3.6.3 Explaining of pong and why bots doesn't have a bad effect on observations.

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Kallfaktorn 2011-05-13 16:50:57 +02:00
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@ -6480,8 +6480,25 @@ Pong is a classic video game released by atari.
time between each broadcasted game state varies throughout the game.
This would make the observations during the robustness test say more about
the game than the GGS.
In the Pong game the bot watches the ball and moves its pad up or down
according to the position of the ball.
\end_layout
\begin_layout Standard
Pong is a game that consists of two paddles and a ball.
Each paddle is controlled by a player and the objective of the game is
to keep the ball between the two paddles.
If the ball reaches the opposite side of a players paddle then that player
loses while the other player scores.
The ball is displayed in the game as a dot and each paddle as a short vertical
line.
The paddles can only go straight up or straight down.
The ball moves with constant speed in one direction and never changes its
heading before it reaches a paddle or the boundary of the game area.
The logic of the bots In the Pong game can be simple and still behave realistic
by watching the ball and moving its pad up or down according to the position
of the ball.
In this way the game logic can be evaluated in constant time so that it
doesn't have a bad effect while measuring robustness.
For the GGS there is no difference in serving a real user or a bot.
\end_layout