs[5]=1*l-o,t.uvs[6]=0-a,t.uvs[7]=1*l-o,i.bindBuffer(i.ARRAY_BUFFER,t._uvBuffer),i.bufferSubData(i.ARRAY_BUFFER,0,t.uvs),this.renderStrip(t,e)},n.WebGLRenderer.prototype.initStrip=function(t){var e=this.gl;this.shaderProgram,t._vertexBuffer=e.createBuffer(),t._indexBuffer=e.createBuffer(),t._uvBuffer=e.createBuffer(),t._colorBuffer=e.createBuffer(),e.bindBuffer(e.ARRAY_BUFFER,t._vertexBuffer),e.bufferData(e.ARRAY_BUFFER,t.verticies,e.DYNAMIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._uvBuffer),e.bufferData(e.ARRAY_BUFFER,t.uvs,e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,t._colorBuffer),e.bufferData(e.ARRAY_BUFFER,t.colors,e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t._indexBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,t.indices,e.STATIC_DRAW)},n.CanvasRenderer=function(t,e,i,r){this.transparent=r,this.width=t||800,this.height=e||600,this.refresh=!0,this.view=i||document.createElement("canvas"),this.view.width=this.width,this.view.height=this.height,this.count=0,this.context=this.view.getContext("2d")},n.CanvasRenderer.constructor=n.CanvasRenderer,n.CanvasRenderer.prototype.render=function(t){n.texturesToUpdate=[],n.texturesToDestroy=[],t.updateTransform(),this.view.style.backgroundColor==t.backgroundColorString||this.transparent||(this.view.style.backgroundColor=t.backgroundColorString),this.context.setTransform(1,0,0,1,0,0),this.context.clearRect(0,0,this.width,this.height),this.renderDisplayObject(t),t.interactive&&(t._interactiveEventsAdded||(t._interactiveEventsAdded=!0,t.interactionManager.setTarget(this))),n.Texture.frameUpdates.length>0&&(n.Texture.frameUpdates=[])},n.CanvasRenderer.prototype.resize=function(t,e){this.width=t,this.height=e,this.view.width=t,this.view.height=e},n.CanvasRenderer.prototype.renderDisplayObject=function(t){var e=t.worldTransform,i=this.context;if(t.visible){if(t instanceof n.Sprite){var r=t.texture.frame;r&&(i.globalAlpha=t.worldAlpha,i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),i.drawImage(t.texture.baseTexture.source,r.x,r.y,r.width,r.height,t.anchor.x*-r.width,t.anchor.y*-r.height,r.width,r.height))}else t instanceof n.Strip?(i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),this.renderStrip(t)):t instanceof n.TilingSprite?(i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),this.renderTilingSprite(t)):t instanceof n.CustomRenderable?t.renderCanvas(this):t instanceof n.Graphics&&(i.setTransform(e[0],e[3],e[1],e[4],e[2],e[5]),n.CanvasGraphics.renderGraphics(t,i));if(t.children)for(var s=0;t.children.length>s;s++)this.renderDisplayObject(t.children[s]);this.context.setTransform(1,0,0,1,0,0)}},n.CanvasRenderer.prototype.renderStripFlat=function(t){var e=this.context,i=t.verticies;t.uvs;var r=i.length/2;this.count++,e.beginPath();for(var n=1;r-2>n;n++){var s=2*n,a=i[s],o=i[s+2],h=i[s+4],l=i[s+1],u=i[s+3],c=i[s+5];e.moveTo(a,l),e.lineTo(o,u),e.lineTo(h,c)}e.fillStyle="#FF0000",e.fill(),e.closePath()},n.CanvasRenderer.prototype.renderTilingSprite=function(t){var e=this.context;t.__tilePattern||(t.__tilePattern=e.createPattern(t.texture.baseTexture.source,"repeat")),e.beginPath();var i=t.tilePosition,r=t.tileScale;e.scale(r.x,r.y),e.translate(i.x,i.y),e.fillStyle=t.__tilePattern,e.fillRect(-i.x,-i.y,t.width/r.x,t.height/r.y),e.scale(1/r.x,1/r.y),e.translate(-i.x,-i.y),e.closePath()},n.CanvasRenderer.prototype.renderStrip=function(t){var e=this.context,i=t.verticies,r=t.uvs,n=i.length/2;this.count++;for(var s=1;n-2>s;s++){var a=2*s,o=i[a],h=i[a+2],l=i[a+4],u=i[a+1],c=i[a+3],d=i[a+5],p=r[a]*t.texture.width,f=r[a+2]*t.texture.width,v=r[a+4]*t.texture.width,g=r[a+1]*t.texture.height,m=r[a+3]*t.texture.height,x=r[a+5]*t.texture.height;e.save(),e.beginPath(),e.moveTo(o,u),e.lineTo(h,c),e.lineTo(l,d),e.closePath(),e.clip();var b=p*m+g*v+f*x-m*v-g*f-p*x,y=o*m+g*l+h*x-m*l-g*h-o*x,T=p*h+o*v+f*l-h*v-o*f-p*l,A=p*m*l+g*h*v+o*f*x-o*m*v-g*f*l-p*h*x,w=u*m+g*d+c*x-m*d-g*c-u*x,_=p*c+u*v+f*d-c*v-u*f-p*d,R=p*m*d+g*c*v+u*f*x-u*m*v-g*f*d-p*c*x;e.transform(y/b,w/b,T/b,_/b,A/b,R/b),e.drawImage(t.texture.baseTexture.source,0,0),e.restore()}},n.CanvasGraphics=function(){},n.CanvasGraphics.renderGraphics=function(t,e){for(var i=0;t.graphicsData.length>i;i++){var r=t.graphicsData[i],s=r.points;if(e.strokeStyle=color="#"+("00000"+(0|r.lineColor).toString(16)).substr(-6),e.lineWidth=r.lineWidth,r.type==n.Graphics.POLY){e.beginPath(),e.moveTo(s[0],s[1]);for(var a=1;s.length/2>a;a++)e.lineTo(s[2*a],s[2*a+1]);s[0]==s[s.length-2]&&s[1]==s[s.length-1]&&e.closePath(),r.fill&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fill()),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.stroke())}else if(r.type==n.Graphics.RECT)r.fillColor&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fillRect(s[0],s[1],s[2],s[3])),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.strokeRect(s[0],s[1],s[2],s[3]));else if(r.type==n.Graphics.CIRC)e.beginPath(),e.arc(s[0],s[1],s[2],0,2*Math.PI),e.closePath(),r.fill&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fill()),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.stroke());else if(r.type==n.Graphics.ELIP){var o=r.points,h=2*o[2],l=2*o[3],u=o[0]-h/2,c=o[1]-l/2;e.beginPath();var d=.5522848,p=h/2*d,f=l/2*d,v=u+h,g=c+l,m=u+h/2,x=c+l/2;e.moveTo(u,x),e.bezierCurveTo(u,x-f,m-p,c,m,c),e.bezierCurveTo(m+p,c,v,x-f,v,x),e.bezierCurveTo(v,x+f,m+p,g,m,g),e.bezierCurveTo(m-p,g,u,x+f,u,x),e.closePath(),r.fill&&(e.globalAlpha=r.fillAlpha,e.fillStyle=color="#"+("00000"+(0|r.fillColor).toString(16)).substr(-6),e.fill()),r.lineWidth&&(e.globalAlpha=r.lineAlpha,e.stroke())}}},n.Graphics=function(){n.DisplayObjectContainer.call(this),this.renderable=!0,this.fillAlpha=1,this.lineWidth=2,this.lineColor="#FF0000",this.graphicsData=[],this.currentPath={points:[]}},n.Graphics.constructor=n.Graphics,n.Graphics.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Graphics.prototype.lineStyle=function(t,e,i){0==this.currentPath.points.length&&this.graphicsData.pop(),this.lineWidth=t||0,this.lineColor=e||0,this.lineAlpha=void 0==i?1:i,this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[],type:n.Graphics.POLY},this.graphicsData.push(this.currentPath)},n.Graphics.prototype.moveTo=function(t,e){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath=this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[],type:n.Graphics.POLY},this.currentPath.points.push(t,e),this.graphicsData.push(this.currentPath)},n.Graphics.prototype.lineTo=function(t,e){this.currentPath.points.push(t,e),this.dirty=!0},n.Graphics.prototype.beginFill=function(t,e){this.filling=!0,this.fillColor=t||0,this.fillAlpha=e||1},n.Graphics.prototype.endFill=function(){this.filling=!1,this.fillColor=null,this.fillAlpha=1},n.Graphics.prototype.drawRect=function(t,e,i,r){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[t,e,i,r],type:n.Graphics.RECT},this.graphicsData.push(this.currentPath),this.dirty=!0},n.Graphics.prototype.drawCircle=function(t,e,i){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[t,e,i,i],type:n.Graphics.CIRC},this.graphicsData.push(this.currentPath),this.dirty=!0},n.Graphics.prototype.drawElipse=function(t,e,i,r){0==this.currentPath.points.length&&this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[t,e,i,r],type:n.Graphics.ELIP},this.graphicsData.push(this.currentPath),this.dirty=!0},n.Graphics.prototype.clear=function(){this.lineWidth=0,this.filling=!1,this.dirty=!0,this.clearDirty=!0,this.graphicsData=[]},n.Graphics.POLY=0,n.Graphics.RECT=1,n.Graphics.CIRC=2,n.Graphics.ELIP=3,n.Strip=function(t,e,i){n.DisplayObjectContainer.call(this),this.texture=t,this.blendMode=n.blendModes.NORMAL;try{this.uvs=new Float32Array([0,1,1,1,1,0,0,1]),this.verticies=new Float32Array([0,0,0,0,0,0,0,0,0]),this.colors=new Float32Array([1,1,1,1]),this.indices=new Uint16Array([0,1,2,3])}catch(r){this.uvs=[0,1,1,1,1,0,0,1],this.verticies=[0,0,0,0,0,0,0,0,0],this.colors=[1,1,1,1],this.indices=[0,1,2,3]}this.width=e,this.height=i,t.baseTexture.hasLoaded?(this.width=this.texture.frame.width,this.height=this.texture.frame.height,this.updateFrame=!0):(this.onTextureUpdateBind=this.onTextureUpdate.bind(this),this.texture.addEventListener("update",this.onTextureUpdateBind)),this.renderable=!0},n.Strip.constructor=n.Strip,n.Strip.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Strip.prototype.setTexture=function(t){this.texture=t,this.width=t.frame.width,this.height=t.frame.height,this.updateFrame=!0},n.Strip.prototype.onTextureUpdate=function(){this.updateFrame=!0},n.Rope=function(t,e){n.Strip.call(this,t),this.points=e;try{this.verticies=new Float32Array(4*e.length),this.uvs=new Float32Array(4*e.length),this.colors=new Float32Array(2*e.length),this.indices=new Uint16Array(2*e.length)}catch(i){this.verticies=verticies,this.uvs=uvs,this.colors=colors,this.indices=indices}this.refresh()},n.Rope.constructor=n.Rope,n.Rope.prototype=Object.create(n.Strip.prototype),n.Rope.prototype.refresh=function(){var t=this.points;if(!(1>t.length)){var e=this.uvs,i=this.indices,r=this.colors,n=t[0],s=t[0];this.count-=.2,e[0]=0,e[1]=1,e[2]=0,e[3]=1,r[0]=1,r[1]=1,i[0]=0,i[1]=1;for(var a=t.length,o=1;a>o;o++){var s=t[o],h=4*o,l=o/(a-1);o%2?(e[h]=l,e[h+1]=0,e[h+2]=l,e[h+3]=1):(e[h]=l,e[h+1]=0,e[h+2]=l,e[h+3]=1),h=2*o,r[h]=1,r[h+1]=1,h=2*o,i[h]=h,i[h+1]=h+1,n=s}}},n.Rope.prototype.updateTransform=function(){var t=this.points;if(!(1>t.length)){var e,i=this.verticies,r=t[0],s={x:0,y:0},a=t[0];this.count-=.2,i[0]=a.x+s.x,i[1]=a.y+s.y,i[2]=a.x-s.x,i[3]=a.y-s.y;for(var o=t.length,h=1;o>h;h++){var a=t[h],l=4*h;e=t.length-1>h?t[h+1]:a,s.y=-(e.x-r.x),s.x=e.y-r.y;var u=10*(1-h/(o-1));u>1&&(u=1);var c=Math.sqrt(s.x*s.x+s.y*s.y),d=this.texture.height/2;s.x/=c,s.y/=c,s.x*=d,s.y*=d,i[l]=a.x+s.x,i[l+1]=a.y+s.y,i[l+2]=a.x-s.x,i[l+3]=a.y-s.y,r=a}n.DisplayObjectContainer.prototype.updateTransform.call(this)}},n.Rope.prototype.setTexture=function(t){this.texture=t,this.updateFrame=!0},n.TilingSprite=function(t,e,i){n.DisplayObjectContainer.call(this),this.texture=t,this.width=e,this.height=i,this.renderable=!0,this.tileScale=new n.Point(1,1),this.tilePosition=new n.Point(0,0),this.blendMode=n.blendModes.NORMAL},n.TilingSprite.constructor=n.TilingSprite,n.TilingSprite.prototype=Object.create(n.DisplayObjectContainer.prototype),n.TilingSprite.prototype.setTexture=function(t){this.texture=t,this.updateFrame=!0},n.TilingSprite.prototype.onTextureUpdate=function(){this.updateFrame=!0},n.Spine=function(t){if(n.DisplayObjectContainer.call(this),this.spineData=n.AnimCache[t],!this.spineData)throw Error("Spine data must be preloaded using PIXI.SpineLoader or PIXI.AssetLoader: "+t);
+this.count=0,this.sprites=[],this.skeleton=new u.Skeleton(this.spineData),this.skeleton.updateWorldTransform(),this.stateData=new u.AnimationStateData(this.spineData),this.state=new u.AnimationState(this.stateData);for(var e=0;this.skeleton.drawOrder.length>e;e++){var i=this.skeleton.drawOrder[e].data.attachmentName;n.TextureCache[i]||(i+=".png");var r=new n.Sprite(n.Texture.fromFrame(i));r.anchor.x=r.anchor.y=.5,this.addChild(r),this.sprites.push(r)}},n.Spine.constructor=n.Spine,n.Spine.prototype=Object.create(n.DisplayObjectContainer.prototype),n.Spine.prototype.updateTransform=function(){this.state.update(1/60),this.state.apply(this.skeleton),this.skeleton.updateWorldTransform();for(var t=0;this.skeleton.drawOrder.length>t;t++){var e=this.skeleton.drawOrder[t],i=e.bone.worldX+e.attachment.x*e.bone.m00+e.attachment.y*e.bone.m01+.5*e.attachment.width,r=e.bone.worldY+e.attachment.x*e.bone.m10+e.attachment.y*e.bone.m11+.5*e.attachment.height;if(e.cacheName!=e.attachment.name){var s=e.attachment.name;n.TextureCache[s]||(s+=".png"),this.sprites[t].setTexture(n.TextureCache[s]),e.cacheName=e.attachment.name}i+=-(e.attachment.width*(e.bone.worldScaleX+e.attachment.scaleX-1)>>1),r+=-(e.attachment.height*(e.bone.worldScaleY+e.attachment.scaleY-1)>>1),this.sprites[t].position.x=i,this.sprites[t].position.y=r,this.sprites[t].rotation=-(e.bone.worldRotation+e.attachment.rotation)*(Math.PI/180)}n.DisplayObjectContainer.prototype.updateTransform.call(this)};var u={};u.BoneData=function(t,e){this.name=t,this.parent=e},u.BoneData.prototype={length:0,x:0,y:0,rotation:0,scaleX:1,scaleY:1},u.SlotData=function(t,e){this.name=t,this.boneData=e},u.SlotData.prototype={r:1,g:1,b:1,a:1,attachmentName:null},u.Bone=function(t,e){this.data=t,this.parent=e,this.setToSetupPose()},u.Bone.yDown=!1,u.Bone.prototype={x:0,y:0,rotation:0,scaleX:1,scaleY:1,m00:0,m01:0,worldX:0,m10:0,m11:0,worldY:0,worldRotation:0,worldScaleX:1,worldScaleY:1,updateWorldTransform:function(t,e){var i=this.parent;null!=i?(this.worldX=this.x*i.m00+this.y*i.m01+i.worldX,this.worldY=this.x*i.m10+this.y*i.m11+i.worldY,this.worldScaleX=i.worldScaleX*this.scaleX,this.worldScaleY=i.worldScaleY*this.scaleY,this.worldRotation=i.worldRotation+this.rotation):(this.worldX=this.x,this.worldY=this.y,this.worldScaleX=this.scaleX,this.worldScaleY=this.scaleY,this.worldRotation=this.rotation);var r=this.worldRotation*Math.PI/180,n=Math.cos(r),s=Math.sin(r);this.m00=n*this.worldScaleX,this.m10=s*this.worldScaleX,this.m01=-s*this.worldScaleY,this.m11=n*this.worldScaleY,t&&(this.m00=-this.m00,this.m01=-this.m01),e&&(this.m10=-this.m10,this.m11=-this.m11),u.Bone.yDown&&(this.m10=-this.m10,this.m11=-this.m11)},setToSetupPose:function(){var t=this.data;this.x=t.x,this.y=t.y,this.rotation=t.rotation,this.scaleX=t.scaleX,this.scaleY=t.scaleY}},u.Slot=function(t,e,i){this.data=t,this.skeleton=e,this.bone=i,this.setToSetupPose()},u.Slot.prototype={r:1,g:1,b:1,a:1,_attachmentTime:0,attachment:null,setAttachment:function(t){this.attachment=t,this._attachmentTime=this.skeleton.time},setAttachmentTime:function(t){this._attachmentTime=this.skeleton.time-t},getAttachmentTime:function(){return this.skeleton.time-this._attachmentTime},setToSetupPose:function(){var t=this.data;this.r=t.r,this.g=t.g,this.b=t.b,this.a=t.a;for(var e=this.skeleton.data.slots,i=0,r=e.length;r>i;i++)if(e[i]==t){this.setAttachment(t.attachmentName?this.skeleton.getAttachmentBySlotIndex(i,t.attachmentName):null);break}}},u.Skin=function(t){this.name=t,this.attachments={}},u.Skin.prototype={addAttachment:function(t,e,i){this.attachments[t+":"+e]=i},getAttachment:function(t,e){return this.attachments[t+":"+e]},_attachAll:function(t,e){for(var i in e.attachments){var r=i.indexOf(":"),n=parseInt(i.substring(0,r)),s=i.substring(r+1),a=t.slots[n];if(a.attachment&&a.attachment.name==s){var o=this.getAttachment(n,s);o&&a.setAttachment(o)}}}},u.Animation=function(t,e,i){this.name=t,this.timelines=e,this.duration=i},u.Animation.prototype={apply:function(t,e,i){i&&0!=this.duration&&(e%=this.duration);for(var r=this.timelines,n=0,s=r.length;s>n;n++)r[n].apply(t,e,1)},mix:function(t,e,i,r){i&&0!=this.duration&&(e%=this.duration);for(var n=this.timelines,s=0,a=n.length;a>s;s++)n[s].apply(t,e,r)}},u.binarySearch=function(t,e,i){var r=0,n=Math.floor(t.length/i)-2;if(0==n)return i;for(var s=n>>>1;;){if(e>=t[(s+1)*i]?r=s+1:n=s,r==n)return(r+1)*i;s=r+n>>>1}},u.linearSearch=function(t,e,i){for(var r=0,n=t.length-i;n>=r;r+=i)if(t[r]>e)return r;return-1},u.Curves=function(t){this.curves=[],this.curves.length=6*(t-1)},u.Curves.prototype={setLinear:function(t){this.curves[6*t]=0},setStepped:function(t){this.curves[6*t]=-1},setCurve:function(t,e,i,r,n){var s=.1,a=s*s,o=a*s,h=3*s,l=3*a,u=6*a,c=6*o,d=2*-e+r,p=2*-i+n,f=3*(e-r)+1,v=3*(i-n)+1,g=6*t,m=this.curves;m[g]=e*h+d*l+f*o,m[g+1]=i*h+p*l+v*o,m[g+2]=d*u+f*c,m[g+3]=p*u+v*c,m[g+4]=f*c,m[g+5]=v*c},getCurvePercent:function(t,e){e=0>e?0:e>1?1:e;var i=6*t,r=this.curves,n=r[i];if(!n)return e;if(-1==n)return 0;for(var s=r[i+1],a=r[i+2],o=r[i+3],h=r[i+4],l=r[i+5],u=n,c=s,d=8;;){if(u>=e){var p=u-n,f=c-s;return f+(c-f)*(e-p)/(u-p)}if(0==d)break;d--,n+=a,s+=o,a+=h,o+=l,u+=n,c+=s}return c+(1-c)*(e-u)/(1-u)}},u.RotateTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=2*t},u.RotateTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(t,e,i){t*=2,this.frames[t]=e,this.frames[t+1]=i},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.bones[this.boneIndex];if(e>=r[r.length-2]){for(var s=n.data.rotation+r[r.length-1]-n.rotation;s>180;)s-=360;for(;-180>s;)s+=360;return n.rotation+=s*i,void 0}var a=u.binarySearch(r,e,2),o=r[a-1],h=r[a],l=1-(e-h)/(r[a-2]-h);l=this.curves.getCurvePercent(a/2-1,l);for(var s=r[a+1]-o;s>180;)s-=360;for(;-180>s;)s+=360;for(s=n.data.rotation+(o+s*l)-n.rotation;s>180;)s-=360;for(;-180>s;)s+=360;n.rotation+=s*i}}},u.TranslateTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=3*t},u.TranslateTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(t,e,i,r){t*=3,this.frames[t]=e,this.frames[t+1]=i,this.frames[t+2]=r},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.bones[this.boneIndex];if(e>=r[r.length-3])return n.x+=(n.data.x+r[r.length-2]-n.x)*i,n.y+=(n.data.y+r[r.length-1]-n.y)*i,void 0;var s=u.binarySearch(r,e,3),a=r[s-2],o=r[s-1],h=r[s],l=1-(e-h)/(r[s+-3]-h);l=this.curves.getCurvePercent(s/3-1,l),n.x+=(n.data.x+a+(r[s+1]-a)*l-n.x)*i,n.y+=(n.data.y+o+(r[s+2]-o)*l-n.y)*i}}},u.ScaleTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=3*t},u.ScaleTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(t,e,i,r){t*=3,this.frames[t]=e,this.frames[t+1]=i,this.frames[t+2]=r},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.bones[this.boneIndex];if(e>=r[r.length-3])return n.scaleX+=(n.data.scaleX-1+r[r.length-2]-n.scaleX)*i,n.scaleY+=(n.data.scaleY-1+r[r.length-1]-n.scaleY)*i,void 0;var s=u.binarySearch(r,e,3),a=r[s-2],o=r[s-1],h=r[s],l=1-(e-h)/(r[s+-3]-h);l=this.curves.getCurvePercent(s/3-1,l),n.scaleX+=(n.data.scaleX-1+a+(r[s+1]-a)*l-n.scaleX)*i,n.scaleY+=(n.data.scaleY-1+o+(r[s+2]-o)*l-n.scaleY)*i}}},u.ColorTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=5*t},u.ColorTimeline.prototype={slotIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(t,e){t*=5,this.frames[t]=e,this.frames[t+1]=r,this.frames[t+2]=g,this.frames[t+3]=b,this.frames[t+4]=a},apply:function(t,e,i){var r=this.frames;if(!(r[0]>e)){var n=t.slots[this.slotIndex];if(e>=r[r.length-5]){var s=r.length-1;return n.r=r[s-3],n.g=r[s-2],n.b=r[s-1],n.a=r[s],void 0}var a=u.binarySearch(r,e,5),o=r[a-4],h=r[a-3],l=r[a-2],c=r[a-1],d=r[a],p=1-(e-d)/(r[a-5]-d);p=this.curves.getCurvePercent(a/5-1,p);var f=o+(r[a+1]-o)*p,v=h+(r[a+2]-h)*p,g=l+(r[a+3]-l)*p,m=c+(r[a+4]-c)*p;1>i?(n.r+=(f-n.r)*i,n.g+=(v-n.g)*i,n.b+=(g-n.b)*i,n.a+=(m-n.a)*i):(n.r=f,n.g=v,n.b=g,n.a=m)}}},u.AttachmentTimeline=function(t){this.curves=new u.Curves(t),this.frames=[],this.frames.length=t,this.attachmentNames=[],this.attachmentNames.length=t},u.AttachmentTimeline.prototype={slotIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(t,e,i){this.frames[t]=e,this.attachmentNames[t]=i},apply:function(t,e){var i=this.frames;if(!(i[0]>e)){var r;r=e>=i[i.length-1]?i.length-1:u.binarySearch(i,e,1)-1;var n=this.attachmentNames[r];t.slots[this.slotIndex].setAttachment(n?t.getAttachmentBySlotIndex(this.slotIndex,n):null)}}},u.SkeletonData=function(){this.bones=[],this.slots=[],this.skins=[],this.animations=[]},u.SkeletonData.prototype={defaultSkin:null,findBone:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null},findBoneIndex:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].name==t)return i;return-1},findSlot:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].name==t)return slot[i];return null},findSlotIndex:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].name==t)return i;return-1},findSkin:function(t){for(var e=this.skins,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null},findAnimation:function(t){for(var e=this.animations,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null}},u.Skeleton=function(t){this.data=t,this.bones=[];for(var e=0,i=t.bones.length;i>e;e++){var r=t.bones[e],n=r.parent?this.bones[t.bones.indexOf(r.parent)]:null;this.bones.push(new u.Bone(r,n))}this.slots=[],this.drawOrder=[];for(var e=0,i=t.slots.length;i>e;e++){var s=t.slots[e],a=this.bones[t.bones.indexOf(s.boneData)],o=new u.Slot(s,this,a);this.slots.push(o),this.drawOrder.push(o)}},u.Skeleton.prototype={x:0,y:0,skin:null,r:1,g:1,b:1,a:1,time:0,flipX:!1,flipY:!1,updateWorldTransform:function(){for(var t=this.flipX,e=this.flipY,i=this.bones,r=0,n=i.length;n>r;r++)i[r].updateWorldTransform(t,e)},setToSetupPose:function(){this.setBonesToSetupPose(),this.setSlotsToSetupPose()},setBonesToSetupPose:function(){for(var t=this.bones,e=0,i=t.length;i>e;e++)t[e].setToSetupPose()},setSlotsToSetupPose:function(){for(var t=this.slots,e=0,i=t.length;i>e;e++)t[e].setToSetupPose(e)},getRootBone:function(){return 0==this.bones.length?null:this.bones[0]},findBone:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return e[i];return null},findBoneIndex:function(t){for(var e=this.bones,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return i;return-1},findSlot:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return e[i];return null},findSlotIndex:function(t){for(var e=this.slots,i=0,r=e.length;r>i;i++)if(e[i].data.name==t)return i;return-1},setSkinByName:function(t){var e=this.data.findSkin(t);if(!e)throw"Skin not found: "+t;this.setSkin(e)},setSkin:function(t){this.skin&&t&&t._attachAll(this,this.skin),this.skin=t},getAttachmentBySlotName:function(t,e){return this.getAttachmentBySlotIndex(this.data.findSlotIndex(t),e)},getAttachmentBySlotIndex:function(t,e){if(this.skin){var i=this.skin.getAttachment(t,e);if(i)return i}return this.data.defaultSkin?this.data.defaultSkin.getAttachment(t,e):null},setAttachment:function(t,e){for(var i=this.slots,r=0,n=i.size;n>r;r++){var s=i[r];if(s.data.name==t){var a=null;if(e&&(a=this.getAttachment(r,e),null==a))throw"Attachment not found: "+e+", for slot: "+t;return s.setAttachment(a),void 0}}throw"Slot not found: "+t},update:function(t){time+=t}},u.AttachmentType={region:0},u.RegionAttachment=function(){this.offset=[],this.offset.length=8,this.uvs=[],this.uvs.length=8},u.RegionAttachment.prototype={x:0,y:0,rotation:0,scaleX:1,scaleY:1,width:0,height:0,rendererObject:null,regionOffsetX:0,regionOffsetY:0,regionWidth:0,regionHeight:0,regionOriginalWidth:0,regionOriginalHeight:0,setUVs:function(t,e,i,r,n){var s=this.uvs;n?(s[2]=t,s[3]=r,s[4]=t,s[5]=e,s[6]=i,s[7]=e,s[0]=i,s[1]=r):(s[0]=t,s[1]=r,s[2]=t,s[3]=e,s[4]=i,s[5]=e,s[6]=i,s[7]=r)},updateOffset:function(){var t=this.width/this.regionOriginalWidth*this.scaleX,e=this.height/this.regionOriginalHeight*this.scaleY,i=-this.width/2*this.scaleX+this.regionOffsetX*t,r=-this.height/2*this.scaleY+this.regionOffsetY*e,n=i+this.regionWidth*t,s=r+this.regionHeight*e,a=this.rotation*Math.PI/180,o=Math.cos(a),h=Math.sin(a),l=i*o+this.x,u=i*h,c=r*o+this.y,d=r*h,p=n*o+this.x,f=n*h,v=s*o+this.y,g=s*h,m=this.offset;m[0]=l-d,m[1]=c+u,m[2]=l-g,m[3]=v+u,m[4]=p-g,m[5]=v+f,m[6]=p-d,m[7]=c+f},computeVertices:function(t,e,i,r){t+=i.worldX,e+=i.worldY;var n=i.m00,s=i.m01,a=i.m10,o=i.m11,h=this.offset;r[0]=h[0]*n+h[1]*s+t,r[1]=h[0]*a+h[1]*o+e,r[2]=h[2]*n+h[3]*s+t,r[3]=h[2]*a+h[3]*o+e,r[4]=h[4]*n+h[5]*s+t,r[5]=h[4]*a+h[5]*o+e,r[6]=h[6]*n+h[7]*s+t,r[7]=h[6]*a+h[7]*o+e}},u.AnimationStateData=function(t){this.skeletonData=t,this.animationToMixTime={}},u.AnimationStateData.prototype={setMixByName:function(t,e,i){var r=this.skeletonData.findAnimation(t);if(!r)throw"Animation not found: "+t;var n=this.skeletonData.findAnimation(e);if(!n)throw"Animation not found: "+e;this.setMix(r,n,i)},setMix:function(t,e,i){this.animationToMixTime[t.name+":"+e.name]=i},getMix:function(t,e){var i=this.animationToMixTime[t.name+":"+e.name];return i?i:0}},u.AnimationState=function(t){this.data=t,this.queue=[]},u.AnimationState.prototype={current:null,previous:null,currentTime:0,previousTime:0,currentLoop:!1,previousLoop:!1,mixTime:0,mixDuration:0,update:function(t){if(this.currentTime+=t,this.previousTime+=t,this.mixTime+=t,this.queue.length>0){var e=this.queue[0];this.currentTime>=e.delay&&(this._setAnimation(e.animation,e.loop),this.queue.shift())}},apply:function(t){if(this.current)if(this.previous){this.previous.apply(t,this.previousTime,this.previousLoop);var e=this.mixTime/this.mixDuration;e>=1&&(e=1,this.previous=null),this.current.mix(t,this.currentTime,this.currentLoop,e)}else this.current.apply(t,this.currentTime,this.currentLoop)},clearAnimation:function(){this.previous=null,this.current=null,this.queue.length=0},_setAnimation:function(t,e){this.previous=null,t&&this.current&&(this.mixDuration=this.data.getMix(this.current,t),this.mixDuration>0&&(this.mixTime=0,this.previous=this.current,this.previousTime=this.currentTime,this.previousLoop=this.currentLoop)),this.current=t,this.currentLoop=e,this.currentTime=0},setAnimationByName:function(t,e){var i=this.data.skeletonData.findAnimation(t);if(!i)throw"Animation not found: "+t;this.setAnimation(i,e)},setAnimation:function(t,e){this.queue.length=0,this._setAnimation(t,e)},addAnimationByName:function(t,e,i){var r=this.data.skeletonData.findAnimation(t);if(!r)throw"Animation not found: "+t;this.addAnimation(r,e,i)},addAnimation:function(t,e,i){var r={};if(r.animation=t,r.loop=e,!i||0>=i){var n=0==this.queue.length?this.current:this.queue[this.queue.length-1].animation;i=null!=n?n.duration-this.data.getMix(n,t)+(i||0):0}r.delay=i,this.queue.push(r)},isComplete:function(){return!this.current||this.currentTime>=this.current.duration}},u.SkeletonJson=function(t){this.attachmentLoader=t},u.SkeletonJson.prototype={scale:1,readSkeletonData:function(t){for(var e=new u.SkeletonData,i=t.bones,r=0,n=i.length;n>r;r++){var s=i[r],a=null;if(s.parent&&(a=e.findBone(s.parent),!a))throw"Parent bone not found: "+s.parent;var o=new u.BoneData(s.name,a);o.length=(s.length||0)*this.scale,o.x=(s.x||0)*this.scale,o.y=(s.y||0)*this.scale,o.rotation=s.rotation||0,o.scaleX=s.scaleX||1,o.scaleY=s.scaleY||1,e.bones.push(o)}for(var h=t.slots,r=0,n=h.length;n>r;r++){var l=h[r],o=e.findBone(l.bone);if(!o)throw"Slot bone not found: "+l.bone;var c=new u.SlotData(l.name,o),d=l.color;d&&(c.r=u.SkeletonJson.toColor(d,0),c.g=u.SkeletonJson.toColor(d,1),c.b=u.SkeletonJson.toColor(d,2),c.a=u.SkeletonJson.toColor(d,3)),c.attachmentName=l.attachment,e.slots.push(c)}var p=t.skins;for(var f in p)if(p.hasOwnProperty(f)){var v=p[f],g=new u.Skin(f);for(var m in v)if(v.hasOwnProperty(m)){var x=e.findSlotIndex(m),b=v[m];for(var y in b)if(b.hasOwnProperty(y)){var T=this.readAttachment(g,y,b[y]);null!=T&&g.addAttachment(x,y,T)}}e.skins.push(g),"default"==g.name&&(e.defaultSkin=g)}var A=t.animations;for(var w in A)A.hasOwnProperty(w)&&this.readAnimation(w,A[w],e);return e},readAttachment:function(t,e,i){e=i.name||e;var r=u.AttachmentType[i.type||"region"],n=new u.RegionAttachment;return n.name=e,r==u.AttachmentType.region&&(n.x=(i.x||0)*this.scale,n.y=(i.y||0)*this.scale,n.scaleX=i.scaleX||1,n.scaleY=i.scaleY||1,n.rotation=i.rotation||0,n.width=(i.width||32)*this.scale,n.height=(i.height||32)*this.scale,n.updateOffset()),n},readAnimation:function(t,e,i){var r=[],n=0,s=e.bones;for(var a in s)if(s.hasOwnProperty(a)){var o=i.findBoneIndex(a);if(-1==o)throw"Bone not found: "+a;var h=s[a];for(var l in h)if(h.hasOwnProperty(l)){var c=h[l];if("rotate"==l){var d=new u.RotateTimeline(c.length);d.boneIndex=o;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f];d.setFrame(p,g.time,g.angle),u.SkeletonJson.readCurve(d,p,g),p++}r.push(d),n=Math.max(n,d.frames[2*d.getFrameCount()-2])}else{if("translate"!=l&&"scale"!=l)throw"Invalid timeline type for a bone: "+l+" ("+a+")";var d,m=1;"scale"==l?d=new u.ScaleTimeline(c.length):(d=new u.TranslateTimeline(c.length),m=this.scale),d.boneIndex=o;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f],x=(g.x||0)*m,b=(g.y||0)*m;d.setFrame(p,g.time,x,b),u.SkeletonJson.readCurve(d,p,g),p++}r.push(d),n=Math.max(n,d.frames[3*d.getFrameCount()-3])}}}var y=e.slots;for(var T in y)if(y.hasOwnProperty(T)){var A=y[T],w=i.findSlotIndex(T);for(var l in A)if(A.hasOwnProperty(l)){var c=A[l];if("color"==l){var d=new u.ColorTimeline(c.length);d.slotIndex=w;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f],_=g.color,R=u.SkeletonJson.toColor(_,0),S=u.SkeletonJson.toColor(_,1),C=u.SkeletonJson.toColor(_,2),L=u.SkeletonJson.toColor(_,3);d.setFrame(p,g.time,R,S,C,L),u.SkeletonJson.readCurve(d,p,g),p++}r.push(d),n=Math.max(n,d.frames[5*d.getFrameCount()-5])}else{if("attachment"!=l)throw"Invalid timeline type for a slot: "+l+" ("+T+")";var d=new u.AttachmentTimeline(c.length);d.slotIndex=w;for(var p=0,f=0,v=c.length;v>f;f++){var g=c[f];d.setFrame(p++,g.time,g.name)}r.push(d),n=Math.max(n,d.frames[Math.floor(d.getFrameCount())-1])}}}i.animations.push(new u.Animation(t,r,n))}},u.SkeletonJson.readCurve=function(t,e,i){var r=i.curve;r&&("stepped"==r?t.curves.setStepped(e):r instanceof Array&&t.curves.setCurve(e,r[0],r[1],r[2],r[3]))},u.SkeletonJson.toColor=function(t,e){if(8!=t.length)throw"Color hexidecimal length must be 8, recieved: "+t;return parseInt(t.substring(2*e,2),16)/255},u.Atlas=function(t,e){this.textureLoader=e,this.pages=[],this.regions=[];var i=new u.AtlasReader(t),r=[];r.length=4;for(var n=null;;){var s=i.readLine();if(null==s)break;if(s=i.trim(s),0==s.length)n=null;else if(n){var a=new u.AtlasRegion;a.name=s,a.page=n,a.rotate="true"==i.readValue(),i.readTuple(r);var o=parseInt(r[0]),h=parseInt(r[1]);i.readTuple(r);var l=parseInt(r[0]),c=parseInt(r[1]);a.u=o/n.width,a.v=h/n.height,a.rotate?(a.u2=(o+c)/n.width,a.v2=(h+l)/n.height):(a.u2=(o+l)/n.width,a.v2=(h+c)/n.height),a.x=o,a.y=h,a.width=Math.abs(l),a.height=Math.abs(c),4==i.readTuple(r)&&(a.splits=[parseInt(r[0]),parseInt(r[1]),parseInt(r[2]),parseInt(r[3])],4==i.readTuple(r)&&(a.pads=[parseInt(r[0]),parseInt(r[1]),parseInt(r[2]),parseInt(r[3])],i.readTuple(r))),a.originalWidth=parseInt(r[0]),a.originalHeight=parseInt(r[1]),i.readTuple(r),a.offsetX=parseInt(r[0]),a.offsetY=parseInt(r[1]),a.index=parseInt(i.readValue()),this.regions.push(a)}else{n=new u.AtlasPage,n.name=s,n.format=u.Atlas.Format[i.readValue()],i.readTuple(r),n.minFilter=u.Atlas.TextureFilter[r[0]],n.magFilter=u.Atlas.TextureFilter[r[1]];var d=i.readValue();n.uWrap=u.Atlas.TextureWrap.clampToEdge,n.vWrap=u.Atlas.TextureWrap.clampToEdge,"x"==d?n.uWrap=u.Atlas.TextureWrap.repeat:"y"==d?n.vWrap=u.Atlas.TextureWrap.repeat:"xy"==d&&(n.uWrap=n.vWrap=u.Atlas.TextureWrap.repeat),e.load(n,s),this.pages.push(n)}}},u.Atlas.prototype={findRegion:function(t){for(var e=this.regions,i=0,r=e.length;r>i;i++)if(e[i].name==t)return e[i];return null},dispose:function(){for(var t=this.pages,e=0,i=t.length;i>e;e++)this.textureLoader.unload(t[e].rendererObject)},updateUVs:function(t){for(var e=this.regions,i=0,r=e.length;r>i;i++){var n=e[i];n.page==t&&(n.u=n.x/t.width,n.v=n.y/t.height,n.rotate?(n.u2=(n.x+n.height)/t.width,n.v2=(n.y+n.width)/t.height):(n.u2=(n.x+n.width)/t.width,n.v2=(n.y+n.height)/t.height))}}},u.Atlas.Format={alpha:0,intensity:1,luminanceAlpha:2,rgb565:3,rgba4444:4,rgb888:5,rgba8888:6},u.Atlas.TextureFilter={nearest:0,linear:1,mipMap:2,mipMapNearestNearest:3,mipMapLinearNearest:4,mipMapNearestLinear:5,mipMapLinearLinear:6},u.Atlas.TextureWrap={mirroredRepeat:0,clampToEdge:1,repeat:2},u.AtlasPage=function(){},u.AtlasPage.prototype={name:null,format:null,minFilter:null,magFilter:null,uWrap:null,vWrap:null,rendererObject:null,width:0,height:0},u.AtlasRegion=function(){},u.AtlasRegion.prototype={page:null,name:null,x:0,y:0,width:0,height:0,u:0,v:0,u2:0,v2:0,offsetX:0,offsetY:0,originalWidth:0,originalHeight:0,index:0,rotate:!1,splits:null,pads:null},u.AtlasReader=function(t){this.lines=t.split(/\r\n|\r|\n/)},u.AtlasReader.prototype={index:0,trim:function(t){return t.replace(/^\s+|\s+$/g,"")},readLine:function(){return this.index>=this.lines.length?null:this.lines[this.index++]},readValue:function(){var t=this.readLine(),e=t.indexOf(":");if(-1==e)throw"Invalid line: "+t;return this.trim(t.substring(e+1))},readTuple:function(t){var e=this.readLine(),i=e.indexOf(":");if(-1==i)throw"Invalid line: "+e;for(var r=0,n=i+1;3>r;r++){var s=e.indexOf(",",n);if(-1==s){if(0==r)throw"Invalid line: "+e;break}t[r]=this.trim(e.substr(n,s-n)),n=s+1}return t[r]=this.trim(e.substring(n)),r+1}},u.AtlasAttachmentLoader=function(t){this.atlas=t},u.AtlasAttachmentLoader.prototype={newAttachment:function(t,e,i){switch(e){case u.AttachmentType.region:var r=this.atlas.findRegion(i);if(!r)throw"Region not found in atlas: "+i+" ("+e+")";var n=new u.RegionAttachment(i);return n.rendererObject=r,n.setUVs(r.u,r.v,r.u2,r.v2,r.rotate),n.regionOffsetX=r.offsetX,n.regionOffsetY=r.offsetY,n.regionWidth=r.width,n.regionHeight=r.height,n.regionOriginalWidth=r.originalWidth,n.regionOriginalHeight=r.originalHeight,n}throw"Unknown attachment type: "+e}},n.AnimCache={},u.Bone.yDown=!0,n.CustomRenderable=function(){n.DisplayObject.call(this)},n.CustomRenderable.constructor=n.CustomRenderable,n.CustomRenderable.prototype=Object.create(n.DisplayObject.prototype),n.CustomRenderable.prototype.renderCanvas=function(){},n.CustomRenderable.prototype.initWebGL=function(){},n.CustomRenderable.prototype.renderWebGL=function(){},n.BaseTextureCache={},n.texturesToUpdate=[],n.texturesToDestroy=[],n.BaseTexture=function(t){if(n.EventTarget.call(this),this.width=100,this.height=100,this.source=t,t){if(this.source instanceof Image)if(this.source.complete)this.hasLoaded=!0,this.width=this.source.width,this.height=this.source.height,n.texturesToUpdate.push(this);else{var e=this;this.source.onload=function(){e.hasLoaded=!0,e.width=e.source.width,e.height=e.source.height,n.texturesToUpdate.push(e),e.dispatchEvent({type:"loaded",content:e})}}else this.hasLoaded=!0,this.width=this.source.width,this.height=this.source.height,n.texturesToUpdate.push(this);this._powerOf2=!1}},n.BaseTexture.constructor=n.BaseTexture,n.BaseTexture.prototype.destroy=function(){this.source instanceof Image&&(this.source.src=null),this.source=null,n.texturesToDestroy.push(this)},n.BaseTexture.fromImage=function(t,e){var i=n.BaseTextureCache[t];if(!i){var r=new Image;e&&(r.crossOrigin=""),r.src=t,i=new n.BaseTexture(r),n.BaseTextureCache[t]=i}return i},n.TextureCache={},n.FrameCache={},n.Texture=function(t,e){if(n.EventTarget.call(this),e||(this.noFrame=!0,e=new n.Rectangle(0,0,1,1)),this.trim=new n.Point,t instanceof n.Texture&&(t=t.baseTexture),this.baseTexture=t,this.frame=e,this.scope=this,t.hasLoaded)this.noFrame&&(e=new n.Rectangle(0,0,t.width,t.height)),this.setFrame(e);else{var i=this;t.addEventListener("loaded",function(){i.onBaseTextureLoaded()})}},n.Texture.constructor=n.Texture,n.Texture.prototype.onBaseTextureLoaded=function(){var t=this.baseTexture;t.removeEventListener("loaded",this.onLoaded),this.noFrame&&(this.frame=new n.Rectangle(0,0,t.width,t.height)),this.noFrame=!1,this.width=this.frame.width,this.height=this.frame.height,this.scope.dispatchEvent({type:"update",content:this})},n.Texture.prototype.destroy=function(t){t&&this.baseTexture.destroy()},n.Texture.prototype.setFrame=function(t){if(this.frame=t,this.width=t.width,this.height=t.height,t.x+t.width>this.baseTexture.width||t.y+t.height>this.baseTexture.height)throw Error("Texture Error: frame does not fit inside the base Texture dimensions "+this);this.updateFrame=!0,n.Texture.frameUpdates.push(this)},n.Texture.fromImage=function(t,e){var i=n.TextureCache[t];return i||(i=new n.Texture(n.BaseTexture.fromImage(t,e)),n.TextureCache[t]=i),i},n.Texture.fromFrame=function(t){var e=n.TextureCache[t];if(!e)throw Error("The frameId '"+t+"' does not exist in the texture cache "+this);return e},n.Texture.fromCanvas=function(t){var e=new n.BaseTexture(t);return new n.Texture(e)},n.Texture.addTextureToCache=function(t,e){n.TextureCache[e]=t},n.Texture.removeTextureFromCache=function(t){var e=n.TextureCache[t];return n.TextureCache[t]=null,e},n.Texture.frameUpdates=[],n.RenderTexture=function(t,e){n.EventTarget.call(this),this.width=t||100,this.height=e||100,this.indetityMatrix=n.mat3.create(),this.frame=new n.Rectangle(0,0,this.width,this.height),n.gl?this.initWebGL():this.initCanvas()},n.RenderTexture.constructor=n.RenderTexture,n.RenderTexture.prototype=Object.create(n.Texture.prototype),n.RenderTexture.prototype.initWebGL=function(){var t=n.gl;this.glFramebuffer=t.createFramebuffer(),t.bindFramebuffer(t.FRAMEBUFFER,this.glFramebuffer),this.glFramebuffer.width=this.width,this.glFramebuffer.height=this.height,this.baseTexture=new n.BaseTexture,this.baseTexture.width=this.width,this.baseTexture.height=this.height,this.baseTexture._glTexture=t.createTexture(),t.bindTexture(t.TEXTURE_2D,this.baseTexture._glTexture),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,this.width,this.height,0,t.RGBA,t.UNSIGNED_BYTE,null),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.LINEAR),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.LINEAR),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),this.baseTexture.isRender=!0,t.bindFramebuffer(t.FRAMEBUFFER,this.glFramebuffer),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,this.baseTexture._glTexture,0),this.projection=new n.Point(this.width/2,this.height/2),this.projectionMatrix=n.mat4.create(),this.projectionMatrix[5]=2/this.height,this.projectionMatrix[13]=-1,this.projectionMatrix[0]=2/this.width,this.projectionMatrix[12]=-1,this.render=this.renderWebGL},n.RenderTexture.prototype.initCanvas=function(){this.renderer=new n.CanvasRenderer(this.width,this.height,null,0),this.baseTexture=new n.BaseTexture(this.renderer.view),this.frame=new n.Rectangle(0,0,this.width,this.height),this.render=this.renderCanvas},n.RenderTexture.prototype.renderWebGL=function(t,e){var i=n.gl;i.colorMask(!0,!0,!0,!0),i.viewport(0,0,this.width,this.height),i.bindFramebuffer(i.FRAMEBUFFER,this.glFramebuffer),e&&(i.clearColor(0,0,0,0),i.clear(i.COLOR_BUFFER_BIT));var r=t.children;t.worldTransform=n.mat3.create(),t.worldTransform[4]=-1,t.worldTransform[5]=2*this.projection.y;for(var s=0,a=r.length;a>s;s++)r[s].updateTransform();var o=t.__renderGroup;o?t==o.root?o.render(this.projection):o.renderSpecific(t,this.projection):(this.renderGroup||(this.renderGroup=new n.WebGLRenderGroup(i)),this.renderGroup.setRenderable(t),this.renderGroup.render(this.projection))},n.RenderTexture.prototype.renderCanvas=function(t,e){var i=t.children;t.worldTransform=n.mat3.create();for(var r=0,s=i.length;s>r;r++)i[r].updateTransform();e&&this.renderer.context.clearRect(0,0,this.width,this.height),this.renderer.renderDisplayObject(t),n.texturesToUpdate.push(this.baseTexture)},n.AssetLoader=function(t){n.EventTarget.call(this),this.assetURLs=t,this.crossorigin=!1,this.loadersByType={jpg:n.ImageLoader,jpeg:n.ImageLoader,png:n.ImageLoader,gif:n.ImageLoader,json:n.JsonLoader,anim:n.SpineLoader,xml:n.BitmapFontLoader,fnt:n.BitmapFontLoader}},n.AssetLoader.constructor=n.AssetLoader,n.AssetLoader.prototype.load=function(){var t=this;this.loadCount=this.assetURLs.length;for(var e=0;this.assetURLs.length>e;e++){var i=this.assetURLs[e],r=i.split(".").pop().toLowerCase(),n=this.loadersByType[r];if(!n)throw Error(r+" is an unsupported file type");var s=new n(i,this.crossorigin);s.addEventListener("loaded",function(){t.onAssetLoaded()}),s.load()}},n.AssetLoader.prototype.onAssetLoaded=function(){this.loadCount--,this.dispatchEvent({type:"onProgress",content:this}),this.onProgress&&this.onProgress(),0==this.loadCount&&(this.dispatchEvent({type:"onComplete",content:this}),this.onComplete&&this.onComplete())},n.JsonLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.baseUrl=t.replace(/[^\/]*$/,""),this.crossorigin=e,this.loaded=!1},n.JsonLoader.constructor=n.JsonLoader,n.JsonLoader.prototype.load=function(){this.ajaxRequest=new l;var t=this;this.ajaxRequest.onreadystatechange=function(){t.onJSONLoaded()},this.ajaxRequest.open("GET",this.url,!0),this.ajaxRequest.overrideMimeType&&this.ajaxRequest.overrideMimeType("application/json"),this.ajaxRequest.send(null)},n.JsonLoader.prototype.onJSONLoaded=function(){if(4==this.ajaxRequest.readyState)if(200==this.ajaxRequest.status||-1==window.location.href.indexOf("http"))if(this.json=JSON.parse(this.ajaxRequest.responseText),this.json.frames){var t=this,e=this.baseUrl+this.json.meta.image,i=new n.ImageLoader(e,this.crossorigin),r=this.json.frames;this.texture=i.texture.baseTexture,i.addEventListener("loaded",function(){t.onLoaded()});for(var s in r){var a=r[s].frame;a&&(n.TextureCache[s]=new n.Texture(this.texture,{x:a.x,y:a.y,width:a.w,height:a.h}),r[s].trimmed&&(n.TextureCache[s].realSize=r[s].spriteSourceSize,n.TextureCache[s].trim.x=0))}i.load()}else if(this.json.bones){var o=new u.SkeletonJson,h=o.readSkeletonData(this.json);n.AnimCache[this.url]=h,this.onLoaded()}else this.onLoaded();else this.onError()},n.JsonLoader.prototype.onLoaded=function(){this.loaded=!0,this.dispatchEvent({type:"loaded",content:this})},n.JsonLoader.prototype.onError=function(){this.dispatchEvent({type:"error",content:this})},n.SpriteSheetLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.baseUrl=t.replace(/[^\/]*$/,""),this.texture=null,this.frames={},this.crossorigin=e},n.SpriteSheetLoader.constructor=n.SpriteSheetLoader,n.SpriteSheetLoader.prototype.load=function(){var t=this,e=new n.JsonLoader(this.url,this.crossorigin);e.addEventListener("loaded",function(e){t.json=e.content.json,t.onJSONLoaded()}),e.load()},n.SpriteSheetLoader.prototype.onJSONLoaded=function(){var t=this,e=this.baseUrl+this.json.meta.image,i=new n.ImageLoader(e,this.crossorigin),r=this.json.frames;this.texture=i.texture.baseTexture,i.addEventListener("loaded",function(){t.onLoaded()});for(var s in r){var a=r[s].frame;a&&(n.TextureCache[s]=new n.Texture(this.texture,{x:a.x,y:a.y,width:a.w,height:a.h}),r[s].trimmed&&(n.TextureCache[s].realSize=r[s].spriteSourceSize,n.TextureCache[s].trim.x=0))}i.load()},n.SpriteSheetLoader.prototype.onLoaded=function(){this.dispatchEvent({type:"loaded",content:this})},n.ImageLoader=function(t,e){n.EventTarget.call(this),this.texture=n.Texture.fromImage(t,e)},n.ImageLoader.constructor=n.ImageLoader,n.ImageLoader.prototype.load=function(){if(this.texture.baseTexture.hasLoaded)this.onLoaded();else{var t=this;this.texture.baseTexture.addEventListener("loaded",function(){t.onLoaded()})}},n.ImageLoader.prototype.onLoaded=function(){this.dispatchEvent({type:"loaded",content:this})},n.BitmapFontLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.baseUrl=t.replace(/[^\/]*$/,""),this.texture=null,this.crossorigin=e
