Changed all can not cannot
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41
report.lyx
41
report.lyx
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@ -671,7 +671,7 @@ s are large.
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One specific section where the development has stalled is the game server
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One specific section where the development has stalled is the game server
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section.
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section.
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\begin_inset Note Note
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\begin_inset Note Note
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status open
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status collapsed
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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Citation needed
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Citation needed
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@ -682,7 +682,7 @@ Citation needed
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The existing game servers are functional but they lack good fault tolerance
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The existing game servers are functional but they lack good fault tolerance
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and the ability to scale well
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and the ability to scale well
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\begin_inset Note Note
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\begin_inset Note Note
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status open
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status collapsed
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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Citation needed
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Citation needed
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@ -758,8 +758,8 @@ key "Armstrong03"
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either.
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either.
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An unavailable phone system could potentially have life threatening consequence
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An unavailable phone system could potentially have life threatening consequence
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s, leaving the public unable to contact emergency services.
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s, leaving the public unable to contact emergency services.
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The same can not be said about an unavailable game server.
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The same cannot be said about an unavailable game server.
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The statement that game servers are less important than phone systems is
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The statement that game servers are less important than phone systems are
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not a reason not to draw wisdom from what the telecoms have already learned.
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not a reason not to draw wisdom from what the telecoms have already learned.
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\end_layout
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\end_layout
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@ -1059,7 +1059,7 @@ reference "cha:Implementation-of-a"
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provides a description of the prototype developed for this thesis.
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provides a description of the prototype developed for this thesis.
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\begin_inset Note Note
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\begin_inset Note Note
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status open
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status collapsed
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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We could go on and on about erlang..
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We could go on and on about erlang..
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@ -1120,7 +1120,7 @@ Returning to the game industry, emergency services will not be contacted
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Consider an online casino company.
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Consider an online casino company.
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The online casino company's servers must be available at all times to allow
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The online casino company's servers must be available at all times to allow
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customers to play.
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customers to play.
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If the servers are unavailable, customers can not play, and the company
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If the servers are unavailable, customers cannot play, and the company
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loses money.
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loses money.
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In this scenario, an unavailable server can be compared to a closed real-world
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In this scenario, an unavailable server can be compared to a closed real-world
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casino.
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casino.
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@ -1644,8 +1644,7 @@ Moves by players are made using the tables present in the chess club.
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This isolation of the games play an important part in many properties of
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This isolation of the games play an important part in many properties of
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the GGS, the isolation means that games can for example be transferred
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the GGS, the isolation means that games can for example be transferred
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among different chess clubs, furthermore, if cheating takes place, corruption
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among different chess clubs, furthermore, if cheating takes place, corruption
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can only occur in the particular table where it was found, and can not
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can only occur in the particular table where it was found, and cannot spread.
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spread.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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@ -2266,8 +2265,8 @@ There are two main ways in which computer communication over the Internet
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is the most prominent application layer protocol.
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is the most prominent application layer protocol.
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The transport layer protocols, are commonly used to transport application
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The transport layer protocols, are commonly used to transport application
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layer protocols, such as HTTP.
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layer protocols, such as HTTP.
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TCP and UDP can not be used on their own, without an application layer
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TCP and UDP cannot be used on their own, without an application layer protocol
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protocol on top.
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on top.
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Application layer protocols such as HTTP on the other hand needs a transport
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Application layer protocols such as HTTP on the other hand needs a transport
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layer protocol in order to work.
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layer protocol in order to work.
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@ -3067,7 +3066,7 @@ status open
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nomenclature{
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nomenclature{
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\backslash
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\backslash
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textbf{Network split}}{Separation of two networks, occurs when two networks
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textbf{Network split}}{Separation of two networks, occurs when two networks
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can not communicate, commonly because of a hardware or software failiure}
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cannot communicate, commonly because of a hardware or software failiure}
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\end_layout
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\end_layout
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\end_inset
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\end_inset
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@ -3167,7 +3166,7 @@ Security
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\begin_layout Standard
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\begin_layout Standard
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We only support languages running in a sandboxed environment.
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We only support languages running in a sandboxed environment.
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Each game session is started in its own sandbox.
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Each game session is started in its own sandbox.
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The sandboxing isolates the games in such a way that they can not interfere
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The sandboxing isolates the games in such a way that they cannot interfere
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with each other.
