3.6.3 Explaining of pong and why bots doesn't have a bad effect on observations.
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@ -6480,8 +6480,25 @@ Pong is a classic video game released by atari.
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time between each broadcasted game state varies throughout the game.
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time between each broadcasted game state varies throughout the game.
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This would make the observations during the robustness test say more about
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This would make the observations during the robustness test say more about
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the game than the GGS.
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the game than the GGS.
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In the Pong game the bot watches the ball and moves its pad up or down
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according to the position of the ball.
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\end_layout
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\begin_layout Standard
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Pong is a game that consists of two paddles and a ball.
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Each paddle is controlled by a player and the objective of the game is
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to keep the ball between the two paddles.
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If the ball reaches the opposite side of a players paddle then that player
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loses while the other player scores.
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The ball is displayed in the game as a dot and each paddle as a short vertical
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line.
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The paddles can only go straight up or straight down.
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The ball moves with constant speed in one direction and never changes its
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heading before it reaches a paddle or the boundary of the game area.
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The logic of the bots In the Pong game can be simple and still behave realistic
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by watching the ball and moving its pad up or down according to the position
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of the ball.
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In this way the game logic can be evaluated in constant time so that it
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doesn't have a bad effect while measuring robustness.
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For the GGS there is no difference in serving a real user or a bot.
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For the GGS there is no difference in serving a real user or a bot.
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\end_layout
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\end_layout
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