Merge branch 'master' of github.com:jeena/GGS-report
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report.lyx
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report.lyx
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@ -7583,31 +7583,11 @@ In this chapter the results of the GGS prototype are presented and discussed.
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\begin_layout Section
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\begin_layout Section
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Statistics
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Statistics
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Mention the hardware which the GGS was run on; A Thinkpad T410 with a core
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i5 and 4GB of ram.
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\end_layout
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\end_inset
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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The testing of the GGS prototype occurred in two sessions
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\end_layout
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\end_inset
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Testing of the GGS took place in two separate sessions.
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Testing of the GGS took place in two separate sessions.
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The first session simulates a highly demanding application, the second
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The first session simulated a highly demanding application, the second
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session simulated a less demanding application.
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session simulated a less demanding application.
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The highly demanding application is a real time game which does several
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The highly demanding application is a real time game which does several
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asynchronous database writes each second.
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asynchronous database writes each second.
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@ -7722,6 +7702,11 @@ In the second testing session the delay between the server and clients was
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messages are put in a queue within the system.
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messages are put in a queue within the system.
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\end_layout
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\end_layout
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\begin_layout Standard
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It should be noted that with distribution in place, having the GGS deployed
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on several machines, test results could reveal much higher numbers.
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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\begin_inset Note Note
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\begin_inset Note Note
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status collapsed
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status collapsed
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@ -7996,7 +7981,7 @@ The GGS was originally intended to be a distributed application, running
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\begin_layout Standard
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\begin_layout Standard
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Distribution was however not implemented in the GGS.
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Distribution was however not implemented in the GGS.
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Other parts of the GGS were prioritized.
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Other parts of the GGS were prioritized.
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A futute improvement is therefore to implement distribution in the GGS.
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A future improvement is therefore to implement distribution in the GGS.
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A simple way to achieve this is to keep one GGS instance as a coordinating
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A simple way to achieve this is to keep one GGS instance as a coordinating
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instance, and to keep clients on other instances of the GGS, which can
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instance, and to keep clients on other instances of the GGS, which can
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be dynamically added as new clients connect.
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be dynamically added as new clients connect.
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@ -8097,21 +8082,6 @@ textbf{ETS}}{Erlang Term Storage}
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\end_layout
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\end_layout
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\begin_layout Subsection
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Documentation
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\end_layout
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\begin_layout Standard
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To start the GGS is not self explanatory.
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This together with overall usage of GGS should be documented.
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The interface for usage of game developers are also in need of documentation.
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Features and requirements with respect to the GGS would assist users to
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know what they need to use the GGS and how they would benefit of it.
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The GGS does not support many programming languages nor does it have a
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complete documentation.
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This needs to be taken care of in future versions.
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\end_layout
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\begin_layout Chapter
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\begin_layout Chapter
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Conclusion
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Conclusion
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\end_layout
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\end_layout
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