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with each other.
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If sandboxing was not in place, one game could potentially modify the contents
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If sandboxing was not in place, one game could potentially modify the contents
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of a different game.
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of a different game.
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@ -3213,7 +3212,9 @@ name "sec:Game-Development-Language"
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\begin_layout Standard
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\begin_layout Standard
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There is only a very limited number of game developers who would like to
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There is only a very limited number of game developers who would like to
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write their games in Erlang, therefore we had to come up with something
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write their games in Erlang, therefore we had to come up with something
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to resolve this problem. The main idea was to offer a replaceable module which would introduce an interface to different virtual machines which would run the game code.
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to resolve this problem.
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The main idea was to offer a replaceable module which would introduce an
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interface to different virtual machines which would run the game code.
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This way a game developer can write the game in his favorite language while
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This way a game developer can write the game in his favorite language while
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the server part still is written in Erlang and can benefit from all its
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the server part still is written in Erlang and can benefit from all its
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advantages.
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advantages.
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@ -3406,8 +3407,8 @@ Due lack of time we have decided to use just the Erlang <-> JavaScrThere
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is only a very limited number of game developers who would like to write
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is only a very limited number of game developers who would like to write
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their games in Erlang, therefore we had to come up with something to resolve
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their games in Erlang, therefore we had to come up with something to resolve
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this problem.
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this problem.
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The main idea was to offer a replacable module which would introduce an interface to different virtual machines which would run
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The main idea was to offer a replacable module which would introduce an
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the game code.
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interface to different virtual machines which would run the game code.
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This way a game developer can write the game in his favorite language while
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This way a game developer can write the game in his favorite language while
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the server part still is written in Erlang and can benefit from all of
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the server part still is written in Erlang and can benefit from all of
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its advantages.
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its advantages.
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@ -4205,7 +4206,7 @@ In using message passing in favor of the methods commonly used at the time,
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the issues commonly associated with shared memory and locking were avoided.
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the issues commonly associated with shared memory and locking were avoided.
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In Erlang, everything is a process, and everything operates in its own
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In Erlang, everything is a process, and everything operates in its own
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memory space.
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memory space.
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Memory can not be shared among processes, which prohibits a process from
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Memory cannot be shared among processes, which prohibits a process from
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corrupting the memory of a different process.
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corrupting the memory of a different process.
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\end_layout
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\end_layout
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@ -5272,8 +5273,8 @@ Upon a crash, the coordinator process recovers the prior good state from
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A supervisor process monitors the coordinator process and restarts the
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A supervisor process monitors the coordinator process and restarts the
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process when it malfunctions.
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process when it malfunctions.
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There is a window of time between the crash of the coordinator and the
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There is a window of time between the crash of the coordinator and the
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restarting of the coordinator, during this time, players can not be seated
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restarting of the coordinator, during this time, players cannot be seated
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by new tables, and can not disconnect from the server.
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by new tables, and cannot disconnect from the server.
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This window of time is very small, and the unavailability of the coordinator
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This window of time is very small, and the unavailability of the coordinator
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process should not be noticed by more than a short time lag for the clients.
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process should not be noticed by more than a short time lag for the clients.
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\end_layout
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\end_layout
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@ -7630,7 +7631,7 @@ In the second testing session the delay between the server and clients was
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A connection can be seen between those values, as long as the server is
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A connection can be seen between those values, as long as the server is
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under moderate load the delay is low and stable.
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under moderate load the delay is low and stable.
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When the load on the server increases heavily the delay does the same,
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When the load on the server increases heavily the delay does the same,
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this is because the server can not process all incoming messages and therefore
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this is because the server cannot process all incoming messages and therefore
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messages are put in a queue within the system.
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messages are put in a queue within the system.
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\end_layout
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\end_layout
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@ -7641,7 +7642,7 @@ status collapsed
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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Important things to note are that the number of clients is not a good way
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Important things to note are that the number of clients is not a good way
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of measuring the performance of the server because the server is possible
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of measuring the performance of the server because the server is possible
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to have a large number of clients on the server but it can not handle all
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to have a large number of clients on the server but it cannot handle all
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the information.
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the information.
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Instead the performance of the server should be measured in the number
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Instead the performance of the server should be measured in the number
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of messages it can handle per second.
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of messages it can handle per second.
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