Added some to the introduction

This commit is contained in:
Jonatan Pålsson 2011-04-27 13:56:03 +02:00
parent fd829165d3
commit 249c76e404

View file

@ -287,6 +287,99 @@ setcounter{page}{1}
Introduction
\end_layout
\begin_layout Standard
Online gaming, and computer gaming in general has become an important part
in many peoples day-to day lives.
A few years ago, computer games were not at all as popular as they are
today.
With the advances in computer graphics and computer hardware today's games
are much more sophisticated then they were in the days of
\emph on
Hack
\emph default
,
\emph on
Zork,
\emph default
or
\emph on
Pac Man.
\emph default
\begin_inset Note Note
status open
\begin_layout Plain Layout
Was it really called Zork?
\end_layout
\end_inset
\end_layout
\begin_layout Standard
The early computer games featured simple, or no graphics at all.
\begin_inset Note Note
status open
\begin_layout Plain Layout
Drop a reference to Hack
\end_layout
\end_inset
The games often took place in a textual world, leaving the task of picturing
the world up to the player.
Multi-player games were not as common as they are today, whereas most games
today are expected to have a multi-player mode, most early games did not.
\end_layout
\begin_layout Standard
Since these early games, the gaming industry have become much more influential
in many ways.
Many advanced in computer hardware are thought to come from pressure from
the computer game industry.
More powerful games require more powerful, and more easily available hardware
\begin_inset Note Note
status open
\begin_layout Plain Layout
Drop a reference to the gaming industry pressuring more advanced hardware
\end_layout
\end_inset
.
Due to the high entertainment value of modern computer games, gaming has
become a huge industry, where large amounts of money are invested.
The gaming industry is today, in some places even larger than the motion
picture industry.
\begin_inset Note Note
status open
\begin_layout Plain Layout
Drop a reference to that graphic we found, about the motion picture industry
VS.
gaming industry
\end_layout
\end_inset
\end_layout
\begin_layout Standard
Due to the increasing importance of computer gaming, more focus should be
spent on improving the quality of the gaming service.
As more and more computer games are gaining multi-player capabilities,
the demands for multiplayer networking software rises.
This thesis is about techniques for improving the quality if this networking
software.
\end_layout
\begin_layout Standard
The reliable generic game server, hereafter known as GGS, is a computer
program designed to
@ -611,8 +704,19 @@ As an aid in discussing the theoretical parts of the GGS a prototype has
\begin_layout Standard
The choice of implementation language for the prototype of the GGS was made
with inspiration from the telecom industry.
The Erlang language was developed by Ericsson to develop highly available
and dependable telecom switches.
The Erlang language was developed by the telecom company Ericsson to develop
highly available and dependable telecom switches.
One of the most reliable systems ever developed by Ericsson, the AXD301
was developed using Erlang.
The AXD301 is also possibly has the largest code base even written in a
functional language
\begin_inset CommandInset citation
LatexCommand citep
key "Armstrong03"
\end_inset
.
The same language is used to develop the prototype of the GGS.
Chapter
\begin_inset CommandInset ref