+},n.BitmapFontLoader.constructor=n.BitmapFontLoader,n.BitmapFontLoader.prototype.load=function(){this.ajaxRequest=new XMLHttpRequest;var t=this;this.ajaxRequest.onreadystatechange=function(){t.onXMLLoaded()},this.ajaxRequest.open("GET",this.url,!0),this.ajaxRequest.overrideMimeType&&this.ajaxRequest.overrideMimeType("application/xml"),this.ajaxRequest.send(null)},n.BitmapFontLoader.prototype.onXMLLoaded=function(){if(4==this.ajaxRequest.readyState&&(200==this.ajaxRequest.status||-1==window.location.href.indexOf("http"))){var t=this.baseUrl+this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue,e=new n.ImageLoader(t,this.crossorigin);this.texture=e.texture.baseTexture;var i={},r=this.ajaxRequest.responseXML.getElementsByTagName("info")[0],s=this.ajaxRequest.responseXML.getElementsByTagName("common")[0];i.font=r.attributes.getNamedItem("face").nodeValue,i.size=parseInt(r.attributes.getNamedItem("size").nodeValue,10),i.lineHeight=parseInt(s.attributes.getNamedItem("lineHeight").nodeValue,10),i.chars={};for(var a=this.ajaxRequest.responseXML.getElementsByTagName("char"),o=0;a.length>o;o++){var h=parseInt(a[o].attributes.getNamedItem("id").nodeValue,10),l={x:parseInt(a[o].attributes.getNamedItem("x").nodeValue,10),y:parseInt(a[o].attributes.getNamedItem("y").nodeValue,10),width:parseInt(a[o].attributes.getNamedItem("width").nodeValue,10),height:parseInt(a[o].attributes.getNamedItem("height").nodeValue,10)};n.TextureCache[h]=new n.Texture(this.texture,l),i.chars[h]={xOffset:parseInt(a[o].attributes.getNamedItem("xoffset").nodeValue,10),yOffset:parseInt(a[o].attributes.getNamedItem("yoffset").nodeValue,10),xAdvance:parseInt(a[o].attributes.getNamedItem("xadvance").nodeValue,10),kerning:{},texture:new n.Texture(this.texture,l)}}var u=this.ajaxRequest.responseXML.getElementsByTagName("kerning");for(o=0;u.length>o;o++){var c=parseInt(u[o].attributes.getNamedItem("first").nodeValue,10),d=parseInt(u[o].attributes.getNamedItem("second").nodeValue,10),p=parseInt(u[o].attributes.getNamedItem("amount").nodeValue,10);i.chars[d].kerning[c]=p}n.BitmapText.fonts[i.font]=i;var f=this;e.addEventListener("loaded",function(){f.onLoaded()}),e.load()}},n.BitmapFontLoader.prototype.onLoaded=function(){this.dispatchEvent({type:"loaded",content:this})},n.SpineLoader=function(t,e){n.EventTarget.call(this),this.url=t,this.crossorigin=e,this.loaded=!1},n.SpineLoader.constructor=n.SpineLoader,n.SpineLoader.prototype.load=function(){new n.JsonLoader(this.url,this.crossorigin),jsonLoader.addEventListener("loaded",function(t){scope.json=t.content.json,scope.onJSONLoaded()}),jsonLoader.load()},n.SpineLoader.prototype.load=function(){var t=this,e=new n.JsonLoader(this.url,this.crossorigin);e.addEventListener("loaded",function(e){t.json=e.content.json,t.onJSONLoaded()}),e.load()},n.SpineLoader.prototype.onJSONLoaded=function(){var t=new u.SkeletonJson,e=t.readSkeletonData(this.json);n.AnimCache[this.url]=e,this.onLoaded()},n.SpineLoader.prototype.onLoaded=function(){this.loaded=!0,this.dispatchEvent({type:"loaded",content:this})},"undefined"!=typeof exports?("undefined"!=typeof module&&module.exports&&(exports=module.exports=n),exports.PIXI=n):i.PIXI=n}).call(this);
\ No newline at end of file
diff --git a/docs/api.js b/docs/api.js
index 0f832c8..4434068 100644
--- a/docs/api.js
+++ b/docs/api.js
@@ -5,10 +5,12 @@ YUI.add("yuidoc-meta", function(Y) {
"BaseTexture",
"BitmapFontLoader",
"BitmapText",
+ "CanvasGraphics",
"CanvasRenderer",
"CustomRenderable",
"DisplayObject",
"DisplayObjectContainer",
+ "Graphics",
"ImageLoader",
"InteractionData",
"InteractionManager",
diff --git a/docs/classes/AssetLoader.html b/docs/classes/AssetLoader.html
index 5169f98..db024a5 100644
--- a/docs/classes/AssetLoader.html
+++ b/docs/classes/AssetLoader.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/BaseTexture.html b/docs/classes/BaseTexture.html
index 81548d6..2ddc3b1 100644
--- a/docs/classes/BaseTexture.html
+++ b/docs/classes/BaseTexture.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/BitmapFontLoader.html b/docs/classes/BitmapFontLoader.html
index 94107cd..b92de83 100644
--- a/docs/classes/BitmapFontLoader.html
+++ b/docs/classes/BitmapFontLoader.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/BitmapText.html b/docs/classes/BitmapText.html
index d7726fd..b34e959 100644
--- a/docs/classes/BitmapText.html
+++ b/docs/classes/BitmapText.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -631,7 +635,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -721,7 +725,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -736,7 +740,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -820,7 +824,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -904,7 +908,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -988,7 +992,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -1072,7 +1076,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -1156,7 +1160,7 @@ http://www.bmglyph.com/ for mac.
-
+
@@ -1241,7 +1245,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
-
+
@@ -1326,7 +1330,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1410,7 +1414,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1494,7 +1498,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1789,7 +1793,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1804,7 +1808,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1889,7 +1893,7 @@ basically a touch version of click
-
+
@@ -1973,7 +1977,7 @@ basically a touch version of click
-
+
@@ -2058,7 +2062,7 @@ for this callback to be fired, The touch must have started over the sprite
-
+
@@ -2142,7 +2146,7 @@ for this callback to be fired, The touch must have started over the sprite
-
+
diff --git a/docs/classes/CanvasGraphics.html b/docs/classes/CanvasGraphics.html
new file mode 100644
index 0000000..dbad6b9
--- /dev/null
+++ b/docs/classes/CanvasGraphics.html
@@ -0,0 +1,218 @@
+
+
+
+
+ CanvasGraphics - Pixi.JS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Show:
+
+
+ Inherited
+
+
+
+
+ Protected
+
+
+
+
+ Private
+
+
+
+ Deprecated
+
+
+
+
+
+
+
+
+
CanvasGraphics Class
+
+
+
+
+
+
A set of functions used by the webGL renderer to draw the primitive graphics data
+
+
+
+
+
+
+
+
+
+
Item Index
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/classes/CanvasRenderer.html b/docs/classes/CanvasRenderer.html
index a99a3b5..fdf16be 100644
--- a/docs/classes/CanvasRenderer.html
+++ b/docs/classes/CanvasRenderer.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/CustomRenderable.html b/docs/classes/CustomRenderable.html
index 5ddc684..1a1a35c 100644
--- a/docs/classes/CustomRenderable.html
+++ b/docs/classes/CustomRenderable.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/DisplayObject.html b/docs/classes/DisplayObject.html
index a05a037..c7c4a32 100644
--- a/docs/classes/DisplayObject.html
+++ b/docs/classes/DisplayObject.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/DisplayObjectContainer.html b/docs/classes/DisplayObjectContainer.html
index 8dd84bd..94725a6 100644
--- a/docs/classes/DisplayObjectContainer.html
+++ b/docs/classes/DisplayObjectContainer.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -146,7 +150,7 @@
@@ -200,7 +204,7 @@
- src/pixi/renderers/webgl/WebGLGraphics.js:6
+ src/pixi/display/DisplayObjectContainer.js:6
diff --git a/docs/classes/Graphics.html b/docs/classes/Graphics.html
new file mode 100644
index 0000000..ffb6b6e
--- /dev/null
+++ b/docs/classes/Graphics.html
@@ -0,0 +1,3395 @@
+
+
+
+
+ Graphics - Pixi.JS
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Show:
+
+
+ Inherited
+
+
+
+
+ Protected
+
+
+
+
+ Private
+
+
+
+ Deprecated
+
+
+
+
+
+
+
+
+
Graphics Class
+
+
+
+
+
+
The Graphics class contains a set of methods that you can use to create primitive shapes and lines.
+
+
+
+
+
Constructor
+
+
Graphics
+
+
+
()
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Item Index
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Methods
+
+
+
+
addChild
+
+
+
+
(
+
+
+
+ DisplayObject
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Adds a child to the container.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
addChildAt
+
+
+
+
(
+
+
+
+ DisplayObject
+
+
+
+
+
+ index
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
+
+
+
+
+
Parameters:
+
+
+
+
+
+ DisplayObject
+ DisplayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+ index
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
beginFill
+
+
+
+
(
+
+
+
+ color
+
+
+
+
+
+ alpha
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
+
+
+
+
+
Parameters:
+
+
+
+
+
+ color
+ Uint
+
+
+
+
+
+
the color of the fill
+
+
+
+
+
+
+
+ alpha
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
clear
+
+
+
()
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
+
+
+
+
+
+
+
+
+
+
+
+
click
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the users clicks on the displayObject with their mouse
+
+
+
+
+
+
+
+
+
+
+
+
+
+
drawCircle
+
+
+
+
(
+
+
+
+ x
+
+
+
+
+
+ y
+
+
+
+
+
+ radius
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Parameters:
+
+
+
+
+
+ x
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ y
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ radius
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
drawElipse
+
+
+
+
(
+
+
+
+ x
+
+
+
+
+
+ y
+
+
+
+
+
+ width
+
+
+
+
+
+ height
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Parameters:
+
+
+
+
+
+ x
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ y
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ width
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ height
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
drawRect
+
+
+
+
(
+
+
+
+ x
+
+
+
+
+
+ y
+
+
+
+
+
+ width
+
+
+
+
+
+ height
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Parameters:
+
+
+
+
+
+ x
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ y
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ width
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ height
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
endFill
+
+
+
()
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
+
+
+
+
+
+
+
+
+
+
+
+
getChildAt
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the Child at the specified index
+
+
+
+
+
Parameters:
+
+
+
+
+
+ index
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
lineStyle
+
+
+
+
(
+
+
+
+ lineWidth
+
+
+
+
+
+ color
+
+
+
+
+
+ alpha
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
+
+
+
+
+
Parameters:
+
+
+
+
+
+ lineWidth
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ color
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ alpha
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
lineTo
+
+
+
+
(
+
+
+
+ x
+
+
+
+
+
+ y
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
+
+
+
+
+
Parameters:
+
+
+
+
+
+ x
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ y
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
mousedown
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the user clicks the mouse down over the sprite
+
+
+
+
+
+
+
+
+
+
+
+
+
+
mouseout
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the users mouse leaves the displayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+
mouseover
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the users mouse rolls over the displayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+
mouseup
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the user releases the mouse that was over the displayObject
+for this callback to be fired the mouse must have been pressed down over the displayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+
mouseupoutside
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the user releases the mouse that was over the displayObject but is no longer over the displayObject
+for this callback to be fired, The touch must have started over the displayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+
moveTo
+
+
+
+
(
+
+
+
+ x
+
+
+
+
+
+ y
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Moves the current drawing position to (x, y).
+
+
+
+
+
Parameters:
+
+
+
+
+
+ x
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+ y
+ Number
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
removeChild
+
+
+
+
(
+
+
+
+ DisplayObject
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Removes a child from the container.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
setInteractive
+
+
+
+
(
+
+
+
+ interactive
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Indicates if the sprite will have touch and mouse interactivity. It is false by default
+
+
+
+
+
Parameters:
+
+
+
+
+
+ interactive
+ Boolean
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
swapChildren
+
+
+
+
(
+
+
+
+ DisplayObject
+
+
+
+
+
+ DisplayObject2
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Swaps the depth of 2 displayObjects
+
+
+
+
+
+
+
+
+
+
+
+
+
+
tap
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the users taps on the sprite with their finger
+basically a touch version of click
+
+
+
+
+
+
+
+
+
+
+
+
+
+
touchend
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the user releases a touch over the displayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+
touchendoutside
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the user releases the touch that was over the displayObject
+for this callback to be fired, The touch must have started over the sprite
+
+
+
+
+
+
+
+
+
+
+
+
+
+
touchstart
+
+
+
+
(
+
+
+
+ interactionData
+
+
+
+ )
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
A callback that is used when the user touch's over the displayObject
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Properties
+
+
+
+
alpha
+
Number
+
+
+
+
+
+
+
+
+
+
+
+
+
The opacity of the object.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
children
+
Array
+
+
+
+
+
+
+
+
+
+
+
+
+
[read-only] The of children of this container.
+
+
+
+
+
+
+
+
+
+
+
+
hitArea
+
Rectangle
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the defined area that will pick up mouse / touch events. It is null by default.
+Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)
+
+
+
+
+
+
+
+
+
+
+
+
parent
+
DisplayObjectContainer
+
+
+
+
+
+
+
+
+
+
+
+
+
[read-only] The display object container that contains this display object.
+
+
+
+
+
+
+
+
+
+
+
+
pivot
+
Point
+
+
+
+
+
+
+
+
+
+
+
+
+
The pivot point of the displayObject that it rotates around
+
+
+
+
+
+
+
+
+
+
+
+
position
+
Point
+
+
+
+
+
+
+
+
+
+
+
+
+
The coordinate of the object relative to the local coordinates of the parent.
+
+
+
+
+
+
+
+
+
+
+
+
rotation
+
Number
+
+
+
+
+
+
+
+
+
+
+
+
+
The rotation of the object in radians.
+
+
+
+
+
+
+
+
+
+
+
+
scale
+
Point
+
+
+
+
+
+
+
+
+
+
+
+
+
The scale factor of the object.
+
+
+
+
+
+
+
+
+
+
+
+
stage
+
Stage
+
+
+
+
+
+
+
+
+
+
+
+
+
[read-only] The stage the display object is connected to, or undefined if it is not connected to the stage.
+
+
+
+
+
+
+
+
+
+
+
+
visible
+
Boolean
+
+
+
+
+
+
+
+
+
+
+
+
+
The visibility of the object.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/classes/ImageLoader.html b/docs/classes/ImageLoader.html
index ef2bccb..b587ddf 100644
--- a/docs/classes/ImageLoader.html
+++ b/docs/classes/ImageLoader.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/InteractionData.html b/docs/classes/InteractionData.html
index ce8f8b3..e825c6f 100644
--- a/docs/classes/InteractionData.html
+++ b/docs/classes/InteractionData.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/InteractionManager.html b/docs/classes/InteractionManager.html
index 82e90f4..a13cd7b 100644
--- a/docs/classes/InteractionManager.html
+++ b/docs/classes/InteractionManager.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/JsonLoader.html b/docs/classes/JsonLoader.html
index 98f9736..152ca3b 100644
--- a/docs/classes/JsonLoader.html
+++ b/docs/classes/JsonLoader.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/MovieClip.html b/docs/classes/MovieClip.html
index 8f347ae..b3d6233 100644
--- a/docs/classes/MovieClip.html
+++ b/docs/classes/MovieClip.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/Point.html b/docs/classes/Point.html
index 667aa0d..58d04d9 100644
--- a/docs/classes/Point.html
+++ b/docs/classes/Point.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/Polygon.html b/docs/classes/Polygon.html
index b5a0f66..094bfd5 100644
--- a/docs/classes/Polygon.html
+++ b/docs/classes/Polygon.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/Rectangle.html b/docs/classes/Rectangle.html
index 07046aa..b729b67 100644
--- a/docs/classes/Rectangle.html
+++ b/docs/classes/Rectangle.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/RenderTexture.html b/docs/classes/RenderTexture.html
index 3f2b12d..97d3ac1 100644
--- a/docs/classes/RenderTexture.html
+++ b/docs/classes/RenderTexture.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -509,7 +513,7 @@
- src/pixi/textures/RenderTexture.js:90
+ src/pixi/textures/RenderTexture.js:92
diff --git a/docs/classes/Spine.html b/docs/classes/Spine.html
index 7a5f579..68083c4 100644
--- a/docs/classes/Spine.html
+++ b/docs/classes/Spine.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/Sprite.html b/docs/classes/Sprite.html
index 6158520..dde0def 100644
--- a/docs/classes/Sprite.html
+++ b/docs/classes/Sprite.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/SpriteSheetLoader.html b/docs/classes/SpriteSheetLoader.html
index 312f2e3..4888be1 100644
--- a/docs/classes/SpriteSheetLoader.html
+++ b/docs/classes/SpriteSheetLoader.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/Stage.html b/docs/classes/Stage.html
index ce39926..a18f6e1 100644
--- a/docs/classes/Stage.html
+++ b/docs/classes/Stage.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/Text.html b/docs/classes/Text.html
index 3bf77ad..cc2f15a 100644
--- a/docs/classes/Text.html
+++ b/docs/classes/Text.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -735,7 +739,7 @@
-
+
@@ -825,7 +829,7 @@
-
+
@@ -840,7 +844,7 @@
-
+
@@ -924,7 +928,7 @@
-
+
@@ -1008,7 +1012,7 @@
-
+
@@ -1092,7 +1096,7 @@
-
+
@@ -1176,7 +1180,7 @@
-
+
@@ -1260,7 +1264,7 @@
-
+
@@ -1345,7 +1349,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
-
+
@@ -1430,7 +1434,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1514,7 +1518,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1598,7 +1602,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1969,7 +1973,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -1984,7 +1988,7 @@ for this callback to be fired, The touch must have started over the displayObjec
-
+
@@ -2069,7 +2073,7 @@ basically a touch version of click
-
+
@@ -2153,7 +2157,7 @@ basically a touch version of click
-
+
@@ -2238,7 +2242,7 @@ for this callback to be fired, The touch must have started over the sprite
-
+
@@ -2322,7 +2326,7 @@ for this callback to be fired, The touch must have started over the sprite
-
+
diff --git a/docs/classes/Texture.html b/docs/classes/Texture.html
index c252d4a..be17b99 100644
--- a/docs/classes/Texture.html
+++ b/docs/classes/Texture.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/TilingSprite.html b/docs/classes/TilingSprite.html
index 5ebf7fb..ee970f5 100644
--- a/docs/classes/TilingSprite.html
+++ b/docs/classes/TilingSprite.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/WebGLBatch.html b/docs/classes/WebGLBatch.html
index a5530ff..c1c627a 100644
--- a/docs/classes/WebGLBatch.html
+++ b/docs/classes/WebGLBatch.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/classes/WebGLRenderer.html b/docs/classes/WebGLRenderer.html
index a184105..6646299 100644
--- a/docs/classes/WebGLRenderer.html
+++ b/docs/classes/WebGLRenderer.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -411,7 +415,7 @@ Dont forget to add the view to your DOM or you will not see anything :)
- src/pixi/renderers/webgl/WebGLRenderer.js:115
+ src/pixi/renderers/webgl/WebGLRenderer.js:116
@@ -504,7 +508,7 @@ Dont forget to add the view to your DOM or you will not see anything :)
- src/pixi/renderers/webgl/WebGLRenderer.js:257
+ src/pixi/renderers/webgl/WebGLRenderer.js:258
diff --git a/docs/data.json b/docs/data.json
index 14143b4..73790bb 100644
--- a/docs/data.json
+++ b/docs/data.json
@@ -46,7 +46,9 @@
"src/pixi/display/DisplayObjectContainer.js": {
"name": "src/pixi/display/DisplayObjectContainer.js",
"modules": {},
- "classes": {},
+ "classes": {
+ "DisplayObjectContainer": 1
+ },
"fors": {},
"namespaces": {}
},
@@ -173,7 +175,9 @@
"src/pixi/primitives/Graphics.js": {
"name": "src/pixi/primitives/Graphics.js",
"modules": {},
- "classes": {},
+ "classes": {
+ "Graphics": 1
+ },
"fors": {},
"namespaces": {}
},
@@ -204,7 +208,7 @@
"name": "src/pixi/renderers/webgl/WebGLGraphics.js",
"modules": {},
"classes": {
- "DisplayObjectContainer": 1
+ "CanvasGraphics": 1
},
"fors": {},
"namespaces": {}
@@ -355,6 +359,8 @@
"ImageLoader": 1,
"JsonLoader": 1,
"SpriteSheetLoader": 1,
+ "Graphics": 1,
+ "CanvasGraphics": 1,
"CanvasRenderer": 1,
"WebGLBatch": 1,
"WebGLRenderer": 1,
@@ -479,7 +485,7 @@
"plugin_for": [],
"extension_for": [],
"module": "PIXI",
- "file": "src/pixi/renderers/webgl/WebGLGraphics.js",
+ "file": "src/pixi/display/DisplayObjectContainer.js",
"line": 6,
"description": "A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.",
"extends": "DisplayObject",
@@ -755,6 +761,34 @@
}
]
},
+ "Graphics": {
+ "name": "Graphics",
+ "shortname": "Graphics",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "PIXI",
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 6,
+ "description": "The Graphics class contains a set of methods that you can use to create primitive shapes and lines.",
+ "extends": "DisplayObjectContainer",
+ "is_constructor": 1
+ },
+ "CanvasGraphics": {
+ "name": "CanvasGraphics",
+ "shortname": "CanvasGraphics",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "PIXI",
+ "file": "src/pixi/renderers/webgl/WebGLGraphics.js",
+ "line": 7,
+ "description": "A set of functions used by the webGL renderer to draw the primitive graphics data"
+ },
"CanvasRenderer": {
"name": "CanvasRenderer",
"shortname": "CanvasRenderer",
@@ -2162,13 +2196,198 @@
"file": "src/pixi/primitives/Graphics.js",
"line": 1,
"author": "Mat Groves http://matgroves.com/ @Doormat23",
- "class": "DisplayObjectContainer"
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 32,
+ "description": "Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.",
+ "itemtype": "method",
+ "name": "lineStyle",
+ "params": [
+ {
+ "name": "lineWidth",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "color",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 53,
+ "description": "Moves the current drawing position to (x, y).",
+ "itemtype": "method",
+ "name": "moveTo",
+ "params": [
+ {
+ "name": "x",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 71,
+ "description": "Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).",
+ "itemtype": "method",
+ "name": "lineTo",
+ "params": [
+ {
+ "name": "x",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 83,
+ "description": "Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.",
+ "itemtype": "method",
+ "name": "beginFill",
+ "params": [
+ {
+ "name": "color",
+ "description": "the color of the fill",
+ "type": "Uint"
+ },
+ {
+ "name": "alpha",
+ "description": "the alpha",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 96,
+ "description": "Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.",
+ "itemtype": "method",
+ "name": "endFill",
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 107,
+ "itemtype": "method",
+ "name": "drawRect",
+ "params": [
+ {
+ "name": "x",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "width",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 126,
+ "description": "Draws a circle.",
+ "itemtype": "method",
+ "name": "drawCircle",
+ "params": [
+ {
+ "name": "x",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "radius",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 145,
+ "description": "Draws an elipse.",
+ "itemtype": "method",
+ "name": "drawElipse",
+ "params": [
+ {
+ "name": "x",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "width",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "class": "Graphics"
+ },
+ {
+ "file": "src/pixi/primitives/Graphics.js",
+ "line": 165,
+ "description": "Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.",
+ "itemtype": "method",
+ "name": "clear",
+ "class": "Graphics"
},
{
"file": "src/pixi/renderers/canvas/CanvasGraphics.js",
"line": 1,
"author": "Mat Groves http://matgroves.com/ @Doormat23",
- "class": "DisplayObjectContainer"
+ "class": "CanvasGraphics"
},
{
"file": "src/pixi/renderers/canvas/CanvasRenderer.js",
@@ -2445,7 +2664,7 @@
"file": "src/pixi/renderers/webgl/WebGLGraphics.js",
"line": 1,
"author": "Mat Groves http://matgroves.com/ @Doormat23",
- "class": "DisplayObjectContainer"
+ "class": "CanvasGraphics"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderGroup.js",
@@ -2455,35 +2674,35 @@
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderGroup.js",
- "line": 647,
+ "line": 624,
"access": "private",
"tagname": "",
"class": "WebGLBatch"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderGroup.js",
- "line": 733,
+ "line": 710,
"access": "private",
"tagname": "",
"class": "WebGLBatch"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderGroup.js",
- "line": 789,
+ "line": 765,
"access": "private",
"tagname": "",
"class": "WebGLBatch"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderGroup.js",
- "line": 866,
+ "line": 849,
"access": "private",
"tagname": "",
"class": "WebGLBatch"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderGroup.js",
- "line": 903,
+ "line": 886,
"access": "private",
"tagname": "",
"class": "WebGLBatch"
@@ -2496,28 +2715,28 @@
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 84,
+ "line": 85,
"access": "private",
"tagname": "",
"class": "WebGLRenderer"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 99,
+ "line": 100,
"access": "private",
"tagname": "",
"class": "WebGLRenderer"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 109,
+ "line": 110,
"access": "private",
"tagname": "",
"class": "WebGLRenderer"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 115,
+ "line": 116,
"description": "Renders the stage to its webGL view",
"itemtype": "method",
"name": "render",
@@ -2532,14 +2751,14 @@
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 198,
+ "line": 199,
"access": "private",
"tagname": "",
"class": "WebGLRenderer"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 257,
+ "line": 258,
"description": "resizes the webGL view to the specified width and height",
"itemtype": "method",
"name": "resize",
@@ -2559,14 +2778,14 @@
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 281,
+ "line": 285,
"access": "private",
"tagname": "",
"class": "WebGLRenderer"
},
{
"file": "src/pixi/renderers/webgl/WebGLRenderer.js",
- "line": 290,
+ "line": 294,
"access": "private",
"tagname": "",
"class": "WebGLRenderer"
@@ -2818,7 +3037,7 @@
},
{
"file": "src/pixi/textures/RenderTexture.js",
- "line": 90,
+ "line": 92,
"description": "This function will draw the display object to the texture.",
"itemtype": "method",
"name": "render",
@@ -3434,23 +3653,23 @@
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:647"
+ "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:624"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:733"
+ "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:710"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:789"
+ "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:765"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:866"
+ "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:849"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:903"
+ "line": " src/pixi/renderers/webgl/WebGLRenderGroup.js:886"
},
{
"message": "Missing item type",
@@ -3458,27 +3677,27 @@
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderer.js:84"
+ "line": " src/pixi/renderers/webgl/WebGLRenderer.js:85"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderer.js:99"
+ "line": " src/pixi/renderers/webgl/WebGLRenderer.js:100"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderer.js:109"
+ "line": " src/pixi/renderers/webgl/WebGLRenderer.js:110"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderer.js:198"
+ "line": " src/pixi/renderers/webgl/WebGLRenderer.js:199"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderer.js:281"
+ "line": " src/pixi/renderers/webgl/WebGLRenderer.js:285"
},
{
"message": "Missing item type",
- "line": " src/pixi/renderers/webgl/WebGLRenderer.js:290"
+ "line": " src/pixi/renderers/webgl/WebGLRenderer.js:294"
},
{
"message": "Missing item type",
diff --git a/docs/files/src_pixi_InteractionManager.js.html b/docs/files/src_pixi_InteractionManager.js.html
index 15c7108..6259349 100644
--- a/docs/files/src_pixi_InteractionManager.js.html
+++ b/docs/files/src_pixi_InteractionManager.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_Intro.js.html b/docs/files/src_pixi_Intro.js.html
index 30f0a05..490ac03 100644
--- a/docs/files/src_pixi_Intro.js.html
+++ b/docs/files/src_pixi_Intro.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_Outro.js.html b/docs/files/src_pixi_Outro.js.html
index 8727150..766da17 100644
--- a/docs/files/src_pixi_Outro.js.html
+++ b/docs/files/src_pixi_Outro.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_Pixi.js.html b/docs/files/src_pixi_Pixi.js.html
index 8d6c891..bd48fdf 100644
--- a/docs/files/src_pixi_Pixi.js.html
+++ b/docs/files/src_pixi_Pixi.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_core_Point.js.html b/docs/files/src_pixi_core_Point.js.html
index dfa8f92..5c45897 100644
--- a/docs/files/src_pixi_core_Point.js.html
+++ b/docs/files/src_pixi_core_Point.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_core_Polygon.js.html b/docs/files/src_pixi_core_Polygon.js.html
index 49afd1b..24ff85d 100644
--- a/docs/files/src_pixi_core_Polygon.js.html
+++ b/docs/files/src_pixi_core_Polygon.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_core_Rectangle.js.html b/docs/files/src_pixi_core_Rectangle.js.html
index 2422cfd..731ea8b 100644
--- a/docs/files/src_pixi_core_Rectangle.js.html
+++ b/docs/files/src_pixi_core_Rectangle.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_display_DisplayObject.js.html b/docs/files/src_pixi_display_DisplayObject.js.html
index 69204be..11d33f3 100644
--- a/docs/files/src_pixi_display_DisplayObject.js.html
+++ b/docs/files/src_pixi_display_DisplayObject.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_display_DisplayObjectContainer.js.html b/docs/files/src_pixi_display_DisplayObjectContainer.js.html
index 4f4008e..02ecf27 100644
--- a/docs/files/src_pixi_display_DisplayObjectContainer.js.html
+++ b/docs/files/src_pixi_display_DisplayObjectContainer.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_display_MovieClip.js.html b/docs/files/src_pixi_display_MovieClip.js.html
index acc4d11..a48bbb8 100644
--- a/docs/files/src_pixi_display_MovieClip.js.html
+++ b/docs/files/src_pixi_display_MovieClip.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_display_Sprite.js.html b/docs/files/src_pixi_display_Sprite.js.html
index bc6c1c8..2266b51 100644
--- a/docs/files/src_pixi_display_Sprite.js.html
+++ b/docs/files/src_pixi_display_Sprite.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_display_Stage.js.html b/docs/files/src_pixi_display_Stage.js.html
index 1a037da..0f8b703 100644
--- a/docs/files/src_pixi_display_Stage.js.html
+++ b/docs/files/src_pixi_display_Stage.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_extras_CustomRenderable.js.html b/docs/files/src_pixi_extras_CustomRenderable.js.html
index dcd1cb5..80fde7f 100644
--- a/docs/files/src_pixi_extras_CustomRenderable.js.html
+++ b/docs/files/src_pixi_extras_CustomRenderable.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_extras_Rope.js.html b/docs/files/src_pixi_extras_Rope.js.html
index 9fcdb30..93ed7e4 100644
--- a/docs/files/src_pixi_extras_Rope.js.html
+++ b/docs/files/src_pixi_extras_Rope.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_extras_Spine.js.html b/docs/files/src_pixi_extras_Spine.js.html
index ec43a80..1838245 100644
--- a/docs/files/src_pixi_extras_Spine.js.html
+++ b/docs/files/src_pixi_extras_Spine.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_extras_Strip.js.html b/docs/files/src_pixi_extras_Strip.js.html
index 30760ac..8ae02b0 100644
--- a/docs/files/src_pixi_extras_Strip.js.html
+++ b/docs/files/src_pixi_extras_Strip.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_extras_TilingSprite.js.html b/docs/files/src_pixi_extras_TilingSprite.js.html
index 8713195..9eca0d8 100644
--- a/docs/files/src_pixi_extras_TilingSprite.js.html
+++ b/docs/files/src_pixi_extras_TilingSprite.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_loaders_AssetLoader.js.html b/docs/files/src_pixi_loaders_AssetLoader.js.html
index 743efb3..1932a5c 100644
--- a/docs/files/src_pixi_loaders_AssetLoader.js.html
+++ b/docs/files/src_pixi_loaders_AssetLoader.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_loaders_BitmapFontLoader.js.html b/docs/files/src_pixi_loaders_BitmapFontLoader.js.html
index 82d03bc..3e847d3 100644
--- a/docs/files/src_pixi_loaders_BitmapFontLoader.js.html
+++ b/docs/files/src_pixi_loaders_BitmapFontLoader.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_loaders_ImageLoader.js.html b/docs/files/src_pixi_loaders_ImageLoader.js.html
index d890a35..34cc4da 100644
--- a/docs/files/src_pixi_loaders_ImageLoader.js.html
+++ b/docs/files/src_pixi_loaders_ImageLoader.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_loaders_JsonLoader.js.html b/docs/files/src_pixi_loaders_JsonLoader.js.html
index 4f3f218..872d9ee 100644
--- a/docs/files/src_pixi_loaders_JsonLoader.js.html
+++ b/docs/files/src_pixi_loaders_JsonLoader.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_loaders_SpineLoader.js.html b/docs/files/src_pixi_loaders_SpineLoader.js.html
index c0cfb1f..a169fcd 100644
--- a/docs/files/src_pixi_loaders_SpineLoader.js.html
+++ b/docs/files/src_pixi_loaders_SpineLoader.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_loaders_SpriteSheetLoader.js.html b/docs/files/src_pixi_loaders_SpriteSheetLoader.js.html
index a28a0a6..520bab4 100644
--- a/docs/files/src_pixi_loaders_SpriteSheetLoader.js.html
+++ b/docs/files/src_pixi_loaders_SpriteSheetLoader.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_primitives_Graphics.js.html b/docs/files/src_pixi_primitives_Graphics.js.html
index d87640a..c3da0c0 100644
--- a/docs/files/src_pixi_primitives_Graphics.js.html
+++ b/docs/files/src_pixi_primitives_Graphics.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -144,9 +148,9 @@
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
+ * The Graphics class contains a set of methods that you can use to create primitive shapes and lines.
