added notes to UDP and TCP
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report.lyx
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report.lyx
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@ -1,4 +1,4 @@
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#LyX 1.6.7 created this file. For more info see http://www.lyx.org/
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#LyX 1.6.9 created this file. For more info see http://www.lyx.org/
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\lyxformat 345
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\lyxformat 345
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\begin_document
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\begin_document
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\begin_header
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\begin_header
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@ -691,6 +691,18 @@ Many online games use UDP as the carrier for their application layer protocol.
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In GGS reliability of transfer was chosen before the speed of the transfer,
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In GGS reliability of transfer was chosen before the speed of the transfer,
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ruling out UDP as the transport later protocol.
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ruling out UDP as the transport later protocol.
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Perhaps we should only say that we chose TCP just for our GGS prototype
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and why.
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If we leave it like that it seems that we think it is not suitable.
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\end_layout
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\end_inset
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\end_layout
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\end_layout
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\begin_layout Subsection
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\begin_layout Subsection
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@ -705,6 +717,20 @@ For reliable transfers, TCP is often used on the Internet.
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than if UDP had been used.
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than if UDP had been used.
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In GGS, data consistency is more important than transfer speeds, and thus
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In GGS, data consistency is more important than transfer speeds, and thus
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TCP is a better alternative than UDP.
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TCP is a better alternative than UDP.
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Same here it is simply not true for a generic server to chose one or the
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other.
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We should rephrase it so it is clear that we only state it about the GGS
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prototype.
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\end_layout
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\end_inset
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\end_layout
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\end_layout
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\begin_layout Section
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\begin_layout Section
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