Added some to the introduction
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report.lyx
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report.lyx
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@ -287,6 +287,99 @@ setcounter{page}{1}
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Introduction
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\end_layout
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\begin_layout Standard
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Online gaming, and computer gaming in general has become an important part
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in many peoples day-to day lives.
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A few years ago, computer games were not at all as popular as they are
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today.
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With the advances in computer graphics and computer hardware today's games
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are much more sophisticated then they were in the days of
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\emph on
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Hack
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\emph default
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,
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\emph on
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Zork,
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\emph default
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or
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\emph on
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Pac Man.
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\emph default
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Was it really called Zork?
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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The early computer games featured simple, or no graphics at all.
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Drop a reference to Hack
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\end_layout
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\end_inset
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The games often took place in a textual world, leaving the task of picturing
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the world up to the player.
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Multi-player games were not as common as they are today, whereas most games
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today are expected to have a multi-player mode, most early games did not.
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\end_layout
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\begin_layout Standard
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Since these early games, the gaming industry have become much more influential
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in many ways.
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Many advanced in computer hardware are thought to come from pressure from
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the computer game industry.
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More powerful games require more powerful, and more easily available hardware
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Drop a reference to the gaming industry pressuring more advanced hardware
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\end_layout
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\end_inset
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.
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Due to the high entertainment value of modern computer games, gaming has
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become a huge industry, where large amounts of money are invested.
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The gaming industry is today, in some places even larger than the motion
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picture industry.
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Drop a reference to that graphic we found, about the motion picture industry
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VS.
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gaming industry
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Due to the increasing importance of computer gaming, more focus should be
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spent on improving the quality of the gaming service.
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As more and more computer games are gaining multi-player capabilities,
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the demands for multiplayer networking software rises.
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This thesis is about techniques for improving the quality if this networking
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software.
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\end_layout
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\begin_layout Standard
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The reliable generic game server, hereafter known as GGS, is a computer
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program designed to
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@ -611,8 +704,19 @@ As an aid in discussing the theoretical parts of the GGS a prototype has
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\begin_layout Standard
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The choice of implementation language for the prototype of the GGS was made
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with inspiration from the telecom industry.
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The Erlang language was developed by Ericsson to develop highly available
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and dependable telecom switches.
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The Erlang language was developed by the telecom company Ericsson to develop
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highly available and dependable telecom switches.
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One of the most reliable systems ever developed by Ericsson, the AXD301
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was developed using Erlang.
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The AXD301 is also possibly has the largest code base even written in a
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functional language
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\begin_inset CommandInset citation
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LatexCommand citep
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key "Armstrong03"
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\end_inset
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.
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The same language is used to develop the prototype of the GGS.
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Chapter
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\begin_inset CommandInset ref
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