Corrected some small mistakes in the background

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niklas 2011-05-11 14:06:13 +02:00
parent 37976c4963
commit 28340e67e9

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@ -691,7 +691,7 @@ Citation needed
\end_inset \end_inset
. .
Users will notice this in low uptime and many crashes. Users will notice this in low uptime and many disconnections from the server.
This is a problem that has existed and been resolved in other industries. This is a problem that has existed and been resolved in other industries.
In the telecom industry solutions to similar problems have been found. In the telecom industry solutions to similar problems have been found.
\end_layout \end_layout
@ -3213,9 +3213,201 @@ name "sec:Game-Development-Language"
\begin_layout Standard \begin_layout Standard
There is only a very limited number of game developers who would like to There is only a very limited number of game developers who would like to
write their games in Erlang, therefore we had to come up with something write their games in Erlang, therefore we had to come up with something
to resolve this problem. to resolve this problem. The main idea was to offer a replaceable module which would introduce an interface to different virtual machines which would run the game code.
The main idea was to offer a replaceable module which would introduce a This way a game developer can write the game in his favorite language while
interface to different virtual machines which would run the game code. the server part still is written in Erlang and can benefit from all its
advantages.
\end_layout
\begin_layout Subsection
JavaScript
\end_layout
\begin_layout Standard
JavaScript has gained a lot of popularity lately, it is used in large projects
such as
\emph on
Riak
\emph default
\begin_inset Foot
status open
\begin_layout Plain Layout
\begin_inset Flex URL
status collapsed
\begin_layout Plain Layout
http://wiki.basho.com/An-Introduction-to-Riak.html
\end_layout
\end_inset
\end_layout
\end_inset
,
\emph on
CouchDB
\emph default
\begin_inset Foot
status collapsed
\begin_layout Plain Layout
\begin_inset Flex URL
status collapsed
\begin_layout Plain Layout
http://couchdb.apache.org
\end_layout
\end_inset
\end_layout
\end_inset
.
On the popular social coding site
\emph on
GitHub.com
\emph default
, 18%
\begin_inset Foot
status collapsed
\begin_layout Plain Layout
during the writing of the thesis the percentage went up to 19%
\begin_inset Flex URL
status collapsed
\begin_layout Plain Layout
https://github.com/languages/
\end_layout
\end_inset
\end_layout
\end_inset
of all code is written in JavaScript.
The popularity of JavaScript in the programming community, in combination
with the availability of several different JavaScript virtual machines
was an important influence in choosing JavaScript as the main control language
for our GGS prototype.
\begin_inset ERT
status collapsed
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{CouchDB}}{Database server}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{Riak}}{Database server}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{GitHub.com}}{Social coding website}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{ActionScript}}{Programming language}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{Lua}}{Programming language}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{.NET}}{Software platform}
\end_layout
\end_inset
\end_layout
\begin_layout Subsection
Other languages
\end_layout
\begin_layout Standard
Other languages like
\emph on
lua
\emph default
,
\emph on
ActionScript
\emph default
are suitable as well because there is a virtual machine for each of them
which can be
\begin_inset Quotes eld
\end_inset
plugged in
\begin_inset Quotes erd
\end_inset
into our GDL VM interface.
With help of the
\emph on
Java Virtual Machine
\emph default
or the
\emph on
.NET
\emph default
environment it is even possible to run nearly every available programming
language in a sandbox as a GDL.
\end_layout
\begin_layout Standard
Due lack of time we have decided to use just the Erlang <-> JavaScrThere
is only a very limited number of game developers who would like to write
their games in Erlang, therefore we had to come up with something to resolve
this problem.
The main idea was to offer a replacable module which would introduce an interface to different virtual machines which would run
the game code.
This way a game developer can write the game in his favorite language while This way a game developer can write the game in his favorite language while
the server part still is written in Erlang and can benefit from all of the server part still is written in Erlang and can benefit from all of
its advantages. its advantages.
