Fixed Jeenas notions on Future improvements(5.3) and Performance(5.3.1)
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report.lyx
32
report.lyx
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@ -2257,10 +2257,11 @@ Future improvements
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\end_layout
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\begin_layout Standard
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The specification of GGS is huge and like many other software projects relying
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on outside technologies, in time it would require a lot of maintanance.
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Therefore there are a lot of areas in which GGS can be better.
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Such as performance, compatibility, ease of setup and usage.
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The specification of the GGS prototype is huge and like many other software
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projects relying on outside technologies, in time it would require a lot
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of maintanance.
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Therefore there are a lot of areas in which the GGS could be improved such
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as performance, compatibility, ease of setup and usage.
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\end_layout
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\begin_layout Subsection
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@ -2269,17 +2270,17 @@ Performance
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\begin_layout Standard
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Because of TCP being a connection oriented protocol, it isn't suited for
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__game-data__ transfers.
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Each transmission will consume more network bandwith and cause uneccessary
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load on the processor compared to connectionless protocols like UDP.
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all game data transfers.
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Each transmission will consume more network bandwith than connectionless
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protocols like UDP and cause uneccessary load on the processor.
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Therefore support for UDP would mean that more games could be run simultaneousl
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y on GGS.
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Another gain of UDP is latency.
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y on the GGS.
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Another advantage of UDP is latency being reduced.
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Without having to setup a connection for each group packets of data being
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sent, they will be sent instantly and therefore arrive earlier.
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Latency is of highest importance for realtime based games as it improves
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realism and fairness in gameplay and many game developers requires the
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freedom to take care of safety issues as packet losses themselves.
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Latency is of highest importance in realtime games as it improves realism
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and fairness in gameplay and many game developers requires the freedom
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to take care of safety issues as packet losses themselves.
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This concludes that UDP would be a benefit for GGS, game developers and
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game players alike.
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\end_layout
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@ -2288,6 +2289,13 @@ y on GGS.
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Compatibility
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\end_layout
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\begin_layout Standard
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GGS relies on modern technologies.
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This includes the virtual machines(vm) used for communication between Erlang
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and the GDL:s.
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\end_layout
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\begin_layout Chapter
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Conclusion
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\end_layout
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