Small changes to the abstract

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Niklas Landin 2011-05-13 09:35:54 +02:00
parent 82df6ee7c7
commit a953f94299

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@ -251,15 +251,15 @@ Contemporary game servers lack good fault tolerance, furthermore the game
It is investigated if the techniques and tools used in the telecom industry, It is investigated if the techniques and tools used in the telecom industry,
specifically Erlang and OTP, can be used to create a highly reliable game specifically Erlang and OTP, can be used to create a highly reliable game
server. server.
In order to make the server generic, it is investigated if virtual machines To make the server generic, it is investigated if virtual machines can
can be used to run the actual games, thereby allowing the games to be developed be used to run the actual games, thereby allowing the games to be developed
in a language different from the actual server software. in a language different from the actual server software.
\end_layout \end_layout
\begin_layout Abstract \begin_layout Abstract
A prototype is developed in Erlang and OTP. A prototype is developed in Erlang using OTP.
The prototype features basic fault tolerance and is connected to the Google The prototype features basic fault tolerance and is connected to the Google
V8 JavaScript virtual machine in order to run games written in JavaScript. V8 JavaScript virtual machine to run games written in JavaScript.
\end_layout \end_layout
\begin_layout Abstract \begin_layout Abstract
@ -271,9 +271,9 @@ The results from testing the server show that: it is possible to design
\begin_layout Abstract \begin_layout Abstract
The conclusion of the thesis is that since simple games could be developed The conclusion of the thesis is that since simple games could be developed
in a fault tolerant and using a generic server, it should be worth while in a fault tolerant way, while also making use of a generic server, it
trying to develop more advanced games using the same techniques as those should be worthwhile trying to develop more advanced games using the same
described in this thesis. techniques as those described in this thesis.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
@ -3500,7 +3500,7 @@ bots
\emph default \emph default
for testing his generic hazard-gaming server. for testing his generic hazard-gaming server.
Lidholt describes how his server, capable of running several different Lidholt describes how his server, capable of running several different
casino games is tested using artificial players, so called bots. casino games, is tested using artificial players, so called bots.
Performance is measured in Performance is measured in
\begin_inset Quotes eld \begin_inset Quotes eld
\end_inset \end_inset