@ -3257,7 +3449,7 @@ CouchDB
\emph default \emph default
\begin_inset Foot \begin_inset Foot
status open status collapsed
\begin_layout Plain Layout \begin_layout Plain Layout
\begin_inset Flex URL \begin_inset Flex URL
@ -3282,7 +3474,7 @@ GitHub.com
\emph default \emph default
, 18% , 18%
\begin_inset Foot \begin_inset Foot
status open status collapsed
\begin_layout Plain Layout \begin_layout Plain Layout
during the writing of the thesis the percentage went up to 19% during the writing of the thesis the percentage went up to 19%
@ -3307,7 +3499,7 @@ https://github.com/languages/
was an important influence in choosing JavaScript as the main control language was an important influence in choosing JavaScript as the main control language
for our GGS prototype. for our GGS prototype.
\begin_inset ERT \begin_inset ERT
status open status collapsed
\begin_layout Plain Layout \begin_layout Plain Layout
@ -3428,7 +3620,201 @@ The GGS is intended to be used for powering games which have many concurrent
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
When developing the GGS, two main categories of games exhibiting different When developing the GGS, two main categories of games exhibitinThere is
only a very limited number of game developers who would like to write their
games in Erlang, therefore we had to come up with something to resolve
this problem.
The main idea was to offer a replacable module which would introduce a
interface to different virtual machines which would run the game code.
This way a game developer can write the game in his favourite language
while the server part still is written in Erlang and can benefit from all
of its advantages.
\end_layout
\begin_layout Subsection
JavaScript
\end_layout
\begin_layout Standard
JavaScript has gained a lot of popularity lately, it is used in large projects
such as
\emph on
Riak
\emph default
\begin_inset Foot
status open
\begin_layout Plain Layout
\begin_inset Flex URL
status collapsed
\begin_layout Plain Layout
http://wiki.basho.com/An-Introduction-to-Riak.html
\end_layout
\end_inset
\end_layout
\end_inset
,
\emph on
CouchDB
\emph default
\begin_inset Foot
status collapsed
\begin_layout Plain Layout
\begin_inset Flex URL
status collapsed
\begin_layout Plain Layout
http://couchdb.apache.org
\end_layout
\end_inset
\end_layout
\end_inset
.
On the popular social coding site
\emph on
GitHub.com
\emph default
, 18%
\begin_inset Foot
status collapsed
\begin_layout Plain Layout
during the writing of the thesis the percentage went up to 19%
\begin_inset Flex URL
status collapsed
\begin_layout Plain Layout
https://github.com/languages/
\end_layout
\end_inset
\end_layout
\end_inset
of all code is written in JavaScript.
The popularity of JavaScript in the programming community, in combination
with the availability of several different JavaScript virtual machines
was an important influence in choosing JavaScript as the main control language
for our GGS prototype.
\begin_inset ERT
status collapsed
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{CouchDB}}{Database server}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{Riak}}{Database server}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{GitHub.com}}{Social coding website}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{ActionScript}}{Programming language}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{Lua}}{Programming language}
\end_layout
\begin_layout Plain Layout
\backslash
nomenclature{
\backslash
textbf{.NET}}{Software platform}
\end_layout
\end_inset
\end_layout
\begin_layout Subsection
Other languages
\end_layout
\begin_layout Standard
Other languages like
\emph on
lua
\emph default
,
\emph on
ActionScript
\emph default
are suitable as well because there is a virtual machine for each of them
which can be
\begin_inset Quotes eld
\end_inset
plugged in
\begin_inset Quotes erd
\end_inset
into our GDL VM interface.
With help of the
\emph on
Java Virtual Machine
\emph default
or the
\emph on
.NET
\emph default
environment it is even possible to run nearly every available programming
language in a sandbox as a GDL.
\end_layout
\begin_layout Standard
Due lack of time we have decided to use just the Erlang <-> JavaScrg different
performance demands were identified; real-time games and turn-based games. performance demands were identified; real-time games and turn-based games.
The real-time games were deemed more demanding than the turn based games. The real-time games were deemed more demanding than the turn based games.
Tests were carried out using a real time game, since this is the more demanding Tests were carried out using a real time game, since this is the more demanding