language changes in Background

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Jeena Paradies 2011-05-11 16:41:41 +02:00
parent 01ab4157a9
commit a3e93eff2d
2 changed files with 8092 additions and 26 deletions

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@ -726,7 +726,7 @@ the nine nines
\begin_inset Formula $99.999999999\%$ \begin_inset Formula $99.999999999\%$
\end_inset \end_inset
of availability of availability
\begin_inset CommandInset citation \begin_inset CommandInset citation
LatexCommand citet LatexCommand citet
key "Armstrong03" key "Armstrong03"
@ -739,7 +739,7 @@ key "Armstrong03"
downtime in a year. downtime in a year.
The level of instability and bad fault tolerance seen in the game server The level of instability and bad fault tolerance seen in the game server
industry would not have been accepted in the telecoms industry. industry would not have been accepted in the telecom industry.
This level of instability should not be accepted in the game server industry This level of instability should not be accepted in the game server industry
either. either.
An unavailable phone system could potentially have life threatening consequence An unavailable phone system could potentially have life threatening consequence
@ -751,50 +751,43 @@ s, leaving the public unable to contact emergency services.
\begin_layout Standard \begin_layout Standard
Moving back to the gaming industry. Moving back to the gaming industry.
The main reason to develop reliable servers are monetary, it is important The main reason to develop reliable servers is a higher revenue, do archive
for game companies to expand its customer base. this it is important for game companies to expand their customer base.
Reliable game servers are one improvement that will create a good image Reliable game servers will create a good image of the company.
of a company.
In general the downtime of game servers is much higher than the downtime In general the downtime of game servers is much higher than the downtime
of telecom system of telecom systems evenso the overall structure of the systems is similar
\begin_inset Note Note in many ways.
status open It should be possible to learn and reuse solutions from the telecom systems
to improve game servers.
\begin_layout Plain Layout
Citation needed...
\end_layout
\end_inset
.
The structure of the system is similar in many ways and it should be possible
to reuse solutions from the telecom system to improve game servers.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
In the current state game servers are developed on a per-game basis, often In the current state game servers are developed on a per-game basis, often
this seems like a bad solution. this seems like a bad solution.
Developers of network game need to understand network programming. Developers of multiplayer games need to understand network programming,
A way to change this is a generic game server which gives the game developers which above all be a problem for small companies and indipendent game developer
a server which they implement their game towards. s who often lack expertise in that field.
A way to help them in the competition would be to offer a generic game
server which gives them a environment in which they can implement their
game in.
This approach would not only make it easier to develop network games, it This approach would not only make it easier to develop network games, it
would also allow games in different programming languages to be implemented would also allow games in different programming languages to be implemented
using the same server. using the same server.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
Some factors key to the development of GGS have been isolated. Some key factors to the development of the GGS have been isolated.
Many of these come from the telecom sector. Many of these are found in the telecom sector too.
The factors are The factors are
\emph on \emph on
scalability, fault tolerance scalability, fault tolerance
\emph default \emph default
and being and a
\emph on \emph on
generic generic
\emph default \emph default
. nature.
These terms are defined below. These terms are defined below.
\end_layout \end_layout

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