minor changes in 1.4

This commit is contained in:
Jeena Paradies 2011-05-11 19:07:22 +02:00
parent 997ce8b6c4
commit 31a7cd05b3

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@ -1172,7 +1172,7 @@ Limitations of the prototype
\end_layout
\begin_layout Standard
The implementation of the GGS protocol, together with storage possibilities,
The implementation of the GGS protocol together with storage possibilities,
server capacity, and game language support imposes some limitations on
the project.
To get a functional prototype some limits must be set on the types games
@ -1206,7 +1206,8 @@ textbf{TCP}}{Transmission Control Protocol, a streaming network protocol}
\begin_layout Standard
The UDP protocol is not supported for communication between client and server.
The TCP protocol was chosen in favor of UDP, due to the fact that the implement
ation process using TCP was faster than if UDP would have been used.
ation process using TCP was faster and easier than if UDP would have been
used.
UDP is generally considered to be faster than TCP for the transfer of game
(and other) related data, this is discussed in more depth in
\begin_inset CommandInset ref
@ -1253,14 +1254,14 @@ In real time games all players are playing together at the same time.
\begin_inset Formula $200ms$
\end_inset
is reported to be intolerable
is reported to be intolerable (see
\begin_inset CommandInset citation
LatexCommand citet
key "Farber:2002:NGT:566500.566508"
\end_inset
.
).
Latency sensitive games include most of the first person shooters with
multiplayer ability, for example
\emph on
@ -1297,7 +1298,7 @@ Due to the limited capability of threading in many GDL VMs, the GGS prototype
\begin_layout Standard
The implementation of the GGS described in this thesis is only a small prototype
and tests will be performed on simple games like pong or chess, thus there
are no need to implement more advanced features in the system.
is no need to implement more advanced features in the system.
Note that these limitations only apply for the prototype of the project,
and that further developments to the GGS could be to implement these features.
\end_layout