+ * @class Graphics
+ * @extends DisplayObjectContainer
* @constructor
*/
PIXI.Graphics = function()
@@ -155,9 +159,6 @@ PIXI.Graphics = function()
this.renderable = true;
- // style - color
- // style - thickness
- // alpha -
this.fillAlpha = 1;
this.lineWidth = 2;
@@ -165,43 +166,70 @@ PIXI.Graphics = function()
this.graphicsData = [];
+ this.currentPath = {points:[]};
}
-// SOME TYPES:
-PIXI.Graphics.POLY = 0;
-PIXI.Graphics.RECT = 1;
-PIXI.Graphics.CIRC = 2;
-
// constructor
PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
+/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
+ * @method lineStyle
+ * @param lineWidth {Number}
+ * @param color {Number}
+ * @param alpha {Number}
+ */
PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
{
+ if(this.currentPath.points.length == 0)this.graphicsData.pop();
+
this.lineWidth = lineWidth || 0;
this.lineColor = color || 0;
this.lineAlpha = (alpha == undefined) ? 1 : alpha;
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
+ this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
+ fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
+
this.graphicsData.push(this.currentPath);
}
-
+/**
+ * Moves the current drawing position to (x, y).
+ * @method moveTo
+ * @param x {Number}
+ * @param y {Number}
+ */
PIXI.Graphics.prototype.moveTo = function(x, y)
{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
+ if(this.currentPath.points.length == 0)this.graphicsData.pop();
+
+ this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
+ fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
+/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
+ * @method lineTo
+ * @param x {Number}
+ * @param y {Number}
+ */
PIXI.Graphics.prototype.lineTo = function(x, y)
{
this.currentPath.points.push(x, y);
this.dirty = true;
}
+/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
+ * @method beginFill
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
+ */
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
this.filling = true;
@@ -209,6 +237,10 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
this.fillAlpha = alpha || 1;
}
+/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
+ * @method endFill
+ */
PIXI.Graphics.prototype.endFill = function()
{
this.filling = false;
@@ -216,14 +248,17 @@ PIXI.Graphics.prototype.endFill = function()
this.fillAlpha = 1;
}
-PIXI.Graphics.prototype.updateTransform = function()
-{
- if(!this.visible)return;
- PIXI.DisplayObject.prototype.updateTransform.call( this );
-}
-
+/**
+ * @method drawRect
+ * @param x {Number}
+ * @param y {Number}
+ * @param width {Number}
+ * @param height {Number}
+ */
PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
{
+ if(this.currentPath.points.length == 0)this.graphicsData.pop();
+
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
points:[x, y, width, height], type:PIXI.Graphics.RECT};
@@ -232,23 +267,65 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
this.dirty = true;
}
+/**
+ * Draws a circle.
+ * @method drawCircle
+ * @param x {Number}
+ * @param y {Number}
+ * @param radius {Number}
+ */
PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
{
+ if(this.currentPath.points.length == 0)this.graphicsData.pop();
+
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
- points:[x, y, radius], type:PIXI.Graphics.CIRC};
+ points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
this.graphicsData.push(this.currentPath);
this.dirty = true;
}
+/**
+ * Draws an elipse.
+ * @method drawElipse
+ * @param x {Number}
+ * @param y {Number}
+ * @param width {Number}
+ * @param height {Number}
+ */
+PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
+{
+ if(this.currentPath.points.length == 0)this.graphicsData.pop();
+
+ this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
+ fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
+ points:[x, y, width, height], type:PIXI.Graphics.ELIP};
+
+ this.graphicsData.push(this.currentPath);
+ this.dirty = true;
+}
+
+/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
+ * @method clear
+ */
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
}
+// SOME TYPES:
+PIXI.Graphics.POLY = 0;
+PIXI.Graphics.RECT = 1;
+PIXI.Graphics.CIRC = 2;
+PIXI.Graphics.ELIP = 3;
+
diff --git a/docs/files/src_pixi_renderers_canvas_CanvasGraphics.js.html b/docs/files/src_pixi_renderers_canvas_CanvasGraphics.js.html
index 52c65ec..b81fa84 100644
--- a/docs/files/src_pixi_renderers_canvas_CanvasGraphics.js.html
+++ b/docs/files/src_pixi_renderers_canvas_CanvasGraphics.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -144,18 +148,22 @@
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -167,11 +175,11 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
context.lineWidth = data.lineWidth;
- context.globalAlpha = data.lineAlpha;
if(data.type == PIXI.Graphics.POLY)
{
- if(data.lineWidth <= 0)continue;
+
+ //if(data.lineWidth <= 0)continue;
context.beginPath();
@@ -188,20 +196,31 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.closePath();
}
- context.stroke();
+ if(data.fill)
+ {
+ context.globalAlpha = data.fillAlpha;
+ context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
+ context.fill();
+ }
+ if(data.lineWidth)
+ {
+ context.globalAlpha = data.lineAlpha;
+ context.stroke();
+ }
}
else if(data.type == PIXI.Graphics.RECT)
{
// TODO - need to be Undefined!
if(data.fillColor)
{
+ context.globalAlpha = data.fillAlpha;
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
-
context.fillRect(points[0], points[1], points[2], points[3]);
}
if(data.lineWidth)
{
+ context.globalAlpha = data.lineAlpha;
context.strokeRect(points[0], points[1], points[2], points[3]);
}
}
@@ -214,11 +233,56 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
if(data.fill)
{
+ context.globalAlpha = data.fillAlpha;
context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
context.fill();
}
if(data.lineWidth)
{
+ context.globalAlpha = data.lineAlpha;
+ context.stroke();
+ }
+ }
+ else if(data.type == PIXI.Graphics.ELIP)
+ {
+
+ // elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
+
+ var elipseData = data.points;
+
+ var w = elipseData[2] * 2;
+ var h = elipseData[3] * 2;
+
+ var x = elipseData[0] - w/2;
+ var y = elipseData[1] - h/2;
+
+ context.beginPath();
+
+ var kappa = .5522848,
+ ox = (w / 2) * kappa, // control point offset horizontal
+ oy = (h / 2) * kappa, // control point offset vertical
+ xe = x + w, // x-end
+ ye = y + h, // y-end
+ xm = x + w / 2, // x-middle
+ ym = y + h / 2; // y-middle
+
+ context.moveTo(x, ym);
+ context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
+ context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
+ context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
+ context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
+
+ context.closePath();
+
+ if(data.fill)
+ {
+ context.globalAlpha = data.fillAlpha;
+ context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
+ context.fill();
+ }
+ if(data.lineWidth)
+ {
+ context.globalAlpha = data.lineAlpha;
context.stroke();
}
}
diff --git a/docs/files/src_pixi_renderers_canvas_CanvasRenderer.js.html b/docs/files/src_pixi_renderers_canvas_CanvasRenderer.js.html
index 16b67ec..1a2e33c 100644
--- a/docs/files/src_pixi_renderers_canvas_CanvasRenderer.js.html
+++ b/docs/files/src_pixi_renderers_canvas_CanvasRenderer.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_renderers_webgl_WebGLBatch.js.html b/docs/files/src_pixi_renderers_webgl_WebGLBatch.js.html
index a588f72..6493ef1 100644
--- a/docs/files/src_pixi_renderers_webgl_WebGLBatch.js.html
+++ b/docs/files/src_pixi_renderers_webgl_WebGLBatch.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_renderers_webgl_WebGLGraphics.js.html b/docs/files/src_pixi_renderers_webgl_WebGLGraphics.js.html
index 9b05739..8c6d075 100644
--- a/docs/files/src_pixi_renderers_webgl_WebGLGraphics.js.html
+++ b/docs/files/src_pixi_renderers_webgl_WebGLGraphics.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -143,28 +147,24 @@
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
-PIXI.WebGLGraphics.renderGraphics = function(graphics)
+PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // graphicsObject
- // a collection of "shapes" (mainly lines right now!)
- if(!graphics._webGL)graphics._webGL = {points:[], lastPosition:new PIXI.Point(), lastIndex:0, buffer:gl.createBuffer()};
+ if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
+ buffer:gl.createBuffer(),
+ indexBuffer:gl.createBuffer()};
if(graphics.dirty)
{
@@ -178,21 +178,32 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics)
graphics._webGL.points = [];
}
- PIXI.WebGLGraphics.initGraphics(graphics);
+ PIXI.WebGLGraphics.updateGraphics(graphics);
}
- gl.uniform2f(PIXI.primitiveProgram.projectionVector, 400, 300);
+ // This could be speeded up fo sure!
+ var m = PIXI.mat3.clone(graphics.worldTransform);
+ PIXI.mat3.transpose(m);
+
+ // set the matrix transform for the
+ gl.uniformMatrix3fv(PIXI.primitiveProgram.translationMatrix, false, m);
+ gl.uniform2f(PIXI.primitiveProgram.projectionVector, projection.x, projection.y);
+
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
gl.vertexAttribPointer(PIXI.primitiveProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 4 * 6, 0);
gl.vertexAttribPointer(PIXI.primitiveProgram.colorAttribute, 4, gl.FLOAT, false,4 * 6, 2 * 4);
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, graphics._webGL.glPoints.length/6);
+ // set the index buffer!
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
+ gl.drawElements(gl.TRIANGLE_STRIP, graphics._webGL.indices.length, gl.UNSIGNED_SHORT, 0 );
+
+ // return to default shader...
PIXI.activateDefaultShader();
}
-PIXI.WebGLGraphics.initGraphics = function(graphics)
+PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
{
@@ -200,6 +211,12 @@ PIXI.WebGLGraphics.initGraphics = function(graphics)
if(data.type == PIXI.Graphics.POLY)
{
+ if(data.fill)
+ {
+ if(data.points.length>3)
+ PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
+ }
+
if(data.lineWidth > 0)
{
PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
@@ -209,21 +226,24 @@ PIXI.WebGLGraphics.initGraphics = function(graphics)
{
PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
}
- else if(data.type == PIXI.Graphics.CIRC)
+ else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP)
{
PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
}
};
- //console.log(graphics._webGL.lastIndex - graphics.graphicsData.length )
graphics._webGL.lastIndex = graphics.graphicsData.length;
- // convert to points
- graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
-
var gl = PIXI.gl;
+
+ graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
gl.bufferData(gl.ARRAY_BUFFER, graphics._webGL.glPoints, gl.STATIC_DRAW);
+
+ graphics._webGL.glIndicies = new Uint16Array(graphics._webGL.indices);
+
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW);
}
@@ -243,16 +263,15 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
{
var color = HEXtoRGB(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha;
-
+
var r = color[0] * alpha;
var g = color[1] * alpha;
var b = color[2] * alpha;
var verts = webGLData.points;
-
- // dead triangle
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(x, y, 1, 1, 1, 1);
+ var indices = webGLData.indices;
+
+ var vertPos = verts.length/6;
// start
verts.push(x, y);
@@ -267,8 +286,8 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
verts.push(x + width, y + height);
verts.push(r, g, b, alpha);
- webGLData.lastPosition.x = x + width;
- webGLData.lastPosition.y = y + height;
+ // insert 2 dead triangles..
+ indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3)
}
if(graphicsData.lineWidth)
@@ -292,9 +311,10 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
var rectData = graphicsData.points;
var x = rectData[0];
var y = rectData[1];
- var radius = rectData[2];
+ var width = rectData[2];
+ var height = rectData[3];
- var totalSegs = 40
+ var totalSegs = 40;
var seg = (Math.PI * 2) / totalSegs ;
if(graphicsData.fill)
@@ -307,26 +327,24 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
var b = color[2] * alpha;
var verts = webGLData.points;
+ var indices = webGLData.indices;
+
+ var vecPos = verts.length/6;
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(x, y, 1, 1, 1, 1);
+ indices.push(vecPos);
for (var i=0; i < totalSegs + 1 ; i++)
{
- verts.push(x,y);
- verts.push(r, g, b, alpha);
+ verts.push(x,y, r, g, b, alpha);
- verts.push(x + Math.sin(seg * i) * radius,
- y + Math.cos(seg * i) * radius);
+ verts.push(x + Math.sin(seg * i) * width,
+ y + Math.cos(seg * i) * height,
+ r, g, b, alpha);
- verts.push(r, g, b, alpha);
+ indices.push(vecPos++, vecPos++);
};
- verts.push(x,y);
- verts.push(1, 0, 0, 1);
-
- webGLData.lastPosition.x = x;
- webGLData.lastPosition.y = y;
+ indices.push(vecPos-1);
}
if(graphicsData.lineWidth)
@@ -335,8 +353,8 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
for (var i=0; i < totalSegs + 1; i++)
{
- graphicsData.points.push(x + Math.sin(seg * i) * radius,
- y + Math.cos(seg * i) * radius)
+ graphicsData.points.push(x + Math.sin(seg * i) * width,
+ y + Math.cos(seg * i) * height)
};
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
@@ -346,6 +364,8 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
{
+ // TODO OPTIMISE!
+
var wrap = true;
var points = graphicsData.points;
if(points.length == 0)return;
@@ -370,118 +390,197 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
}
var verts = webGLData.points;
-
+ var indices = webGLData.indices;
var length = points.length / 2;
+ var indexCount = points.length;
+ var indexStart = verts.length/6;
// DRAW the Line
var width = graphicsData.lineWidth / 2;
+ // sort color
var color = HEXtoRGB(graphicsData.lineColor);
var alpha = graphicsData.lineAlpha;
var r = color[0] * alpha;
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
- var perp = getPerp(point1, point2);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p1x = points[0];
+ p1y = points[1];
- // insert dead triangle!
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(points[0] - perp.x , points[1] - perp.y, 1, 1, 1, 1);
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = getPerp(point1, point2);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = getPerp(point2, point3);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var p1 = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var p1_ = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var p2 = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var p2_ = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
+
+ denom = a1*b2 - a2*b1;
+
+ if (denom == 0) {
+ denom+=1;
+ }
+
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var p = lineIntersectLine(p1, p1_, p2, p2_);
-
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
-
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
-
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
+
+ indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
-
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = getPerp(point1, point2);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
+
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
- // set last triangle!
- webGLData.lastPosition.x = point2.x + perp.x;
- webGLData.lastPosition.y = point2.y + perp.y;
+ indices.push(indexStart);
+ for (var i=0; i < indexCount; i++)
+ {
+ indices.push(indexStart++);
+ };
+
+ indices.push(indexStart-1);
+}
+
+
+PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
+{
+ var points = graphicsData.points;
+ if(points.length < 6)return;
+
+ // get first and last point.. figure out the middle!
+ var verts = webGLData.points;
+ var indices = webGLData.indices;
+
+ var length = points.length / 2;
+
+ // sort color
+ var color = HEXtoRGB(graphicsData.fillColor);
+ var alpha = graphicsData.fillAlpha;
+ var r = color[0] * alpha;
+ var g = color[1] * alpha;
+ var b = color[2] * alpha;
+
+ var triangles = PIXI.PolyK.Triangulate(points);
+
+ var vertPos = verts.length / 6;
+
+ for (var i=0; i < triangles.length; i+=3)
+ {
+ indices.push(triangles[i] + vertPos);
+ indices.push(triangles[i] + vertPos);
+ indices.push(triangles[i+1] + vertPos);
+ indices.push(triangles[i+2] +vertPos);
+ indices.push(triangles[i+2] + vertPos);
+ };
+
+ for (var i = 0; i < length; i++)
+ {
+ verts.push(points[i * 2], points[i * 2 + 1],
+ r, g, b, alpha);
+ };
}
function HEXtoRGB(hex) {
@@ -489,47 +588,6 @@ function HEXtoRGB(hex) {
}
-function normalise(point)
-{
- var dist = Math.sqrt(point.x * point.x + point.y * point.y);
- return new PIXI.Point(point.x / dist, point.y / dist);
-}
-
-function getPerp(point, point2)
-{
- return new PIXI.Point(-(point.y - point2.y), point.x - point2.x);
-}
-
-function lineIntersectLine(A,B,E,F)
-{
- var ip;
- var a1;
- var a2;
- var b1;
- var b2;
- var c1;
- var c2;
-
- a1= B.y-A.y;
- b1= A.x-B.x;
- c1= B.x*A.y - A.x*B.y;
- a2= F.y-E.y;
- b2= E.x-F.x;
- c2= F.x*E.y - E.x*F.y;
-
- var denom=a1*b2 - a2*b1;
-
- if (denom == 0) {
- // return null;
- console.log("!")
- denom+=1;
- }
- ip=new PIXI.Point();
- ip.x=(b1*c2 - b2*c1)/denom;
- ip.y=(a2*c1 - a1*c2)/denom;
-
- return ip;
-}
diff --git a/docs/files/src_pixi_renderers_webgl_WebGLRenderGroup.js.html b/docs/files/src_pixi_renderers_webgl_WebGLRenderGroup.js.html
index fe41d16..d79399d 100644
--- a/docs/files/src_pixi_renderers_webgl_WebGLRenderGroup.js.html
+++ b/docs/files/src_pixi_renderers_webgl_WebGLRenderGroup.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -183,15 +187,17 @@ PIXI.WebGLRenderGroup.prototype.setRenderable = function(displayObject)
//displayObject
}
-PIXI.WebGLRenderGroup.prototype.render = function(projectionMatrix)
+PIXI.WebGLRenderGroup.prototype.render = function(projection)
{
PIXI.WebGLRenderer.updateTextures();
var gl = this.gl;
// set the flipped matrix..
- gl.uniformMatrix4fv(PIXI.shaderProgram.mvMatrixUniform, false, projectionMatrix);
+// gl.uniformMatrix4fv(PIXI.shaderProgram.mvMatrixUniform, false, PIXI.projectionMatrix);
+ gl.uniform2f(PIXI.shaderProgram.projectionVector, projection.x, projection.y);
+
// TODO remove this by replacing visible with getter setters..
this.checkVisibility(this.root, this.root.visible);
@@ -208,28 +214,30 @@ PIXI.WebGLRenderGroup.prototype.render = function(projectionMatrix)
}
else if(renderable instanceof PIXI.TilingSprite)
{
- if(renderable.visible)this.renderTilingSprite(renderable, projectionMatrix);
+ if(renderable.visible)this.renderTilingSprite(renderable, projection);
}
else if(renderable instanceof PIXI.Strip)
{
- if(renderable.visible)this.renderStrip(renderable, projectionMatrix);
+ if(renderable.visible)this.renderStrip(renderable, projection);
}
else if(renderable instanceof PIXI.Graphics)
{
- if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable);//, projectionMatrix);
+ if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable, projection);//, projectionMatrix);
}
}
}
-PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, projectionMatrix)
+PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, projection)
{
PIXI.WebGLRenderer.updateTextures();
var gl = this.gl;
this.checkVisibility(displayObject, displayObject.visible);
- gl.uniformMatrix4fv(PIXI.shaderProgram.mvMatrixUniform, false, projectionMatrix);
+// gl.uniformMatrix4fv(PIXI.shaderProgram.mvMatrixUniform, false, projectionMatrix);
+ gl.uniform2f(PIXI.shaderProgram.projectionVector, projection.x, projection.y);
+
//console.log("SPECIFIC");
// to do!
@@ -311,28 +319,15 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
// TODO - need to fold this up a bit!
-
if(startBatch == endBatch)
{
if(startBatch instanceof PIXI.WebGLBatch)
{
startBatch.render(startIndex, endIndex+1);
}
- else if(startBatch instanceof PIXI.TilingSprite)
+ else
{
- if(startBatch.visible)this.renderTilingSprite(startBatch, projectionMatrix);
- }
- else if(startBatch instanceof PIXI.Strip)
- {
- if(startBatch.visible)this.renderStrip(startBatch, projectionMatrix);
- }
- else if(startBatch instanceof PIXI.CustomRenderable)
- {
- if(startBatch.visible) startBatch.renderWebGL(this, projectionMatrix);
- }
- else if(renderable instanceof PIXI.Graphics)
- {
- if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable);//, projectionMatrix);
+ this.renderSpecial(startBatch);
}
return;
}
@@ -346,22 +341,11 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
startBatch.render(startIndex);
}
- else if(startBatch instanceof PIXI.TilingSprite)
+ else
{
- if(startBatch.visible)this.renderTilingSprite(startBatch, projectionMatrix);
+ this.renderSpecial(startBatch);
}
- else if(startBatch instanceof PIXI.Strip)
- {
- if(startBatch.visible)this.renderStrip(startBatch, projectionMatrix);
- }
- else if(startBatch instanceof PIXI.CustomRenderable)
- {
- if(startBatch.visible) startBatch.renderWebGL(this, projectionMatrix);
- }
- else if(renderable instanceof PIXI.Graphics)
- {
- if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable);//, projectionMatrix);
- }
+
// DO the middle batchs..
for (var i=startBatchIndex+1; i < endBatchIndex; i++)
{
@@ -371,21 +355,9 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
this.batchs[i].render();
}
- else if(renderable instanceof PIXI.TilingSprite)
+ else
{
- if(renderable.visible)this.renderTilingSprite(renderable, projectionMatrix);
- }
- else if(renderable instanceof PIXI.Strip)
- {
- if(renderable.visible)this.renderStrip(renderable, projectionMatrix);
- }
- else if(renderable instanceof PIXI.CustomRenderable)
- {
- if(renderable.visible) renderable.renderWebGL(this, projectionMatrix);
- }
- else if(renderable instanceof PIXI.Graphics)
- {
- if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable);//, projectionMatrix);
+ this.renderSpecial(renderable);
}
}
@@ -394,17 +366,25 @@ PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, project
{
endBatch.render(0, endIndex+1);
}
- else if(endBatch instanceof PIXI.TilingSprite)
+ else
{
- if(endBatch.visible)this.renderTilingSprite(endBatch);
+ this.renderSpecial(endBatch);
}
- else if(endBatch instanceof PIXI.Strip)
+}
+
+PIXI.WebGLRenderGroup.prototype.renderSpecial = function(renderable)
+{
+ if(renderable instanceof PIXI.TilingSprite)
{
- if(endBatch.visible)this.renderStrip(endBatch);
+ if(renderable.visible)this.renderTilingSprite(renderable, projectionMatrix);
}
- else if(endBatch instanceof PIXI.CustomRenderable)
+ else if(renderable instanceof PIXI.Strip)
{
- if(endBatch.visible) endBatch.renderWebGL(this, projectionMatrix);
+ if(renderable.visible)this.renderStrip(renderable, projectionMatrix);
+ }
+ else if(renderable instanceof PIXI.CustomRenderable)
+ {
+ if(renderable.visible) renderable.renderWebGL(this, projectionMatrix);
}
else if(renderable instanceof PIXI.Graphics)
{
@@ -658,6 +638,7 @@ PIXI.WebGLRenderGroup.prototype.addDisplayObject = function(displayObject)
}
else if(displayObject instanceof PIXI.TilingSprite)
{
+
// add to a batch!!
this.initTilingSprite(displayObject);
this.batchs.push(displayObject);
@@ -893,7 +874,6 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
sprite.indices = new Uint16Array([0, 1, 3,2])//, 2]);
-
sprite._vertexBuffer = gl.createBuffer();
sprite._indexBuffer = gl.createBuffer();
sprite._uvBuffer = gl.createBuffer();
@@ -929,17 +909,26 @@ PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
/**
* @private
*/
-PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projectionMatrix)
+PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
{
var gl = this.gl;
var shaderProgram = PIXI.shaderProgram;
// mat
- var mat4Real = PIXI.mat3.toMat4(strip.worldTransform);
- PIXI.mat4.transpose(mat4Real);
- PIXI.mat4.multiply(projectionMatrix, mat4Real, mat4Real )
+ //var mat4Real = PIXI.mat3.toMat4(strip.worldTransform);
+ //PIXI.mat4.transpose(mat4Real);
+ //PIXI.mat4.multiply(projectionMatrix, mat4Real, mat4Real )
+
+
+ gl.useProgram(PIXI.stripShaderProgram);
+
+ var m = PIXI.mat3.clone(strip.worldTransform);
+
+ PIXI.mat3.transpose(m);
+
+ // set the matrix transform for the
+ gl.uniformMatrix3fv(PIXI.stripShaderProgram.translationMatrix, false, m);
+ gl.uniform2f(PIXI.stripShaderProgram.projectionVector, projection.x, projection.y);
- gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, mat4Real);
-
if(strip.blendMode == PIXI.blendModes.NORMAL)
{
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
@@ -968,8 +957,6 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projectionMatrix)
// dont need to upload!
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
-
-
}
else
{
@@ -995,11 +982,11 @@ PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projectionMatrix)
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, strip.indices, gl.STATIC_DRAW);
}
- //console.log(gl.TRIANGLE_STRIP)
+ //console.log(gl.TRIANGLE_STRIP);
+
gl.drawElements(gl.TRIANGLE_STRIP, strip.indices.length, gl.UNSIGNED_SHORT, 0);
- gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, projectionMatrix);
-
+ gl.useProgram(PIXI.shaderProgram);
}
diff --git a/docs/files/src_pixi_renderers_webgl_WebGLRenderer.js.html b/docs/files/src_pixi_renderers_webgl_WebGLRenderer.js.html
index 2341f27..d638681 100644
--- a/docs/files/src_pixi_renderers_webgl_WebGLRenderer.js.html
+++ b/docs/files/src_pixi_renderers_webgl_WebGLRenderer.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -198,6 +202,7 @@ PIXI.WebGLRenderer = function(width, height, view, transparent)
PIXI.initPrimitiveShader();
PIXI.initDefaultShader();
+ PIXI.initDefaultStripShader();
PIXI.activateDefaultShader();
@@ -210,7 +215,7 @@ PIXI.WebGLRenderer = function(width, height, view, transparent)
gl.enable(gl.BLEND);
gl.colorMask(true, true, true, this.transparent);
- this.projectionMatrix = PIXI.mat4.create();
+ PIXI.projection = new PIXI.Point(400, 300);
this.resize(this.width, this.height);
this.contextLost = false;
@@ -298,7 +303,7 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
gl.viewport(0, 0, this.width, this.height);
// set the correct matrix..
- // gl.uniformMatrix4fv(this.shaderProgram.mvMatrixUniform, false, this.projectionMatrix);
+ // gl.uniformMatrix4fv(this.shaderProgram.mvMatrixUniform, false, this.projectionMatrix);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
@@ -306,10 +311,10 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
gl.clear(gl.COLOR_BUFFER_BIT);
// HACK TO TEST
- PIXI.projectionMatrix = this.projectionMatrix;
+ //PIXI.projectionMatrix = this.projectionMatrix;
this.stageRenderGroup.backgroundColor = stage.backgroundColorSplit;
- this.stageRenderGroup.render(this.projectionMatrix);
+ this.stageRenderGroup.render(PIXI.projection);
// interaction
// run interaction!
@@ -410,12 +415,15 @@ PIXI.WebGLRenderer.prototype.resize = function(width, height)
this.gl.viewport(0, 0, this.width, this.height);
- var projectionMatrix = this.projectionMatrix;
+ //var projectionMatrix = this.projectionMatrix;
- projectionMatrix[0] = 2/this.width;
- projectionMatrix[5] = -2/this.height;
- projectionMatrix[12] = -1;
- projectionMatrix[13] = 1;
+ PIXI.projection.x = this.width/2;
+ PIXI.projection.y = this.height/2;
+
+// projectionMatrix[0] = 2/this.width;
+// projectionMatrix[5] = -2/this.height;
+// projectionMatrix[12] = -1;
+// projectionMatrix[13] = 1;
}
/**
diff --git a/docs/files/src_pixi_renderers_webgl_WebGLShaders.js.html b/docs/files/src_pixi_renderers_webgl_WebGLShaders.js.html
index d0bb73a..435a82e 100644
--- a/docs/files/src_pixi_renderers_webgl_WebGLShaders.js.html
+++ b/docs/files/src_pixi_renderers_webgl_WebGLShaders.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -143,6 +147,11 @@
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
+
+/*
+ * the default suoer fast shader!
+ */
+
PIXI.shaderFragmentSrc = [
"precision mediump float;",
"varying vec2 vTextureCoord;",
@@ -158,17 +167,41 @@ PIXI.shaderVertexSrc = [
"attribute vec2 aVertexPosition;",
"attribute vec2 aTextureCoord;",
"attribute float aColor;",
- "uniform mat4 uMVMatrix;",
+ //"uniform mat4 uMVMatrix;",
+ "uniform vec2 projectionVector;",
"varying vec2 vTextureCoord;",
"varying float vColor;",
"void main(void) {",
- "gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0, 1.0);",
+ // "gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0, 1.0);",
+ "gl_Position = vec4( aVertexPosition.x / projectionVector.x -1.0, aVertexPosition.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
+ "vTextureCoord = aTextureCoord;",
+ "vColor = aColor;",
+ "}"
+];
+
+/*
+ * the triangle strip shader..
+ */
+PIXI.stripShaderVertexSrc = [
+ "attribute vec2 aVertexPosition;",
+ "attribute vec2 aTextureCoord;",
+ "attribute float aColor;",
+ "uniform mat3 translationMatrix;",
+ "uniform vec2 projectionVector;",
+ "varying vec2 vTextureCoord;",
+ "varying float vColor;",
+ "void main(void) {",
+ "vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
+ "gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
"vTextureCoord = aTextureCoord;",
"vColor = aColor;",
"}"
];
+/*
+ * primitive shader..
+ */
PIXI.primitiveShaderFragmentSrc = [
"precision mediump float;",
@@ -181,19 +214,16 @@ PIXI.primitiveShaderFragmentSrc = [
PIXI.primitiveShaderVertexSrc = [
"attribute vec2 aVertexPosition;",
"attribute vec4 aColor;",
+ "uniform mat3 translationMatrix;",
"uniform vec2 projectionVector;",
"varying vec4 vColor;",
"void main(void) {",
- "gl_Position = vec4( aVertexPosition.x / projectionVector.x -1.0, aVertexPosition.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
+ "vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
+ "gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
"vColor = aColor;",
"}"
];
-/*
- * primitive shader..
- */
-
-
PIXI.initPrimitiveShader = function()
{
var gl = PIXI.gl;
@@ -205,6 +235,7 @@ PIXI.initPrimitiveShader = function()
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
+ shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
PIXI.primitiveProgram = shaderProgram;
}
@@ -217,6 +248,7 @@ PIXI.initDefaultShader = function()
gl.useProgram(shaderProgram);
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
+ shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
@@ -226,6 +258,27 @@ PIXI.initDefaultShader = function()
PIXI.shaderProgram = shaderProgram;
}
+PIXI.initDefaultStripShader = function()
+{
+ var gl = this.gl;
+ var shaderProgram = PIXI.compileProgram(PIXI.stripShaderVertexSrc, PIXI.shaderFragmentSrc)
+
+ gl.useProgram(shaderProgram);
+
+ shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
+ shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
+ shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
+ shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
+
+ shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
+
+ shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
+
+ shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler");
+
+ PIXI.stripShaderProgram = shaderProgram;
+}
+
PIXI.CompileVertexShader = function(gl, shaderSrc)
{
return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
diff --git a/docs/files/src_pixi_text_BitmapText.js.html b/docs/files/src_pixi_text_BitmapText.js.html
index fed242f..ca39b62 100644
--- a/docs/files/src_pixi_text_BitmapText.js.html
+++ b/docs/files/src_pixi_text_BitmapText.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_text_Text.js.html b/docs/files/src_pixi_text_Text.js.html
index 4389928..5503bdf 100644
--- a/docs/files/src_pixi_text_Text.js.html
+++ b/docs/files/src_pixi_text_Text.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_textures_BaseTexture.js.html b/docs/files/src_pixi_textures_BaseTexture.js.html
index e125009..49ae418 100644
--- a/docs/files/src_pixi_textures_BaseTexture.js.html
+++ b/docs/files/src_pixi_textures_BaseTexture.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_textures_RenderTexture.js.html b/docs/files/src_pixi_textures_RenderTexture.js.html
index 667d69f..1d98506 100644
--- a/docs/files/src_pixi_textures_RenderTexture.js.html
+++ b/docs/files/src_pixi_textures_RenderTexture.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -205,6 +209,8 @@ PIXI.RenderTexture.prototype.initWebGL = function()
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.baseTexture._glTexture, 0);
// create a projection matrix..
+ this.projection = new PIXI.Point(this.width/2 , this.height/2);
+
this.projectionMatrix = PIXI.mat4.create();
this.projectionMatrix[5] = 2/this.height// * 0.5;
@@ -255,6 +261,9 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, clear)
//TODO -? create a new one??? dont think so!
displayObject.worldTransform = PIXI.mat3.create();//sthis.indetityMatrix;
+ // modify to flip...
+ displayObject.worldTransform[4] = -1;
+ displayObject.worldTransform[5] = this.projection.y * 2;
for(var i=0,j=children.length; i<j; i++)
{
@@ -267,18 +276,18 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, clear)
{
if(displayObject == renderGroup.root)
{
- renderGroup.render(this.projectionMatrix);
+ renderGroup.render(this.projection);
}
else
{
- renderGroup.renderSpecific(displayObject, this.projectionMatrix);
+ renderGroup.renderSpecific(displayObject, this.projection);
}
}
else
{
if(!this.renderGroup)this.renderGroup = new PIXI.WebGLRenderGroup(gl);
this.renderGroup.setRenderable(displayObject);
- this.renderGroup.render(this.projectionMatrix);
+ this.renderGroup.render(this.projection);
}
}
diff --git a/docs/files/src_pixi_textures_Texture.js.html b/docs/files/src_pixi_textures_Texture.js.html
index 1628858..6e0c5d3 100644
--- a/docs/files/src_pixi_textures_Texture.js.html
+++ b/docs/files/src_pixi_textures_Texture.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_utils_Detector.js.html b/docs/files/src_pixi_utils_Detector.js.html
index c447d4d..4b5012d 100644
--- a/docs/files/src_pixi_utils_Detector.js.html
+++ b/docs/files/src_pixi_utils_Detector.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_utils_EventTarget.js.html b/docs/files/src_pixi_utils_EventTarget.js.html
index d879f77..741581d 100644
--- a/docs/files/src_pixi_utils_EventTarget.js.html
+++ b/docs/files/src_pixi_utils_EventTarget.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/files/src_pixi_utils_Utils.js.html b/docs/files/src_pixi_utils_Utils.js.html
index 7568622..25781b3 100644
--- a/docs/files/src_pixi_utils_Utils.js.html
+++ b/docs/files/src_pixi_utils_Utils.js.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/index.html b/docs/index.html
index 14ca4e6..2968f75 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
diff --git a/docs/modules/PIXI.html b/docs/modules/PIXI.html
index 27f104a..771317a 100644
--- a/docs/modules/PIXI.html
+++ b/docs/modules/PIXI.html
@@ -49,6 +49,8 @@
BitmapText
+ CanvasGraphics
+
CanvasRenderer
CustomRenderable
@@ -57,6 +59,8 @@
DisplayObjectContainer
+ Graphics
+
ImageLoader
InteractionData
@@ -188,6 +192,12 @@
+
+
+ CanvasGraphics
+
+
+
CanvasRenderer
@@ -212,6 +222,12 @@
+
+
+ Graphics
+
+
+
ImageLoader
diff --git a/examples/example 1 - Basics/pixi.js b/examples/example 1 - Basics/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 1 - Basics/pixi.js
+++ b/examples/example 1 - Basics/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 10 - Text/pixi.js b/examples/example 10 - Text/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 10 - Text/pixi.js
+++ b/examples/example 10 - Text/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 11 - RenderTexture/pixi.js b/examples/example 11 - RenderTexture/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 11 - RenderTexture/pixi.js
+++ b/examples/example 11 - RenderTexture/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 12 - Spine/pixi.js b/examples/example 12 - Spine/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 12 - Spine/pixi.js
+++ b/examples/example 12 - Spine/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 13 - Graphics/index.html b/examples/example 13 - Graphics/index.html
index 67978d2..8fe5250 100644
--- a/examples/example 13 - Graphics/index.html
+++ b/examples/example 13 - Graphics/index.html
@@ -11,21 +11,14 @@
-
+
diff --git a/examples/example 13 - Graphics/pixi.js b/examples/example 13 - Graphics/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 13 - Graphics/pixi.js
+++ b/examples/example 13 - Graphics/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 2 - SpriteSheet/pixi.js b/examples/example 2 - SpriteSheet/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 2 - SpriteSheet/pixi.js
+++ b/examples/example 2 - SpriteSheet/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 3 - MovieClip/pixi.js b/examples/example 3 - MovieClip/pixi.js
index dee3aca..172ac48 100755
--- a/examples/example 3 - MovieClip/pixi.js
+++ b/examples/example 3 - MovieClip/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 4 - Balls/pixi.js b/examples/example 4 - Balls/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 4 - Balls/pixi.js
+++ b/examples/example 4 - Balls/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 5 - Morph/pixi.js b/examples/example 5 - Morph/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 5 - Morph/pixi.js
+++ b/examples/example 5 - Morph/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 6 - Interactivity/pixi.js b/examples/example 6 - Interactivity/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 6 - Interactivity/pixi.js
+++ b/examples/example 6 - Interactivity/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 7 - Transparent Background/pixi.js b/examples/example 7 - Transparent Background/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 7 - Transparent Background/pixi.js
+++ b/examples/example 7 - Transparent Background/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 8 - Dragging/pixi.js b/examples/example 8 - Dragging/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 8 - Dragging/pixi.js
+++ b/examples/example 8 - Dragging/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/examples/example 9 - Tiling Texture/pixi.js b/examples/example 9 - Tiling Texture/pixi.js
index dee3aca..172ac48 100644
--- a/examples/example 9 - Tiling Texture/pixi.js
+++ b/examples/example 9 - Tiling Texture/pixi.js
@@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
- * Compiled: 2013-06-21
+ * Compiled: 2013-06-22
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@@ -2597,6 +2597,7 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent)
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
@@ -2846,26 +2847,21 @@ PIXI.activatePrimitiveShader = function()
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -2913,7 +2909,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -3096,12 +3091,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -3114,118 +3105,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -3259,8 +3265,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -3272,8 +3276,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
@@ -5464,18 +5466,22 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
@@ -5635,6 +5641,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -5655,6 +5662,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -5666,14 +5674,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -5685,9 +5692,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -5697,6 +5705,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -5726,6 +5735,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -5744,6 +5754,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -5763,10 +5774,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/src/pixi/primitives/Graphics.js b/src/pixi/primitives/Graphics.js
index 43d68d2..b904b7d 100644
--- a/src/pixi/primitives/Graphics.js
+++ b/src/pixi/primitives/Graphics.js
@@ -4,7 +4,7 @@
/**
- * The Graphics class contains a set of methods that you can use to create a primitive shapes and lines.
