Added reference for context switching, and new source (Unix internals book, McKusick)
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2 changed files with 16 additions and 34 deletions
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@ -235,4 +235,10 @@
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title = {{IEEE 90: IEEE Standard Glossary of Software Engineering Terminology}},
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title = {{IEEE 90: IEEE Standard Glossary of Software Engineering Terminology}},
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year = {1990}
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year = {1990}
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}
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}
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@book{McKusick:2004:DIF:1014910,
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author = {McKusick, Marshall Kirk and Neville-Neil, George V.},
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title = {The Design and Implementation of the FreeBSD Operating System},
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year = {2004},
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isbn = {0201702452},
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publisher = {Pearson Education},
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}
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42
report.lyx
42
report.lyx
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@ -2968,21 +2968,15 @@ much like the threads in an operating system.
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\emph on
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\emph on
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context switching
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context switching
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\emph default
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\emph default
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) is an expensive task in many systems.
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) is an expensive task in many systems
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\begin_inset Note Note
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\begin_inset CommandInset citation
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status open
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LatexCommand citep
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after "pg 80"
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\begin_layout Plain Layout
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key "McKusick:2004:DIF:1014910"
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Citation needed, perhaps the book for the
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\emph on
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Unix Internals
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\emph default
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course?
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\end_layout
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\end_inset
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\end_inset
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.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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@ -3384,12 +3378,9 @@ status open
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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More information on the SRP is available at:
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More information on the SRP is available at:
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\begin_inset Note Note
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\begin_inset CommandInset href
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status open
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LatexCommand href
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target "http://www.objectmentor.com/resources/articles/srp.pdf"
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\begin_layout Plain Layout
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Insert adress!
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\end_layout
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\end_inset
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\end_inset
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@ -4962,22 +4953,7 @@ end{centering}
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\begin_inset Caption
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\begin_inset Caption
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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\begin_inset CommandInset label
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LatexCommand label
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name "fig:The-layout-of-1"
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\end_inset
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The layout of the GGS.
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The circles marked with 'C' topmost in the picture represent clients.
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The cloud marked 'network' pictured directly below the clients can be any
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network, for example the Internet.
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The barell figure marked 'backup' is a process being fed backup data from
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the coordinator.
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The barell marked 'State' contains the state of a table, and this is fed
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into the box marked 'Mnesia' which is database.
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Finally the figure shaped as a shield marked 'GameVM' contains the actual
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game process.
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\end_layout
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\end_layout
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\end_inset
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\end_inset
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