5.3.2 consistency fix: vm to VM

This commit is contained in:
Kallfaktorn 2011-05-03 13:02:15 +02:00
parent 2f56e49cf5
commit 207ef7a9a1

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@ -5195,14 +5195,14 @@ Compatibility
\begin_layout Standard
GGS relies on modern technologies.
This includes the virtual machines(vm) that the GGS uses for communication
This includes the virtual machines(VM) that the GGS uses for communication
between Erlang and the GDL:s.
These specific vm:s are crucial for game developers to be able to write
These specific VM:s are crucial for game developers to be able to write
games in other languages than Erlang.
Therefore it would be best for the GGS to have as many of these vm:s implemente
Therefore it would be best for the GGS to have as many of these VM:s implemente
d as possible.
The vm:s taken into consideration so far have been unstable or incomplete
and it is possible to search for more vm:s, testing them and intergrate
The VM:s taken into consideration so far have been unstable or incomplete
and it is possible to search for more VM:s, testing them and intergrate
them into the GGS prototype.
\end_layout