+ * The Graphics class contains a set of methods that you can use to create primitive shapes and lines.
* @class Graphics
* @extends DisplayObjectContainer
* @constructor
@@ -30,6 +30,7 @@ PIXI.Graphics.constructor = PIXI.Graphics;
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
/**
+ * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
* @method lineStyle
* @param lineWidth {Number}
* @param color {Number}
@@ -50,6 +51,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
}
/**
+ * Moves the current drawing position to (x, y).
* @method moveTo
* @param x {Number}
* @param y {Number}
@@ -61,14 +63,13 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath);
}
/**
+ * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y).
* @method lineTo
* @param x {Number}
* @param y {Number}
@@ -80,9 +81,10 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
}
/**
+ * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing.
* @method beginFill
- * @param color {Number}
- * @param alpha {Number}
+ * @param color {uint} the color of the fill
+ * @param alpha {Number} the alpha
*/
PIXI.Graphics.prototype.beginFill = function(color, alpha)
{
@@ -92,6 +94,7 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
}
/**
+ * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
* @method endFill
*/
PIXI.Graphics.prototype.endFill = function()
@@ -121,6 +124,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
}
/**
+ * Draws a circle.
* @method drawCircle
* @param x {Number}
* @param y {Number}
@@ -139,6 +143,7 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
}
/**
+ * Draws an elipse.
* @method drawElipse
* @param x {Number}
* @param y {Number}
@@ -158,10 +163,14 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
}
/**
+ * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
* @method clear
*/
PIXI.Graphics.prototype.clear = function()
{
+ this.lineWidth = 0;
+ this.filling = false;
+
this.dirty = true;
this.clearDirty = true;
this.graphicsData = [];
diff --git a/src/pixi/renderers/canvas/CanvasGraphics.js b/src/pixi/renderers/canvas/CanvasGraphics.js
index d02b277..cb09afb 100644
--- a/src/pixi/renderers/canvas/CanvasGraphics.js
+++ b/src/pixi/renderers/canvas/CanvasGraphics.js
@@ -4,18 +4,22 @@
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the canvas renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.CanvasGraphics = function()
{
}
-// constructor
+/*
+ * @private
+ * @static
+ * @method renderGraphics
+ * @param graphics {Graphics}
+ * @param context {Context2D}
+ */
PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{
diff --git a/src/pixi/renderers/webgl/WebGLGraphics.js b/src/pixi/renderers/webgl/WebGLGraphics.js
index c04d7f6..959d56b 100644
--- a/src/pixi/renderers/webgl/WebGLGraphics.js
+++ b/src/pixi/renderers/webgl/WebGLGraphics.js
@@ -3,26 +3,21 @@
*/
+
/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
+ * A set of functions used by the webGL renderer to draw the primitive graphics data
+ * @class CanvasGraphics
*/
PIXI.WebGLGraphics = function()
{
}
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
{
PIXI.activatePrimitiveShader();
var gl = PIXI.gl;
- // a collection of "shapes" (mainly lines right now!)
if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastIndex:0,
buffer:gl.createBuffer(),
indexBuffer:gl.createBuffer()};
@@ -70,7 +65,6 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
{
var data = graphics.graphicsData[i];
-
if(data.type == PIXI.Graphics.POLY)
{
if(data.fill)
@@ -253,12 +247,8 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var verts = webGLData.points;
var indices = webGLData.indices;
-
-
var length = points.length / 2;
-
- var indexCount = points.length;// + 2;
-
+ var indexCount = points.length;
var indexStart = verts.length/6;
// DRAW the Line
@@ -271,118 +261,133 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var g = color[1] * alpha;
var b = color[2] * alpha;
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
+ var p1x, p1y, p2x, p2y, p3x, p3y;
+ var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
+ var ipx, ipy;
+ var a1, b1, c1, a2, b2, c2;
+ var denom, pdist, dist;
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
+ p1x = points[0];
+ p1y = points[1];
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[2];
+ p2y = points[3];
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
// start
+ verts.push(p1x - perpx , p1y - perpy,
+ r, g, b, alpha);
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
+ verts.push(p1x + perpx , p1y + perpy,
+ r, g, b, alpha);
for (var i = 1; i < length-1; i++)
{
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
+ p1x = points[(i-1)*2];
+ p1y = points[(i-1)*2 + 1];
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(i)*2]
+ p2y = points[(i)*2 + 1]
+
+ p3x = points[(i+1)*2];
+ p3y = points[(i+1)*2 + 1];
+
+ perpx = -(p1y - p2y);
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
+ perp2x = -(p2y - p3y);
+ perp2y = p2x - p3x;
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
+ dist = Math.sqrt(perp2x*perp2x + perp2y*perp2y);
+ perp2x /= dist;
+ perp2y /= dist;
+ perp2x *= width;
+ perp2y *= width;
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
+ a1 = (-perpy + p1y) - (-perpy + p2y);
+ b1 = (-perpx + p2x) - (-perpx + p1x);
+ c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
+ a2 = (-perp2y + p3y) - (-perp2y + p2y);
+ b2 = (-perp2x + p2x) - (-perp2x + p3x);
+ c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
- var denom = a1*b2 - a2*b1;
+ denom = a1*b2 - a2*b1;
if (denom == 0) {
denom+=1;
}
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
+ px = (b1*c2 - b2*c1)/denom;
+ py = (a2*c1 - a1*c2)/denom;
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
+ pdist = (px -p2x) * (px -p2x) + (py -p2y) + (py -p2y);
if(pdist > 140 * 140)
{
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
+ perp3x = perpx - perp2x;
+ perp3y = perpy - perp2y;
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ dist = Math.sqrt(perp3x*perp3x + perp3y*perp3y);
+ perp3x /= dist;
+ perp3y /= dist;
+ perp3x *= width;
+ perp3y *= width;
+
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
+ verts.push(p2x + perp3x, p2y +perp3y);
verts.push(r, g, b, alpha);
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
+ verts.push(p2x - perp3x, p2y -perp3y);
verts.push(r, g, b, alpha);
indexCount++;
}
else
{
- verts.push(p.x , p.y);
+ verts.push(px , py);
verts.push(r, g, b, alpha);
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
+ verts.push(p2x - (px-p2x), p2y - (py - p2y));//, 4);
verts.push(r, g, b, alpha);
}
}
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
+ p1x = points[(length-2)*2]
+ p1y = points[(length-2)*2 + 1]
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
+ p2x = points[(length-1)*2]
+ p2y = points[(length-1)*2 + 1]
- verts.push(point2.x - perp.x , point2.y - perp.y)
+ perpx = -(p1y - p2y)
+ perpy = p1x - p2x;
+
+ dist = Math.sqrt(perpx*perpx + perpy*perpy);
+ perpx /= dist;
+ perpy /= dist;
+ perpx *= width;
+ perpy *= width;
+
+ verts.push(p2x - perpx , p2y - perpy)
verts.push(r, g, b, alpha);
- verts.push(point2.x + perp.x , point2.y + perp.y)
+ verts.push(p2x + perpx , p2y + perpy)
verts.push(r, g, b, alpha);
indices.push(indexStart);
@@ -416,8 +421,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var triangles = PIXI.PolyK.Triangulate(points);
-
-
var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3)
@@ -429,8 +432,6 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
indices.push(triangles[i+2] + vertPos);
};
- indices.push(triangles[i+2] + vertPos);
-
for (var i = 0; i < length; i++)
{
verts.push(points[i * 2], points[i * 2 + 1],
diff --git a/src/pixi/utils/Polyk.js b/src/pixi/utils/Polyk.js
index 9777064..d5e709a 100644
--- a/src/pixi/utils/Polyk.js
+++ b/src/pixi/utils/Polyk.js
@@ -91,6 +91,7 @@
}
else
{
+ console.log("PIXI Warning: shape too complex to fill")
return [];
}
}
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics.html b/src/pixi/utils/pixi.js example 13 - Graphics.html
deleted file mode 100644
index 3115e6c..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics.html
+++ /dev/null
@@ -1,203 +0,0 @@
-
-
-
- pixi.js example 13 - Graphics
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/CanvasGraphics.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/CanvasGraphics.js
deleted file mode 100644
index ac9c961..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/CanvasGraphics.js
+++ /dev/null
@@ -1,129 +0,0 @@
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
- */
-PIXI.CanvasGraphics = function()
-{
-
-}
-
-// constructor
-
-PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
-{
-
- for (var i=0; i < graphics.graphicsData.length; i++)
- {
- var data = graphics.graphicsData[i];
- var points = data.points;
-
- context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
-
- context.lineWidth = data.lineWidth;
- context.globalAlpha = data.lineAlpha;
-
- if(data.type == PIXI.Graphics.POLY)
- {
- if(data.lineWidth <= 0)continue;
-
- context.beginPath();
-
- context.moveTo(points[0], points[1]);
-
- for (var j=1; j < points.length/2; j++)
- {
- context.lineTo(points[j * 2], points[j * 2 + 1]);
- }
-
- // if the first and last point are the same close the path - much neater :)
- if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
- {
- context.closePath();
- }
-
- context.stroke();
- }
- else if(data.type == PIXI.Graphics.RECT)
- {
- // TODO - need to be Undefined!
- if(data.fillColor)
- {
- context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
-
- context.fillRect(points[0], points[1], points[2], points[3]);
-
- }
- if(data.lineWidth)
- {
- context.strokeRect(points[0], points[1], points[2], points[3]);
- }
- }
- else if(data.type == PIXI.Graphics.CIRC)
- {
- // TODO - need to be Undefined!
- context.beginPath();
- context.arc(points[0], points[1], points[2],0,2*Math.PI);
- context.closePath();
-
- if(data.fill)
- {
- context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
- context.fill();
- }
- if(data.lineWidth)
- {
- context.stroke();
- }
- }
- else if(data.type == PIXI.Graphics.ELIP)
- {
-
- // elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
-
- var elipseData = data.points;
-
- var w = elipseData[2] * 2;
- var h = elipseData[3] * 2;
-
- var x = elipseData[0] - w/2;
- var y = elipseData[1] - h/2;
-
- context.beginPath();
-
- var kappa = .5522848,
- ox = (w / 2) * kappa, // control point offset horizontal
- oy = (h / 2) * kappa, // control point offset vertical
- xe = x + w, // x-end
- ye = y + h, // y-end
- xm = x + w / 2, // x-middle
- ym = y + h / 2; // y-middle
-
- context.moveTo(x, ym);
- context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
- context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
- context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
- context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
-
- context.closePath();
-
- if(data.fill)
- {
- context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
- context.fill();
- }
- if(data.lineWidth)
- {
- context.stroke();
- }
- }
-
-
- };
-}
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/CanvasRenderer.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/CanvasRenderer.js
deleted file mode 100644
index 7cb832c..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/CanvasRenderer.js
+++ /dev/null
@@ -1 +0,0 @@
-File /pixi.js/src/pixi/renderers/CanvasRenderer.js not found
\ No newline at end of file
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/Graphics.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/Graphics.js
deleted file mode 100644
index a6a0667..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/Graphics.js
+++ /dev/null
@@ -1,163 +0,0 @@
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * The Graphics class contains a set of methods that you can use to create a primitive shapes and lines.
- * @class Graphics
- * @extends DisplayObjectContainer
- * @constructor
- */
-PIXI.Graphics = function()
-{
- PIXI.DisplayObjectContainer.call( this );
-
- this.renderable = true;
-
- this.fillAlpha = 1;
-
- this.lineWidth = 2;
- this.lineColor = "#FF0000";
-
- this.graphicsData = [];
-
-}
-
-// constructor
-PIXI.Graphics.constructor = PIXI.Graphics;
-PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
-
-/**
- * @method lineStyle
- * @param lineWidth {Number}
- * @param color {Number}
- * @param alpha {Number}
- */
-PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
-{
- this.lineWidth = lineWidth || 0;
- this.lineColor = color || 0;
- this.lineAlpha = (alpha == undefined) ? 1 : alpha;
-
- this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
-
- this.graphicsData.push(this.currentPath);
-}
-
-/**
- * @method moveTo
- * @param x {Number}
- * @param y {Number}
- */
-PIXI.Graphics.prototype.moveTo = function(x, y)
-{
- this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
-
- // {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
- this.currentPath.points.push(x, y);
-
- this.graphicsData.push(this.currentPath);
-}
-
-/**
- * @method lineTo
- * @param x {Number}
- * @param y {Number}
- */
-PIXI.Graphics.prototype.lineTo = function(x, y)
-{
- this.currentPath.points.push(x, y);
- this.dirty = true;
-}
-
-/**
- * @method beginFill
- * @param color {Number}
- * @param alpha {Number}
- */
-PIXI.Graphics.prototype.beginFill = function(color, alpha)
-{
- this.filling = true;
- this.fillColor = color || 0;
- this.fillAlpha = alpha || 1;
-}
-
-/**
- * @method endFill
- */
-PIXI.Graphics.prototype.endFill = function()
-{
- this.filling = false;
- this.fillColor = null;
- this.fillAlpha = 1;
-}
-
-/**
- * @method drawRect
- * @param x {Number}
- * @param y {Number}
- * @param width {Number}
- * @param height {Number}
- */
-PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
-{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
- points:[x, y, width, height], type:PIXI.Graphics.RECT};
-
- this.graphicsData.push(this.currentPath);
- this.dirty = true;
-}
-
-/**
- * @method drawCircle
- * @param x {Number}
- * @param y {Number}
- * @param radius {Number}
- */
-PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
-{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
- points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
-
- this.graphicsData.push(this.currentPath);
- this.dirty = true;
-}
-
-/**
- * @method drawElipse
- * @param x {Number}
- * @param y {Number}
- * @param width {Number}
- * @param height {Number}
- */
-PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
-{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
- points:[x, y, width, height], type:PIXI.Graphics.ELIP};
-
- this.graphicsData.push(this.currentPath);
- this.dirty = true;
-}
-
-/**
- * @method clear
- */
-PIXI.Graphics.prototype.clear = function()
-{
- this.dirty = true;
- this.clearDirty = true;
- this.graphicsData = [];
-}
-
-// SOME TYPES:
-PIXI.Graphics.POLY = 0;
-PIXI.Graphics.RECT = 1;
-PIXI.Graphics.CIRC = 2;
-PIXI.Graphics.ELIP = 3;
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/Polyk.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/Polyk.js
deleted file mode 100644
index f61d0c6..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/Polyk.js
+++ /dev/null
@@ -1,473 +0,0 @@
-
- /*
- PolyK library
- url: http://polyk.ivank.net
- Released under MIT licence.
-
- Copyright (c) 2012 Ivan Kuckir
-
- Permission is hereby granted, free of charge, to any person
- obtaining a copy of this software and associated documentation
- files (the "Software"), to deal in the Software without
- restriction, including without limitation the rights to use,
- copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following
- conditions:
-
- The above copyright notice and this permission notice shall be
- included in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- OTHER DEALINGS IN THE SOFTWARE.
- */
-
- var PolyK = {};
-
- /*
- Is Polygon self-intersecting?
-
- O(n^2)
- */
-
- PolyK.IsSimple = function(p)
- {
- var n = p.length>>1;
- if(n<4) return true;
- var a1 = new PolyK._P(), a2 = new PolyK._P();
- var b1 = new PolyK._P(), b2 = new PolyK._P();
- var c = new PolyK._P();
-
- for(var i=0; i>1;
- if(n<3) return [];
- var tgs = [];
- var avl = [];
- for(var i=0; i 3)
- {
- var i0 = avl[(i+0)%al];
- var i1 = avl[(i+1)%al];
- var i2 = avl[(i+2)%al];
-
- var ax = p[2*i0], ay = p[2*i0+1];
- var bx = p[2*i1], by = p[2*i1+1];
- var cx = p[2*i2], cy = p[2*i2+1];
-
- var earFound = false;
- if(PolyK._convex(ax, ay, bx, by, cx, cy))
- {
- earFound = true;
- for(var j=0; j 3*al) break; // no convex angles :(
- }
- tgs.push(avl[0], avl[1], avl[2]);
- return tgs;
- }
-
- PolyK.ContainsPoint = function(p, px, py)
- {
- var n = p.length>>1;
- var ax, ay, bx = p[2*n-2]-px, by = p[2*n-1]-py;
- var depth = 0;
- for(var i=0; i=0 && by>=0) continue; // both "up" or both "donw"
- if(ax< 0 && bx< 0) continue;
-
- var lx = ax + (bx-ax)*(-ay)/(by-ay);
- if(lx>0) depth++;
- }
- return (depth & 1) == 1;
- }
-
- PolyK.Slice = function(p, ax, ay, bx, by)
- {
- if(PolyK.ContainsPoint(p, ax, ay) || PolyK.ContainsPoint(p, bx, by)) return [p.slice(0)];
-
- var a = new PolyK._P(ax, ay);
- var b = new PolyK._P(bx, by);
- var iscs = []; // intersections
- var ps = []; // points
- for(var i=0; i 0)
- {
- var n = ps.length;
- var i0 = iscs[0];
- var i1 = iscs[1];
- var ind0 = ps.indexOf(i0);
- var ind1 = ps.indexOf(i1);
- var solved = false;
-
- if(PolyK._firstWithFlag(ps, ind0) == ind1) solved = true;
- else
- {
- i0 = iscs[1];
- i1 = iscs[0];
- ind0 = ps.indexOf(i0);
- ind1 = ps.indexOf(i1);
- if(PolyK._firstWithFlag(ps, ind0) == ind1) solved = true;
- }
- if(solved)
- {
- dir--;
- var pgn = PolyK._getPoints(ps, ind0, ind1);
- pgs.push(pgn);
- ps = PolyK._getPoints(ps, ind1, ind0);
- i0.flag = i1.flag = false;
- iscs.splice(0,2);
- if(iscs.length == 0) pgs.push(ps);
- }
- else { dir++; iscs.reverse(); }
- if(dir>1) break;
- }
- var result = [];
- for(var i=0; i>1, isc);
- }
- b1.x = b2.x; b1.y = b2.y;
- b2.x = p[0]; b2.y = p[1];
- PolyK._pointLineDist(a1, b1, b2, l>>1, isc);
-
- var idst = 1/isc.dist;
- isc.norm.x = (x-isc.point.x)*idst;
- isc.norm.y = (y-isc.point.y)*idst;
- return isc;
- }
-
- PolyK._pointLineDist = function(p, a, b, edge, isc)
- {
- var x = p.x, y = p.y, x1 = a.x, y1 = a.y, x2 = b.x, y2 = b.y;
-
- var A = x - x1;
- var B = y - y1;
- var C = x2 - x1;
- var D = y2 - y1;
-
- var dot = A * C + B * D;
- var len_sq = C * C + D * D;
- var param = dot / len_sq;
-
- var xx, yy;
-
- if (param < 0 || (x1 == x2 && y1 == y2)) {
- xx = x1;
- yy = y1;
- }
- else if (param > 1) {
- xx = x2;
- yy = y2;
- }
- else {
- xx = x1 + param * C;
- yy = y1 + param * D;
- }
-
- var dx = x - xx;
- var dy = y - yy;
- var dst = Math.sqrt(dx * dx + dy * dy);
- if(dst= 0) && (v >= 0) && (u + v < 1);
- }
-
- PolyK._RayLineIntersection = function(a1, a2, b1, b2, c)
- {
- var dax = (a1.x-a2.x), dbx = (b1.x-b2.x);
- var day = (a1.y-a2.y), dby = (b1.y-b2.y);
-
- var Den = dax*dby - day*dbx;
- if (Den == 0) return null; // parallel
-
- var A = (a1.x * a2.y - a1.y * a2.x);
- var B = (b1.x * b2.y - b1.y * b2.x);
-
- var I = c;
- var iDen = 1/Den;
- I.x = ( A*dbx - dax*B ) * iDen;
- I.y = ( A*dby - day*B ) * iDen;
-
- if(!PolyK._InRect(I, b1, b2)) return null;
- if((day>0 && I.y>a1.y) || (day<0 && I.y0 && I.x>a1.x) || (dax<0 && I.x=Math.min(b.y, c.y) && a.y<=Math.max(b.y, c.y));
- if (b.y == c.y) return (a.x>=Math.min(b.x, c.x) && a.x<=Math.max(b.x, c.x));
-
- if(a.x >= Math.min(b.x, c.x) && a.x <= Math.max(b.x, c.x)
- && a.y >= Math.min(b.y, c.y) && a.y <= Math.max(b.y, c.y))
- return true;
- return false;
- }
-
- PolyK._convex = function(ax, ay, bx, by, cx, cy)
- {
- return (ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0;
- }
-
- PolyK._P = function(x,y)
- {
- this.x = x;
- this.y = y;
- this.flag = false;
- }
- PolyK._P.prototype.toString = function()
- {
- return "Point ["+this.x+", "+this.y+"]";
- }
- PolyK._P.dist = function(a,b)
- {
- var dx = b.x-a.x;
- var dy = b.y-a.y;
- return Math.sqrt(dx*dx + dy*dy);
- }
-
- PolyK._tp = [];
- for(var i=0; i<10; i++) PolyK._tp.push(new PolyK._P(0,0));
\ No newline at end of file
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLGraphics.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLGraphics.js
deleted file mode 100644
index 51edba5..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLGraphics.js
+++ /dev/null
@@ -1,466 +0,0 @@
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
- */
-PIXI.WebGLGraphics = function()
-{
-
-}
-
-// constructor
-PIXI.WebGLGraphics.constructor = PIXI.WebGLGraphics;
-
-PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
-{
- PIXI.activatePrimitiveShader();
- var gl = PIXI.gl;
-
- // graphicsObject
- // a collection of "shapes" (mainly lines right now!)
- if(!graphics._webGL)graphics._webGL = {points:[], indices:[], lastPosition:new PIXI.Point(), lastIndex:0,
- buffer:gl.createBuffer(),
- indexBuffer:gl.createBuffer()};
-
- if(graphics.dirty)
- {
- graphics.dirty = false;
-
- if(graphics.clearDirty)
- {
- graphics.clearDirty = false;
-
- graphics._webGL.lastIndex = 0;
- graphics._webGL.points = [];
- }
-
- PIXI.WebGLGraphics.updateGraphics(graphics);
- }
-
- // This could be speeded up fo sure!
-
- var m = PIXI.mat3.clone(graphics.worldTransform);
-
- PIXI.mat3.transpose(m);
-
- // set the matrix transform for the
- gl.uniformMatrix3fv(PIXI.primitiveProgram.translationMatrix, false, m);
- gl.uniform2f(PIXI.primitiveProgram.projectionVector, projection.x, projection.y);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
- gl.vertexAttribPointer(PIXI.primitiveProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 4 * 6, 0);
- gl.vertexAttribPointer(PIXI.primitiveProgram.colorAttribute, 4, gl.FLOAT, false,4 * 6, 2 * 4);
-
- // set the index buffer!
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
-
- //gl.drawArrays(gl.TRIANGLE_STRIP, 0, graphics._webGL.glPoints.length/6);
-
- gl.drawElements(gl.TRIANGLE_STRIP, graphics._webGL.indices.length, gl.UNSIGNED_SHORT, 0 );
- // return to default shader...
- PIXI.activateDefaultShader();
-}
-
-PIXI.WebGLGraphics.updateGraphics = function(graphics)
-{
- for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
- {
- var data = graphics.graphicsData[i];
-
-
- if(data.type == PIXI.Graphics.POLY)
- {
- if(data.fill)
- {
- if(data.points.length>3)
- PIXI.WebGLGraphics.buildPoly(data, graphics._webGL);
- }
-
- if(data.lineWidth > 0)
- {
- PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
- }
-
- }
- else if(data.type == PIXI.Graphics.RECT)
- {
- PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
- }
- else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP)
- {
- PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
- }
- };
-
- //console.log(graphics._webGL.lastIndex - graphics.graphicsData.length )
- graphics._webGL.lastIndex = graphics.graphicsData.length;
-
- // convert to points
- var gl = PIXI.gl;
-
- graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
- gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
- gl.bufferData(gl.ARRAY_BUFFER, graphics._webGL.glPoints, gl.STATIC_DRAW);
-
- graphics._webGL.glIndicies = new Uint16Array(graphics._webGL.indices);
-
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW);
-}
-
-
-PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
-{
- // --- //
- // need to convert points to a nice regular data
- //
- var rectData = graphicsData.points;
- var x = rectData[0];
- var y = rectData[1];
- var width = rectData[2];
- var height = rectData[3];
-
-
- if(graphicsData.fill)
- {
- var color = HEXtoRGB(graphicsData.fillColor);
- var alpha = graphicsData.fillAlpha;
-
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
- var verts = webGLData.points;
-
- // dead triangle
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(x, y, 1, 1, 1, 1);
-
- // start
- verts.push(x, y);
- verts.push(r, g, b, alpha);
-
- verts.push(x + width, y);
- verts.push(r, g, b, alpha);
-
- verts.push(x , y + height);
- verts.push(r, g, b, alpha);
-
- verts.push(x + width, y + height);
- verts.push(r, g, b, alpha);
-
- webGLData.lastPosition.x = x + width;
- webGLData.lastPosition.y = y + height;
- }
-
- if(graphicsData.lineWidth)
- {
- graphicsData.points = [x, y,
- x + width, y,
- x + width, y + height,
- x, y + height,
- x, y];
-
- PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
- }
-
-}
-
-PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
-{
- // --- //
- // need to convert points to a nice regular data
- //
- var rectData = graphicsData.points;
- var x = rectData[0];
- var y = rectData[1];
- var width = rectData[2];
- var height = rectData[3];
-
- var totalSegs = 40;
- var seg = (Math.PI * 2) / totalSegs ;
-
- if(graphicsData.fill)
- {
- var color = HEXtoRGB(graphicsData.fillColor);
- var alpha = graphicsData.fillAlpha;
-
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
- var verts = webGLData.points;
-
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(x, y, 1, 1, 1, 1);
-
- for (var i=0; i < totalSegs + 1 ; i++)
- {
- verts.push(x,y);
- verts.push(r, g, b, alpha);
-
- verts.push(x + Math.sin(seg * i) * width,
- y + Math.cos(seg * i) * height);
-
- verts.push(r, g, b, alpha);
- };
-
- verts.push(x,y);
- verts.push(1, 0, 0, 1);
-
- webGLData.lastPosition.x = x;
- webGLData.lastPosition.y = y;
- }
-
- if(graphicsData.lineWidth)
- {
- graphicsData.points = [];
-
- for (var i=0; i < totalSegs + 1; i++)
- {
- graphicsData.points.push(x + Math.sin(seg * i) * width,
- y + Math.cos(seg * i) * height)
- };
-
- PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
- }
-
-}
-
-PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
-{
- // TODO OPTIMISE!
-
- var wrap = true;
- var points = graphicsData.points;
- if(points.length == 0)return;
-
- // get first and last point.. figure out the middle!
- var firstPoint = new PIXI.Point( points[0], points[1] );
- var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
-
- // if the first point is the last point - goona have issues :)
- if(firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y)
- {
- points.pop();
- points.pop();
-
- lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
-
- var midPointX = lastPoint.x + (firstPoint.x - lastPoint.x) *0.5;
- var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
-
- points.unshift(midPointX, midPointY);
- points.push(midPointX, midPointY)
- }
-
- var verts = webGLData.points;
- var indices = webGLData.indices;
-
-
- var length = points.length / 2;
-
- var indexCount = points.length + 2;
-
- var indexStart = verts.length/6;
-
- // DRAW the Line
- var width = graphicsData.lineWidth / 2;
-
- // sort color
- var color = HEXtoRGB(graphicsData.lineColor);
- var alpha = graphicsData.lineAlpha;
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
-
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
-
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
-
- // insert dead triangle as we are using a triangle strip
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(points[0] - perp.x , points[1] - perp.y, 1, 1, 1, 1);
- // start
-
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
-
- for (var i = 1; i < length-1; i++)
- {
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
-
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
-
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
-
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
-
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
-
- var denom = a1*b2 - a2*b1;
-
- if (denom == 0) {
- denom+=1;
- }
-
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
-
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
-
- if(pdist > 140 * 140)
- {
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
-
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
- verts.push(r, g, b, alpha);
-
- indexCount++;
- }
- else
- {
- verts.push(p.x , p.y);
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
- verts.push(r, g, b, alpha);
- }
- }
-
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
-
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- //getPerp(point1, point2);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
-
- verts.push(point2.x - perp.x , point2.y - perp.y)
- verts.push(r, g, b, alpha);
-// indices.push(indices.length)
-
- verts.push(point2.x + perp.x , point2.y + perp.y)
- verts.push(r, g, b, alpha);
-// indices.push(indices.length)
-
- for (var i=0; i < indexCount; i++)
- {
- indices.push(indexStart + i);
- };
- // set last triangle!
- webGLData.lastPosition.x = point2.x + perp.x;
- webGLData.lastPosition.y = point2.y + perp.y;
-}
-
-
-PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
-{
- var points = graphicsData.points;
- if(points.length < 6)return;
-
- // get first and last point.. figure out the middle!
-
- var verts = webGLData.points;
- var indices = webGLData.indices;
-
- var length = points.length / 2;
-
- // sort color
- var color = HEXtoRGB(graphicsData.fillColor);
- var alpha = graphicsData.lineAlpha;
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
-
-
-
- var triangles = PolyK.Triangulate(graphicsData.points);
-
- // DEAD Triangle
- verts.push(points[i * 2], points[i * 2 + 1],
- r, g, b, alpha);
- indices.push(verts.length/6)
- indices.push(verts.length/6)
-
- var vertPos = verts.length / 6;
- for (var i=0; i < triangles.length; i+=3)
- {
- indices.push(triangles[i] + vertPos);
- indices.push(triangles[i] + vertPos);
- indices.push(triangles[i+1] + vertPos);
- indices.push(triangles[i+2] +vertPos);
- indices.push(triangles[i+2] + vertPos);
- };
-
- for (var i = 0; i < length; i++)
- {
- verts.push(points[i * 2], points[i * 2 + 1],
- r, g, b, alpha);
- };
-
-}
-
-function HEXtoRGB(hex) {
- return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
-}
-
-
-
-
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLRenderer.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLRenderer.js
deleted file mode 100644
index 112407c..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLRenderer.js
+++ /dev/null
@@ -1,320 +0,0 @@
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
-
-// an instance of the gl context..
-// only one at the moment :/
-PIXI.gl;
-
-/**
- * the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer should be used for browsers support webGL. This Render works by automatically managing webGLBatchs. So no need for Sprite Batch's or Sprite Cloud's
- * Dont forget to add the view to your DOM or you will not see anything :)
- * @class WebGLRenderer
- * @constructor
- * @param width {Number} the width of the canvas view
- * @default 0
- * @param height {Number} the height of the canvas view
- * @default 0
- * @param view {Canvas} the canvas to use as a view, optional
- * @param transparent {Boolean} the transparency of the render view, default false
- * @default false
- *
- */
-PIXI.WebGLRenderer = function(width, height, view, transparent)
-{
- // do a catch.. only 1 webGL renderer..
-
- //console.log(transparent)
- this.transparent = !!transparent;
-
- this.width = width || 800;
- this.height = height || 600;
-
- this.view = view || document.createElement( 'canvas' );
- this.view.width = this.width;
- this.view.height = this.height;
-
- // deal with losing context..
- var scope = this;
- this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false)
- this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false)
-
- this.batchs = [];
-
- try
- {
- PIXI.gl = this.gl = this.view.getContext("experimental-webgl", {
- alpha: this.transparent,
- antialias:false, // SPEED UP??
- premultipliedAlpha:false
- });
- }
- catch (e)
- {
- throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this);
- }
-
- PIXI.initPrimitiveShader();
- PIXI.initDefaultShader();
- PIXI.initDefaultStripShader();
-
- PIXI.activateDefaultShader();
-
- var gl = this.gl;
- PIXI.WebGLRenderer.gl = gl;
-
- this.batch = new PIXI.WebGLBatch(gl);
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.CULL_FACE);
- gl.enable(gl.BLEND);
- gl.colorMask(true, true, true, this.transparent);
-
- PIXI.projection = new PIXI.Point(400, 300);
-
- this.resize(this.width, this.height);
- this.contextLost = false;
-
- this.stageRenderGroup = new PIXI.WebGLRenderGroup(this.gl);
-}
-
-// constructor
-PIXI.WebGLRenderer.constructor = PIXI.WebGLRenderer;
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.getBatch = function()
-{
- if(PIXI._batchs.length == 0)
- {
- return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
- }
- else
- {
- return PIXI._batchs.pop();
- }
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.returnBatch = function(batch)
-{
- batch.clean();
- PIXI._batchs.push(batch);
-}
-
-
-/**
- * @private
- */
-
-
-
-/**
- * Renders the stage to its webGL view
- * @method render
- * @param stage {Stage} the PIXI.Stage element to be rendered
- */
-PIXI.WebGLRenderer.prototype.render = function(stage)
-{
- if(this.contextLost)return;
-
-
- // if rendering a new stage clear the batchs..
- if(this.__stage !== stage)
- {
- // TODO make this work
- // dont think this is needed any more?
- //if(this.__stage)this.checkVisibility(this.__stage, false)
-
- this.__stage = stage;
- this.stageRenderGroup.setRenderable(stage);
- }
-
- // TODO not needed now...
- // update children if need be
- // best to remove first!
- /*for (var i=0; i < stage.__childrenRemoved.length; i++)
- {
- var group = stage.__childrenRemoved[i].__renderGroup
- if(group)group.removeDisplayObject(stage.__childrenRemoved[i]);
- }*/
-
- // update any textures
- PIXI.WebGLRenderer.updateTextures();
-
- // recursivly loop through all items!
- //this.checkVisibility(stage, true);
-
- // update the scene graph
- stage.updateTransform();
-
- var gl = this.gl;
-
- // -- Does this need to be set every frame? -- //
- gl.colorMask(true, true, true, this.transparent);
- gl.viewport(0, 0, this.width, this.height);
-
- // set the correct matrix..
- // gl.uniformMatrix4fv(this.shaderProgram.mvMatrixUniform, false, this.projectionMatrix);
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
-
- gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- // HACK TO TEST
- //PIXI.projectionMatrix = this.projectionMatrix;
-
- this.stageRenderGroup.backgroundColor = stage.backgroundColorSplit;
- this.stageRenderGroup.render(PIXI.projection);
-
- // interaction
- // run interaction!
- if(stage.interactive)
- {
- //need to add some events!
- if(!stage._interactiveEventsAdded)
- {
- stage._interactiveEventsAdded = true;
- stage.interactionManager.setTarget(this);
- }
- }
-
- // after rendering lets confirm all frames that have been uodated..
- if(PIXI.Texture.frameUpdates.length > 0)
- {
- for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
- {
- PIXI.Texture.frameUpdates[i].updateFrame = false;
- };
-
- PIXI.Texture.frameUpdates = [];
- }
-}
-
-/**
- * @private
- */
-
-PIXI.WebGLRenderer.updateTextures = function()
-{
- for (var i=0; i < PIXI.texturesToUpdate.length; i++) this.updateTexture(PIXI.texturesToUpdate[i]);
- for (var i=0; i < PIXI.texturesToDestroy.length; i++) this.destroyTexture(PIXI.texturesToDestroy[i]);
- PIXI.texturesToUpdate = [];
- PIXI.texturesToDestroy = [];
-}
-
-PIXI.WebGLRenderer.updateTexture = function(texture)
-{
- var gl = PIXI.gl;
-
- if(!texture._glTexture)
- {
- texture._glTexture = gl.createTexture();
- }
-
- if(texture.hasLoaded)
- {
- gl.bindTexture(gl.TEXTURE_2D, texture._glTexture);
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
-
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-
- // reguler...
-
- if(!texture._powerOf2)
- {
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- }
- else
- {
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
- }
-
- gl.bindTexture(gl.TEXTURE_2D, null);
- }
-
-}
-
-PIXI.WebGLRenderer.prototype.destroyTexture = function(texture)
-{
- var gl = this.gl;
-
- if(texture._glTexture)
- {
- texture._glTexture = gl.createTexture();
- gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
- }
-}
-
-/**
- * resizes the webGL view to the specified width and height
- * @method resize
- * @param width {Number} the new width of the webGL view
- * @param height {Number} the new height of the webGL view
- */
-PIXI.WebGLRenderer.prototype.resize = function(width, height)
-{
- this.width = width;
- this.height = height;
-
- this.view.width = width;
- this.view.height = height;
-
- this.gl.viewport(0, 0, this.width, this.height);
-
- //var projectionMatrix = this.projectionMatrix;
-
- PIXI.projection.x = this.width/2;
- PIXI.projection.y = this.height/2;
-
-// projectionMatrix[0] = 2/this.width;
-// projectionMatrix[5] = -2/this.height;
-// projectionMatrix[12] = -1;
-// projectionMatrix[13] = 1;
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
-{
- event.preventDefault();
- this.contextLost = true;
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
-{
- this.gl = this.view.getContext("experimental-webgl", {
- alpha: true
- });
-
- this.initShaders();
-
- for (var i=0; i < PIXI.TextureCache.length; i++)
- {
- this.updateTexture(PIXI.TextureCache[i]);
- };
-
- for (var i=0; i < this.batchs.length; i++)
- {
- this.batchs[i].restoreLostContext(this.gl)//
- this.batchs[i].dirty = true;
- };
-
- PIXI._restoreBatchs(this.gl);
-
- this.contextLost = false;
-}
-
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLShaders.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLShaders.js
deleted file mode 100644
index 2ba3c51..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/WebGLShaders.js
+++ /dev/null
@@ -1,206 +0,0 @@
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/*
- * the default suoer fast shader!
- */
-
-PIXI.shaderFragmentSrc = [
- "precision mediump float;",
- "varying vec2 vTextureCoord;",
- "varying float vColor;",
- "uniform sampler2D uSampler;",
- "void main(void) {",
- "gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));",
- "gl_FragColor = gl_FragColor * vColor;",
- "}"
-];
-
-PIXI.shaderVertexSrc = [
- "attribute vec2 aVertexPosition;",
- "attribute vec2 aTextureCoord;",
- "attribute float aColor;",
- //"uniform mat4 uMVMatrix;",
- "uniform vec2 projectionVector;",
- "varying vec2 vTextureCoord;",
- "varying float vColor;",
- "void main(void) {",
- // "gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0, 1.0);",
- "gl_Position = vec4( aVertexPosition.x / projectionVector.x -1.0, aVertexPosition.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
- "vTextureCoord = aTextureCoord;",
- "vColor = aColor;",
- "}"
-];
-
-/*
- * the triangle strip shader..
- */
-PIXI.stripShaderVertexSrc = [
- "attribute vec2 aVertexPosition;",
- "attribute vec2 aTextureCoord;",
- "attribute float aColor;",
- "uniform mat3 translationMatrix;",
- "uniform vec2 projectionVector;",
- "varying vec2 vTextureCoord;",
- "varying float vColor;",
- "void main(void) {",
- "vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
- "gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
- "vTextureCoord = aTextureCoord;",
- "vColor = aColor;",
- "}"
-];
-
-
-/*
- * primitive shader..
- */
-
-PIXI.primitiveShaderFragmentSrc = [
- "precision mediump float;",
- "varying vec4 vColor;",
- "void main(void) {",
- "gl_FragColor = vColor;",
- "}"
-];
-
-PIXI.primitiveShaderVertexSrc = [
- "attribute vec2 aVertexPosition;",
- "attribute vec4 aColor;",
- "uniform mat3 translationMatrix;",
- "uniform vec2 projectionVector;",
- "varying vec4 vColor;",
- "void main(void) {",
- "vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);",
- "gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
- "vColor = aColor;",
- "}"
-];
-
-PIXI.initPrimitiveShader = function()
-{
- var gl = PIXI.gl;
-
- var shaderProgram = PIXI.compileProgram(PIXI.primitiveShaderVertexSrc, PIXI.primitiveShaderFragmentSrc)
-
- gl.useProgram(shaderProgram);
-
- shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
- shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
- shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
- shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
-
- PIXI.primitiveProgram = shaderProgram;
-}
-
-PIXI.initDefaultShader = function()
-{
- var gl = this.gl;
- var shaderProgram = PIXI.compileProgram(PIXI.shaderVertexSrc, PIXI.shaderFragmentSrc)
-
- gl.useProgram(shaderProgram);
-
- shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
- shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
- shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
- shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
-
- shaderProgram.mvMatrixUniform = gl.getUniformLocation(shaderProgram, "uMVMatrix");
- shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler");
-
- PIXI.shaderProgram = shaderProgram;
-}
-
-PIXI.initDefaultStripShader = function()
-{
- var gl = this.gl;
- var shaderProgram = PIXI.compileProgram(PIXI.stripShaderVertexSrc, PIXI.shaderFragmentSrc)
-
- gl.useProgram(shaderProgram);
-
- shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
- shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
- shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord");
- shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix");
-
- shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor");
-
- shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector");
-
- shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler");
-
- PIXI.stripShaderProgram = shaderProgram;
-}
-
-PIXI.CompileVertexShader = function(gl, shaderSrc)
-{
- return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
-}
-
-PIXI.CompileFragmentShader = function(gl, shaderSrc)
-{
- return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
-}
-
-PIXI._CompileShader = function(gl, shaderSrc, shaderType)
-{
- var src = shaderSrc.join("\n");
- var shader = gl.createShader(shaderType);
- gl.shaderSource(shader, src);
- gl.compileShader(shader);
-
- if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
- alert(gl.getShaderInfoLog(shader));
- return null;
- }
-
- return shader;
-}
-
-PIXI.activateDefaultShader = function()
-{
- var gl = PIXI.gl;
- var shaderProgram = PIXI.shaderProgram;
-
- gl.useProgram(shaderProgram);
-
- gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
- gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
- gl.enableVertexAttribArray(shaderProgram.colorAttribute);
-}
-
-PIXI.compileProgram = function(vertexSrc, fragmentSrc)
-{
- var gl = PIXI.gl;
- var fragmentShader = PIXI.CompileFragmentShader(gl, fragmentSrc);
- var vertexShader = PIXI.CompileVertexShader(gl, vertexSrc);
-
- var shaderProgram = gl.createProgram();
-
- gl.attachShader(shaderProgram, vertexShader);
- gl.attachShader(shaderProgram, fragmentShader);
- gl.linkProgram(shaderProgram);
-
- if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
- alert("Could not initialise shaders");
- }
-
- return shaderProgram;
-}
-
-PIXI.activatePrimitiveShader = function()
-{
- var gl = PIXI.gl;
-
- gl.disableVertexAttribArray(PIXI.shaderProgram.textureCoordAttribute);
- gl.disableVertexAttribArray(PIXI.shaderProgram.colorAttribute);
-
- gl.useProgram(PIXI.primitiveProgram);
-
- gl.enableVertexAttribArray(PIXI.primitiveProgram.vertexPositionAttribute);
- gl.enableVertexAttribArray(PIXI.primitiveProgram.colorAttribute);
-}
-
diff --git a/src/pixi/utils/pixi.js example 13 - Graphics_files/pixi.js b/src/pixi/utils/pixi.js example 13 - Graphics_files/pixi.js
deleted file mode 100644
index 44b5923..0000000
--- a/src/pixi/utils/pixi.js example 13 - Graphics_files/pixi.js
+++ /dev/null
@@ -1,8395 +0,0 @@
-/**
- * @license
- * Pixi.JS - v1.3.0
- * Copyright (c) 2012, Mat Groves
- * http://goodboydigital.com/
- *
- * Compiled: 2013-06-21
- *
- * Pixi.JS is licensed under the MIT License.
