Cleaned up

This commit is contained in:
Jonatan Pålsson 2011-05-16 10:45:15 +02:00
parent 92618b0cbd
commit a94993dc5a

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@ -340,7 +340,7 @@ Mattias Petterson
\backslash
title{
\backslash
Huge{A Reliable Generic Game Server}}
Huge{A Generic Game Server}}
\end_layout
\begin_layout Plain Layout
@ -364,14 +364,13 @@ Today users of network games often experience failures of the servers while
playing or downtime due to maintenance.
Additionally game developers often perform the difficult task of reinventing
a game server to meet their needs.
The purpose of this thesis is to design a reliable game server which can
power different types of games simultaneously.
The purpose of this thesis is to design a game server which can power different
types of games simultaneously.
\end_layout
\begin_layout Abstract
It is investigated if the techniques and tools used in the telecom industry,
specifically Erlang and the OTP can be used to create a highly reliable
game server.
specifically Erlang and the OTP can be used to create a reliable game server.
To make the server generic, it is investigated if virtual machines can
be used to run the actual games, thereby allowing the games to be developed
in different programming languages.
@ -614,7 +613,7 @@ Due to the increasing importance of computer gaming, more focus should be
\end_layout
\begin_layout Standard
The Reliable Generic Game Server, hereafter known as the GGS
The Generic Game Server, hereafter known as the GGS
\begin_inset ERT
status open
@ -771,7 +770,7 @@ generic
\end_layout
\begin_layout Standard
The GGS is in addition to being generic, also
The GGS is in addition to being generic, it is also
\emph on
reliable
\emph default