Grammar changes in 1.1 corrected
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report.lyx
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report.lyx
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@ -671,7 +671,7 @@ s are large.
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One specific section where the development has stalled is the game server
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section.
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\begin_inset Note Note
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status collapsed
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status open
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\begin_layout Plain Layout
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Citation needed
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@ -682,7 +682,7 @@ Citation needed
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The existing game servers are functional but they lack good fault tolerance
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and the ability to scale well
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\begin_inset Note Note
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status collapsed
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status open
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\begin_layout Plain Layout
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Citation needed
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@ -787,10 +787,10 @@ Citation needed...
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\end_layout
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\begin_layout Standard
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In the current state game servers are developed on a per-game basis, in
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many cases this seems like a bad solution.
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In the current state game servers are developed on a per-game basis, often
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this seems like a bad solution.
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Developers of network game need to understand network programming.
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A way to change this is a generic game server which give the game developers
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A way to change this is a generic game server which gives the game developers
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a server which they implement their game towards.
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This approach would not only make it easier to develop network games, it
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would also allow games in different programming languages to be implemented
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@ -857,10 +857,10 @@ reference "sec:Fault-Tolerance"
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dependability
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\emph default
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in a system, so that the dependability is high even in presence of errors.
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Dependability is defined as the statistical probability of the system functioni
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ng as intended at a given point in time.
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Fault tolerance is defined as the property of a system to always follow
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a specification, even in the presence of errors.
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Dependability is the statistical probability of the system functioning
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as intended at a given point in time.
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Fault tolerance is the property of a system always to follow a specification,
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even in the presence of errors.
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The specification could take the form of error handling procedures which
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activate when an error occurs.
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This means that a fault tolerant, dependable system, will have a very high
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@ -1018,8 +1018,8 @@ One purpose of this thesis is to investigate how we can make a game server
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\begin_layout Standard
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As an aid in discussing the theoretical parts of the GGS a prototype has
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been developed.
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The prototype does not feature all of the characteristics described in
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this thesis.
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The prototype does not feature all the characteristics described in this
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thesis.
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A selection has been made among the features, and the most important ones
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have been implemented either full or in part in the prototype.
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\end_layout
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