- * http://www.opensource.org/licenses/mit-license.php
- */
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-(function(){
-
- var root = this;
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-/**
-@module PIXI
- */
-var PIXI = PIXI || {};
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-/**
- * The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.
- * @class Point
- * @constructor
- * @param x {Number} position of the point
- * @param y {Number} position of the point
- */
-PIXI.Point = function(x, y)
-{
- /**
- * @property x
- * @type Number
- * @default 0
- */
- this.x = x || 0;
-
- /**
- * @property y
- * @type Number
- * @default 0
- */
- this.y = y || 0;
-}
-
-/**
- * @method clone
- * @return a copy of the point
- */
-PIXI.Point.prototype.clone = function()
-{
- return new PIXI.Point(this.x, this.y);
-}
-
-// constructor
-PIXI.Point.constructor = PIXI.Point;
-
-
-/**
- * @author Mat Groves http://matgroves.com/
- */
-
-/**
- * the Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height.
- * @class Rectangle
- * @constructor
- * @param x {Number} position of the rectangle
- * @param y {Number} position of the rectangle
- * @param width {Number} of the rectangle
- * @param height {Number} of the rectangle
- */
-PIXI.Rectangle = function(x, y, width, height)
-{
- /**
- * @property x
- * @type Number
- * @default 0
- */
- this.x = x || 0;
-
- /**
- * @property y
- * @type Number
- * @default 0
- */
- this.y = y || 0;
-
- /**
- * @property width
- * @type Number
- * @default 0
- */
- this.width = width || 0;
-
- /**
- * @property height
- * @type Number
- * @default 0
- */
- this.height = height || 0;
-}
-
-/**
- * @method clone
- * @return a copy of the rectangle
- */
-PIXI.Rectangle.prototype.clone = function()
-{
- return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
-}
-
-// constructor
-PIXI.Rectangle.constructor = PIXI.Rectangle;
-
-
-/**
- * @author Adrien Brault
- */
-
-/**
- * @class Polygon
- * @constructor
- * @param points {Array}
- */
-PIXI.Polygon = function(points)
-{
- this.points = points;
-}
-
-/**
- * @method clone
- * @return a copy of the polygon
- */
-PIXI.Polygon.clone = function()
-{
- var points = [];
- for (var i=0; i= 0 && index <= this.children.length)
- {
- if(child.parent != undefined)
- {
- child.parent.removeChild(child);
- }
-
- if (index == this.children.length)
- {
- this.children.push(child);
- }
- else
- {
- this.children.splice(index, 0, child);
- }
-
- child.parent = this;
- child.childIndex = index;
-
- var length = this.children.length;
- for (var i=index; i < length; i++)
- {
- this.children[i].childIndex = i;
- }
-
- if(this.stage)
- {
- this.stage.__addChild(child);
- }
-
- // need to remove any render groups..
- if(this.__renderGroup)
- {
- // being used by a renderTexture.. if it exists then it must be from a render texture;
- if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
- // add them to the new render group..
- this.__renderGroup.addDisplayObjectAndChildren(child);
- }
- }
- else
- {
- // error!
-
- throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length);
- }
-}
-
-/**
- * Swaps the depth of 2 displayObjects
- * @method swapChildren
- * @param DisplayObject {DisplayObject}
- * @param DisplayObject2 {DisplayObject}
- */
-PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
-{
- // TODO I already know this??
- var index = this.children.indexOf( child );
- var index2 = this.children.indexOf( child2 );
-
- if ( index !== -1 && index2 !== -1 )
- {
- // cool
- if(this.stage)
- {
- // this is to satisfy the webGL batching..
- // TODO sure there is a nicer way to achieve this!
- this.stage.__removeChild(child);
- this.stage.__removeChild(child2);
-
- this.stage.__addChild(child);
- this.stage.__addChild(child2);
- }
-
- // swap the indexes..
- child.childIndex = index2;
- child2.childIndex = index;
- // swap the positions..
- this.children[index] = child2;
- this.children[index2] = child;
-
- }
- else
- {
- throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
- }
-}
-
-/**
- * Returns the Child at the specified index
- * @method getChildAt
- * @param index {Number}
- */
-PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
-{
- if(index >= 0 && index < this.children.length)
- {
- return this.children[index];
- }
- else
- {
- throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
-
- }
-}
-
-/**
- * Removes a child from the container.
- * @method removeChild
- * @param DisplayObject {DisplayObject}
- */
-PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
-{
- var index = this.children.indexOf( child );
-
- if ( index !== -1 )
- {
- if(this.stage)
- {
- this.stage.__removeChild(child);
- }
-
- // webGL trim
- if(child.__renderGroup)
- {
- child.__renderGroup.removeDisplayObjectAndChildren(child);
- }
-
- // console.log(">" + child.__renderGroup)
- child.parent = undefined;
-
- this.children.splice( index, 1 );
-
- // update in dexs!
- for(var i=index,j=this.children.length; i= this.textures.length)
- {
- this.gotoAndStop(this.textures.length - 1);
- if(this.onComplete)
- {
- this.onComplete();
- }
- }
-}
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-/**
- * A Text Object will create a line(s) of text to split a line you can use "\n"
- * @class Text
- * @extends Sprite
- * @constructor
- * @param {String} text The copy that you would like the text to display
- * @param {Object} [style] The style parameters
- * @param {String} [style.font] default "bold 20pt Arial" The style and size of the font
- * @param {Object} [style.fill="black"] A canvas fillstyle that will be used on the text eg "red", "#00FF00"
- * @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
- * @param {String} [style.stroke] A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
- * @param {Number} [style.strokeThickness=0] A number that represents the thickness of the stroke. Default is 0 (no stroke)
- * @param {Boolean} [style.wordWrap=false] Indicates if word wrap should be used
- * @param {Number} [style.wordWrapWidth=100] The width at which text will wrap
- */
-PIXI.Text = function(text, style)
-{
- this.canvas = document.createElement("canvas");
- this.context = this.canvas.getContext("2d");
- PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
-
- this.setText(text);
- this.setStyle(style);
-
- this.updateText();
- this.dirty = false;
-};
-
-// constructor
-PIXI.Text.constructor = PIXI.Text;
-PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype);
-
-/**
- * Set the style of the text
- * @method setStyle
- * @param {Object} [style] The style parameters
- * @param {String} [style.font="bold 20pt Arial"] The style and size of the font
- * @param {Object} [style.fill="black"] A canvas fillstyle that will be used on the text eg "red", "#00FF00"
- * @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
- * @param {String} [style.stroke="black"] A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
- * @param {Number} [style.strokeThickness=0] A number that represents the thickness of the stroke. Default is 0 (no stroke)
- * @param {Boolean} [style.wordWrap=false] Indicates if word wrap should be used
- * @param {Number} [style.wordWrapWidth=100] The width at which text will wrap
- */
-PIXI.Text.prototype.setStyle = function(style)
-{
- style = style || {};
- style.font = style.font || "bold 20pt Arial";
- style.fill = style.fill || "black";
- style.align = style.align || "left";
- style.stroke = style.stroke || "black"; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
- style.strokeThickness = style.strokeThickness || 0;
- style.wordWrap = style.wordWrap || false;
- style.wordWrapWidth = style.wordWrapWidth || 100;
- this.style = style;
- this.dirty = true;
-};
-
-/**
- * Set the copy for the text object. To split a line you can use "\n"
- * @methos setText
- * @param {String} text The copy that you would like the text to display
- */
-PIXI.Sprite.prototype.setText = function(text)
-{
- this.text = text.toString() || " ";
- this.dirty = true;
-};
-
-/**
- * Renders text
- * @private
- */
-PIXI.Text.prototype.updateText = function()
-{
- this.context.font = this.style.font;
-
- var outputText = this.text;
-
- // word wrap
- // preserve original text
- if(this.style.wordWrap)outputText = this.wordWrap(this.text);
-
- //split text into lines
- var lines = outputText.split(/(?:\r\n|\r|\n)/);
-
- //calculate text width
- var lineWidths = [];
- var maxLineWidth = 0;
- for (var i = 0; i < lines.length; i++)
- {
- var lineWidth = this.context.measureText(lines[i]).width;
- lineWidths[i] = lineWidth;
- maxLineWidth = Math.max(maxLineWidth, lineWidth);
- }
- this.canvas.width = maxLineWidth + this.style.strokeThickness;
-
- //calculate text height
- var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness;
- this.canvas.height = lineHeight * lines.length;
-
- //set canvas text styles
- this.context.fillStyle = this.style.fill;
- this.context.font = this.style.font;
-
- this.context.strokeStyle = this.style.stroke;
- this.context.lineWidth = this.style.strokeThickness;
-
- this.context.textBaseline = "top";
-
- //draw lines line by line
- for (i = 0; i < lines.length; i++)
- {
- var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
-
- if(this.style.align == "right")
- {
- linePosition.x += maxLineWidth - lineWidths[i];
- }
- else if(this.style.align == "center")
- {
- linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
- }
-
- if(this.style.stroke && this.style.strokeThickness)
- {
- this.context.strokeText(lines[i], linePosition.x, linePosition.y);
- }
-
- if(this.style.fill)
- {
- this.context.fillText(lines[i], linePosition.x, linePosition.y);
- }
- }
-
- this.updateTexture();
-};
-
-/**
- * Updates texture size based on canvas size
- * @private
- */
-PIXI.Text.prototype.updateTexture = function()
-{
-
- this.texture.baseTexture.width = this.canvas.width;
- this.texture.baseTexture.height = this.canvas.height;
- this.texture.frame.width = this.canvas.width;
- this.texture.frame.height = this.canvas.height;
-
- this._width = this.canvas.width;
- this._height = this.canvas.height;
-
- PIXI.texturesToUpdate.push(this.texture.baseTexture);
-};
-
-/**
- * @private
- */
-PIXI.Text.prototype.updateTransform = function()
-{
- if(this.dirty)
- {
- this.updateText();
- this.dirty = false;
- }
-
- PIXI.Sprite.prototype.updateTransform.call(this);
-};
-
-/*
- * http://stackoverflow.com/users/34441/ellisbben
- * great solution to the problem!
- */
-PIXI.Text.prototype.determineFontHeight = function(fontStyle)
-{
- // build a little reference dictionary so if the font style has been used return a
- // cached version...
- var result = PIXI.Text.heightCache[fontStyle];
-
- if(!result)
- {
- var body = document.getElementsByTagName("body")[0];
- var dummy = document.createElement("div");
- var dummyText = document.createTextNode("M");
- dummy.appendChild(dummyText);
- dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0');
- body.appendChild(dummy);
-
- result = dummy.offsetHeight;
- PIXI.Text.heightCache[fontStyle] = result;
-
- body.removeChild(dummy);
- }
-
- return result;
-};
-
-/**
- * A Text Object will apply wordwrap
- * @private
- */
-PIXI.Text.prototype.wordWrap = function(text)
-{
- // search good wrap position
- var searchWrapPos = function(ctx, text, start, end, wrapWidth)
- {
- var p = Math.floor((end-start) / 2) + start;
- if(p == start) {
- return 1;
- }
-
- if(ctx.measureText(text.substring(0,p)).width <= wrapWidth)
- {
- if(ctx.measureText(text.substring(0,p+1)).width > wrapWidth)
- {
- return p;
- }
- else
- {
- return arguments.callee(ctx, text, p, end, wrapWidth);
- }
- }
- else
- {
- return arguments.callee(ctx, text, start, p, wrapWidth);
- }
- };
-
- var lineWrap = function(ctx, text, wrapWidth)
- {
- if(ctx.measureText(text).width <= wrapWidth || text.length < 1)
- {
- return text;
- }
- var pos = searchWrapPos(ctx, text, 0, text.length, wrapWidth);
- return text.substring(0, pos) + "\n" + arguments.callee(ctx, text.substring(pos), wrapWidth);
- };
-
- var result = "";
- var lines = text.split("\n");
- for (var i = 0; i < lines.length; i++)
- {
- result += lineWrap(this.context, lines[i], this.style.wordWrapWidth) + "\n";
- }
-
- return result;
-};
-
-PIXI.Text.prototype.destroy = function(destroyTexture)
-{
- if(destroyTexture)
- {
- this.texture.destroy();
- }
-
-};
-
-PIXI.Text.heightCache = {};
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-/**
- * A Text Object will create a line(s) of text using bitmap font. To split a line you can use "\n", "\r" or "\r\n"
- * You can generate the fnt files using
- * http://www.angelcode.com/products/bmfont/ for windows or
- * http://www.bmglyph.com/ for mac.
- * @class BitmapText
- * @extends DisplayObjectContainer
- * @constructor
- * @param {String} text The copy that you would like the text to display
- * @param {Object} style The style parameters
- * @param {String} style.font The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
- * @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
- */
-PIXI.BitmapText = function(text, style)
-{
- PIXI.DisplayObjectContainer.call(this);
-
- this.setText(text);
- this.setStyle(style);
- this.updateText();
- this.dirty = false
-
-};
-
-// constructor
-PIXI.BitmapText.constructor = PIXI.BitmapText;
-PIXI.BitmapText.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
-
-/**
- * Set the copy for the text object
- * @method setText
- * @param {String} text The copy that you would like the text to display
- */
-PIXI.BitmapText.prototype.setText = function(text)
-{
- this.text = text || " ";
- this.dirty = true;
-};
-
-/**
- * Set the style of the text
- * @method setStyle
- * @param {Object} style The style parameters
- * @param {String} style.font The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously)
- * @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
- */
-PIXI.BitmapText.prototype.setStyle = function(style)
-{
- style = style || {};
- style.align = style.align || "left";
- this.style = style;
-
- var font = style.font.split(" ");
- this.fontName = font[font.length - 1];
- this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;
-
- this.dirty = true;
-};
-
-/**
- * Renders text
- * @private
- */
-PIXI.BitmapText.prototype.updateText = function()
-{
- var data = PIXI.BitmapText.fonts[this.fontName];
- var pos = new PIXI.Point();
- var prevCharCode = null;
- var chars = [];
- var maxLineWidth = 0;
- var lineWidths = [];
- var line = 0;
- var scale = this.fontSize / data.size;
- for(var i = 0; i < this.text.length; i++)
- {
- var charCode = this.text.charCodeAt(i);
- if(/(?:\r\n|\r|\n)/.test(this.text.charAt(i)))
- {
- lineWidths.push(pos.x);
- maxLineWidth = Math.max(maxLineWidth, pos.x);
- line++;
-
- pos.x = 0;
- pos.y += data.lineHeight;
- prevCharCode = null;
- continue;
- }
-
- var charData = data.chars[charCode];
- if(!charData) continue;
-
- if(prevCharCode && charData[prevCharCode])
- {
- pos.x += charData.kerning[prevCharCode];
- }
- chars.push({texture:charData.texture, line: line, charCode: charCode, position: new PIXI.Point(pos.x + charData.xOffset, pos.y + charData.yOffset)});
- pos.x += charData.xAdvance;
-
- prevCharCode = charCode;
- }
-
- lineWidths.push(pos.x);
- maxLineWidth = Math.max(maxLineWidth, pos.x);
-
- var lineAlignOffsets = [];
- for(i = 0; i <= line; i++)
- {
- var alignOffset = 0;
- if(this.style.align == "right")
- {
- alignOffset = maxLineWidth - lineWidths[i];
- }
- else if(this.style.align == "center")
- {
- alignOffset = (maxLineWidth - lineWidths[i]) / 2;
- }
- lineAlignOffsets.push(alignOffset);
- }
-
- for(i = 0; i < chars.length; i++)
- {
- var c = new PIXI.Sprite(chars[i].texture)//PIXI.Sprite.fromFrame(chars[i].charCode);
- c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
- c.position.y = chars[i].position.y * scale;
- c.scale.x = c.scale.y = scale;
- this.addChild(c);
- }
-
- this.width = pos.x * scale;
- this.height = (pos.y + data.lineHeight) * scale;
-};
-
-/**
- * @private
- */
-PIXI.BitmapText.prototype.updateTransform = function()
-{
- if(this.dirty)
- {
- while(this.children.length > 0)
- {
- this.removeChild(this.getChildAt(0));
- }
- this.updateText();
-
- this.dirty = false;
- }
-
- PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
-};
-
-PIXI.BitmapText.fonts = {};
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-
-/**
-The interaction manager deals with mouse and touch events. Any DisplayObject can be interactive
-This manager also supports multitouch.
-@class InteractionManager
-@constructor
-@param stage {Stage}
-@type Stage
-*/
-PIXI.InteractionManager = function(stage)
-{
- /**
- * a refference to the stage
- * @property stage
- * @type Stage
- */
- this.stage = stage;
-
- // helpers
- this.tempPoint = new PIXI.Point();
- //this.tempMatrix = mat3.create();
-
- this.mouseoverEnabled = true;
-
- /**
- * the mouse data
- * @property mouse
- * @type InteractionData
- */
- this.mouse = new PIXI.InteractionData();
-
- /**
- * an object that stores current touches (InteractionData) by id reference
- * @property touchs
- * @type Object
- */
- this.touchs = {};
-
- //tiny little interactiveData pool!
- this.pool = [];
-
- this.interactiveItems = [];
-
- this.last = 0;
-}
-
-// constructor
-PIXI.InteractionManager.constructor = PIXI.InteractionManager;
-
-PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObject, iParent)
-{
- var children = displayObject.children;
- var length = children.length;
-
- //this.interactiveItems = [];
- /// make an interaction tree... {item.__interactiveParent}
- for (var i = length-1; i >= 0; i--)
- {
- var child = children[i];
-
- if(child.visible) {
- // push all interactive bits
- if(child.interactive)
- {
- iParent.interactiveChildren = true;
- //child.__iParent = iParent;
- this.interactiveItems.push(child);
-
- if(child.children.length > 0)
- {
- this.collectInteractiveSprite(child, child);
- }
- }
- else
- {
- child.__iParent = null;
-
- if(child.children.length > 0)
- {
- this.collectInteractiveSprite(child, iParent);
- }
- }
- }
- }
-}
-
-PIXI.InteractionManager.prototype.setTarget = function(target)
-{
- if (window.navigator.msPointerEnabled)
- {
- // time to remove some of that zoom in ja..
- target.view.style["-ms-content-zooming"] = "none";
- target.view.style["-ms-touch-action"] = "none"
-
- // DO some window specific touch!
- }
-
- this.target = target;
- target.view.addEventListener('mousemove', this.onMouseMove.bind(this), true);
- target.view.addEventListener('mousedown', this.onMouseDown.bind(this), true);
- document.body.addEventListener('mouseup', this.onMouseUp.bind(this), true);
- target.view.addEventListener('mouseout', this.onMouseUp.bind(this), true);
-
- // aint no multi touch just yet!
- target.view.addEventListener("touchstart", this.onTouchStart.bind(this), true);
- target.view.addEventListener("touchend", this.onTouchEnd.bind(this), true);
- target.view.addEventListener("touchmove", this.onTouchMove.bind(this), true);
-}
-
-PIXI.InteractionManager.prototype.update = function()
-{
- if(!this.target)return;
-
- // frequency of 30fps??
- var now = Date.now();
- var diff = now - this.last;
- diff = (diff * 30) / 1000;
- if(diff < 1)return;
- this.last = now;
- //
-
- // ok.. so mouse events??
- // yes for now :)
- // OPTIMSE - how often to check??
- if(this.dirty)
- {
- this.dirty = false;
-
- var len = this.interactiveItems.length;
-
- for (var i=0; i < len; i++) {
- this.interactiveItems[i].interactiveChildren = false;
- }
-
- this.interactiveItems = [];
-
- if(this.stage.interactive)this.interactiveItems.push(this.stage);
- // go through and collect all the objects that are interactive..
- this.collectInteractiveSprite(this.stage, this.stage);
- }
-
- // loop through interactive objects!
- var length = this.interactiveItems.length;
-
- this.target.view.style.cursor = "default";
-
- for (var i = 0; i < length; i++)
- {
- var item = this.interactiveItems[i];
- if(!item.visible)continue;
-
- // OPTIMISATION - only calculate every time if the mousemove function exists..
- // OK so.. does the object have any other interactive functions?
- // hit-test the clip!
-
-
- if(item.mouseover || item.mouseout || item.buttonMode)
- {
- // ok so there are some functions so lets hit test it..
- item.__hit = this.hitTest(item, this.mouse);
- // ok so deal with interactions..
- // loks like there was a hit!
- if(item.__hit)
- {
- if(item.buttonMode)this.target.view.style.cursor = "pointer";
-
- if(!item.__isOver)
- {
-
- if(item.mouseover)item.mouseover(this.mouse);
- item.__isOver = true;
- }
- }
- else
- {
- if(item.__isOver)
- {
- // roll out!
- if(item.mouseout)item.mouseout(this.mouse);
- item.__isOver = false;
- }
- }
- }
-
- // --->
- }
-}
-
-PIXI.InteractionManager.prototype.onMouseMove = function(event)
-{
- // TODO optimize by not check EVERY TIME! maybe half as often? //
- var rect = this.target.view.getBoundingClientRect();
-
- this.mouse.global.x = (event.clientX - rect.left) * (this.target.width / rect.width);
- this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height / rect.height);
-
- var length = this.interactiveItems.length;
- var global = this.mouse.global;
-
-
- for (var i = 0; i < length; i++)
- {
- var item = this.interactiveItems[i];
-
- if(item.mousemove)
- {
- //call the function!
- item.mousemove(this.mouse);
- }
- }
-}
-
-PIXI.InteractionManager.prototype.onMouseDown = function(event)
-{
- event.preventDefault();
-
- // loop through inteaction tree...
- // hit test each item! ->
- // get interactive items under point??
- //stage.__i
- var length = this.interactiveItems.length;
- var global = this.mouse.global;
-
- var index = 0;
- var parent = this.stage;
-
- // while
- // hit test
- for (var i = 0; i < length; i++)
- {
- var item = this.interactiveItems[i];
-
- if(item.mousedown || item.click)
- {
- item.__mouseIsDown = true;
- item.__hit = this.hitTest(item, this.mouse);
-
- if(item.__hit)
- {
- //call the function!
- if(item.mousedown)item.mousedown(this.mouse);
- item.__isDown = true;
-
- // just the one!
- if(!item.interactiveChildren)break;
- }
- }
- }
-}
-
-PIXI.InteractionManager.prototype.onMouseUp = function(event)
-{
-
-
- var global = this.mouse.global;
-
-
- var length = this.interactiveItems.length;
- var up = false;
-
- for (var i = 0; i < length; i++)
- {
- var item = this.interactiveItems[i];
-
- if(item.mouseup || item.mouseupoutside || item.click)
- {
- item.__hit = this.hitTest(item, this.mouse);
-
- if(item.__hit && !up)
- {
- //call the function!
- if(item.mouseup)
- {
- item.mouseup(this.mouse);
- }
- if(item.__isDown)
- {
- if(item.click)item.click(this.mouse);
- }
-
- if(!item.interactiveChildren)up = true;
- }
- else
- {
- if(item.__isDown)
- {
- if(item.mouseupoutside)item.mouseupoutside(this.mouse);
- }
- }
-
- item.__isDown = false;
- }
- }
-}
-
-PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
-{
- var global = interactionData.global;
-
- if(!item.visible)return false;
-
- var isSprite = (item instanceof PIXI.Sprite),
- worldTransform = item.worldTransform,
- a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
- a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
- id = 1 / (a00 * a11 + a01 * -a10),
- x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id,
- y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
-
- //a sprite or display object with a hit area defined
- if(item.hitArea)
- {
- var hitArea = item.hitArea;
-
- //Polygon hit area
- if(item.hitArea instanceof PIXI.Polygon) {
- var inside = false;
-
- // use some raycasting to test hits
- // https://github.com/substack/point-in-polygon/blob/master/index.js
- for(var i = 0, j = item.hitArea.points.length - 1; i < item.hitArea.points.length; j = i++) {
- var xi = item.hitArea.points[i].x, yi = item.hitArea.points[i].y,
- xj = item.hitArea.points[j].x, yj = item.hitArea.points[j].y,
- intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
-
- if(intersect) inside = !inside;
- }
-
- if(inside) {
- if(isSprite) interactionData.target = item;
- return true;
- }
- }
- //Rectangle hit area
- else {
- var x1 = hitArea.x;
- if(x > x1 && x < x1 + hitArea.width)
- {
- var y1 = hitArea.y;
-
- if(y > y1 && y < y1 + hitArea.height)
- {
- if(isSprite) interactionData.target = item;
- return true;
- }
- }
- }
- }
- // a sprite with no hitarea defined
- else if(isSprite)
- {
- var width = item.texture.frame.width,
- height = item.texture.frame.height,
- x1 = -width * item.anchor.x,
- y1;
-
- if(x > x1 && x < x1 + width)
- {
- y1 = -height * item.anchor.y;
-
- if(y > y1 && y < y1 + height)
- {
- // set the target property if a hit is true!
- interactionData.target = item
- return true;
- }
- }
- }
-
- var length = item.children.length;
-
- for (var i = 0; i < length; i++)
- {
- var tempItem = item.children[i];
- var hit = this.hitTest(tempItem, interactionData);
- if(hit)return true;
- }
-
- return false;
-}
-
-
-
-PIXI.InteractionManager.prototype.onTouchMove = function(event)
-{
- var rect = this.target.view.getBoundingClientRect();
- var changedTouches = event.changedTouches;
-
- for (var i=0; i < changedTouches.length; i++)
- {
- var touchEvent = changedTouches[i];
- var touchData = this.touchs[touchEvent.identifier];
-
- // update the touch position
- touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
- touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
- }
-
- var length = this.interactiveItems.length;
- for (var i = 0; i < length; i++)
- {
- var item = this.interactiveItems[i];
- if(item.touchmove)item.touchmove(touchData);
- }
-}
-
-PIXI.InteractionManager.prototype.onTouchStart = function(event)
-{
- event.preventDefault();
-
- var rect = this.target.view.getBoundingClientRect();
-
- var changedTouches = event.changedTouches;
- for (var i=0; i < changedTouches.length; i++)
- {
- var touchEvent = changedTouches[i];
-
- var touchData = this.pool.pop();
- if(!touchData)touchData = new PIXI.InteractionData();
-
- this.touchs[touchEvent.identifier] = touchData;
- touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
- touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
-
- var length = this.interactiveItems.length;
-
- for (var j = 0; j < length; j++)
- {
- var item = this.interactiveItems[j];
-
- if(item.touchstart || item.tap)
- {
- item.__hit = this.hitTest(item, touchData);
-
- if(item.__hit)
- {
- //call the function!
- if(item.touchstart)item.touchstart(touchData);
- item.__isDown = true;
- item.__touchData = touchData;
-
- if(!item.interactiveChildren)break;
- }
- }
- }
- }
-
-}
-
-PIXI.InteractionManager.prototype.onTouchEnd = function(event)
-{
- var rect = this.target.view.getBoundingClientRect();
- var changedTouches = event.changedTouches;
-
- for (var i=0; i < changedTouches.length; i++)
- {
-
- var touchEvent = changedTouches[i];
- var touchData = this.touchs[touchEvent.identifier];
- var up = false;
- touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
- touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
-
- var length = this.interactiveItems.length;
- for (var j = 0; j < length; j++)
- {
- var item = this.interactiveItems[j];
- var itemTouchData = item.__touchData; // <-- Here!
- item.__hit = this.hitTest(item, touchData);
-
- if(itemTouchData == touchData)
- {
- // so this one WAS down...
-
- // hitTest??
-
- if(item.touchend || item.tap)
- {
- if(item.__hit && !up)
- {
- if(item.touchend)item.touchend(touchData);
- if(item.__isDown)
- {
- if(item.tap)item.tap(touchData);
- }
-
- if(!item.interactiveChildren)up = true;
- }
- else
- {
- if(item.__isDown)
- {
- if(item.touchendoutside)item.touchendoutside(touchData);
- }
- }
-
- item.__isDown = false;
- }
-
- item.__touchData = null;
-
- }
- else
- {
-
- }
- }
- // remove the touch..
- this.pool.push(touchData);
- this.touchs[touchEvent.identifier] = null;
- }
-}
-
-/**
-@class InteractionData
-@constructor
-*/
-PIXI.InteractionData = function()
-{
- /**
- * This point stores the global coords of where the touch/mouse event happened
- * @property global
- * @type Point
- */
- this.global = new PIXI.Point();
-
- // this is here for legacy... but will remove
- this.local = new PIXI.Point();
-
- /**
- * The target Sprite that was interacted with
- * @property target
- * @type Sprite
- */
- this.target;
-}
-
-/**
- * This will return the local coords of the specified displayObject for this InteractionData
- * @method getLocalPosition
- * @param displayObject {DisplayObject} The DisplayObject that you would like the local coords off
- * @return {Point} A point containing the coords of the InteractionData position relative to the DisplayObject
- */
-PIXI.InteractionData.prototype.getLocalPosition = function(displayObject)
-{
- var worldTransform = displayObject.worldTransform;
- var global = this.global;
-
- // do a cheeky transform to get the mouse coords;
- var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
- a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
- id = 1 / (a00 * a11 + a01 * -a10);
- // set the mouse coords...
- return new PIXI.Point(a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id,
- a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id)
-}
-
-// constructor
-PIXI.InteractionData.constructor = PIXI.InteractionData;
-
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-/**
-A Stage represents the root of the display tree. Everything connected to the stage is rendered
-@class Stage
-@extends DisplayObjectContainer
-@constructor
-@param backgroundColor {Number} the background color of the stage
-@param interactive {Boolean} enable / disable interaction (default is false)
-*/
-PIXI.Stage = function(backgroundColor, interactive)
-{
-
- PIXI.DisplayObjectContainer.call( this );
- this.worldTransform = PIXI.mat3.create()
- this.__childrenAdded = [];
- this.__childrenRemoved = [];
- this.childIndex = 0;
- this.stage= this;
-
- this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
-
- // interaction!
- this.interactive = !!interactive;
- this.interactionManager = new PIXI.InteractionManager(this);
-
- this.setBackgroundColor(backgroundColor);
- this.worldVisible = true;
-
- this.stage.dirty = true;
-}
-
-// constructor
-PIXI.Stage.constructor = PIXI.Stage;
-
-PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
-
-/**
-@method updateTransform
-@internal
-*/
-PIXI.Stage.prototype.updateTransform = function()
-{
- this.worldAlpha = 1;
-
- for(var i=0,j=this.children.length; i> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
-}
-
-/**
- * Provides bind in a cross browser way.
- */
-if (typeof Function.prototype.bind != 'function') {
- Function.prototype.bind = (function () {
- var slice = Array.prototype.slice;
- return function (thisArg) {
- var target = this, boundArgs = slice.call(arguments, 1);
-
- if (typeof target != 'function') throw new TypeError();
-
- function bound() {
- var args = boundArgs.concat(slice.call(arguments));
- target.apply(this instanceof bound ? this : thisArg, args);
- }
-
- bound.prototype = (function F(proto) {
- proto && (F.prototype = proto);
- if (!(this instanceof F)) return new F;
- })(target.prototype);
-
- return bound;
- };
- })();
-}
-
-var AjaxRequest = PIXI.AjaxRequest = function()
-{
- var activexmodes = ["Msxml2.XMLHTTP", "Microsoft.XMLHTTP"] //activeX versions to check for in IE
-
- if (window.ActiveXObject)
- { //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken)
- for (var i=0; i 0)
- {
- PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
- }
- }
- else if(data.type == PIXI.Graphics.RECT)
- {
- PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
- }
- else if(data.type == PIXI.Graphics.CIRC)
- {
- PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
- }
- };
-
- //console.log(graphics._webGL.lastIndex - graphics.graphicsData.length )
- graphics._webGL.lastIndex = graphics.graphicsData.length;
-
- // convert to points
- graphics._webGL.glPoints = new Float32Array(graphics._webGL.points);
-
- var gl = PIXI.gl;
- gl.bindBuffer(gl.ARRAY_BUFFER, graphics._webGL.buffer);
- gl.bufferData(gl.ARRAY_BUFFER, graphics._webGL.glPoints, gl.STATIC_DRAW);
-}
-
-
-PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
-{
- // --- //
- // need to convert points to a nice regular data
- //
- var rectData = graphicsData.points;
- var x = rectData[0];
- var y = rectData[1];
- var width = rectData[2];
- var height = rectData[3];
-
-
- if(graphicsData.fill)
- {
- var color = HEXtoRGB(graphicsData.fillColor);
- var alpha = graphicsData.fillAlpha;
-
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
- var verts = webGLData.points;
-
- // dead triangle
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(x, y, 1, 1, 1, 1);
-
- // start
- verts.push(x, y);
- verts.push(r, g, b, alpha);
-
- verts.push(x + width, y);
- verts.push(r, g, b, alpha);
-
- verts.push(x , y + height);
- verts.push(r, g, b, alpha);
-
- verts.push(x + width, y + height);
- verts.push(r, g, b, alpha);
-
- webGLData.lastPosition.x = x + width;
- webGLData.lastPosition.y = y + height;
- }
-
- if(graphicsData.lineWidth)
- {
- graphicsData.points = [x, y,
- x + width, y,
- x + width, y + height,
- x, y + height,
- x, y];
-
- PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
- }
-
-}
-
-PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
-{
- // --- //
- // need to convert points to a nice regular data
- //
- var rectData = graphicsData.points;
- var x = rectData[0];
- var y = rectData[1];
- var radius = rectData[2];
-
- var totalSegs = 40;
- var seg = (Math.PI * 2) / totalSegs ;
-
- if(graphicsData.fill)
- {
- var color = HEXtoRGB(graphicsData.fillColor);
- var alpha = graphicsData.fillAlpha;
-
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
- var verts = webGLData.points;
-
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(x, y, 1, 1, 1, 1);
-
- for (var i=0; i < totalSegs + 1 ; i++)
- {
- verts.push(x,y);
- verts.push(r, g, b, alpha);
-
- verts.push(x + Math.sin(seg * i) * radius,
- y + Math.cos(seg * i) * radius);
-
- verts.push(r, g, b, alpha);
- };
-
- verts.push(x,y);
- verts.push(1, 0, 0, 1);
-
- webGLData.lastPosition.x = x;
- webGLData.lastPosition.y = y;
- }
-
- if(graphicsData.lineWidth)
- {
- graphicsData.points = [];
-
- for (var i=0; i < totalSegs + 1; i++)
- {
- graphicsData.points.push(x + Math.sin(seg * i) * radius,
- y + Math.cos(seg * i) * radius)
- };
-
- PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
- }
-
-}
-
-PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
-{
- // TODO OPTIMISE!
-
- var wrap = true;
- var points = graphicsData.points;
- if(points.length == 0)return;
-
- // get first and last point.. figure out the middle!
- var firstPoint = new PIXI.Point( points[0], points[1] );
- var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
-
- // if the first point is the last point - goona have issues :)
- if(firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y)
- {
- points.pop();
- points.pop();
-
- lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
-
- var midPointX = lastPoint.x + (firstPoint.x - lastPoint.x) *0.5;
- var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
-
- points.unshift(midPointX, midPointY);
- points.push(midPointX, midPointY)
- }
-
- var verts = webGLData.points;
-
- var length = points.length / 2;
-
- // DRAW the Line
- var width = graphicsData.lineWidth / 2;
-
- // sort color
- var color = HEXtoRGB(graphicsData.lineColor);
- var alpha = graphicsData.lineAlpha;
- var r = color[0] * alpha;
- var g = color[1] * alpha;
- var b = color[2] * alpha;
-
- // i = 0 //
- var point1 = new PIXI.Point( points[0], points[1] );
- var point2 = new PIXI.Point( points[2], points[3] );
-
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
-
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
-
- // insert dead triangle as we are using a triangle strip
- verts.push(webGLData.lastPosition.x, webGLData.lastPosition.y, 1, 1, 1, 1);
- verts.push(points[0] - perp.x , points[1] - perp.y, 1, 1, 1, 1);
-
- // start
-
- verts.push(points[0] - perp.x , points[1] - perp.y);
- verts.push(r, g, b, alpha);
-
- verts.push(points[0] + perp.x , points[1] + perp.y);
- verts.push(r, g, b, alpha);
-
- for (var i = 1; i < length-1; i++)
- {
- var point1 = new PIXI.Point( points[(i-1)*2],points[(i-1)*2 + 1] );
- var point2 = new PIXI.Point(points[(i)*2],points[(i)*2 + 1] );
- var point3 = new PIXI.Point(points[(i+1)*2],points[(i+1)*2 + 1] );
-
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
-
- var perp2 = new PIXI.Point(-(point2.y - point3.y), point2.x - point3.x);
- var dist2 = Math.sqrt(perp2.x*perp2.x + perp2.y*perp2.y);
- perp2.x /= dist2;
- perp2.y /= dist2;
- perp2.x *= width;
- perp2.y *= width;
-
- var A = new PIXI.Point(-perp.x+ point2.x , -perp.y+point2.y);
- var B = new PIXI.Point(-perp.x+ point1.x, -perp.y+point1.y);
-
- var E = new PIXI.Point(-perp2.x+ point2.x , -perp2.y+point2.y );
- var F = new PIXI.Point(-perp2.x+ point3.x , -perp2.y+point3.y );
-
- var a1 = B.y-A.y;
- var b1 = A.x-B.x;
- var c1 = B.x*A.y - A.x*B.y;
- var a2 = F.y-E.y;
- var b2 = E.x-F.x;
- var c2 = F.x*E.y - E.x*F.y;
-
- var denom = a1*b2 - a2*b1;
-
- if (denom == 0) {
- denom+=1;
- }
-
- var p = new PIXI.Point();
-
- p.x = (b1*c2 - b2*c1)/denom;
- p.y = (a2*c1 - a1*c2)/denom;
-
-
- var pdist = (p.x -point2.x) * (p.x -point2.x) + (p.y -point2.y) + (p.y -point2.y);
-
- if(pdist > 140 * 140)
- {
- var perp3 = new PIXI.Point(perp.x - perp2.x, perp.y - perp2.y);
- var dist3 = Math.sqrt(perp3.x*perp3.x + perp3.y*perp3.y);
- perp3.x /= dist3;
- perp3.y /= dist3;
- perp3.x *= width;
- perp3.y *= width;
-
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x + perp3.x, point2.y +perp3.y);
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x - perp3.x, point2.y -perp3.y);
- verts.push(r, g, b, alpha);
- }
- else
- {
- verts.push(p.x , p.y);
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x - (p.x-point2.x), point2.y - (p.y - point2.y));//, 4);
- verts.push(r, g, b, alpha);
- }
- }
-
- var point1 = new PIXI.Point( points[(length-2)*2], points[(length-2)*2 + 1] );
- var point2 = new PIXI.Point( points[(length-1)*2], points[(length-1)*2 + 1] );
-
- var perp = new PIXI.Point(-(point1.y - point2.y), point1.x - point2.x);
- //getPerp(point1, point2);
- var dist = Math.sqrt(perp.x*perp.x + perp.y*perp.y);
- perp.x /= dist;
- perp.y /= dist;
- perp.x *= width;
- perp.y *= width;
- verts.push(point2.x - perp.x , point2.y - perp.y)
- verts.push(r, g, b, alpha);
-
- verts.push(point2.x + perp.x , point2.y + perp.y)
- verts.push(r, g, b, alpha);
-
- // set last triangle!
- webGLData.lastPosition.x = point2.x + perp.x;
- webGLData.lastPosition.y = point2.y + perp.y;
-
-}
-
-function HEXtoRGB(hex) {
- return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
-}
-
-
-
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
-
-// an instance of the gl context..
-// only one at the moment :/
-PIXI.gl;
-
-/**
- * the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer should be used for browsers support webGL. This Render works by automatically managing webGLBatchs. So no need for Sprite Batch's or Sprite Cloud's
- * Dont forget to add the view to your DOM or you will not see anything :)
- * @class WebGLRenderer
- * @constructor
- * @param width {Number} the width of the canvas view
- * @default 0
- * @param height {Number} the height of the canvas view
- * @default 0
- * @param view {Canvas} the canvas to use as a view, optional
- * @param transparent {Boolean} the transparency of the render view, default false
- * @default false
- *
- */
-PIXI.WebGLRenderer = function(width, height, view, transparent)
-{
- // do a catch.. only 1 webGL renderer..
-
- //console.log(transparent)
- this.transparent = !!transparent;
-
- this.width = width || 800;
- this.height = height || 600;
-
- this.view = view || document.createElement( 'canvas' );
- this.view.width = this.width;
- this.view.height = this.height;
-
- // deal with losing context..
