Revisited 2.10

This commit is contained in:
Niklas Landin 2011-05-12 19:13:46 +02:00
parent f9ae55d2cd
commit 0546e62b62

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@ -3375,20 +3375,21 @@ Testing
There are several ways in which the GGS can be tested.
The most important aspect has been deemed to be the experience players
have when using the GGS.
In order to test the user experience of the GGS, a realistic usage scenario
has to be set up.
To test the user experience of the GGS, a realistic usage scenario has
to be set up.
\end_layout
\begin_layout Standard
The GGS is intended to be used for powering games which have many concurrent
players.
The players need not participate in the same instance of the game, games
such as chess are prime candidates for the GGS.
The players does not need to participate in the same instance of the game,
games such as chess are prime candidates for the GGS.
\end_layout
\begin_layout Standard
When developing the GGS, two main categories of games exhibiting different
performance demands were identified; real-time games and turn-based games.
performance requirements were identified; real-time games and turn-based
games.
The real-time games were deemed more demanding than the turn based games.
Tests were carried out using a real time game, since this is the more demanding
type of games.
@ -3399,11 +3400,11 @@ The real time game chosen for testing the GGS is
\emph on
Pong
\emph default
, a game in which two players play a game involving a all and two paddles.
, a game in which two players play a game involving a ball and two paddles.
The goal for each player is to shoot beside the other players paddle while
not allowing the ball to pass by her own paddle.
The game requires real time updates and is quite demanding when played
in several instances concurrently.
The game requires real time updates and is demanding when played in several
instances concurrently.
\end_layout
\begin_layout Standard
@ -3420,7 +3421,7 @@ bots
\emph default
for testing his generic hazard-gaming server.
Lidholt describes how his server, capable of running several different
casino games is tested using artificial players, so called bots.
casino games are tested using artificial players, so called bots.
Performance is measured in
\begin_inset Quotes eld
\end_inset
@ -3446,8 +3447,8 @@ reference "chap:Results-and-discussion"
for each player.
Due to lack of hardware, not enough player processes could be started in
this way.
The bots were re-written in Erlang, and due to Erlang's light weigh threads,
enough processes could be created to successfully test the server.
The bots were rewritten in Erlang, and due to Erlang's light weigh threads,
enough processes could be created to test successfully the server.
\end_layout
\begin_layout Chapter