clarification
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report.lyx
21
report.lyx
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@ -4018,7 +4018,7 @@ The
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\emph on
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gen_fsm
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\emph default
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behaviour is used in one module in the GGS, the protocol parser.
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behaviour is used in the protocol parser module in the GGS.
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Using the gen_fsm behaviour, finite state machines are easily developed.
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Protocol parsers are an ideal example of where to use finite state machines,
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which are widely used for parsing strings of text.
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@ -4085,12 +4085,10 @@ A game launched on the GGS is run within a virtual machine.
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\end_layout
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\begin_layout Standard
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The reason for the GGS requiring a communication channel between the game
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VM and Erlang is in part because the GGS makes heavy use of callbacks.
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Callbacks written in Erlang are registered to the VM for the interface
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to work.
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Callbacks written in Erlang are registered to the VM for the interface to
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work.
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It is only with the help of the interface that the game developer can access
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the game state and send messages between players.
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the game state and send messages to the clients.
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The interface provides access to three objects called
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\emph on
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world, players
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@ -4102,8 +4100,15 @@ localStorage
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.
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The game state is safely stored in a database and retrieved for manipulation
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by a call for the world object.
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Interaction with the players is done the same way using the player object
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instead.
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Interaction with the players is done by using the
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\emph on
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GGS.sendCommand(player_id, command, args)
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\emph default
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and
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\emph on
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GGS.
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\emph default
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sendCommandToAll(command, args).
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The localStorage is a convenient way to store globals and other variables
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seperated from the game state.
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Unique id:s called gametokens are generated for hosted games so that they
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