language changes in Background
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report.lyx
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report.lyx
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@ -726,7 +726,7 @@ the nine nines
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\begin_inset Formula $99.999999999\%$
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\begin_inset Formula $99.999999999\%$
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\end_inset
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\end_inset
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of availability
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of availability
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\begin_inset CommandInset citation
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\begin_inset CommandInset citation
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LatexCommand citet
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LatexCommand citet
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key "Armstrong03"
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key "Armstrong03"
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@ -739,7 +739,7 @@ key "Armstrong03"
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downtime in a year.
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downtime in a year.
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The level of instability and bad fault tolerance seen in the game server
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The level of instability and bad fault tolerance seen in the game server
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industry would not have been accepted in the telecoms industry.
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industry would not have been accepted in the telecom industry.
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This level of instability should not be accepted in the game server industry
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This level of instability should not be accepted in the game server industry
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either.
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either.
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An unavailable phone system could potentially have life threatening consequence
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An unavailable phone system could potentially have life threatening consequence
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@ -751,50 +751,43 @@ s, leaving the public unable to contact emergency services.
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\begin_layout Standard
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\begin_layout Standard
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Moving back to the gaming industry.
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Moving back to the gaming industry.
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The main reason to develop reliable servers are monetary, it is important
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The main reason to develop reliable servers is a higher revenue, do archive
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for game companies to expand its customer base.
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this it is important for game companies to expand their customer base.
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Reliable game servers are one improvement that will create a good image
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Reliable game servers will create a good image of the company.
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of a company.
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In general the downtime of game servers is much higher than the downtime
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In general the downtime of game servers is much higher than the downtime
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of telecom system
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of telecom systems evenso the overall structure of the systems is similar
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\begin_inset Note Note
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in many ways.
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status open
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It should be possible to learn and reuse solutions from the telecom systems
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to improve game servers.
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\begin_layout Plain Layout
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Citation needed...
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\end_layout
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\end_inset
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.
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The structure of the system is similar in many ways and it should be possible
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to reuse solutions from the telecom system to improve game servers.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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In the current state game servers are developed on a per-game basis, often
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In the current state game servers are developed on a per-game basis, often
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this seems like a bad solution.
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this seems like a bad solution.
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Developers of network game need to understand network programming.
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Developers of multiplayer games need to understand network programming,
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A way to change this is a generic game server which gives the game developers
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which above all be a problem for small companies and indipendent game developer
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a server which they implement their game towards.
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s who often lack expertise in that field.
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A way to help them in the competition would be to offer a generic game
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server which gives them a environment in which they can implement their
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game in.
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This approach would not only make it easier to develop network games, it
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This approach would not only make it easier to develop network games, it
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would also allow games in different programming languages to be implemented
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would also allow games in different programming languages to be implemented
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using the same server.
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using the same server.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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Some factors key to the development of GGS have been isolated.
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Some key factors to the development of the GGS have been isolated.
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Many of these come from the telecom sector.
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Many of these are found in the telecom sector too.
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The factors are
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The factors are
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\emph on
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\emph on
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scalability, fault tolerance
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scalability, fault tolerance
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\emph default
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\emph default
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and being
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and a
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\emph on
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\emph on
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generic
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generic
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\emph default
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\emph default
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.
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nature.
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These terms are defined below.
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These terms are defined below.
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\end_layout
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\end_layout
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