- var scope = this;
- this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false)
- this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false)
-
- this.batchs = [];
-
- try
- {
- PIXI.gl = this.gl = this.view.getContext("experimental-webgl", {
- alpha: this.transparent,
- antialias:false, // SPEED UP??
- premultipliedAlpha:false
- });
- }
- catch (e)
- {
- throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this);
- }
-
- PIXI.initPrimitiveShader();
- PIXI.initDefaultShader();
- PIXI.initDefaultStripShader();
-
- PIXI.activateDefaultShader();
-
- var gl = this.gl;
- PIXI.WebGLRenderer.gl = gl;
-
- this.batch = new PIXI.WebGLBatch(gl);
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.CULL_FACE);
- gl.enable(gl.BLEND);
- gl.colorMask(true, true, true, this.transparent);
-
- PIXI.projection = new PIXI.Point(400, 300);
-
- this.resize(this.width, this.height);
- this.contextLost = false;
-
- this.stageRenderGroup = new PIXI.WebGLRenderGroup(this.gl);
-}
-
-// constructor
-PIXI.WebGLRenderer.constructor = PIXI.WebGLRenderer;
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.getBatch = function()
-{
- if(PIXI._batchs.length == 0)
- {
- return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
- }
- else
- {
- return PIXI._batchs.pop();
- }
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.returnBatch = function(batch)
-{
- batch.clean();
- PIXI._batchs.push(batch);
-}
-
-
-/**
- * @private
- */
-
-
-
-/**
- * Renders the stage to its webGL view
- * @method render
- * @param stage {Stage} the PIXI.Stage element to be rendered
- */
-PIXI.WebGLRenderer.prototype.render = function(stage)
-{
- if(this.contextLost)return;
-
-
- // if rendering a new stage clear the batchs..
- if(this.__stage !== stage)
- {
- // TODO make this work
- // dont think this is needed any more?
- //if(this.__stage)this.checkVisibility(this.__stage, false)
-
- this.__stage = stage;
- this.stageRenderGroup.setRenderable(stage);
- }
-
- // TODO not needed now...
- // update children if need be
- // best to remove first!
- /*for (var i=0; i < stage.__childrenRemoved.length; i++)
- {
- var group = stage.__childrenRemoved[i].__renderGroup
- if(group)group.removeDisplayObject(stage.__childrenRemoved[i]);
- }*/
-
- // update any textures
- PIXI.WebGLRenderer.updateTextures();
-
- // recursivly loop through all items!
- //this.checkVisibility(stage, true);
-
- // update the scene graph
- stage.updateTransform();
-
- var gl = this.gl;
-
- // -- Does this need to be set every frame? -- //
- gl.colorMask(true, true, true, this.transparent);
- gl.viewport(0, 0, this.width, this.height);
-
- // set the correct matrix..
- // gl.uniformMatrix4fv(this.shaderProgram.mvMatrixUniform, false, this.projectionMatrix);
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
-
- gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- // HACK TO TEST
- //PIXI.projectionMatrix = this.projectionMatrix;
-
- this.stageRenderGroup.backgroundColor = stage.backgroundColorSplit;
- this.stageRenderGroup.render(PIXI.projection);
-
- // interaction
- // run interaction!
- if(stage.interactive)
- {
- //need to add some events!
- if(!stage._interactiveEventsAdded)
- {
- stage._interactiveEventsAdded = true;
- stage.interactionManager.setTarget(this);
- }
- }
-
- // after rendering lets confirm all frames that have been uodated..
- if(PIXI.Texture.frameUpdates.length > 0)
- {
- for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
- {
- PIXI.Texture.frameUpdates[i].updateFrame = false;
- };
-
- PIXI.Texture.frameUpdates = [];
- }
-}
-
-/**
- * @private
- */
-
-PIXI.WebGLRenderer.updateTextures = function()
-{
- for (var i=0; i < PIXI.texturesToUpdate.length; i++) this.updateTexture(PIXI.texturesToUpdate[i]);
- for (var i=0; i < PIXI.texturesToDestroy.length; i++) this.destroyTexture(PIXI.texturesToDestroy[i]);
- PIXI.texturesToUpdate = [];
- PIXI.texturesToDestroy = [];
-}
-
-PIXI.WebGLRenderer.updateTexture = function(texture)
-{
- var gl = PIXI.gl;
-
- if(!texture._glTexture)
- {
- texture._glTexture = gl.createTexture();
- }
-
- if(texture.hasLoaded)
- {
- gl.bindTexture(gl.TEXTURE_2D, texture._glTexture);
- gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
-
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-
- // reguler...
-
- if(!texture._powerOf2)
- {
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- }
- else
- {
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
- }
-
- gl.bindTexture(gl.TEXTURE_2D, null);
- }
-
-}
-
-PIXI.WebGLRenderer.prototype.destroyTexture = function(texture)
-{
- var gl = this.gl;
-
- if(texture._glTexture)
- {
- texture._glTexture = gl.createTexture();
- gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
- }
-}
-
-/**
- * resizes the webGL view to the specified width and height
- * @method resize
- * @param width {Number} the new width of the webGL view
- * @param height {Number} the new height of the webGL view
- */
-PIXI.WebGLRenderer.prototype.resize = function(width, height)
-{
- this.width = width;
- this.height = height;
-
- this.view.width = width;
- this.view.height = height;
-
- this.gl.viewport(0, 0, this.width, this.height);
-
- //var projectionMatrix = this.projectionMatrix;
-
- PIXI.projection.x = this.width/2;
- PIXI.projection.y = this.height/2;
-
-// projectionMatrix[0] = 2/this.width;
-// projectionMatrix[5] = -2/this.height;
-// projectionMatrix[12] = -1;
-// projectionMatrix[13] = 1;
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
-{
- event.preventDefault();
- this.contextLost = true;
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
-{
- this.gl = this.view.getContext("experimental-webgl", {
- alpha: true
- });
-
- this.initShaders();
-
- for (var i=0; i < PIXI.TextureCache.length; i++)
- {
- this.updateTexture(PIXI.TextureCache[i]);
- };
-
- for (var i=0; i < this.batchs.length; i++)
- {
- this.batchs[i].restoreLostContext(this.gl)//
- this.batchs[i].dirty = true;
- };
-
- PIXI._restoreBatchs(this.gl);
-
- this.contextLost = false;
-}
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-PIXI._batchs = [];
-
-/**
- * @private
- */
-PIXI._getBatch = function(gl)
-{
- if(PIXI._batchs.length == 0)
- {
- return new PIXI.WebGLBatch(gl);
- }
- else
- {
- return PIXI._batchs.pop();
- }
-}
-
-/**
- * @private
- */
-PIXI._returnBatch = function(batch)
-{
- batch.clean();
- PIXI._batchs.push(batch);
-}
-
-/**
- * @private
- */
-PIXI._restoreBatchs = function(gl)
-{
- for (var i=0; i < PIXI._batchs.length; i++)
- {
- PIXI._batchs[i].restoreLostContext(gl);
- };
-}
-
-/**
- * A WebGLBatch Enables a group of sprites to be drawn using the same settings.
- * if a group of sprites all have the same baseTexture and blendMode then they can be grouped into a batch. All the sprites in a batch can then be drawn in one go by the GPU which is hugely efficient. ALL sprites in the webGL renderer are added to a batch even if the batch only contains one sprite. Batching is handled automatically by the webGL renderer. A good tip is: the smaller the number of batchs there are, the faster the webGL renderer will run.
- * @class WebGLBatch
- * @param an instance of the webGL context
- * @return {PIXI.renderers.WebGLBatch} WebGLBatch {@link PIXI.renderers.WebGLBatch}
- */
-PIXI.WebGLBatch = function(gl)
-{
- this.gl = gl;
-
- this.size = 0;
-
- this.vertexBuffer = gl.createBuffer();
- this.indexBuffer = gl.createBuffer();
- this.uvBuffer = gl.createBuffer();
- this.colorBuffer = gl.createBuffer();
- this.blendMode = PIXI.blendModes.NORMAL;
- this.dynamicSize = 1;
-}
-
-
-// constructor
-PIXI.WebGLBatch.constructor = PIXI.WebGLBatch;
-
-/**
- * Cleans the batch so that is can be returned to an object pool and reused
- */
-PIXI.WebGLBatch.prototype.clean = function()
-{
- this.verticies = [];
- this.uvs = [];
- this.indices = [];
- this.colors = [];
- //this.sprites = [];
- this.dynamicSize = 1;
- this.texture = null;
- this.last = null;
- this.size = 0;
-
- this.head;
- this.tail;
-}
-
-/*
- * recreates the buffers in the event of a context loss
- */
-PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
-{
- this.gl = gl;
- this.vertexBuffer = gl.createBuffer();
- this.indexBuffer = gl.createBuffer();
- this.uvBuffer = gl.createBuffer();
- this.colorBuffer = gl.createBuffer();
-}
-
-/**
- * inits the batch's texture and blend mode based if the supplied sprite
- * @method init
- * @param sprite {Sprite} the first sprite to be added to the batch. Only sprites with the same base texture and blend mode will be allowed to be added to this batch
- */
-PIXI.WebGLBatch.prototype.init = function(sprite)
-{
- sprite.batch = this;
- this.dirty = true;
- this.blendMode = sprite.blendMode;
- this.texture = sprite.texture.baseTexture;
-// this.sprites.push(sprite);
- this.head = sprite;
- this.tail = sprite;
- this.size = 1;
-
- this.growBatch();
-}
-
-/**
- * inserts a sprite before the specified sprite
- * @method insertBefore
- * @param sprite {Sprite} the sprite to be added
- * @param nextSprite {nextSprite} the first sprite will be inserted before this sprite
- */
-PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
-{
- this.size++;
-
- sprite.batch = this;
- this.dirty = true;
- var tempPrev = nextSprite.__prev;
- nextSprite.__prev = sprite;
- sprite.__next = nextSprite;
-
- if(tempPrev)
- {
- sprite.__prev = tempPrev;
- tempPrev.__next = sprite;
- }
- else
- {
- this.head = sprite;
- //this.head.__prev = null
- }
-}
-
-/**
- * inserts a sprite after the specified sprite
- * @method insertAfter
- * @param sprite {Sprite} the sprite to be added
- * @param previousSprite {Sprite} the first sprite will be inserted after this sprite
- */
-PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
-{
- this.size++;
-
-
- sprite.batch = this;
- this.dirty = true;
-
- var tempNext = previousSprite.__next;
- previousSprite.__next = sprite;
- sprite.__prev = previousSprite;
-
- if(tempNext)
- {
- sprite.__next = tempNext;
- tempNext.__prev = sprite;
- }
- else
- {
- this.tail = sprite
- }
-
-}
-
-/**
- * removes a sprite from the batch
- * @method remove
- * @param sprite {Sprite} the sprite to be removed
- */
-PIXI.WebGLBatch.prototype.remove = function(sprite)
-{
- this.size--;
-
- if(this.size == 0)
- {
- sprite.batch = null;
- sprite.__prev = null;
- sprite.__next = null;
- return;
- }
-
- if(sprite.__prev)
- {
- sprite.__prev.__next = sprite.__next;
- }
- else
- {
- this.head = sprite.__next;
- this.head.__prev = null;
- }
-
- if(sprite.__next)
- {
- sprite.__next.__prev = sprite.__prev;
- }
- else
- {
- this.tail = sprite.__prev;
- this.tail.__next = null
- }
-
- sprite.batch = null;
- sprite.__next = null;
- sprite.__prev = null;
- this.dirty = true;
-}
-
-/**
- * Splits the batch into two with the specified sprite being the start of the new batch.
- * @method split
- * @param sprite {Sprite} the sprite that indicates where the batch should be split
- * @return {WebGLBatch} the new batch
- */
-PIXI.WebGLBatch.prototype.split = function(sprite)
-{
-
- //console.log("Splitting batch :" + this.size)
-// console.log(sprite)
-// console.log("-------")
- this.dirty = true;
-
- //var val = (this.tail == this.head)
- //console.log(val + " SAME?");
- var batch = new PIXI.WebGLBatch(this.gl)//PIXI._getBatch(this.gl);
- batch.init(sprite);
- batch.texture = this.texture;
- batch.tail = this.tail;
- //console.log("id is " +batcheee.id)
-
- this.tail = sprite.__prev;
- this.tail.__next = null;
-
- sprite.__prev = null;
- // return a splite batch!
- //sprite.__prev.__next = null;
- //sprite.__prev = null;
-
-
- // TODO this size is wrong!
- // need to recalculate :/ problem with a linked list!
- // unless it gets calculated in the "clean"?
-
- // need to loop through items as there is no way to know the length on a linked list :/
- var tempSize = 0;
- while(sprite)
- {
- tempSize++;
- sprite.batch = batch;
- sprite = sprite.__next;
- }
-
- batch.size = tempSize;
- this.size -= tempSize;
-
- return batch;
-}
-
-/**
- * Merges two batchs together
- * @method merge
- * @param batch {WebGLBatch} the batch that will be merged
- */
-PIXI.WebGLBatch.prototype.merge = function(batch)
-{
- this.dirty = true;
-
- this.tail.__next = batch.head;
- batch.head.__prev = this.tail;
-
- this.size += batch.size;
-
- this.tail = batch.tail;
-
- var sprite = batch.head;
- while(sprite)
- {
- sprite.batch = this;
- sprite = sprite.__next;
- }
-
-}
-
-/**
- * Grows the size of the batch. As the elements in the batch cannot have a dynamic size this function is used to increase the size of the batch. It also creates a little extra room so that the batch does not need to be resized every time a sprite is added
- * @methos growBatch
- */
-PIXI.WebGLBatch.prototype.growBatch = function()
-{
- var gl = this.gl;
- if( this.size == 1)
- {
- this.dynamicSize = 1;
- }
- else
- {
- this.dynamicSize = this.size * 1.5
- }
- // grow verts
- this.verticies = new Float32Array(this.dynamicSize * 8);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER,this.verticies , gl.DYNAMIC_DRAW);
-
- this.uvs = new Float32Array( this.dynamicSize * 8 )
- gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, this.uvs , gl.DYNAMIC_DRAW);
-
- this.dirtyUVS = true;
-
- this.colors = new Float32Array( this.dynamicSize * 4 )
- gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, this.colors , gl.DYNAMIC_DRAW);
-
- this.dirtyColors = true;
-
- this.indices = new Uint16Array(this.dynamicSize * 6);
- var length = this.indices.length/6;
-
- for (var i=0; i < length; i++)
- {
- var index2 = i * 6;
- var index3 = i * 4;
- this.indices[index2 + 0] = index3 + 0;
- this.indices[index2 + 1] = index3 + 1;
- this.indices[index2 + 2] = index3 + 2;
- this.indices[index2 + 3] = index3 + 0;
- this.indices[index2 + 4] = index3 + 2;
- this.indices[index2 + 5] = index3 + 3;
- };
-
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
-
-}
-
-/**
- * Refresh's all the data in the batch and sync's it with the webGL buffers
- * @method refresh
- */
-PIXI.WebGLBatch.prototype.refresh = function()
-{
- var gl = this.gl;
-
- if (this.dynamicSize < this.size)
- {
- this.growBatch();
- }
-
- var indexRun = 0;
- var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index
- var a, b, c, d, tx, ty
-
- var displayObject = this.head
-
- while(displayObject)
- {
- index = indexRun * 8;
-
- var texture = displayObject.texture;
-
- var frame = texture.frame;
- var tw = texture.baseTexture.width;
- var th = texture.baseTexture.height;
-
- this.uvs[index + 0] = frame.x / tw;
- this.uvs[index +1] = frame.y / th;
-
- this.uvs[index +2] = (frame.x + frame.width) / tw;
- this.uvs[index +3] = frame.y / th;
-
- this.uvs[index +4] = (frame.x + frame.width) / tw;
- this.uvs[index +5] = (frame.y + frame.height) / th;
-
- this.uvs[index +6] = frame.x / tw;
- this.uvs[index +7] = (frame.y + frame.height) / th;
-
- displayObject.updateFrame = false;
-
- colorIndex = indexRun * 4;
- this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
-
- displayObject = displayObject.__next;
-
- indexRun ++;
- }
-
- this.dirtyUVS = true;
- this.dirtyColors = true;
-}
-
-/**
- * Updates all the relevant geometry and uploads the data to the GPU
- * @method update
- */
-PIXI.WebGLBatch.prototype.update = function()
-{
- var gl = this.gl;
- var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
-
- var a, b, c, d, tx, ty;
-
- var indexRun = 0;
-
- var displayObject = this.head;
-
- while(displayObject)
- {
- if(displayObject.worldVisible)
- {
- width = displayObject.texture.frame.width;
- height = displayObject.texture.frame.height;
-
- // TODO trim??
- aX = displayObject.anchor.x;// - displayObject.texture.trim.x
- aY = displayObject.anchor.y; //- displayObject.texture.trim.y
- w0 = width * (1-aX);
- w1 = width * -aX;
-
- h0 = height * (1-aY);
- h1 = height * -aY;
-
- index = indexRun * 8;
-
- worldTransform = displayObject.worldTransform;
-
- a = worldTransform[0];
- b = worldTransform[3];
- c = worldTransform[1];
- d = worldTransform[4];
- tx = worldTransform[2];
- ty = worldTransform[5];
-
- this.verticies[index + 0 ] = a * w1 + c * h1 + tx;
- this.verticies[index + 1 ] = d * h1 + b * w1 + ty;
-
- this.verticies[index + 2 ] = a * w0 + c * h1 + tx;
- this.verticies[index + 3 ] = d * h1 + b * w0 + ty;
-
- this.verticies[index + 4 ] = a * w0 + c * h0 + tx;
- this.verticies[index + 5 ] = d * h0 + b * w0 + ty;
-
- this.verticies[index + 6] = a * w1 + c * h0 + tx;
- this.verticies[index + 7] = d * h0 + b * w1 + ty;
-
-
- if(displayObject.updateFrame || displayObject.texture.updateFrame)
- {
- this.dirtyUVS = true;
-
- var texture = displayObject.texture;
-
- var frame = texture.frame;
- var tw = texture.baseTexture.width;
- var th = texture.baseTexture.height;
-
- this.uvs[index + 0] = frame.x / tw;
- this.uvs[index +1] = frame.y / th;
-
- this.uvs[index +2] = (frame.x + frame.width) / tw;
- this.uvs[index +3] = frame.y / th;
-
- this.uvs[index +4] = (frame.x + frame.width) / tw;
- this.uvs[index +5] = (frame.y + frame.height) / th;
-
- this.uvs[index +6] = frame.x / tw;
- this.uvs[index +7] = (frame.y + frame.height) / th;
-
- displayObject.updateFrame = false;
- }
-
- // TODO this probably could do with some optimisation....
- if(displayObject.cacheAlpha != displayObject.worldAlpha)
- {
- displayObject.cacheAlpha = displayObject.worldAlpha;
-
- var colorIndex = indexRun * 4;
- this.colors[colorIndex] = this.colors[colorIndex + 1] = this.colors[colorIndex + 2] = this.colors[colorIndex + 3] = displayObject.worldAlpha;
- this.dirtyColors = true;
- }
- }
- else
- {
- index = indexRun * 8;
-
- this.verticies[index + 0 ] = 0;
- this.verticies[index + 1 ] = 0;
-
- this.verticies[index + 2 ] = 0;
- this.verticies[index + 3 ] = 0;
-
- this.verticies[index + 4 ] = 0;
- this.verticies[index + 5 ] = 0;
-
- this.verticies[index + 6] = 0;
- this.verticies[index + 7] = 0;
- }
-
- indexRun++;
- displayObject = displayObject.__next;
- }
-}
-
-/**
- * Draws the batch to the frame buffer
- * @method render
- */
-PIXI.WebGLBatch.prototype.render = function(start, end)
-{
-// console.log(start + " :: " + end + " : " + this.size);
- start = start || 0;
- //end = end || this.size;
- if(end == undefined)end = this.size;
-
- if(this.dirty)
- {
- this.refresh();
- this.dirty = false;
-
- }
-
- if (this.size == 0)return;
-
- this.update();
- var gl = this.gl;
-
- //TODO optimize this!
- gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
-
- var shaderProgram = PIXI.shaderProgram;
- gl.useProgram(shaderProgram);
-
- // update the verts..
- gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
- // ok..
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies)
- gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
-
- // update the uvs
- gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
-
- if(this.dirtyUVS)
- {
- this.dirtyUVS = false;
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.uvs);
- }
-
- gl.vertexAttribPointer(shaderProgram.textureCoordAttribute, 2, gl.FLOAT, false, 0, 0);
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, this.texture._glTexture);
-
- // update color!
- gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer);
-
- if(this.dirtyColors)
- {
- this.dirtyColors = false;
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.colors);
- }
-
- gl.vertexAttribPointer(shaderProgram.colorAttribute, 1, gl.FLOAT, false, 0, 0);
-
- // dont need to upload!
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
-
-
- //var startIndex = 0//1;
- var len = end - start;
- // console.log(this.size)
- // DRAW THAT this!
- gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
-}
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-
-
-/**
- * A WebGLBatch Enables a group of sprites to be drawn using the same settings.
- * if a group of sprites all have the same baseTexture and blendMode then they can be grouped into a batch. All the sprites in a batch can then be drawn in one go by the GPU which is hugely efficient. ALL sprites in the webGL renderer are added to a batch even if the batch only contains one sprite. Batching is handled automatically by the webGL renderer. A good tip is: the smaller the number of batchs there are, the faster the webGL renderer will run.
- * @class WebGLBatch
- * @param an instance of the webGL context
- * @return {PIXI.renderers.WebGLBatch} WebGLBatch {@link PIXI.renderers.WebGLBatch}
- */
-PIXI.WebGLRenderGroup = function(gl)
-{
- this.gl = gl;
- this.root;
-
- this.backgroundColor;
- this.batchs = [];
- this.toRemove = [];
-}
-
-
-// constructor
-PIXI.WebGLRenderGroup.constructor = PIXI.WebGLRenderGroup;
-
-PIXI.WebGLRenderGroup.prototype.setRenderable = function(displayObject)
-{
- // has this changed??
- if(this.root)this.removeDisplayObjectAndChildren(this.root);
-
- displayObject.worldVisible = displayObject.visible;
-
- // soooooo //
- // to check if any batchs exist already??
-
- // TODO what if its already has an object? should remove it
- this.root = displayObject;
- //displayObject.__renderGroup = this;
- this.addDisplayObjectAndChildren(displayObject);
- //displayObject
-}
-
-PIXI.WebGLRenderGroup.prototype.render = function(projection)
-{
- PIXI.WebGLRenderer.updateTextures();
-
- var gl = this.gl;
-
- // set the flipped matrix..
-// gl.uniformMatrix4fv(PIXI.shaderProgram.mvMatrixUniform, false, PIXI.projectionMatrix);
-
- gl.uniform2f(PIXI.shaderProgram.projectionVector, projection.x, projection.y);
-
- // TODO remove this by replacing visible with getter setters..
- this.checkVisibility(this.root, this.root.visible);
-
- // will render all the elements in the group
- var renderable;
-
-
- for (var i=0; i < this.batchs.length; i++)
- {
- renderable = this.batchs[i];
- if(renderable instanceof PIXI.WebGLBatch)
- {
- this.batchs[i].render();
- }
- else if(renderable instanceof PIXI.TilingSprite)
- {
- if(renderable.visible)this.renderTilingSprite(renderable, projection);
- }
- else if(renderable instanceof PIXI.Strip)
- {
- if(renderable.visible)this.renderStrip(renderable, projection);
- }
- else if(renderable instanceof PIXI.Graphics)
- {
- if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable, projection);//, projectionMatrix);
- }
- }
-
-}
-
-PIXI.WebGLRenderGroup.prototype.renderSpecific = function(displayObject, projection)
-{
- PIXI.WebGLRenderer.updateTextures();
-
- var gl = this.gl;
- this.checkVisibility(displayObject, displayObject.visible);
-
-// gl.uniformMatrix4fv(PIXI.shaderProgram.mvMatrixUniform, false, projectionMatrix);
- gl.uniform2f(PIXI.shaderProgram.projectionVector, projection.x, projection.y);
-
-
- //console.log("SPECIFIC");
- // to do!
- // render part of the scene...
-
- var startIndex;
- var startBatchIndex;
-
- var endIndex;
- var endBatchIndex;
-
- // get NEXT Renderable!
- var nextRenderable = displayObject.renderable ? displayObject : this.getNextRenderable(displayObject);
- var startBatch = nextRenderable.batch;
-
- if(nextRenderable instanceof PIXI.Sprite)
- {
- startBatch = nextRenderable.batch;
-
- var head = startBatch.head;
- var next = head;
-
- // ok now we have the batch.. need to find the start index!
- if(head == nextRenderable)
- {
- startIndex = 0;
- }
- else
- {
- startIndex = 1;
-
- while(head.__next != nextRenderable)
- {
- startIndex++;
- head = head.__next;
- }
- }
- }
- else
- {
- startBatch = nextRenderable;
- }
-
- // Get the LAST renderable object
- var lastRenderable = displayObject;
- var endBatch;
- var lastItem = displayObject;
- while(lastItem.children.length > 0)
- {
- lastItem = lastItem.children[lastItem.children.length-1];
- if(lastItem.renderable)lastRenderable = lastItem;
- }
-
- if(lastRenderable instanceof PIXI.Sprite)
- {
- endBatch = lastRenderable.batch;
-
- var head = endBatch.head;
-
- if(head == lastRenderable)
- {
- endIndex = 0;
- }
- else
- {
- endIndex = 1;
-
- while(head.__next != lastRenderable)
- {
- endIndex++;
- head = head.__next;
- }
- }
- }
- else
- {
- endBatch = lastRenderable;
- }
-
- // TODO - need to fold this up a bit!
-
- if(startBatch == endBatch)
- {
- if(startBatch instanceof PIXI.WebGLBatch)
- {
- startBatch.render(startIndex, endIndex+1);
- }
- else
- {
- this.renderSpecial(startBatch);
- }
- return;
- }
-
- // now we have first and last!
- startBatchIndex = this.batchs.indexOf(startBatch);
- endBatchIndex = this.batchs.indexOf(endBatch);
-
- // DO the first batch
- if(startBatch instanceof PIXI.WebGLBatch)
- {
- startBatch.render(startIndex);
- }
- else
- {
- this.renderSpecial(startBatch);
- }
-
- // DO the middle batchs..
- for (var i=startBatchIndex+1; i < endBatchIndex; i++)
- {
- renderable = this.batchs[i];
-
- if(renderable instanceof PIXI.WebGLBatch)
- {
- this.batchs[i].render();
- }
- else
- {
- this.renderSpecial(renderable);
- }
- }
-
- // DO the last batch..
- if(endBatch instanceof PIXI.WebGLBatch)
- {
- endBatch.render(0, endIndex+1);
- }
- else
- {
- this.renderSpecial(endBatch);
- }
-}
-
-PIXI.WebGLRenderGroup.prototype.renderSpecial = function(renderable)
-{
- if(renderable instanceof PIXI.TilingSprite)
- {
- if(renderable.visible)this.renderTilingSprite(renderable, projectionMatrix);
- }
- else if(renderable instanceof PIXI.Strip)
- {
- if(renderable.visible)this.renderStrip(renderable, projectionMatrix);
- }
- else if(renderable instanceof PIXI.CustomRenderable)
- {
- if(renderable.visible) renderable.renderWebGL(this, projectionMatrix);
- }
- else if(renderable instanceof PIXI.Graphics)
- {
- if(renderable.visible) PIXI.WebGLGraphics.renderGraphics(renderable);//, projectionMatrix);
- }
-}
-
-PIXI.WebGLRenderGroup.prototype.checkVisibility = function(displayObject, globalVisible)
-{
- // give the dp a refference to its renderGroup...
- var children = displayObject.children;
- //displayObject.worldVisible = globalVisible;
- for (var i=0; i < children.length; i++)
- {
- var child = children[i];
-
- // TODO optimize... shouldt need to loop through everything all the time
- child.worldVisible = child.visible && globalVisible;
-
- // everything should have a batch!
- // time to see whats new!
- if(child.textureChange)
- {
- child.textureChange = false;
- if(child.worldVisible)
- {
- this.removeDisplayObject(child);
- this.addDisplayObject(child);
- //this.updateTexture(child);
- }
- // update texture!!
- }
-
- if(child.children.length > 0)
- {
- this.checkVisibility(child, child.worldVisible);
- }
- };
-}
-
-PIXI.WebGLRenderGroup.prototype.updateTexture = function(displayObject)
-{
- // we know this exists..
- // is it in a batch..
- // check batch length
- if(displayObject.batch.length == 1)
- {
- // just one! this guy! so simply swap the texture
- displayObject.batch.texture = displayObject.texture.baseTexture;
- return;
- }
-
- // early out!
- if(displayObject.batch.texture == displayObject.texture.baseTexture)return;
-
-
- if(displayObject.batch.head == displayObject)
- {
- //console.log("HEAD")
- var currentBatch = displayObject.batch;
-
- var index = this.batchs.indexOf( currentBatch );
- var previousBatch = this.batchs[index-1];
- currentBatch.remove(displayObject);
-
- if(previousBatch)
- {
- if(previousBatch.texture == displayObject.texture.baseTexture && previousBatch.blendMode == displayObject.blendMode)
- {
- previousBatch.insertAfter(displayObject, previousBatch.tail);
- }
- else
- {
- // add it before..
- var batch = PIXI.WebGLRenderer.getBatch();
- batch.init(displayObject);
- this.batchs.splice(index-1, 0, batch);
- }
-
- }
- else
- {
- // we are 0!
- var batch = PIXI.WebGLRenderer.getBatch();
- batch.init(displayObject);
- this.batchs.splice(0, 0, batch);
- }
-
- }
- else if(displayObject.batch.tail == displayObject)
- {
- var currentBatch = displayObject.batch;
-
- var index = this.batchs.indexOf( currentBatch );
- var nextBatch = this.batchs[index+1];
- currentBatch.remove(displayObject);
-
- if(nextBatch)
- {
- if(nextBatch.texture == displayObject.texture.baseTexture && nextBatch.blendMode == displayObject.blendMode)
- {
- nextBatch.insertBefore(displayObject, nextBatch.head);
- return;
- }
- else
- {
- // add it before..
- var batch = PIXI.WebGLRenderer.getBatch();
- batch.init(displayObject);
- this.batchs.splice(index+1, 0, batch);
- }
-
- }
- else
- {
- // we are 0!
- var batch = PIXI.WebGLRenderer.getBatch();
- batch.init(displayObject);
- this.batchs.push(batch);
- }
- }
- else
- {
- // console.log("MIDDLE")
- var currentBatch = displayObject.batch;
-
- // split the batch into 2
- // AH! dont split on the current display object as the texture is wrong!
- var splitBatch = currentBatch.split(displayObject);
-
- // now remove the display object
- splitBatch.remove(displayObject);
-
- var batch = PIXI.WebGLRenderer.getBatch();
- var index = this.batchs.indexOf( currentBatch );
- batch.init(displayObject);
- this.batchs.splice(index+1, 0, batch, splitBatch);
- }
-}
-
-PIXI.WebGLRenderGroup.prototype.addDisplayObject = function(displayObject)
-{
- // add a child to the render group..
- if(displayObject.__renderGroup)displayObject.__renderGroup.removeDisplayObjectAndChildren(displayObject);
-
- // DONT htink this is needed?
- // displayObject.batch = null;
-
- displayObject.__renderGroup = this;
-
- //displayObject.cacheVisible = true;
- if(!displayObject.renderable)return;
-
- // while looping below THE OBJECT MAY NOT HAVE BEEN ADDED
- //displayObject.__inWebGL = true;
-
- var previousSprite = this.getPreviousRenderable(displayObject);
- var nextSprite = this.getNextRenderable(displayObject);
-
- /*
- * so now we have the next renderable and the previous renderable
- *
- */
- if(displayObject instanceof PIXI.Sprite)
- {
- var previousBatch
- var nextBatch
-
- if(previousSprite instanceof PIXI.Sprite)
- {
- previousBatch = previousSprite.batch;
- if(previousBatch)
- {
- if(previousBatch.texture == displayObject.texture.baseTexture && previousBatch.blendMode == displayObject.blendMode)
- {
- previousBatch.insertAfter(displayObject, previousSprite);
- return;
- }
- }
- }
- else
- {
- // TODO reword!
- previousBatch = previousSprite;
- }
-
- if(nextSprite)
- {
- if(nextSprite instanceof PIXI.Sprite)
- {
- nextBatch = nextSprite.batch;
-
- //batch may not exist if item was added to the display list but not to the webGL
- if(nextBatch)
- {
- if(nextBatch.texture == displayObject.texture.baseTexture && nextBatch.blendMode == displayObject.blendMode)
- {
- nextBatch.insertBefore(displayObject, nextSprite);
- return;
- }
- else
- {
- if(nextBatch == previousBatch)
- {
- // THERE IS A SPLIT IN THIS BATCH! //
- var splitBatch = previousBatch.split(nextSprite);
- // COOL!
- // add it back into the array
- /*
- * OOPS!
- * seems the new sprite is in the middle of a batch
- * lets split it..
- */
- var batch = PIXI.WebGLRenderer.getBatch();
-
- var index = this.batchs.indexOf( previousBatch );
- batch.init(displayObject);
- this.batchs.splice(index+1, 0, batch, splitBatch);
-
- return;
- }
- }
- }
- }
- else
- {
- // TODO re-word!
- nextBatch = nextSprite;
- }
- }
-
- /*
- * looks like it does not belong to any batch!
- * but is also not intersecting one..
- * time to create anew one!
- */
-
- var batch = PIXI.WebGLRenderer.getBatch();
- batch.init(displayObject);
-
- if(previousBatch) // if this is invalid it means
- {
- var index = this.batchs.indexOf( previousBatch );
- this.batchs.splice(index+1, 0, batch);
- }
- else
- {
- this.batchs.push(batch);
- }
-
- }
- else if(displayObject instanceof PIXI.TilingSprite)
- {
-
- // add to a batch!!
- this.initTilingSprite(displayObject);
- this.batchs.push(displayObject);
-
- }
- else if(displayObject instanceof PIXI.Strip)
- {
- // add to a batch!!
- this.initStrip(displayObject);
- this.batchs.push(displayObject);
- }
- else if(displayObject instanceof PIXI.Graphics)
- {
- //displayObject.initWebGL(this);
-
- // add to a batch!!
- //this.initStrip(displayObject);
- this.batchs.push(displayObject);
- }
-
- // if its somthing else... then custom codes!
- this.batchUpdate = true;
-}
-
-PIXI.WebGLRenderGroup.prototype.addDisplayObjectAndChildren = function(displayObject)
-{
- // TODO - this can be faster - but not as important right now
-
- this.addDisplayObject(displayObject);
- var children = displayObject.children;
-
- for (var i=0; i < children.length; i++)
- {
- this.addDisplayObjectAndChildren(children[i]);
- };
-}
-
-PIXI.WebGLRenderGroup.prototype.removeDisplayObject = function(displayObject)
-{
- // loop through children..
- // display object //
-
- // add a child from the render group..
- // remove it and all its children!
- //displayObject.cacheVisible = false;//displayObject.visible;
- displayObject.__renderGroup = null;
-
- if(!displayObject.renderable)return;
-
- /*
- * removing is a lot quicker..
- *
- */
- var batchToRemove;
-
- if(displayObject instanceof PIXI.Sprite)
- {
- // should always have a batch!
- var batch = displayObject.batch;
- if(!batch)return; // this means the display list has been altered befre rendering
-
- batch.remove(displayObject);
-
- if(batch.size==0)
- {
- batchToRemove = batch;
- }
- }
- else
- {
- batchToRemove = displayObject;
- }
-
- /*
- * Looks like there is somthing that needs removing!
- */
- if(batchToRemove)
- {
- var index = this.batchs.indexOf( batchToRemove );
- if(index == -1)return;// this means it was added then removed before rendered
-
- // ok so.. check to see if you adjacent batchs should be joined.
- // TODO may optimise?
- if(index == 0 || index == this.batchs.length-1)
- {
- // wha - eva! just get of the empty batch!
- this.batchs.splice(index, 1);
- if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
-
- return;
- }
-
- if(this.batchs[index-1] instanceof PIXI.WebGLBatch && this.batchs[index+1] instanceof PIXI.WebGLBatch)
- {
- if(this.batchs[index-1].texture == this.batchs[index+1].texture && this.batchs[index-1].blendMode == this.batchs[index+1].blendMode)
- {
- //console.log("MERGE")
- this.batchs[index-1].merge(this.batchs[index+1]);
-
- if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
- PIXI.WebGLRenderer.returnBatch(this.batchs[index+1]);
- this.batchs.splice(index, 2);
- return;
- }
- }
-
-
- this.batchs.splice(index, 1);
- if(batchToRemove instanceof PIXI.WebGLBatch)PIXI.WebGLRenderer.returnBatch(batchToRemove);
- }
-}
-
-PIXI.WebGLRenderGroup.prototype.removeDisplayObjectAndChildren = function(displayObject)
-{
- // TODO - this can be faster - but not as important right now
- if(displayObject.__renderGroup != this)return;
-
- this.removeDisplayObject(displayObject);
- var children = displayObject.children;
-
- for (var i=0; i < children.length; i++)
- {
- this.removeDisplayObjectAndChildren(children[i]);
- };
-}
-
-/**
- * @private
- */
-
-PIXI.WebGLRenderGroup.prototype.getNextRenderable = function(displayObject)
-{
- /*
- * LOOK FOR THE NEXT SPRITE
- * This part looks for the closest next sprite that can go into a batch
- * it keeps looking until it finds a sprite or gets to the end of the display
- * scene graph
- *
- * These look a lot scarier than the actually are...
- */
-
- var nextSprite = displayObject;
- do
- {
- // moving forward!
- // if it has no children..
- if(nextSprite.children.length == 0)
- {
- //maynot have a parent
- if(!nextSprite.parent)return null;
-
- // go along to the parent..
- while(nextSprite.childIndex == nextSprite.parent.children.length-1)
- {
- nextSprite = nextSprite.parent;
- //console.log(">" + nextSprite);
-// console.log(">-" + this.root);
- if(nextSprite == this.root || !nextSprite.parent)//displayObject.stage)
- {
- nextSprite = null
- break;
- }
- }
-
- if(nextSprite)nextSprite = nextSprite.parent.children[nextSprite.childIndex+1];
- }
- else
- {
- nextSprite = nextSprite.children[0];
- }
-
- if(!nextSprite)break;
- }
- while(!nextSprite.renderable || !nextSprite.__renderGroup)
-
- return nextSprite;
-}
-
-PIXI.WebGLRenderGroup.prototype.getPreviousRenderable = function(displayObject)
-{
- /*
- * LOOK FOR THE PREVIOUS SPRITE
- * This part looks for the closest previous sprite that can go into a batch
- * It keeps going back until it finds a sprite or the stage
- */
- var previousSprite = displayObject;
- do
- {
- if(previousSprite.childIndex == 0)
- {
- previousSprite = previousSprite.parent;
- if(!previousSprite)return null;
- }
- else
- {
-
- previousSprite = previousSprite.parent.children[previousSprite.childIndex-1];
- // what if the bloop has children???
- while(previousSprite.children.length != 0)
- {
- // keep diggin till we get to the last child
- previousSprite = previousSprite.children[previousSprite.children.length-1];
- }
- }
-
- if(previousSprite == this.root)break;
- }
- while(!previousSprite.renderable || !previousSprite.__renderGroup);
-
- return previousSprite;
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderGroup.prototype.initTilingSprite = function(sprite)
-{
- var gl = this.gl;
-
- // make the texture tilable..
-
- sprite.verticies = new Float32Array([0, 0,
- sprite.width, 0,
- sprite.width, sprite.height,
- 0, sprite.height]);
-
- sprite.uvs = new Float32Array([0, 0,
- 1, 0,
- 1, 1,
- 0, 1]);
-
- sprite.colors = new Float32Array([1,1,1,1]);
-
- sprite.indices = new Uint16Array([0, 1, 3,2])//, 2]);
-
-
- sprite._vertexBuffer = gl.createBuffer();
- sprite._indexBuffer = gl.createBuffer();
- sprite._uvBuffer = gl.createBuffer();
- sprite._colorBuffer = gl.createBuffer();
-
- gl.bindBuffer(gl.ARRAY_BUFFER, sprite._vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, sprite.verticies, gl.STATIC_DRAW);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, sprite._uvBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, sprite.uvs, gl.DYNAMIC_DRAW);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, sprite._colorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, sprite.colors, gl.STATIC_DRAW);
-
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, sprite._indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, sprite.indices, gl.STATIC_DRAW);
-
-// return ( (x > 0) && ((x & (x - 1)) == 0) );
-
- if(sprite.texture.baseTexture._glTexture)
- {
- gl.bindTexture(gl.TEXTURE_2D, sprite.texture.baseTexture._glTexture);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
- sprite.texture.baseTexture._powerOf2 = true;
- }
- else
- {
- sprite.texture.baseTexture._powerOf2 = true;
- }
-}
-
-/**
- * @private
- */
-PIXI.WebGLRenderGroup.prototype.renderStrip = function(strip, projection)
-{
- var gl = this.gl;
- var shaderProgram = PIXI.shaderProgram;
-// mat
- //var mat4Real = PIXI.mat3.toMat4(strip.worldTransform);
- //PIXI.mat4.transpose(mat4Real);
- //PIXI.mat4.multiply(projectionMatrix, mat4Real, mat4Real )
-
-
- gl.useProgram(PIXI.stripShaderProgram);
-
- var m = PIXI.mat3.clone(strip.worldTransform);
-
- PIXI.mat3.transpose(m);
-
- // set the matrix transform for the
- gl.uniformMatrix3fv(PIXI.stripShaderProgram.translationMatrix, false, m);
-
- gl.uniform2f(PIXI.stripShaderProgram.projectionVector, projection.x, projection.y);
-
- if(strip.blendMode == PIXI.blendModes.NORMAL)
- {
- gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
- }
- else
- {
- gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_COLOR);
- }
-
- if(!strip.dirty)
- {
-
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, strip.verticies)
- gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
-
- // update the uvs
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._uvBuffer);
- gl.vertexAttribPointer(shaderProgram.textureCoordAttribute, 2, gl.FLOAT, false, 0, 0);
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, strip.texture.baseTexture._glTexture);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
- gl.vertexAttribPointer(shaderProgram.colorAttribute, 1, gl.FLOAT, false, 0, 0);
-
- // dont need to upload!
