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\begin_layout Title
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status open
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\begin_layout Plain Layout
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\backslash
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Huge{Erlang Embedded Simulation Opposition}
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Author
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Jonatan Pålsson
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\begin_inset Newline newline
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\end_inset
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Richard Pannek
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\begin_inset Newline newline
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\end_inset
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Mattias Pettersson
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\begin_inset Newline newline
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\end_inset
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Niklas Landin
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\end_layout
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\begin_layout Standard
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Simulating hardware devices in Erlang is a very interesting topic.
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The concurrent nature of Erlang should allow interesting hardware composed
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of several systems, such as industrial robots to be simulated.
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This thesis is valuable for the industry since it is based on an already
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existing industrial experiment (Erlang Embedded), and it is interesting
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to see a tool which can so readily be used in the industry to improve the
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workflow and product quality in the field of embedded devices.
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\end_layout
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\begin_layout Standard
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The abstract is clear and concise, it provides the reader with a good overview
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of the thesis.
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\end_layout
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\begin_layout Section*
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Unclear points
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\end_layout
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\begin_layout Standard
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When reading this thesis some questions came to mind:
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\end_layout
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\begin_layout Itemize
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Is there any research suggesting superiority of simulators over real hardware
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or emulators during the development process?
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\end_layout
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\begin_layout Itemize
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It is unclear if actual simulators have been developed, or if a re-playing
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software has been developed.
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What makes the software a simulator and not a re-player?
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\end_layout
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\begin_layout Itemize
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Is a re-playing software also to be considered a simulator, even though
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it can only carry out pre-defined sequences of commands?
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\end_layout
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\begin_layout Itemize
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It is stated that “recording has a great value for embedded simulation,
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but also elsewhere”, why is this exactly?
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\end_layout
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\begin_layout Itemize
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Which uses are there of recording, precisely?
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\end_layout
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\begin_layout Itemize
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Why is recording favoured over emulation, for example? How can recorded
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data be used for simulation and not only for play-back?
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\end_layout
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\begin_layout Standard
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Specifically:
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\end_layout
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\begin_layout Itemize
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4.1: What are “simple stubs” and are they really simulators?
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\end_layout
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\begin_layout Itemize
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4.1: Is hand waving the best approach to analysing the quality of the supervisors
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? Also, what is the “old work flow” in this context?
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\end_layout
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\begin_layout Itemize
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4.2: This section states a simulation library and support for creating new
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simulators.
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Yet these are not explained like for example the convenience scripts.
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\end_layout
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\begin_layout Itemize
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5.2: Exactly how is the quality of the simulators measured? Which metrics
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are used? Some metrics are presented here, but not motivated, also results
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are not shown.
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\end_layout
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\begin_layout Itemize
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7.1: mentions a generic module to support the development of simulators.
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Furthermore the section describes some simulators developed using the gen_fsm
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behaviour.
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Which additional features are provided by the software described in this
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thesis, which are not already present in the gen_fsm behaviour?
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\end_layout
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\begin_layout Itemize
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According to 7.4, API:s and simulators must be created when they don't already
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exist, why is this not represented in the first flow chart? Does your applicati
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on provide any ways to reduce development time of simulators? The quality
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of a simulator may vary..
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You created three simple device simulators.
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How long did it take to create them? Case studies of developing these could
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motivate the usage of simulators over hardware.
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\end_layout
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\begin_layout Standard
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A future improvement to the project is creating a finite state machine from
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the log files.
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It is unclear to us how this improves the system.
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\end_layout
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\begin_layout Standard
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Also, there are some factual errors; processes do share data, and data is
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shared through message passing.
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Memory is however not shared, perhaps this was what was intended to be
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written.
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PIDs can indeed be converted to lists, using the pid_to_list/1 function.
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\end_layout
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\begin_layout Section*
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Results
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\end_layout
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\begin_layout Standard
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What are the results from using the software discussed compared to the old
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technique, of developing straight on the bare metal? Are there any results
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in the terms of speed, reliability, cost effectiveness, usability (hard
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to quantify)?
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\end_layout
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\begin_layout Standard
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It would be interesting to see a case study of some software developed using
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a simulator versus software developed using the actual hardware.
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In which scenarios are simulators cost effective compared to actual hardware?
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In which scenarios do simulators speed up the development of software?
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\end_layout
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\begin_layout Standard
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Concerning the actual results, the following points remain unclear:
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\end_layout
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\begin_layout Itemize
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How long does it take to upload the code to the hardware and how often is
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this done during development, on average?
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\end_layout
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\begin_layout Itemize
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How long does it take to get to know your system, write the simulators and
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follow the steps you described? Is the workflow more efficient using your
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system?
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\end_layout
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\begin_layout Itemize
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Did you calculate a difference of time between development on the hardware
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versus in a simulated environment?
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\end_layout
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\begin_layout Standard
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The graphs provided are inconclusive and lack good descriptive texts.
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It is unclear which metrics are used on each axis, and exactly what is
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being measured; for instance, what is a
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\begin_inset Quotes eld
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\end_inset
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sample
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\begin_inset Quotes erd
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\end_inset
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?
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\end_layout
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\begin_layout Standard
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The accuracy of the simulators was presented in a graph, and it can be seen
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from the graph that the accuracy is not 100%.
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Why is this, and is this not exceptionally alarming for a simulator? Which
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impacts does this have on the simulation?
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\end_layout
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\begin_layout Section*
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Language
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\end_layout
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\begin_layout Standard
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The language style in the thesis is not formal as it would be expected in
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an academical paper, such as a bachelor’s thesis.
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Many subject-verb agreement mistakes have been made which makes it rather
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hard to follow.
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\end_layout
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\begin_layout Standard
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Some terms could be introduced better; OTP, Beagle Board, Gumstix, Ångström/Angs
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trom, distro, NAT, OS, Panda Board, VM, stub, public/subscribe, request-response
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, OS variable and SSH.
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Erlang is introduced properly, and the same could perhaps be done for these
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terms as well.
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The structure of function calls (fun/num of pars) is not obvious to the
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reader, perhaps it could be explained.
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\end_layout
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\begin_layout Standard
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It is hard to refer to the figures since they are not numbered.
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\end_layout
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\begin_layout Section*
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What we would like to see ...
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\end_layout
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\begin_layout Standard
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It would be interesting to see this system combined with a testing framework,
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like QuickCheck, in order to create a powerful test suite which generates
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tests using real data samples.
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If the data generated by the recorder could be used as input to a testing
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framework, like QuickCheck, a very powerful and random test suite could
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be created.
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\end_layout
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\begin_layout Standard
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A graphical user interface could be useful to present the simulators in
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a more efficient way to the users of the simulator.
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Providing a framework for creating graphical simulators would be a nice
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improvement.
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\end_layout
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\end_body
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\end_document
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