Revised 3.5.1
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1 changed files with 35 additions and 19 deletions
54
report.lyx
54
report.lyx
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@ -5950,7 +5950,7 @@ name "sub:Supervisor-structure"
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\begin_inset Float figure
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\begin_inset Float figure
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wide false
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wide false
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sideways false
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sideways false
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status collapsed
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status open
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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\begin_inset Note Note
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\begin_inset Note Note
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@ -6011,6 +6011,12 @@ end{centering}
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\begin_inset Caption
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\begin_inset Caption
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\begin_layout Plain Layout
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\begin_layout Plain Layout
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\begin_inset CommandInset label
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LatexCommand label
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name "fig:The-supervisor-structure"
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\end_inset
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The supervisor structure of GGS
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The supervisor structure of GGS
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\end_layout
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\end_layout
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@ -6038,6 +6044,8 @@ key "Savor:1997:HSA:851010.856089"
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.
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.
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When a process misbehaves, the supervisor takes some action to restore
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When a process misbehaves, the supervisor takes some action to restore
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the process to a functional state.
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the process to a functional state.
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In the case of the GGS, a process misbehaving most commonly triggers a
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restart of the faulting process.
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\end_layout
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\end_layout
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@ -6048,18 +6056,18 @@ There are several approaches to supervisor design in general (when not just
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process(es) it supervises, and let the supervisor make decisions based
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process(es) it supervises, and let the supervisor make decisions based
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on this state.
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on this state.
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The supervisor has a specification of how the process it supervises should
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The supervisor has a specification of how the process it supervises should
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function, and this is how it makes decisions.
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function, this is how it makes decisions.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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In Erlang, we have a simple version of supervisors.
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In Erlang, there is a simple version of supervisors.
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We do not inspect the state of the processes being supervised.
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No state of the processes being supervised is inspected.
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We do have a specification of how the supervised processes should behave,
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There is, however a specification of how the supervised processes should
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but on a higher level.
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behave, but on a higher level.
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The specification describes things such as how many times in a given time
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The specification describes things such as how many times in a given time
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interval a child process may crash, which processes need restarting when
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interval a child process may crash, which processes need restarting when
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crashes occur, and so forth.
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crashes occur, etc.
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\end_layout
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\end_layout
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@ -6073,8 +6081,9 @@ When the linking of processes in order to monitor exit behavior is coupled
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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In the GGS, we have separated the system in to two large supervised parts.
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In the GGS, the system has been separated into two large supervised parts.
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We try to restart a crashing child separately, if this fails too many
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An attempt to restart a crashing child separately is made, if this fails
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too many
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\begin_inset Foot
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\begin_inset Foot
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status collapsed
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status collapsed
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@ -6093,26 +6102,33 @@ too many
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\end_inset
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\end_inset
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times, we restart the nearest supervisor of this child.
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times, the nearest supervisor of this child is restarted.
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This ensures separation of the subsystems so that a crash is as isolated
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This ensures separation of the subsystems so that a crash is as isolated
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as possible.
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as possible.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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The graphic above shows our two subsystems, the coordinator subsystem and
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Figure
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the dispatcher subsystem.
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\begin_inset CommandInset ref
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LatexCommand vref
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reference "fig:The-supervisor-structure"
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\end_inset
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shows our two subsystems, the coordinator subsystem and the dispatcher
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subsystem.
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Since these two systems perform very different tasks they have been separated.
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Since these two systems perform very different tasks they have been separated.
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Each subsystem has one worker process, the coordinator or the dispatcher.
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Each subsystem has one worker process, the coordinator or the dispatcher.
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The worker process keeps a state which should not be lost upon a crash.
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The worker process keeps a state which should not be lost upon a crash.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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We have chosen to let faulty processes crash very easily when they receive
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A choice has been made to let faulty processes crash very easily when they
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bad data, or something unexpected happens.
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receive bad data, or something unexpected happens.
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The alternative to crashing would have been to try and fix this faulty
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The alternative to crashing would have been to try and fix this faulty
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data, or to foresee the unexpected events.
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data, or to foresee the unexpected events.
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We chose not to do this because it is so simple to monitor and restart
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This was not chosen since it is so simple to monitor and restart processes,
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processes, and so difficult to try and mend broken states.
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and so difficult to try and mend broken states.
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This approach is something widely deployed in the Erlang world, and developers
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This approach is something widely deployed in the Erlang world, and developers
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are often encouraged to “Let it crash”.
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are often encouraged to “Let it crash”.
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\end_layout
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\end_layout
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@ -6120,9 +6136,9 @@ We have chosen to let faulty processes crash very easily when they receive
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\begin_layout Standard
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\begin_layout Standard
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To prevent any data loss, the good state of the worker processes is stored
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To prevent any data loss, the good state of the worker processes is stored
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in their respective backup processes.
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in their respective backup processes.
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When a worker process (re)starts, it asks the backup process for any previous
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When a worker process (re)starts, the backup process is queried for any
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state, if there is any that state is loaded in to the worker and it proceeds
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previous state, if there is any, that state is loaded in to the worker
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where it left off.
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and it proceeds where it left off.
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If on the other hand no state is available, a special message is delivered
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If on the other hand no state is available, a special message is delivered
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instead, making the worker create a new state, this is what happens when
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instead, making the worker create a new state, this is what happens when
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the workers are first created.
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the workers are first created.
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