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
-
-
- }
- else
- {
- strip.dirty = false;
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.STATIC_DRAW)
- gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, 2, gl.FLOAT, false, 0, 0);
-
- // update the uvs
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._uvBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, strip.uvs, gl.STATIC_DRAW)
- gl.vertexAttribPointer(shaderProgram.textureCoordAttribute, 2, gl.FLOAT, false, 0, 0);
-
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, strip.texture.baseTexture._glTexture);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW)
- gl.vertexAttribPointer(shaderProgram.colorAttribute, 1, gl.FLOAT, false, 0, 0);
-
- // dont need to upload!
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, strip.indices, gl.STATIC_DRAW);
-
- }
- //console.log(gl.TRIANGLE_STRIP);
-
- gl.drawElements(gl.TRIANGLE_STRIP, strip.indices.length, gl.UNSIGNED_SHORT, 0);
-
- // gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, projectionMatrix);
-
- gl.useProgram(PIXI.shaderProgram);
-}
-
-
-/**
- * @private
- */
-PIXI.WebGLRenderGroup.prototype.renderTilingSprite = function(sprite, projectionMatrix)
-{
- var gl = this.gl;
- var shaderProgram = PIXI.shaderProgram;
-
- var tilePosition = sprite.tilePosition;
- var tileScale = sprite.tileScale;
-
- var offsetX = tilePosition.x/sprite.texture.baseTexture.width;
- var offsetY = tilePosition.y/sprite.texture.baseTexture.height;
-
- var scaleX = (sprite.width / sprite.texture.baseTexture.width) / tileScale.x;
- var scaleY = (sprite.height / sprite.texture.baseTexture.height) / tileScale.y;
-
- sprite.uvs[0] = 0 - offsetX;
- sprite.uvs[1] = 0 - offsetY;
-
- sprite.uvs[2] = (1 * scaleX) -offsetX;
- sprite.uvs[3] = 0 - offsetY;
-
- sprite.uvs[4] = (1 *scaleX) - offsetX;
- sprite.uvs[5] = (1 *scaleY) - offsetY;
-
- sprite.uvs[6] = 0 - offsetX;
- sprite.uvs[7] = (1 *scaleY) - offsetY;
-
- gl.bindBuffer(gl.ARRAY_BUFFER, sprite._uvBuffer);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, sprite.uvs)
-
- this.renderStrip(sprite, projectionMatrix);
-}
-
-
-
-/**
- * @private
- */
-PIXI.WebGLRenderer.prototype.initStrip = function(strip)
-{
- // build the strip!
- var gl = this.gl;
- var shaderProgram = this.shaderProgram;
-
- strip._vertexBuffer = gl.createBuffer();
- strip._indexBuffer = gl.createBuffer();
- strip._uvBuffer = gl.createBuffer();
- strip._colorBuffer = gl.createBuffer();
-
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, strip.verticies, gl.DYNAMIC_DRAW);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._uvBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, strip.uvs, gl.STATIC_DRAW);
-
- gl.bindBuffer(gl.ARRAY_BUFFER, strip._colorBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, strip.colors, gl.STATIC_DRAW);
-
-
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, strip._indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, strip.indices, gl.STATIC_DRAW);
-}
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
- * Dont forget to add the view to your DOM or you will not see anything :)
- * @class CanvasRenderer
- * @constructor
- * @param width {Number} the width of the canvas view
- * @default 0
- * @param height {Number} the height of the canvas view
- * @default 0
- * @param view {Canvas} the canvas to use as a view, optional
- * @param transparent {Boolean} the transparency of the render view, default false
- * @default false
- *
- */
-PIXI.CanvasRenderer = function(width, height, view, transparent)
-{
- this.transparent = transparent;
-
- /**
- * The width of the canvas view
- * @property width
- * @type Number
- * @default 800
- */
- this.width = width || 800;
- /**
- * The height of the canvas view
- * @property height
- * @type Number
- * @default 600
- */
- this.height = height || 600;
-
- this.refresh = true;
-
- /**
- * The canvas element that the everything is drawn to
- * @property view
- * @type Canvas
- */
- this.view = view || document.createElement( 'canvas' );
-
- // hack to enable some hardware acceleration!
- //this.view.style["transform"] = "translatez(0)";
-
- this.view.width = this.width;
- this.view.height = this.height;
- this.count = 0;
-
- /**
- * The canvas context that the everything is drawn to
- * @property context
- * @type Canvas 2d Context
- */
- this.context = this.view.getContext("2d");
-}
-
-// constructor
-PIXI.CanvasRenderer.constructor = PIXI.CanvasRenderer;
-
-/**
- * Renders the stage to its canvas view
- * @method render
- * @param stage {Stage} the Stage element to be rendered
- */
-PIXI.CanvasRenderer.prototype.render = function(stage)
-{
- // update children if need be
-
- //stage.__childrenAdded = [];
- //stage.__childrenRemoved = [];
-
- // update textures if need be
- PIXI.texturesToUpdate = [];
- PIXI.texturesToDestroy = [];
-
- stage.updateTransform();
-
- // update the background color
- if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString;
-
- this.context.setTransform(1,0,0,1,0,0);
- this.context.clearRect(0, 0, this.width, this.height)
- this.renderDisplayObject(stage);
- //as
-
- // run interaction!
- if(stage.interactive)
- {
- //need to add some events!
- if(!stage._interactiveEventsAdded)
- {
- stage._interactiveEventsAdded = true;
- stage.interactionManager.setTarget(this);
- }
- }
-
- // remove frame updates..
- if(PIXI.Texture.frameUpdates.length > 0)
- {
- PIXI.Texture.frameUpdates = [];
- }
-}
-
-/**
- * resizes the canvas view to the specified width and height
- * @param the new width of the canvas view
- * @param the new height of the canvas view
- */
-PIXI.CanvasRenderer.prototype.resize = function(width, height)
-{
- this.width = width;
- this.height = height;
-
- this.view.width = width;
- this.view.height = height;
-}
-
-/**
- * @private
- */
-
-PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
-{
- var transform = displayObject.worldTransform;
- var context = this.context;
- //context.globalCompositeOperation = "source-over"
- var blit = false;
-
- if(!displayObject.visible)return;
-
- if(displayObject instanceof PIXI.Sprite)
- {
- var frame = displayObject.texture.frame;
-
- if(frame)
- {
- context.globalAlpha = displayObject.worldAlpha;
-
- // BLITZ!!!
- /*
- * if the rotation is 0 then we can blitz it
- * meaning we dont need to do a transform and also we
- * can round to the nearest round number for a little extra speed!
- */
- /*if(displayObject.rotation == 0)
- {
- if(!blit)this.context.setTransform(1,0,0,1,0,0);
- blit = true;
- context.drawImage(displayObject.texture.baseTexture.image,
- frame.x,
- frame.y,
- frame.width,
- frame.height,
- (transform[2]+ ((displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width) * transform[0]),
- (transform[5]+ ((displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height)* transform[4]),
- (displayObject.width * transform[0]),
- (displayObject.height * transform[4]));
-
- }
- else
- {*/
- // blit = false;
- context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
-
- context.drawImage(displayObject.texture.baseTexture.source,
- frame.x,
- frame.y,
- frame.width,
- frame.height,
- (displayObject.anchor.x) * -frame.width,
- (displayObject.anchor.y) * -frame.height,
- // (displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width,
- // (displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height,
-
- frame.width,
- frame.height);
- //}
- }
- }
- else if(displayObject instanceof PIXI.Strip)
- {
- context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
- this.renderStrip(displayObject);
- }
- else if(displayObject instanceof PIXI.TilingSprite)
- {
- context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
- this.renderTilingSprite(displayObject);
- }
- else if(displayObject instanceof PIXI.CustomRenderable)
- {
- displayObject.renderCanvas(this);
- }
- else if(displayObject instanceof PIXI.Graphics)
- {
- context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
- PIXI.CanvasGraphics.renderGraphics(displayObject, context);
- }
-
- // render!
- if(displayObject.children)
- {
- for (var i=0; i < displayObject.children.length; i++)
- {
- this.renderDisplayObject(displayObject.children[i]);
- }
- }
-
- this.context.setTransform(1,0,0,1,0,0);
-}
-
-/**
- * @private
- */
-PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
-{
- var context = this.context;
- var verticies = strip.verticies;
- var uvs = strip.uvs;
-
- var length = verticies.length/2;
- this.count++;
-
- context.beginPath();
- for (var i=1; i < length-2; i++)
- {
-
- // draw some triangles!
- var index = i*2;
-
- var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
- var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
-
- context.moveTo(x0, y0);
- context.lineTo(x1, y1);
- context.lineTo(x2, y2);
-
- };
-
-// context.globalCompositeOperation = 'lighter';
- context.fillStyle = "#FF0000";
- context.fill();
- context.closePath();
- //context.globalCompositeOperation = 'source-over';
-}
-
-/**
- * @private
- */
-PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
-{
- var context = this.context;
-
- if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat");
-
- context.beginPath();
-
- var tilePosition = sprite.tilePosition;
- var tileScale = sprite.tileScale;
-
- // offset
- context.scale(tileScale.x,tileScale.y);
- context.translate(tilePosition.x, tilePosition.y);
-
- context.fillStyle = sprite.__tilePattern;
- context.fillRect(-tilePosition.x,-tilePosition.y,sprite.width / tileScale.x, sprite.height / tileScale.y);
-
- context.scale(1/tileScale.x, 1/tileScale.y);
- context.translate(-tilePosition.x, -tilePosition.y);
-
- context.closePath();
-}
-
-
-
-/**
- * @private
- */
-PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
-{
- var context = this.context;
- //context.globalCompositeOperation = 'lighter';
- // draw triangles!!
- var verticies = strip.verticies;
- var uvs = strip.uvs;
-
- var length = verticies.length/2;
- this.count++;
- for (var i=1; i < length-2; i++)
- {
-
- // draw some triangles!
- var index = i*2;
-
- var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
- var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
-
- var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
- var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
-
-
- context.save();
- context.beginPath();
- context.moveTo(x0, y0);
- context.lineTo(x1, y1);
- context.lineTo(x2, y2);
- context.closePath();
-
- // context.fillStyle = "white"//rgb(1, 1, 1,1));
- // context.fill();
- context.clip();
-
-
- // Compute matrix transform
- var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
- var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
- var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
- var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
- var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
- var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
- var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
-
-
-
-
- context.transform(delta_a/delta, delta_d/delta,
- delta_b/delta, delta_e/delta,
- delta_c/delta, delta_f/delta);
-
- context.drawImage(strip.texture.baseTexture.source, 0, 0);
- context.restore();
- };
-
-// context.globalCompositeOperation = 'source-over';
-}
-
-
-
-
-
-
-
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
- * @class DisplayObjectContainer
- * @extends DisplayObject
- * @constructor
- */
-PIXI.CanvasGraphics = function()
-{
-
-}
-
-// constructor
-
-PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
-{
-
- for (var i=0; i < graphics.graphicsData.length; i++)
- {
- var data = graphics.graphicsData[i];
- var points = data.points;
-
- context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6);
-
- context.lineWidth = data.lineWidth;
- context.globalAlpha = data.lineAlpha;
-
- if(data.type == PIXI.Graphics.POLY)
- {
- if(data.lineWidth <= 0)continue;
-
- context.beginPath();
-
- context.moveTo(points[0], points[1]);
-
- for (var j=1; j < points.length/2; j++)
- {
- context.lineTo(points[j * 2], points[j * 2 + 1]);
- }
-
- // if the first and last point are the same close the path - much neater :)
- if(points[0] == points[points.length-2] && points[1] == points[points.length-1])
- {
- context.closePath();
- }
-
- context.stroke();
- }
- else if(data.type == PIXI.Graphics.RECT)
- {
- // TODO - need to be Undefined!
- if(data.fillColor)
- {
- context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
-
- context.fillRect(points[0], points[1], points[2], points[3]);
-
- }
- if(data.lineWidth)
- {
- context.strokeRect(points[0], points[1], points[2], points[3]);
- }
- }
- else if(data.type == PIXI.Graphics.CIRC)
- {
- // TODO - need to be Undefined!
- context.beginPath();
- context.arc(points[0], points[1], points[2],0,2*Math.PI);
- context.closePath();
-
- if(data.fill)
- {
- context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6);
- context.fill();
- }
- if(data.lineWidth)
- {
- context.stroke();
- }
- }
-
-
- };
-}
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * The Graphics class contains a set of methods that you can use to create a primitive shapes and lines.
- * @class Graphics
- * @extends DisplayObjectContainer
- * @constructor
- */
-PIXI.Graphics = function()
-{
- PIXI.DisplayObjectContainer.call( this );
-
- this.renderable = true;
-
- this.fillAlpha = 1;
-
- this.lineWidth = 2;
- this.lineColor = "#FF0000";
-
- this.graphicsData = [];
-
-}
-
-// constructor
-PIXI.Graphics.constructor = PIXI.Graphics;
-PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
-
-/**
- * @method lineStyle
- * @param lineWidth {Number}
- * @param color {Number}
- * @param alpha {Number}
- */
-PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
-{
- this.lineWidth = lineWidth || 0;
- this.lineColor = color || 0;
- this.lineAlpha = (alpha == undefined) ? 1 : alpha;
-
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
- this.graphicsData.push(this.currentPath);
-}
-
-/**
- * @method moveTo
- * @param x {Number}
- * @param y {Number}
- */
-PIXI.Graphics.prototype.moveTo = function(x, y)
-{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
-
- this.currentPath.points.push(x, y);
-
- this.graphicsData.push(this.currentPath);
-}
-
-/**
- * @method lineTo
- * @param x {Number}
- * @param y {Number}
- */
-PIXI.Graphics.prototype.lineTo = function(x, y)
-{
- this.currentPath.points.push(x, y);
- this.dirty = true;
-}
-
-/**
- * @method beginFill
- * @param color {Number}
- * @param alpha {Number}
- */
-PIXI.Graphics.prototype.beginFill = function(color, alpha)
-{
- this.filling = true;
- this.fillColor = color || 0;
- this.fillAlpha = alpha || 1;
-}
-
-/**
- * @method endFill
- */
-PIXI.Graphics.prototype.endFill = function()
-{
- this.filling = false;
- this.fillColor = null;
- this.fillAlpha = 1;
-}
-
-/**
- * @method drawRect
- * @param x {Number}
- * @param y {Number}
- * @param width {Number}
- * @param height {Number}
- */
-PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
-{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
- points:[x, y, width, height], type:PIXI.Graphics.RECT};
-
- this.graphicsData.push(this.currentPath);
- this.dirty = true;
-}
-
-/**
- * @method drawCircle
- * @param x {Number}
- * @param y {Number}
- * @param radius {Number}
- */
-PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
-{
- this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
- fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
- points:[x, y, radius], type:PIXI.Graphics.CIRC};
-
- this.graphicsData.push(this.currentPath);
- this.dirty = true;
-}
-
-/**
- * @method clear
- */
-PIXI.Graphics.prototype.clear = function()
-{
- this.dirty = true;
- this.clearDirty = true;
- this.graphicsData = [];
-}
-
-// SOME TYPES:
-PIXI.Graphics.POLY = 0;
-PIXI.Graphics.RECT = 1;
-PIXI.Graphics.CIRC = 2;
-
-/**
- * @author Mat Groves http://matgroves.com/
- */
-
-PIXI.Strip = function(texture, width, height)
-{
- PIXI.DisplayObjectContainer.call( this );
- this.texture = texture;
- this.blendMode = PIXI.blendModes.NORMAL;
-
- try
- {
- this.uvs = new Float32Array([0, 1,
- 1, 1,
- 1, 0, 0,1]);
-
- this.verticies = new Float32Array([0, 0,
- 0,0,
- 0,0, 0,
- 0, 0]);
-
- this.colors = new Float32Array([1, 1, 1, 1]);
-
- this.indices = new Uint16Array([0, 1, 2, 3]);
- }
- catch(error)
- {
- this.uvs = [0, 1,
- 1, 1,
- 1, 0, 0,1];
-
- this.verticies = [0, 0,
- 0,0,
- 0,0, 0,
- 0, 0];
-
- this.colors = [1, 1, 1, 1];
-
- this.indices = [0, 1, 2, 3];
- }
-
-
- /*
- this.uvs = new Float32Array()
- this.verticies = new Float32Array()
- this.colors = new Float32Array()
- this.indices = new Uint16Array()
-*/
- this.width = width;
- this.height = height;
-
- // load the texture!
- if(texture.baseTexture.hasLoaded)
- {
- this.width = this.texture.frame.width;
- this.height = this.texture.frame.height;
- this.updateFrame = true;
- }
- else
- {
- this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
- this.texture.addEventListener( 'update', this.onTextureUpdateBind );
- }
-
- this.renderable = true;
-}
-
-// constructor
-PIXI.Strip.constructor = PIXI.Strip;
-PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
-
-PIXI.Strip.prototype.setTexture = function(texture)
-{
- //TODO SET THE TEXTURES
- //TODO VISIBILITY
-
- // stop current texture
- this.texture = texture;
- this.width = texture.frame.width;
- this.height = texture.frame.height;
- this.updateFrame = true;
-}
-
-PIXI.Strip.prototype.onTextureUpdate = function(event)
-{
- this.updateFrame = true;
-}
-// some helper functions..
-
-
-/**
- * @author Mat Groves http://matgroves.com/
- */
-
-
-PIXI.Rope = function(texture, points)
-{
- PIXI.Strip.call( this, texture );
- this.points = points;
-
- try
- {
- this.verticies = new Float32Array( points.length * 4);
- this.uvs = new Float32Array( points.length * 4);
- this.colors = new Float32Array( points.length * 2);
- this.indices = new Uint16Array( points.length * 2);
- }
- catch(error)
- {
- this.verticies = verticies
-
- this.uvs = uvs
- this.colors = colors
- this.indices = indices
- }
-
- this.refresh();
-}
-
-
-// constructor
-PIXI.Rope.constructor = PIXI.Rope;
-PIXI.Rope.prototype = Object.create( PIXI.Strip.prototype );
-
-PIXI.Rope.prototype.refresh = function()
-{
- var points = this.points;
- if(points.length < 1)return;
-
- var uvs = this.uvs
- var indices = this.indices;
- var colors = this.colors;
-
- var lastPoint = points[0];
- var nextPoint;
- var perp = {x:0, y:0};
- var point = points[0];
-
- this.count-=0.2;
-
-
- uvs[0] = 0
- uvs[1] = 1
- uvs[2] = 0
- uvs[3] = 1
-
- colors[0] = 1;
- colors[1] = 1;
-
- indices[0] = 0;
- indices[1] = 1;
-
- var total = points.length;
-
- for (var i = 1; i < total; i++)
- {
-
- var point = points[i];
- var index = i * 4;
- // time to do some smart drawing!
- var amount = i/(total-1)
-
- if(i%2)
- {
- uvs[index] = amount;
- uvs[index+1] = 0;
-
- uvs[index+2] = amount
- uvs[index+3] = 1
-
- }
- else
- {
- uvs[index] = amount
- uvs[index+1] = 0
-
- uvs[index+2] = amount
- uvs[index+3] = 1
- }
-
- index = i * 2;
- colors[index] = 1;
- colors[index+1] = 1;
-
- index = i * 2;
- indices[index] = index;
- indices[index + 1] = index + 1;
-
- lastPoint = point;
- }
-}
-
-PIXI.Rope.prototype.updateTransform = function()
-{
-
- var points = this.points;
- if(points.length < 1)return;
-
- var verticies = this.verticies
-
- var lastPoint = points[0];
- var nextPoint;
- var perp = {x:0, y:0};
- var point = points[0];
-
- this.count-=0.2;
-
- verticies[0] = point.x + perp.x
- verticies[1] = point.y + perp.y //+ 200
- verticies[2] = point.x - perp.x
- verticies[3] = point.y - perp.y//+200
- // time to do some smart drawing!
-
- var total = points.length;
-
- for (var i = 1; i < total; i++)
- {
-
- var point = points[i];
- var index = i * 4;
-
- if(i < points.length-1)
- {
- nextPoint = points[i+1];
- }
- else
- {
- nextPoint = point
- }
-
- perp.y = -(nextPoint.x - lastPoint.x);
- perp.x = nextPoint.y - lastPoint.y;
-
- var ratio = (1 - (i / (total-1))) * 10;
- if(ratio > 1)ratio = 1;
-
- var perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
- var num = this.texture.height/2//(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
- perp.x /= perpLength;
- perp.y /= perpLength;
-
- perp.x *= num;
- perp.y *= num;
-
- verticies[index] = point.x + perp.x
- verticies[index+1] = point.y + perp.y
- verticies[index+2] = point.x - perp.x
- verticies[index+3] = point.y - perp.y
-
- lastPoint = point;
- }
-
- PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
-}
-
-PIXI.Rope.prototype.setTexture = function(texture)
-{
- // stop current texture
- this.texture = texture;
- this.updateFrame = true;
-}
-
-
-
-
-
-/**
- * @author Mat Groves http://matgroves.com/
- */
-
-/**
- * A tiling sprite is a fast way of rendering a tiling image
- * @class TilingSprite
- * @extends DisplayObjectContainer
- * @constructor
- * @param texture {Texture} the texture of the tiling sprite
- * @param width {Number} the width of the tiling sprite
- * @param height {Number} the height of the tiling sprite
- */
-PIXI.TilingSprite = function(texture, width, height)
-{
- PIXI.DisplayObjectContainer.call( this );
-
- this.texture = texture;
- this.width = width;
- this.height = height;
- this.renderable = true;
-
- /**
- * The scaling of the image that is being tiled
- * @property tileScale
- * @type Point
- */
- this.tileScale = new PIXI.Point(1,1);
- /**
- * The offset position of the image that is being tiled
- * @property tilePosition
- * @type Point
- */
- this.tilePosition = new PIXI.Point(0,0);
-
- this.blendMode = PIXI.blendModes.NORMAL
-}
-
-// constructor
-PIXI.TilingSprite.constructor = PIXI.TilingSprite;
-PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
-
-PIXI.TilingSprite.prototype.setTexture = function(texture)
-{
- //TODO SET THE TEXTURES
- //TODO VISIBILITY
-
- // stop current texture
- this.texture = texture;
- this.updateFrame = true;
-}
-
-PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
-{
- this.updateFrame = true;
-}
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- * based on pixi impact spine implementation made by Eemeli Kelokorpi (@ekelokorpi) https://github.com/ekelokorpi
- *
- * Awesome JS run time provided by EsotericSoftware
- * https://github.com/EsotericSoftware/spine-runtimes
- *
- */
-
-/**
- * A class that enables the you to import and run your spine animations in pixi.
- * Spine animation data needs to be loaded using the PIXI.AssetLoader or PIXI.SpineLoader before it can be used by this class
- * Also due to a clash of names You will need to change the extension of the spine file from *.json to *.anim for it to load
- * See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source
- * @class Spine
- * @constructor
- * @extends DisplayObjectContainer
- * @param {String} url the url of the spine anim file to be used
- */
-PIXI.Spine = function(url)
-{
- PIXI.DisplayObjectContainer.call(this);
-
- this.spineData = PIXI.AnimCache[url];
-
- if(!this.spineData)
- {
- throw new Error("Spine data must be preloaded using PIXI.SpineLoader or PIXI.AssetLoader: " + url);
- return;
- }
-
- this.count = 0;
-
- this.sprites = [];
-
- this.skeleton = new spine.Skeleton(this.spineData);
- this.skeleton.updateWorldTransform();
-
- this.stateData = new spine.AnimationStateData(this.spineData);
- this.state = new spine.AnimationState(this.stateData);
-
- // add the sprites..
- for (var i = 0; i < this.skeleton.drawOrder.length; i++) {
-
- var attachmentName = this.skeleton.drawOrder[i].data.attachmentName;
-
- // kind of an assumtion here. that its a png
- if(!PIXI.TextureCache[attachmentName])
- {
- attachmentName += ".png";
- }
-
-
- var sprite = new PIXI.Sprite(PIXI.Texture.fromFrame(attachmentName));
- sprite.anchor.x = sprite.anchor.y = 0.5;
- this.addChild(sprite);
- this.sprites.push(sprite);
- };
-}
-
-PIXI.Spine.constructor = PIXI.Spine;
-PIXI.Spine.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
-PIXI.Spine.prototype.updateTransform = function()
-{
- // TODO should make this time based really..
- this.state.update(1/60);
- this.state.apply(this.skeleton);
- this.skeleton.updateWorldTransform();
-
-
- for (var i = 0; i < this.skeleton.drawOrder.length; i++)
- {
- var slot = this.skeleton.drawOrder[i];
-
- var x = slot.bone.worldX + slot.attachment.x * slot.bone.m00 + slot.attachment.y * slot.bone.m01 + slot.attachment.width * 0.5;
- var y = slot.bone.worldY + slot.attachment.x * slot.bone.m10 + slot.attachment.y * slot.bone.m11 + slot.attachment.height * 0.5;
- //console.log(x + ' : ' + y);
-
-
- //console.log(slot.attachment.name)
- if(slot.cacheName != slot.attachment.name)
- {
- var attachmentName = slot.attachment.name;
-
- if(!PIXI.TextureCache[attachmentName])
- {
- attachmentName += ".png";
- }
-
- this.sprites[i].setTexture(PIXI.TextureCache[attachmentName]);
-
- slot.cacheName = slot.attachment.name;
- }
-
- x += -((slot.attachment.width * (slot.bone.worldScaleX + slot.attachment.scaleX - 1))>>1);
- y += -((slot.attachment.height * (slot.bone.worldScaleY + slot.attachment.scaleY - 1))>>1);
-
-
- this.sprites[i].position.x = x;
- this.sprites[i].position.y = y;
- this.sprites[i].rotation = (-(slot.bone.worldRotation + slot.attachment.rotation)) * (Math.PI/180);
- }
-
- PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
-}
-
-/*
- * Awesome JS run time provided by EsotericSoftware
- *
- * https://github.com/EsotericSoftware/spine-runtimes
- *
- */
-
-var spine = {};
-
-spine.BoneData = function (name, parent) {
- this.name = name;
- this.parent = parent;
-};
-spine.BoneData.prototype = {
- length: 0,
- x: 0, y: 0,
- rotation: 0,
- scaleX: 1, scaleY: 1
-};
-
-spine.SlotData = function (name, boneData) {
- this.name = name;
- this.boneData = boneData;
-};
-spine.SlotData.prototype = {
- r: 1, g: 1, b: 1, a: 1,
- attachmentName: null
-};
-
-spine.Bone = function (boneData, parent) {
- this.data = boneData;
- this.parent = parent;
- this.setToSetupPose();
-};
-spine.Bone.yDown = false;
-spine.Bone.prototype = {
- x: 0, y: 0,
- rotation: 0,
- scaleX: 1, scaleY: 1,
- m00: 0, m01: 0, worldX: 0, // a b x
- m10: 0, m11: 0, worldY: 0, // c d y
- worldRotation: 0,
- worldScaleX: 1, worldScaleY: 1,
- updateWorldTransform: function (flipX, flipY) {
- var parent = this.parent;
- if (parent != null) {
- this.worldX = this.x * parent.m00 + this.y * parent.m01 + parent.worldX;
- this.worldY = this.x * parent.m10 + this.y * parent.m11 + parent.worldY;
- this.worldScaleX = parent.worldScaleX * this.scaleX;
- this.worldScaleY = parent.worldScaleY * this.scaleY;
- this.worldRotation = parent.worldRotation + this.rotation;
- } else {
- this.worldX = this.x;
- this.worldY = this.y;
- this.worldScaleX = this.scaleX;
- this.worldScaleY = this.scaleY;
- this.worldRotation = this.rotation;
- }
- var radians = this.worldRotation * Math.PI / 180;
- var cos = Math.cos(radians);
- var sin = Math.sin(radians);
- this.m00 = cos * this.worldScaleX;
- this.m10 = sin * this.worldScaleX;
- this.m01 = -sin * this.worldScaleY;
- this.m11 = cos * this.worldScaleY;
- if (flipX) {
- this.m00 = -this.m00;
- this.m01 = -this.m01;
- }
- if (flipY) {
- this.m10 = -this.m10;
- this.m11 = -this.m11;
- }
- if (spine.Bone.yDown) {
- this.m10 = -this.m10;
- this.m11 = -this.m11;
- }
- },
- setToSetupPose: function () {
- var data = this.data;
- this.x = data.x;
- this.y = data.y;
- this.rotation = data.rotation;
- this.scaleX = data.scaleX;
- this.scaleY = data.scaleY;
- }
-};
-
-spine.Slot = function (slotData, skeleton, bone) {
- this.data = slotData;
- this.skeleton = skeleton;
- this.bone = bone;
- this.setToSetupPose();
-};
-spine.Slot.prototype = {
- r: 1, g: 1, b: 1, a: 1,
- _attachmentTime: 0,
- attachment: null,
- setAttachment: function (attachment) {
- this.attachment = attachment;
- this._attachmentTime = this.skeleton.time;
- },
- setAttachmentTime: function (time) {
- this._attachmentTime = this.skeleton.time - time;
- },
- getAttachmentTime: function () {
- return this.skeleton.time - this._attachmentTime;
- },
- setToSetupPose: function () {
- var data = this.data;
- this.r = data.r;
- this.g = data.g;
- this.b = data.b;
- this.a = data.a;
-
- var slotDatas = this.skeleton.data.slots;
- for (var i = 0, n = slotDatas.length; i < n; i++) {
- if (slotDatas[i] == data) {
- this.setAttachment(!data.attachmentName ? null : this.skeleton.getAttachmentBySlotIndex(i, data.attachmentName));
- break;
- }
- }
- }
-};
-
-spine.Skin = function (name) {
- this.name = name;
- this.attachments = {};
-};
-spine.Skin.prototype = {
- addAttachment: function (slotIndex, name, attachment) {
- this.attachments[slotIndex + ":" + name] = attachment;
- },
- getAttachment: function (slotIndex, name) {
- return this.attachments[slotIndex + ":" + name];
- },
- _attachAll: function (skeleton, oldSkin) {
- for (var key in oldSkin.attachments) {
- var colon = key.indexOf(":");
- var slotIndex = parseInt(key.substring(0, colon));
- var name = key.substring(colon + 1);
- var slot = skeleton.slots[slotIndex];
- if (slot.attachment && slot.attachment.name == name) {
- var attachment = this.getAttachment(slotIndex, name);
- if (attachment) slot.setAttachment(attachment);
- }
- }
- }
-};
-
-spine.Animation = function (name, timelines, duration) {
- this.name = name;
- this.timelines = timelines;
- this.duration = duration;
-};
-spine.Animation.prototype = {
- apply: function (skeleton, time, loop) {
- if (loop && this.duration != 0) time %= this.duration;
- var timelines = this.timelines;
- for (var i = 0, n = timelines.length; i < n; i++)
- timelines[i].apply(skeleton, time, 1);
- },
- mix: function (skeleton, time, loop, alpha) {
- if (loop && this.duration != 0) time %= this.duration;
- var timelines = this.timelines;
- for (var i = 0, n = timelines.length; i < n; i++)
- timelines[i].apply(skeleton, time, alpha);
- }
-};
-
-spine.binarySearch = function (values, target, step) {
- var low = 0;
- var high = Math.floor(values.length / step) - 2;
- if (high == 0) return step;
- var current = high >>> 1;
- while (true) {
- if (values[(current + 1) * step] <= target)
- low = current + 1;
- else
- high = current;
- if (low == high) return (low + 1) * step;
- current = (low + high) >>> 1;
- }
-};
-spine.linearSearch = function (values, target, step) {
- for (var i = 0, last = values.length - step; i <= last; i += step)
- if (values[i] > target) return i;
- return -1;
-};
-
-spine.Curves = function (frameCount) {
- this.curves = []; // dfx, dfy, ddfx, ddfy, dddfx, dddfy, ...
- this.curves.length = (frameCount - 1) * 6;
-};
-spine.Curves.prototype = {
- setLinear: function (frameIndex) {
- this.curves[frameIndex * 6] = 0/*LINEAR*/;
- },
- setStepped: function (frameIndex) {
- this.curves[frameIndex * 6] = -1/*STEPPED*/;
- },
- /** Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
- * cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
- * the difference between the keyframe's values. */
- setCurve: function (frameIndex, cx1, cy1, cx2, cy2) {
- var subdiv_step = 1 / 10/*BEZIER_SEGMENTS*/;
- var subdiv_step2 = subdiv_step * subdiv_step;
- var subdiv_step3 = subdiv_step2 * subdiv_step;
- var pre1 = 3 * subdiv_step;
- var pre2 = 3 * subdiv_step2;
- var pre4 = 6 * subdiv_step2;
- var pre5 = 6 * subdiv_step3;
- var tmp1x = -cx1 * 2 + cx2;
- var tmp1y = -cy1 * 2 + cy2;
- var tmp2x = (cx1 - cx2) * 3 + 1;
- var tmp2y = (cy1 - cy2) * 3 + 1;
- var i = frameIndex * 6;
- var curves = this.curves;
- curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3;
- curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3;
- curves[i + 2] = tmp1x * pre4 + tmp2x * pre5;
- curves[i + 3] = tmp1y * pre4 + tmp2y * pre5;
- curves[i + 4] = tmp2x * pre5;
- curves[i + 5] = tmp2y * pre5;
- },
- getCurvePercent: function (frameIndex, percent) {
- percent = percent < 0 ? 0 : (percent > 1 ? 1 : percent);
- var curveIndex = frameIndex * 6;
- var curves = this.curves;
- var dfx = curves[curveIndex];
- if (!dfx/*LINEAR*/) return percent;
- if (dfx == -1/*STEPPED*/) return 0;
- var dfy = curves[curveIndex + 1];
- var ddfx = curves[curveIndex + 2];
- var ddfy = curves[curveIndex + 3];
- var dddfx = curves[curveIndex + 4];
- var dddfy = curves[curveIndex + 5];
- var x = dfx, y = dfy;
- var i = 10/*BEZIER_SEGMENTS*/ - 2;
- while (true) {
- if (x >= percent) {
- var lastX = x - dfx;
- var lastY = y - dfy;
- return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
- }
- if (i == 0) break;
- i--;
- dfx += ddfx;
- dfy += ddfy;
- ddfx += dddfx;
- ddfy += dddfy;
- x += dfx;
- y += dfy;
- }
- return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
- }
-};
-
-spine.RotateTimeline = function (frameCount) {
- this.curves = new spine.Curves(frameCount);
- this.frames = []; // time, angle, ...
- this.frames.length = frameCount * 2;
-};
-spine.RotateTimeline.prototype = {
- boneIndex: 0,
- getFrameCount: function () {
- return this.frames.length / 2;
- },
- setFrame: function (frameIndex, time, angle) {
- frameIndex *= 2;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + 1] = angle;
- },
- apply: function (skeleton, time, alpha) {
- var frames = this.frames;
- if (time < frames[0]) return; // Time is before first frame.
-
- var bone = skeleton.bones[this.boneIndex];
-
- if (time >= frames[frames.length - 2]) { // Time is after last frame.
- var amount = bone.data.rotation + frames[frames.length - 1] - bone.rotation;
- while (amount > 180)
- amount -= 360;
- while (amount < -180)
- amount += 360;
- bone.rotation += amount * alpha;
- return;
- }
-
- // Interpolate between the last frame and the current frame.
- var frameIndex = spine.binarySearch(frames, time, 2);
- var lastFrameValue = frames[frameIndex - 1];
- var frameTime = frames[frameIndex];
- var percent = 1 - (time - frameTime) / (frames[frameIndex - 2/*LAST_FRAME_TIME*/] - frameTime);
- percent = this.curves.getCurvePercent(frameIndex / 2 - 1, percent);
-
- var amount = frames[frameIndex + 1/*FRAME_VALUE*/] - lastFrameValue;
- while (amount > 180)
- amount -= 360;
- while (amount < -180)
- amount += 360;
- amount = bone.data.rotation + (lastFrameValue + amount * percent) - bone.rotation;
- while (amount > 180)
- amount -= 360;
- while (amount < -180)
- amount += 360;
- bone.rotation += amount * alpha;
- }
-};
-
-spine.TranslateTimeline = function (frameCount) {
- this.curves = new spine.Curves(frameCount);
- this.frames = []; // time, x, y, ...
- this.frames.length = frameCount * 3;
-};
-spine.TranslateTimeline.prototype = {
- boneIndex: 0,
- getFrameCount: function () {
- return this.frames.length / 3;
- },
- setFrame: function (frameIndex, time, x, y) {
- frameIndex *= 3;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + 1] = x;
- this.frames[frameIndex + 2] = y;
- },
- apply: function (skeleton, time, alpha) {
- var frames = this.frames;
- if (time < frames[0]) return; // Time is before first frame.
-
- var bone = skeleton.bones[this.boneIndex];
-
- if (time >= frames[frames.length - 3]) { // Time is after last frame.
- bone.x += (bone.data.x + frames[frames.length - 2] - bone.x) * alpha;
- bone.y += (bone.data.y + frames[frames.length - 1] - bone.y) * alpha;
- return;
- }
-
- // Interpolate between the last frame and the current frame.
- var frameIndex = spine.binarySearch(frames, time, 3);
- var lastFrameX = frames[frameIndex - 2];
- var lastFrameY = frames[frameIndex - 1];
- var frameTime = frames[frameIndex];
- var percent = 1 - (time - frameTime) / (frames[frameIndex + -3/*LAST_FRAME_TIME*/] - frameTime);
- percent = this.curves.getCurvePercent(frameIndex / 3 - 1, percent);
- bone.x += (bone.data.x + lastFrameX + (frames[frameIndex + 1/*FRAME_X*/] - lastFrameX) * percent - bone.x) * alpha;
- bone.y += (bone.data.y + lastFrameY + (frames[frameIndex + 2/*FRAME_Y*/] - lastFrameY) * percent - bone.y) * alpha;
- }
-};
-
-spine.ScaleTimeline = function (frameCount) {
- this.curves = new spine.Curves(frameCount);
- this.frames = []; // time, x, y, ...
- this.frames.length = frameCount * 3;
-};
-spine.ScaleTimeline.prototype = {
- boneIndex: 0,
- getFrameCount: function () {
- return this.frames.length / 3;
- },
- setFrame: function (frameIndex, time, x, y) {
- frameIndex *= 3;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + 1] = x;
- this.frames[frameIndex + 2] = y;
- },
- apply: function (skeleton, time, alpha) {
- var frames = this.frames;
- if (time < frames[0]) return; // Time is before first frame.
-
- var bone = skeleton.bones[this.boneIndex];
-
- if (time >= frames[frames.length - 3]) { // Time is after last frame.
- bone.scaleX += (bone.data.scaleX - 1 + frames[frames.length - 2] - bone.scaleX) * alpha;
- bone.scaleY += (bone.data.scaleY - 1 + frames[frames.length - 1] - bone.scaleY) * alpha;
-
-
- return;
- }
-
- // Interpolate between the last frame and the current frame.
- var frameIndex = spine.binarySearch(frames, time, 3);
- var lastFrameX = frames[frameIndex - 2];
- var lastFrameY = frames[frameIndex - 1];
- var frameTime = frames[frameIndex];
- var percent = 1 - (time - frameTime) / (frames[frameIndex + -3/*LAST_FRAME_TIME*/] - frameTime);
- percent = this.curves.getCurvePercent(frameIndex / 3 - 1, percent);
-
- bone.scaleX += (bone.data.scaleX - 1 + lastFrameX + (frames[frameIndex + 1/*FRAME_X*/] - lastFrameX) * percent - bone.scaleX) * alpha;
- bone.scaleY += (bone.data.scaleY - 1 + lastFrameY + (frames[frameIndex + 2/*FRAME_Y*/] - lastFrameY) * percent - bone.scaleY) * alpha;
- }
-};
-
-spine.ColorTimeline = function (frameCount) {
- this.curves = new spine.Curves(frameCount);
- this.frames = []; // time, r, g, b, a, ...
- this.frames.length = frameCount * 5;
-};
-spine.ColorTimeline.prototype = {
- slotIndex: 0,
- getFrameCount: function () {
- return this.frames.length / 2;
- },
- setFrame: function (frameIndex, time, x, y) {
- frameIndex *= 5;
- this.frames[frameIndex] = time;
- this.frames[frameIndex + 1] = r;
- this.frames[frameIndex + 2] = g;
- this.frames[frameIndex + 3] = b;
- this.frames[frameIndex + 4] = a;
- },
- apply: function (skeleton, time, alpha) {
- var frames = this.frames;
- if (time < frames[0]) return; // Time is before first frame.
- var slot = skeleton.slots[this.slotIndex];
-
- if (time >= frames[frames.length - 5]) { // Time is after last frame.
- var i = frames.length - 1;
- slot.r = frames[i - 3];
- slot.g = frames[i - 2];
- slot.b = frames[i - 1];
- slot.a = frames[i];
- return;
- }
-
- // Interpolate between the last frame and the current frame.
