Moved JS code back in, and changed the first case study some
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report.lyx
17
report.lyx
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@ -6558,9 +6558,10 @@ Typical communication
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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So what happens when a client sends a typical game command? Let us look
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This case study describes the flow through the GGS when a typical command
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at one particular example of a chat client sending the message to change
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is encountered.
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the nick of a user (we will discuss a example implementation in JavaScript
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Consider a chat client sending the message to change the nick of a user.
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The actual code performing the change of a nick in JavaScript is discussed
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in section
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in section
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\begin_inset CommandInset ref
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\begin_inset CommandInset ref
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LatexCommand ref
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LatexCommand ref
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@ -6568,9 +6569,9 @@ reference "sec:Example-of-a-GGS-app"
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\end_inset
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\end_inset
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).
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.
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Every communication between modules happens asynchronously, nothing is
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All communication between modules is asynchronous, nothing is blocking,
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blocking, which is very important in concurrent systems.
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which is very important in concurrent systems.
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It is probably much easier to follow the steps by following them on
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It is probably much easier to follow the steps by following them on
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\begin_inset CommandInset ref
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\begin_inset CommandInset ref
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LatexCommand vref
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LatexCommand vref
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@ -6721,8 +6722,8 @@ Fill this in!
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\end_layout
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\end_layout
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\begin_layout Section
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\begin_layout Subsection
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Example of a GGS server application in JavaScript
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A GGS server application in JavaScript
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\begin_inset CommandInset label
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\begin_inset CommandInset label
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LatexCommand label
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LatexCommand label
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name "sec:Example-of-a-GGS-app"
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name "sec:Example-of-a-GGS-app"
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