Small changes to the abstract
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report.lyx
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report.lyx
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@ -251,15 +251,15 @@ Contemporary game servers lack good fault tolerance, furthermore the game
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It is investigated if the techniques and tools used in the telecom industry,
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specifically Erlang and OTP, can be used to create a highly reliable game
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server.
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In order to make the server generic, it is investigated if virtual machines
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can be used to run the actual games, thereby allowing the games to be developed
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To make the server generic, it is investigated if virtual machines can
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be used to run the actual games, thereby allowing the games to be developed
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in a language different from the actual server software.
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\end_layout
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\begin_layout Abstract
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A prototype is developed in Erlang and OTP.
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A prototype is developed in Erlang using OTP.
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The prototype features basic fault tolerance and is connected to the Google
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V8 JavaScript virtual machine in order to run games written in JavaScript.
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V8 JavaScript virtual machine to run games written in JavaScript.
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\end_layout
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\begin_layout Abstract
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@ -271,9 +271,9 @@ The results from testing the server show that: it is possible to design
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\begin_layout Abstract
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The conclusion of the thesis is that since simple games could be developed
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in a fault tolerant and using a generic server, it should be worth while
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trying to develop more advanced games using the same techniques as those
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described in this thesis.
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in a fault tolerant way, while also making use of a generic server, it
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should be worthwhile trying to develop more advanced games using the same
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techniques as those described in this thesis.
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\end_layout
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\begin_layout Standard
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@ -3500,7 +3500,7 @@ bots
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\emph default
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for testing his generic hazard-gaming server.
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Lidholt describes how his server, capable of running several different
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casino games is tested using artificial players, so called bots.
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casino games, is tested using artificial players, so called bots.
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Performance is measured in
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\begin_inset Quotes eld
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\end_inset
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