Added a section about load balancing.
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@ -1059,6 +1059,63 @@ As mentioned in the purpose section there are two different types of scalability
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The GGS should be able to scale well in both categories.
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\end_layout
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\begin_layout Subsection
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Load balancing
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\end_layout
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\begin_layout Standard
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The need for load balancing varies between different kind of systems.
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Small systems that only use one or a couple of servers can cope with a
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simple implementation of it, while in large systems it is critical to have
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extensive and well working load balancing.
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The need also depends on what kind of server structure that the system
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works on.
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A static structure where the number of servers are predefined or a dynamic
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structure where the number varies.
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\end_layout
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\begin_layout Standard
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Load balancing and scaling is difficult in different scenarios.
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When running in a separate server park, there are a set number of servers
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available, this means that an even distribution on all servers is preferable.
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When running the GGS in a cloud, such as Amazon EC2, it is possible to
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add an almost infinite number of servers as execution goes on.
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In this cloud setting, it may be more important to evenly distribute load
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on newly added servers.
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\end_layout
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\begin_layout Standard
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Two methods of balancing load (increasing structure):
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\end_layout
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\begin_layout Itemize
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Fill up the capacity of one server completely, and then move over to the
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next server
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\end_layout
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\begin_layout Itemize
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Evenly distribute all clients to all servers from the beginning, when load
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becomes too high on all of them, then comes a new problem:
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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How do we distribute load on these new servers?
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\end_layout
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\end_deeper
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\begin_layout Standard
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Load balancing is a key component to achieve scalability in network systems.
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The GGS is a good example of a system that needs to be scalable, to attain
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this load balancing is necessary.
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Optimization of the load balancing for a system is an important task to
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provide a stable and fast load balancer.
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There are certain persistence problems that can occur with load balancing,
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if a player moves from a server to another data loss may occur.
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This is an important aspect to consider when the load balancer is designed
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and implemented.
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\end_layout
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\begin_layout Standard
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\begin_inset Note Note
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status open
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