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report.lyx
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report.lyx
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@ -340,7 +340,7 @@ Mattias Petterson
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\backslash
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title{
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\backslash
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Huge{A Reliable Generic Game Server}}
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Huge{A Generic Game Server}}
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\end_layout
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\begin_layout Plain Layout
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@ -364,14 +364,13 @@ Today users of network games often experience failures of the servers while
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playing or downtime due to maintenance.
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Additionally game developers often perform the difficult task of reinventing
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a game server to meet their needs.
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The purpose of this thesis is to design a reliable game server which can
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power different types of games simultaneously.
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The purpose of this thesis is to design a game server which can power different
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types of games simultaneously.
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\end_layout
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\begin_layout Abstract
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It is investigated if the techniques and tools used in the telecom industry,
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specifically Erlang and the OTP can be used to create a highly reliable
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game server.
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specifically Erlang and the OTP can be used to create a reliable game server.
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To make the server generic, it is investigated if virtual machines can
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be used to run the actual games, thereby allowing the games to be developed
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in different programming languages.
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@ -614,7 +613,7 @@ Due to the increasing importance of computer gaming, more focus should be
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\end_layout
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\begin_layout Standard
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The Reliable Generic Game Server, hereafter known as the GGS
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The Generic Game Server, hereafter known as the GGS
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\begin_inset ERT
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status open
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@ -771,7 +770,7 @@ generic
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\end_layout
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\begin_layout Standard
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The GGS is in addition to being generic, also
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The GGS is in addition to being generic, it is also
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\emph on
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reliable
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\emph default
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