- var frameIndex = spine.binarySearch(frames, time, 5);
- var lastFrameR = frames[frameIndex - 4];
- var lastFrameG = frames[frameIndex - 3];
- var lastFrameB = frames[frameIndex - 2];
- var lastFrameA = frames[frameIndex - 1];
- var frameTime = frames[frameIndex];
- var percent = 1 - (time - frameTime) / (frames[frameIndex - 5/*LAST_FRAME_TIME*/] - frameTime);
- percent = this.curves.getCurvePercent(frameIndex / 5 - 1, percent);
-
- var r = lastFrameR + (frames[frameIndex + 1/*FRAME_R*/] - lastFrameR) * percent;
- var g = lastFrameG + (frames[frameIndex + 2/*FRAME_G*/] - lastFrameG) * percent;
- var b = lastFrameB + (frames[frameIndex + 3/*FRAME_B*/] - lastFrameB) * percent;
- var a = lastFrameA + (frames[frameIndex + 4/*FRAME_A*/] - lastFrameA) * percent;
- if (alpha < 1) {
- slot.r += (r - slot.r) * alpha;
- slot.g += (g - slot.g) * alpha;
- slot.b += (b - slot.b) * alpha;
- slot.a += (a - slot.a) * alpha;
- } else {
- slot.r = r;
- slot.g = g;
- slot.b = b;
- slot.a = a;
- }
- }
-};
-
-spine.AttachmentTimeline = function (frameCount) {
- this.curves = new spine.Curves(frameCount);
- this.frames = []; // time, ...
- this.frames.length = frameCount;
- this.attachmentNames = []; // time, ...
- this.attachmentNames.length = frameCount;
-};
-spine.AttachmentTimeline.prototype = {
- slotIndex: 0,
- getFrameCount: function () {
- return this.frames.length / 2;
- },
- setFrame: function (frameIndex, time, attachmentName) {
- this.frames[frameIndex] = time;
- this.attachmentNames[frameIndex] = attachmentName;
- },
- apply: function (skeleton, time, alpha) {
- var frames = this.frames;
- if (time < frames[0]) return; // Time is before first frame.
-
- var frameIndex;
- if (time >= frames[frames.length - 1]) // Time is after last frame.
- frameIndex = frames.length - 1;
- else
- frameIndex = spine.binarySearch(frames, time, 1) - 1;
-
- var attachmentName = this.attachmentNames[frameIndex];
- //console.log(skeleton.slots[this.slotIndex])
-
- // change the name!
- // skeleton.slots[this.slotIndex].attachmentName = attachmentName;
-
- skeleton.slots[this.slotIndex].setAttachment(!attachmentName ? null : skeleton.getAttachmentBySlotIndex(this.slotIndex, attachmentName));
- }
-};
-
-spine.SkeletonData = function () {
- this.bones = [];
- this.slots = [];
- this.skins = [];
- this.animations = [];
-};
-spine.SkeletonData.prototype = {
- defaultSkin: null,
- /** @return May be null. */
- findBone: function (boneName) {
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- if (bones[i].name == boneName) return bones[i];
- return null;
- },
- /** @return -1 if the bone was not found. */
- findBoneIndex: function (boneName) {
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- if (bones[i].name == boneName) return i;
- return -1;
- },
- /** @return May be null. */
- findSlot: function (slotName) {
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++) {
- if (slots[i].name == slotName) return slot[i];
- }
- return null;
- },
- /** @return -1 if the bone was not found. */
- findSlotIndex: function (slotName) {
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++)
- if (slots[i].name == slotName) return i;
- return -1;
- },
- /** @return May be null. */
- findSkin: function (skinName) {
- var skins = this.skins;
- for (var i = 0, n = skins.length; i < n; i++)
- if (skins[i].name == skinName) return skins[i];
- return null;
- },
- /** @return May be null. */
- findAnimation: function (animationName) {
- var animations = this.animations;
- for (var i = 0, n = animations.length; i < n; i++)
- if (animations[i].name == animationName) return animations[i];
- return null;
- }
-};
-
-spine.Skeleton = function (skeletonData) {
- this.data = skeletonData;
-
- this.bones = [];
- for (var i = 0, n = skeletonData.bones.length; i < n; i++) {
- var boneData = skeletonData.bones[i];
- var parent = !boneData.parent ? null : this.bones[skeletonData.bones.indexOf(boneData.parent)];
- this.bones.push(new spine.Bone(boneData, parent));
- }
-
- this.slots = [];
- this.drawOrder = [];
- for (var i = 0, n = skeletonData.slots.length; i < n; i++) {
- var slotData = skeletonData.slots[i];
- var bone = this.bones[skeletonData.bones.indexOf(slotData.boneData)];
- var slot = new spine.Slot(slotData, this, bone);
- this.slots.push(slot);
- this.drawOrder.push(slot);
- }
-};
-spine.Skeleton.prototype = {
- x: 0, y: 0,
- skin: null,
- r: 1, g: 1, b: 1, a: 1,
- time: 0,
- flipX: false, flipY: false,
- /** Updates the world transform for each bone. */
- updateWorldTransform: function () {
- var flipX = this.flipX;
- var flipY = this.flipY;
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- bones[i].updateWorldTransform(flipX, flipY);
- },
- /** Sets the bones and slots to their setup pose values. */
- setToSetupPose: function () {
- this.setBonesToSetupPose();
- this.setSlotsToSetupPose();
- },
- setBonesToSetupPose: function () {
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- bones[i].setToSetupPose();
- },
- setSlotsToSetupPose: function () {
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++)
- slots[i].setToSetupPose(i);
- },
- /** @return May return null. */
- getRootBone: function () {
- return this.bones.length == 0 ? null : this.bones[0];
- },
- /** @return May be null. */
- findBone: function (boneName) {
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- if (bones[i].data.name == boneName) return bones[i];
- return null;
- },
- /** @return -1 if the bone was not found. */
- findBoneIndex: function (boneName) {
- var bones = this.bones;
- for (var i = 0, n = bones.length; i < n; i++)
- if (bones[i].data.name == boneName) return i;
- return -1;
- },
- /** @return May be null. */
- findSlot: function (slotName) {
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++)
- if (slots[i].data.name == slotName) return slots[i];
- return null;
- },
- /** @return -1 if the bone was not found. */
- findSlotIndex: function (slotName) {
- var slots = this.slots;
- for (var i = 0, n = slots.length; i < n; i++)
- if (slots[i].data.name == slotName) return i;
- return -1;
- },
- setSkinByName: function (skinName) {
- var skin = this.data.findSkin(skinName);
- if (!skin) throw "Skin not found: " + skinName;
- this.setSkin(skin);
- },
- /** Sets the skin used to look up attachments not found in the {@link SkeletonData#getDefaultSkin() default skin}. Attachments
- * from the new skin are attached if the corresponding attachment from the old skin was attached.
- * @param newSkin May be null. */
- setSkin: function (newSkin) {
- if (this.skin && newSkin) newSkin._attachAll(this, this.skin);
- this.skin = newSkin;
- },
- /** @return May be null. */
- getAttachmentBySlotName: function (slotName, attachmentName) {
- return this.getAttachmentBySlotIndex(this.data.findSlotIndex(slotName), attachmentName);
- },
- /** @return May be null. */
- getAttachmentBySlotIndex: function (slotIndex, attachmentName) {
- if (this.skin) {
- var attachment = this.skin.getAttachment(slotIndex, attachmentName);
- if (attachment) return attachment;
- }
- if (this.data.defaultSkin) return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
- return null;
- },
- /** @param attachmentName May be null. */
- setAttachment: function (slotName, attachmentName) {
- var slots = this.slots;
- for (var i = 0, n = slots.size; i < n; i++) {
- var slot = slots[i];
- if (slot.data.name == slotName) {
- var attachment = null;
- if (attachmentName) {
-
- attachment = this.getAttachment(i, attachmentName);
- if (attachment == null) throw "Attachment not found: " + attachmentName + ", for slot: " + slotName;
- }
-
- slot.setAttachment(attachment);
- return;
- }
- }
- throw "Slot not found: " + slotName;
- },
- update: function (delta) {
- time += delta;
- }
-};
-
-spine.AttachmentType = {
- region: 0
-};
-
-spine.RegionAttachment = function () {
- this.offset = [];
- this.offset.length = 8;
- this.uvs = [];
- this.uvs.length = 8;
-};
-spine.RegionAttachment.prototype = {
- x: 0, y: 0,
- rotation: 0,
- scaleX: 1, scaleY: 1,
- width: 0, height: 0,
- rendererObject: null,
- regionOffsetX: 0, regionOffsetY: 0,
- regionWidth: 0, regionHeight: 0,
- regionOriginalWidth: 0, regionOriginalHeight: 0,
- setUVs: function (u, v, u2, v2, rotate) {
- var uvs = this.uvs;
- if (rotate) {
- uvs[2/*X2*/] = u;
- uvs[3/*Y2*/] = v2;
- uvs[4/*X3*/] = u;
- uvs[5/*Y3*/] = v;
- uvs[6/*X4*/] = u2;
- uvs[7/*Y4*/] = v;
- uvs[0/*X1*/] = u2;
- uvs[1/*Y1*/] = v2;
- } else {
- uvs[0/*X1*/] = u;
- uvs[1/*Y1*/] = v2;
- uvs[2/*X2*/] = u;
- uvs[3/*Y2*/] = v;
- uvs[4/*X3*/] = u2;
- uvs[5/*Y3*/] = v;
- uvs[6/*X4*/] = u2;
- uvs[7/*Y4*/] = v2;
- }
- },
- updateOffset: function () {
- var regionScaleX = this.width / this.regionOriginalWidth * this.scaleX;
- var regionScaleY = this.height / this.regionOriginalHeight * this.scaleY;
- var localX = -this.width / 2 * this.scaleX + this.regionOffsetX * regionScaleX;
- var localY = -this.height / 2 * this.scaleY + this.regionOffsetY * regionScaleY;
- var localX2 = localX + this.regionWidth * regionScaleX;
- var localY2 = localY + this.regionHeight * regionScaleY;
- var radians = this.rotation * Math.PI / 180;
- var cos = Math.cos(radians);
- var sin = Math.sin(radians);
- var localXCos = localX * cos + this.x;
- var localXSin = localX * sin;
- var localYCos = localY * cos + this.y;
- var localYSin = localY * sin;
- var localX2Cos = localX2 * cos + this.x;
- var localX2Sin = localX2 * sin;
- var localY2Cos = localY2 * cos + this.y;
- var localY2Sin = localY2 * sin;
- var offset = this.offset;
- offset[0/*X1*/] = localXCos - localYSin;
- offset[1/*Y1*/] = localYCos + localXSin;
- offset[2/*X2*/] = localXCos - localY2Sin;
- offset[3/*Y2*/] = localY2Cos + localXSin;
- offset[4/*X3*/] = localX2Cos - localY2Sin;
- offset[5/*Y3*/] = localY2Cos + localX2Sin;
- offset[6/*X4*/] = localX2Cos - localYSin;
- offset[7/*Y4*/] = localYCos + localX2Sin;
- },
- computeVertices: function (x, y, bone, vertices) {
-
- x += bone.worldX;
- y += bone.worldY;
- var m00 = bone.m00;
- var m01 = bone.m01;
- var m10 = bone.m10;
- var m11 = bone.m11;
- var offset = this.offset;
- vertices[0/*X1*/] = offset[0/*X1*/] * m00 + offset[1/*Y1*/] * m01 + x;
- vertices[1/*Y1*/] = offset[0/*X1*/] * m10 + offset[1/*Y1*/] * m11 + y;
- vertices[2/*X2*/] = offset[2/*X2*/] * m00 + offset[3/*Y2*/] * m01 + x;
- vertices[3/*Y2*/] = offset[2/*X2*/] * m10 + offset[3/*Y2*/] * m11 + y;
- vertices[4/*X3*/] = offset[4/*X3*/] * m00 + offset[5/*X3*/] * m01 + x;
- vertices[5/*X3*/] = offset[4/*X3*/] * m10 + offset[5/*X3*/] * m11 + y;
- vertices[6/*X4*/] = offset[6/*X4*/] * m00 + offset[7/*Y4*/] * m01 + x;
- vertices[7/*Y4*/] = offset[6/*X4*/] * m10 + offset[7/*Y4*/] * m11 + y;
- }
-}
-
-spine.AnimationStateData = function (skeletonData) {
- this.skeletonData = skeletonData;
- this.animationToMixTime = {};
-};
-spine.AnimationStateData.prototype = {
- setMixByName: function (fromName, toName, duration) {
- var from = this.skeletonData.findAnimation(fromName);
- if (!from) throw "Animation not found: " + fromName;
- var to = this.skeletonData.findAnimation(toName);
- if (!to) throw "Animation not found: " + toName;
- this.setMix(from, to, duration);
- },
- setMix: function (from, to, duration) {
- this.animationToMixTime[from.name + ":" + to.name] = duration;
- },
- getMix: function (from, to) {
- var time = this.animationToMixTime[from.name + ":" + to.name];
- return time ? time : 0;
- }
-};
-
-spine.AnimationState = function (stateData) {
- this.data = stateData;
- this.queue = [];
-};
-spine.AnimationState.prototype = {
- current: null,
- previous: null,
- currentTime: 0,
- previousTime: 0,
- currentLoop: false,
- previousLoop: false,
- mixTime: 0,
- mixDuration: 0,
- update: function (delta) {
- this.currentTime += delta;
- this.previousTime += delta;
- this.mixTime += delta;
-
- if (this.queue.length > 0) {
- var entry = this.queue[0];
- if (this.currentTime >= entry.delay) {
- this._setAnimation(entry.animation, entry.loop);
- this.queue.shift();
- }
- }
- },
- apply: function (skeleton) {
- if (!this.current) return;
- if (this.previous) {
- this.previous.apply(skeleton, this.previousTime, this.previousLoop);
- var alpha = this.mixTime / this.mixDuration;
- if (alpha >= 1) {
- alpha = 1;
- this.previous = null;
- }
- this.current.mix(skeleton, this.currentTime, this.currentLoop, alpha);
- } else
- this.current.apply(skeleton, this.currentTime, this.currentLoop);
- },
- clearAnimation: function () {
- this.previous = null;
- this.current = null;
- this.queue.length = 0;
- },
- _setAnimation: function (animation, loop) {
- this.previous = null;
- if (animation && this.current) {
- this.mixDuration = this.data.getMix(this.current, animation);
- if (this.mixDuration > 0) {
- this.mixTime = 0;
- this.previous = this.current;
- this.previousTime = this.currentTime;
- this.previousLoop = this.currentLoop;
- }
- }
- this.current = animation;
- this.currentLoop = loop;
- this.currentTime = 0;
- },
- /** @see #setAnimation(Animation, Boolean) */
- setAnimationByName: function (animationName, loop) {
- var animation = this.data.skeletonData.findAnimation(animationName);
- if (!animation) throw "Animation not found: " + animationName;
- this.setAnimation(animation, loop);
- },
- /** Set the current animation. Any queued animations are cleared and the current animation time is set to 0.
- * @param animation May be null. */
- setAnimation: function (animation, loop) {
- this.queue.length = 0;
- this._setAnimation(animation, loop);
- },
- /** @see #addAnimation(Animation, Boolean, Number) */
- addAnimationByName: function (animationName, loop, delay) {
- var animation = this.data.skeletonData.findAnimation(animationName);
- if (!animation) throw "Animation not found: " + animationName;
- this.addAnimation(animation, loop, delay);
- },
- /** Adds an animation to be played delay seconds after the current or last queued animation.
- * @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
- addAnimation: function (animation, loop, delay) {
- var entry = {};
- entry.animation = animation;
- entry.loop = loop;
-
- if (!delay || delay <= 0) {
- var previousAnimation = this.queue.length == 0 ? this.current : this.queue[this.queue.length - 1].animation;
- if (previousAnimation != null)
- delay = previousAnimation.duration - this.data.getMix(previousAnimation, animation) + (delay || 0);
- else
- delay = 0;
- }
- entry.delay = delay;
-
- this.queue.push(entry);
- },
- /** Returns true if no animation is set or if the current time is greater than the animation duration, regardless of looping. */
- isComplete: function () {
- return !this.current || this.currentTime >= this.current.duration;
- }
-};
-
-spine.SkeletonJson = function (attachmentLoader) {
- this.attachmentLoader = attachmentLoader;
-};
-spine.SkeletonJson.prototype = {
- scale: 1,
- readSkeletonData: function (root) {
- var skeletonData = new spine.SkeletonData();
-
- // Bones.
- var bones = root["bones"];
- for (var i = 0, n = bones.length; i < n; i++) {
- var boneMap = bones[i];
- var parent = null;
- if (boneMap["parent"]) {
- parent = skeletonData.findBone(boneMap["parent"]);
- if (!parent) throw "Parent bone not found: " + boneMap["parent"];
- }
- var boneData = new spine.BoneData(boneMap["name"], parent);
- boneData.length = (boneMap["length"] || 0) * this.scale;
- boneData.x = (boneMap["x"] || 0) * this.scale;
- boneData.y = (boneMap["y"] || 0) * this.scale;
- boneData.rotation = (boneMap["rotation"] || 0);
- boneData.scaleX = boneMap["scaleX"] || 1;
- boneData.scaleY = boneMap["scaleY"] || 1;
- skeletonData.bones.push(boneData);
- }
-
- // Slots.
- var slots = root["slots"];
- for (var i = 0, n = slots.length; i < n; i++) {
- var slotMap = slots[i];
- var boneData = skeletonData.findBone(slotMap["bone"]);
- if (!boneData) throw "Slot bone not found: " + slotMap["bone"];
- var slotData = new spine.SlotData(slotMap["name"], boneData);
-
- var color = slotMap["color"];
- if (color) {
- slotData.r = spine.SkeletonJson.toColor(color, 0);
- slotData.g = spine.SkeletonJson.toColor(color, 1);
- slotData.b = spine.SkeletonJson.toColor(color, 2);
- slotData.a = spine.SkeletonJson.toColor(color, 3);
- }
-
- slotData.attachmentName = slotMap["attachment"];
-
- skeletonData.slots.push(slotData);
- }
-
- // Skins.
- var skins = root["skins"];
- for (var skinName in skins) {
- if (!skins.hasOwnProperty(skinName)) continue;
- var skinMap = skins[skinName];
- var skin = new spine.Skin(skinName);
- for (var slotName in skinMap) {
- if (!skinMap.hasOwnProperty(slotName)) continue;
- var slotIndex = skeletonData.findSlotIndex(slotName);
- var slotEntry = skinMap[slotName];
- for (var attachmentName in slotEntry) {
- if (!slotEntry.hasOwnProperty(attachmentName)) continue;
- var attachment = this.readAttachment(skin, attachmentName, slotEntry[attachmentName]);
- if (attachment != null) skin.addAttachment(slotIndex, attachmentName, attachment);
- }
- }
- skeletonData.skins.push(skin);
- if (skin.name == "default") skeletonData.defaultSkin = skin;
- }
-
- // Animations.
- var animations = root["animations"];
- for (var animationName in animations) {
- if (!animations.hasOwnProperty(animationName)) continue;
- this.readAnimation(animationName, animations[animationName], skeletonData);
- }
-
- return skeletonData;
- },
- readAttachment: function (skin, name, map) {
- name = map["name"] || name;
-
- var type = spine.AttachmentType[map["type"] || "region"];
-
- // @ekelokorpi
- // var attachment = this.attachmentLoader.newAttachment(skin, type, name);
- var attachment = new spine.RegionAttachment();
-
- // @Doormat23
- // add the name of the attachment
- attachment.name = name;
-
- if (type == spine.AttachmentType.region) {
- attachment.x = (map["x"] || 0) * this.scale;
- attachment.y = (map["y"] || 0) * this.scale;
- attachment.scaleX = map["scaleX"] || 1;
- attachment.scaleY = map["scaleY"] || 1;
- attachment.rotation = map["rotation"] || 0;
- attachment.width = (map["width"] || 32) * this.scale;
- attachment.height = (map["height"] || 32) * this.scale;
- attachment.updateOffset();
- }
-
- return attachment;
- },
- readAnimation: function (name, map, skeletonData) {
- var timelines = [];
- var duration = 0;
-
- var bones = map["bones"];
- for (var boneName in bones) {
- if (!bones.hasOwnProperty(boneName)) continue;
- var boneIndex = skeletonData.findBoneIndex(boneName);
- if (boneIndex == -1) throw "Bone not found: " + boneName;
- var boneMap = bones[boneName];
-
- for (var timelineName in boneMap) {
- if (!boneMap.hasOwnProperty(timelineName)) continue;
- var values = boneMap[timelineName];
- if (timelineName == "rotate") {
- var timeline = new spine.RotateTimeline(values.length);
- timeline.boneIndex = boneIndex;
-
- var frameIndex = 0;
- for (var i = 0, n = values.length; i < n; i++) {
- var valueMap = values[i];
- timeline.setFrame(frameIndex, valueMap["time"], valueMap["angle"]);
- spine.SkeletonJson.readCurve(timeline, frameIndex, valueMap);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 2 - 2]);
-
- } else if (timelineName == "translate" || timelineName == "scale") {
- var timeline;
- var timelineScale = 1;
- if (timelineName == "scale")
- timeline = new spine.ScaleTimeline(values.length);
- else {
- timeline = new spine.TranslateTimeline(values.length);
- timelineScale = this.scale;
- }
- timeline.boneIndex = boneIndex;
-
- var frameIndex = 0;
- for (var i = 0, n = values.length; i < n; i++) {
- var valueMap = values[i];
- var x = (valueMap["x"] || 0) * timelineScale;
- var y = (valueMap["y"] || 0) * timelineScale;
- timeline.setFrame(frameIndex, valueMap["time"], x, y);
- spine.SkeletonJson.readCurve(timeline, frameIndex, valueMap);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 3 - 3]);
-
- } else
- throw "Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")";
- }
- }
- var slots = map["slots"];
- for (var slotName in slots) {
- if (!slots.hasOwnProperty(slotName)) continue;
- var slotMap = slots[slotName];
- var slotIndex = skeletonData.findSlotIndex(slotName);
-
- for (var timelineName in slotMap) {
- if (!slotMap.hasOwnProperty(timelineName)) continue;
- var values = slotMap[timelineName];
- if (timelineName == "color") {
- var timeline = new spine.ColorTimeline(values.length);
- timeline.slotIndex = slotIndex;
-
- var frameIndex = 0;
- for (var i = 0, n = values.length; i < n; i++) {
- var valueMap = values[i];
- var color = valueMap["color"];
- var r = spine.SkeletonJson.toColor(color, 0);
- var g = spine.SkeletonJson.toColor(color, 1);
- var b = spine.SkeletonJson.toColor(color, 2);
- var a = spine.SkeletonJson.toColor(color, 3);
- timeline.setFrame(frameIndex, valueMap["time"], r, g, b, a);
- spine.SkeletonJson.readCurve(timeline, frameIndex, valueMap);
- frameIndex++;
- }
- timelines.push(timeline);
- duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 5 - 5]);
-
- } else if (timelineName == "attachment") {
- var timeline = new spine.AttachmentTimeline(values.length);
- timeline.slotIndex = slotIndex;
-
- var frameIndex = 0;
- for (var i = 0, n = values.length; i < n; i++) {
- var valueMap = values[i];
- timeline.setFrame(frameIndex++, valueMap["time"], valueMap["name"]);
- }
- timelines.push(timeline);
- // PIXI FIX
- duration = Math.max(duration, timeline.frames[Math.floor(timeline.getFrameCount()) - 1]);
- } else
- throw "Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")";
- }
- }
- skeletonData.animations.push(new spine.Animation(name, timelines, duration));
- }
-};
-spine.SkeletonJson.readCurve = function (timeline, frameIndex, valueMap) {
- var curve = valueMap["curve"];
- if (!curve) return;
- if (curve == "stepped")
- timeline.curves.setStepped(frameIndex);
- else if (curve instanceof Array)
- timeline.curves.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]);
-};
-spine.SkeletonJson.toColor = function (hexString, colorIndex) {
- if (hexString.length != 8) throw "Color hexidecimal length must be 8, recieved: " + hexString;
- return parseInt(hexString.substring(colorIndex * 2, 2), 16) / 255;
-};
-
-spine.Atlas = function (atlasText, textureLoader) {
- this.textureLoader = textureLoader;
- this.pages = [];
- this.regions = [];
-
- var reader = new spine.AtlasReader(atlasText);
- var tuple = [];
- tuple.length = 4;
- var page = null;
- while (true) {
- var line = reader.readLine();
- if (line == null) break;
- line = reader.trim(line);
- if (line.length == 0)
- page = null;
- else if (!page) {
- page = new spine.AtlasPage();
- page.name = line;
-
- page.format = spine.Atlas.Format[reader.readValue()];
-
- reader.readTuple(tuple);
- page.minFilter = spine.Atlas.TextureFilter[tuple[0]];
- page.magFilter = spine.Atlas.TextureFilter[tuple[1]];
-
- var direction = reader.readValue();
- page.uWrap = spine.Atlas.TextureWrap.clampToEdge;
- page.vWrap = spine.Atlas.TextureWrap.clampToEdge;
- if (direction == "x")
- page.uWrap = spine.Atlas.TextureWrap.repeat;
- else if (direction == "y")
- page.vWrap = spine.Atlas.TextureWrap.repeat;
- else if (direction == "xy")
- page.uWrap = page.vWrap = spine.Atlas.TextureWrap.repeat;
-
- textureLoader.load(page, line);
-
- this.pages.push(page);
-
- } else {
- var region = new spine.AtlasRegion();
- region.name = line;
- region.page = page;
-
- region.rotate = reader.readValue() == "true";
-
- reader.readTuple(tuple);
- var x = parseInt(tuple[0]);
- var y = parseInt(tuple[1]);
-
- reader.readTuple(tuple);
- var width = parseInt(tuple[0]);
- var height = parseInt(tuple[1]);
-
- region.u = x / page.width;
- region.v = y / page.height;
- if (region.rotate) {
- region.u2 = (x + height) / page.width;
- region.v2 = (y + width) / page.height;
- } else {
- region.u2 = (x + width) / page.width;
- region.v2 = (y + height) / page.height;
- }
- region.x = x;
- region.y = y;
- region.width = Math.abs(width);
- region.height = Math.abs(height);
-
- if (reader.readTuple(tuple) == 4) { // split is optional
- region.splits = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])];
-
- if (reader.readTuple(tuple) == 4) { // pad is optional, but only present with splits
- region.pads = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])];
-
- reader.readTuple(tuple);
- }
- }
-
- region.originalWidth = parseInt(tuple[0]);
- region.originalHeight = parseInt(tuple[1]);
-
- reader.readTuple(tuple);
- region.offsetX = parseInt(tuple[0]);
- region.offsetY = parseInt(tuple[1]);
-
- region.index = parseInt(reader.readValue());
-
- this.regions.push(region);
- }
- }
-};
-spine.Atlas.prototype = {
- findRegion: function (name) {
- var regions = this.regions;
- for (var i = 0, n = regions.length; i < n; i++)
- if (regions[i].name == name) return regions[i];
- return null;
- },
- dispose: function () {
- var pages = this.pages;
- for (var i = 0, n = pages.length; i < n; i++)
- this.textureLoader.unload(pages[i].rendererObject);
- },
- updateUVs: function (page) {
- var regions = this.regions;
- for (var i = 0, n = regions.length; i < n; i++) {
- var region = regions[i];
- if (region.page != page) continue;
- region.u = region.x / page.width;
- region.v = region.y / page.height;
- if (region.rotate) {
- region.u2 = (region.x + region.height) / page.width;
- region.v2 = (region.y + region.width) / page.height;
- } else {
- region.u2 = (region.x + region.width) / page.width;
- region.v2 = (region.y + region.height) / page.height;
- }
- }
- }
-};
-
-spine.Atlas.Format = {
- alpha: 0,
- intensity: 1,
- luminanceAlpha: 2,
- rgb565: 3,
- rgba4444: 4,
- rgb888: 5,
- rgba8888: 6
-};
-
-spine.Atlas.TextureFilter = {
- nearest: 0,
- linear: 1,
- mipMap: 2,
- mipMapNearestNearest: 3,
- mipMapLinearNearest: 4,
- mipMapNearestLinear: 5,
- mipMapLinearLinear: 6
-};
-
-spine.Atlas.TextureWrap = {
- mirroredRepeat: 0,
- clampToEdge: 1,
- repeat: 2
-};
-
-spine.AtlasPage = function () {};
-spine.AtlasPage.prototype = {
- name: null,
- format: null,
- minFilter: null,
- magFilter: null,
- uWrap: null,
- vWrap: null,
- rendererObject: null,
- width: 0,
- height: 0
-};
-
-spine.AtlasRegion = function () {};
-spine.AtlasRegion.prototype = {
- page: null,
- name: null,
- x: 0, y: 0,
- width: 0, height: 0,
- u: 0, v: 0, u2: 0, v2: 0,
- offsetX: 0, offsetY: 0,
- originalWidth: 0, originalHeight: 0,
- index: 0,
- rotate: false,
- splits: null,
- pads: null,
-};
-
-spine.AtlasReader = function (text) {
- this.lines = text.split(/\r\n|\r|\n/);
-};
-spine.AtlasReader.prototype = {
- index: 0,
- trim: function (value) {
- return value.replace(/^\s+|\s+$/g, "");
- },
- readLine: function () {
- if (this.index >= this.lines.length) return null;
- return this.lines[this.index++];
- },
- readValue: function () {
- var line = this.readLine();
- var colon = line.indexOf(":");
- if (colon == -1) throw "Invalid line: " + line;
- return this.trim(line.substring(colon + 1));
- },
- /** Returns the number of tuple values read (2 or 4). */
- readTuple: function (tuple) {
- var line = this.readLine();
- var colon = line.indexOf(":");
- if (colon == -1) throw "Invalid line: " + line;
- var i = 0, lastMatch= colon + 1;
- for (; i < 3; i++) {
- var comma = line.indexOf(",", lastMatch);
- if (comma == -1) {
- if (i == 0) throw "Invalid line: " + line;
- break;
- }
- tuple[i] = this.trim(line.substr(lastMatch, comma - lastMatch));
- lastMatch = comma + 1;
- }
- tuple[i] = this.trim(line.substring(lastMatch));
- return i + 1;
- }
-}
-
-spine.AtlasAttachmentLoader = function (atlas) {
- this.atlas = atlas;
-}
-spine.AtlasAttachmentLoader.prototype = {
- newAttachment: function (skin, type, name) {
- switch (type) {
- case spine.AttachmentType.region:
- var region = this.atlas.findRegion(name);
- if (!region) throw "Region not found in atlas: " + name + " (" + type + ")";
- var attachment = new spine.RegionAttachment(name);
- attachment.rendererObject = region;
- attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate);
- attachment.regionOffsetX = region.offsetX;
- attachment.regionOffsetY = region.offsetY;
- attachment.regionWidth = region.width;
- attachment.regionHeight = region.height;
- attachment.regionOriginalWidth = region.originalWidth;
- attachment.regionOriginalHeight = region.originalHeight;
- return attachment;
- }
- throw "Unknown attachment type: " + type;
- }
-}
-
-PIXI.AnimCache = {};
-spine.Bone.yDown = true;
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-
-/**
- * Need to finalize this a bit more but works! Its in but will be working on this feature properly next..:)
- * @class CustomRenderable
- * @extends DisplayObject
- * @constructor
- */
-PIXI.CustomRenderable = function()
-{
- PIXI.DisplayObject.call( this );
-
-}
-
-// constructor
-PIXI.CustomRenderable.constructor = PIXI.CustomRenderable;
-PIXI.CustomRenderable.prototype = Object.create( PIXI.DisplayObject.prototype );
-
-PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
-{
- // override!
-}
-
-
-PIXI.CustomRenderable.prototype.initWebGL = function(renderer)
-{
- // override!
-}
-
-
-PIXI.CustomRenderable.prototype.renderWebGL = function(renderGroup, projectionMatrix)
-{
- // not sure if both needed? but ya have for now!
- // override!
-}
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-PIXI.BaseTextureCache = {};
-PIXI.texturesToUpdate = [];
-PIXI.texturesToDestroy = [];
-
-/**
- * A texture stores the information that represents an image. All textures have a base texture
- * @class BaseTexture
- * @extends EventTarget
- * @constructor
- * @param source {String} the source object (image or canvas)
- */
-PIXI.BaseTexture = function(source)
-{
- PIXI.EventTarget.call( this );
-
- /*
- * The url of the texture
- * @property imageUrl
- * @type String
- */
- //this.imageUrl = source.src;
-
- /**
- * [read only] The width of the base texture set when the image has loaded
- * @property width
- * @type Number
- */
- this.width = 100;
- /**
- * [read only] The height of the base texture set when the image has loaded
- * @property height
- * @type Number
- */
- this.height = 100;
-
- /**
- * The source that is loaded to create the texture
- * @property source
- * @type Image
- */
- this.source = source//new Image();
-
- if(!source)return;
-
- if(this.source instanceof Image)
- {
- if(this.source.complete)
- {
- this.hasLoaded = true;
- this.width = this.source.width;
- this.height = this.source.height;
-
- PIXI.texturesToUpdate.push(this);
- }
- else
- {
-
- var scope = this;
- this.source.onload = function(){
-
- scope.hasLoaded = true;
- scope.width = scope.source.width;
- scope.height = scope.source.height;
-
- // add it to somewhere...
- PIXI.texturesToUpdate.push(scope);
- scope.dispatchEvent( { type: 'loaded', content: scope } );
- }
- // this.image.src = imageUrl;
- }
- }
- else
- {
- this.hasLoaded = true;
- this.width = this.source.width;
- this.height = this.source.height;
-
- PIXI.texturesToUpdate.push(this);
- }
-
- this._powerOf2 = false;
-
-}
-
-PIXI.BaseTexture.constructor = PIXI.BaseTexture;
-
-PIXI.BaseTexture.prototype.destroy = function()
-{
- if(this.source instanceof Image)
- {
- this.source.src = null;
- }
- this.source = null;
- PIXI.texturesToDestroy.push(this);
-}
-
-/**
- *
- * Helper function that returns a base texture based on an image url
- * If the image is not in the base texture cache it will be created and loaded
- * @static
- * @method fromImage
- * @param imageUrl {String} The image url of the texture
- * @return BaseTexture
- */
-PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
-{
- var baseTexture = PIXI.BaseTextureCache[imageUrl];
- if(!baseTexture)
- {
- var image = new Image();
- if (crossorigin)
- {
- image.crossOrigin = '';
- }
- image.src = imageUrl;
- baseTexture = new PIXI.BaseTexture(image);
- PIXI.BaseTextureCache[imageUrl] = baseTexture;
- }
-
- return baseTexture;
-}
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-PIXI.TextureCache = {};
-PIXI.FrameCache = {};
-
-/**
- * A texture stores the information that represents an image or part of an image. It cannot be added to the display list directly. To do this use PIXI.Sprite. If no frame is provided then the whole image is used
- * @class Texture
- * @extends EventTarget
- * @constructor
- * @param baseTexture {BaseTexture}
- * @param frmae {Rectangle}
- */
-PIXI.Texture = function(baseTexture, frame)
-{
- PIXI.EventTarget.call( this );
-
- if(!frame)
- {
- this.noFrame = true;
- frame = new PIXI.Rectangle(0,0,1,1);
- }
-
- this.trim = new PIXI.Point();
-
- if(baseTexture instanceof PIXI.Texture)
- baseTexture = baseTexture.baseTexture;
-
- /**
- * The base texture of this texture
- * @property baseTexture
- * @type BaseTexture
- */
- this.baseTexture = baseTexture;
-
-
-
- /**
- * The frame specifies the region of the base texture that this texture uses
- * @property frame
- * @type #Rectangle
- */
- this.frame = frame;
-
- this.scope = this;
-
- if(baseTexture.hasLoaded)
- {
- if(this.noFrame)frame = new PIXI.Rectangle(0,0, baseTexture.width, baseTexture.height);
- //console.log(frame)
-
- this.setFrame(frame);
- }
- else
- {
- var scope = this;
- baseTexture.addEventListener( 'loaded', function(){ scope.onBaseTextureLoaded()} );
- }
-}
-
-PIXI.Texture.constructor = PIXI.Texture;
-
-PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
-{
- var baseTexture = this.baseTexture;
- baseTexture.removeEventListener( 'loaded', this.onLoaded );
-
- if(this.noFrame)this.frame = new PIXI.Rectangle(0,0, baseTexture.width, baseTexture.height);
- this.noFrame = false;
- this.width = this.frame.width;
- this.height = this.frame.height;
-
- this.scope.dispatchEvent( { type: 'update', content: this } );
-}
-
-PIXI.Texture.prototype.destroy = function(destroyBase)
-{
- if(destroyBase)this.baseTexture.destroy();
-}
-
-/**
- * Specifies the rectangle region of the baseTexture
- * @method setFrame
- * @param frame {Rectangle}
- */
-PIXI.Texture.prototype.setFrame = function(frame)
-{
- this.frame = frame;
- this.width = frame.width;
- this.height = frame.height;
-
- if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
- {
- throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this);
- }
-
- this.updateFrame = true;
-
- PIXI.Texture.frameUpdates.push(this);
- //this.dispatchEvent( { type: 'update', content: this } );
-}
-
-/**
- *
- * Helper function that returns a texture based on an image url
- * If the image is not in the texture cache it will be created and loaded
- * @static
- * @method fromImage
- * @param imageUrl {String} The image url of the texture
- * @return Texture
- */
-PIXI.Texture.fromImage = function(imageUrl, crossorigin)
-{
- var texture = PIXI.TextureCache[imageUrl];
-
- if(!texture)
- {
- texture = new PIXI.Texture(PIXI.BaseTexture.fromImage(imageUrl, crossorigin));
- PIXI.TextureCache[imageUrl] = texture;
- }
-
- return texture;
-}
-
-/**
- *
- * Helper function that returns a texture based on a frame id
- * If the frame id is not in the texture cache an error will be thrown
- * @method fromFrame
- * @param frameId {String} The frame id of the texture
- * @return Texture
- */
-PIXI.Texture.fromFrame = function(frameId)
-{
- var texture = PIXI.TextureCache[frameId];
- if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache " + this);
- return texture;
-}
-
-/**
- *
- * Helper function that returns a texture based on a canvas element
- * If the canvas is not in the texture cache it will be created and loaded
- * @static
- * @method fromCanvas
- * @param canvas {Canvas} The canvas element source of the texture
- * @return Texture
- */
-PIXI.Texture.fromCanvas = function(canvas)
-{
- var baseTexture = new PIXI.BaseTexture(canvas);
- return new PIXI.Texture(baseTexture);
-}
-
-
-/**
- *
- * Adds a texture to the textureCache.
- * @static
- * @method addTextureToCache
- * @param texture {Texture}
- * @param id {String} the id that the texture will be stored against.
- */
-PIXI.Texture.addTextureToCache = function(texture, id)
-{
- PIXI.TextureCache[id] = texture;
-}
-
-/**
- *
- * Remove a texture from the textureCache.
- * @static
- * @method removeTextureFromCache
- * @param id {String} the id of the texture to be removed
- * @return {Texture} the texture that was removed
- */
-PIXI.Texture.removeTextureFromCache = function(id)
-{
- var texture = PIXI.TextureCache[id]
- PIXI.TextureCache[id] = null;
- return texture;
-}
-
-// this is more for webGL.. it contains updated frames..
-PIXI.Texture.frameUpdates = [];
-
-
-/**
- * @author Mat Groves http://matgroves.com/ @Doormat23
- */
-
-/**
- * A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.
- * @class RenderTexture
- * @extends Texture
- * @constructor
- * @param width {Number}
- * @param height {Number}
- */
-PIXI.RenderTexture = function(width, height)
-{
- PIXI.EventTarget.call( this );
-
- this.width = width || 100;
- this.height = height || 100;
-
- this.indetityMatrix = PIXI.mat3.create();
-
- this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
-
- if(PIXI.gl)
- {
- this.initWebGL();
- }
- else
- {
- this.initCanvas();
- }
-}
-
-PIXI.RenderTexture.constructor = PIXI.RenderTexture;
-PIXI.RenderTexture.prototype = Object.create( PIXI.Texture.prototype );
-
-PIXI.RenderTexture.prototype.initWebGL = function()
-{
- var gl = PIXI.gl;
- this.glFramebuffer = gl.createFramebuffer();
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
-
- this.glFramebuffer.width = this.width;
- this.glFramebuffer.height = this.height;
-
- this.baseTexture = new PIXI.BaseTexture();
-
- this.baseTexture.width = this.width;
- this.baseTexture.height = this.height;
-
- this.baseTexture._glTexture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
-
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this.width, this.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
-
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
-
- this.baseTexture.isRender = true;
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.baseTexture._glTexture, 0);
-
- // create a projection matrix..
- this.projection = new PIXI.Point(this.width/2 , this.height/2);
-
- this.projectionMatrix = PIXI.mat4.create();
-
- this.projectionMatrix[5] = 2/this.height// * 0.5;
- this.projectionMatrix[13] = -1;
-
- this.projectionMatrix[0] = 2/this.width;
- this.projectionMatrix[12] = -1;
-
- // set the correct render function..
- this.render = this.renderWebGL;
-}
-
-PIXI.RenderTexture.prototype.initCanvas = function()
-{
- this.renderer = new PIXI.CanvasRenderer(this.width, this.height, null, 0);
-
- this.baseTexture = new PIXI.BaseTexture(this.renderer.view);
- this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
-
- this.render = this.renderCanvas;
-}
-
-/**
- * This function will draw the display object to the texture.
- * @method render
- * @param displayObject {DisplayObject}
- * @param clear {Boolean} If true the texture will be cleared before the displayObject is drawn
- */
-PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, clear)
-{
- var gl = PIXI.gl;
-
- // enable the alpha color mask..
- gl.colorMask(true, true, true, true);
-
- gl.viewport(0, 0, this.width, this.height);
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.glFramebuffer );
-
- if(clear)
- {
- gl.clearColor(0,0,0, 0);
- gl.clear(gl.COLOR_BUFFER_BIT);
- }
-
- // THIS WILL MESS WITH HIT TESTING!
- var children = displayObject.children;
-
- //TODO -? create a new one??? dont think so!
- displayObject.worldTransform = PIXI.mat3.create();//sthis.indetityMatrix;
- // modify to flip...
- displayObject.worldTransform[4] = -1;
- displayObject.worldTransform[5] = this.projection.y * 2;
-
- for(var i=0,j=children.length; i