trying to work this merge fail out
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2 changed files with 82 additions and 31 deletions
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report.lyx
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report.lyx
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@ -1407,7 +1407,10 @@ The first prototype of the GGS consisted of simple modules, however, due
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Once the basic structure of the GGS had been established, the first prototype
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was removed, remaining was the structure of the modules and the internal
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flow of the application.
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This could be seen as an interative workflow, with the first prototype
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\end_layout
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\begin_layout Standard
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Design This could be seen as an interative workflow, with the first prototype
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being the first iteration.
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The second iteration later became the final result of the GGS.
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\end_layout
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@ -6680,7 +6683,7 @@ name "fig:redundancy"
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\end_inset
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To the left normal execution is pictured; the server state is backed up.
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To the left; the exceptional excution, where the state is retrieved from
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To the right; the exceptional excution, where the state is retrieved from
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the backup to repopulate the server.
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\end_layout
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@ -7233,7 +7236,7 @@ textbf{SpiderMonkey}}{JavaScript engine developed by Mozilla}
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\end_layout
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\begin_layout Subsection
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\begin_layout Section
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UUID
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\end_layout
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@ -7257,26 +7260,62 @@ This problem is not new, and a common solution is to use a Universally Unique
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e generator.
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\end_layout
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\begin_layout Subsection
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\begin_layout Section
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Protocol design
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\end_layout
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\begin_layout Standard
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Discuss how the early GGS protocol were going to use both UDP and binary
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plists to be as fast as possible.
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Then discuss how complex these solutions were going to be to implement
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in the prototype.
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Mention that the modular structure of the GGS allows these features to
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be implemented later on, but are not currently implemented.
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Initially the GGS protocol was designed to use the UDP protocol for transport.
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Due to the lack of error checking in the UDP protocol, the UDP protocol
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is faster than the TCP protocol, this was a main reason to use UDP.
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The GGS does however need error checking to be as reliable as possible,
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therefore an error checking layer would have to be placed on top of UDP.
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\end_layout
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\begin_layout Standard
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The development of an error checking layer was weighed against the implementatio
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n of TCP instead of UDP, thus losing some speed.
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Even though speed was lost, TCP was chosen due to the relative ease of
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implementation compared to UDP.
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Due to the modularity of the GGS, a UDP extension is possible by replacing
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the network parts of the GGS.
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\end_layout
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\begin_layout Standard
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Furthermore, in a move to increase the speed of the GGS prototcol the binary
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BSON protocol
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\begin_inset CommandInset citation
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LatexCommand citet
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key "bson:website"
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\end_inset
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was initially considered.
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BSON is a protocol which can be used for vert fast traversal of data.
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The BSON protocol is however rather difficult to read in its plain format,
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and no implementation has been bade for the GGS.
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\end_layout
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\begin_layout Standard
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The Apache Thrift
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\begin_inset CommandInset citation
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LatexCommand citep
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key "Slee2007"
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\end_inset
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was also an alternative.
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Using Thrift would mean the GGS would feature a standard protocol for network
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communication.
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Before finding out about Thrift, an implementation of the GGS protocol
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had already been made, moving to Thrift would mean too much work.
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\end_layout
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\begin_layout Standard
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The use of Thrift, BSON, or other protocols can be supported quite easily
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by develpping protocol modules for each protocol.
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No protocol modules for these protocols have however been developed during
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the writing of this thesis
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\end_layout
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\begin_layout Section
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@ -7383,23 +7422,6 @@ Coordinator
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club up in the exact state it was prior to the fire.
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\end_layout
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\begin_layout Section
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Usability
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\end_layout
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\begin_layout Standard
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\begin_inset Note Note
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status open
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\begin_layout Plain Layout
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Discuss how the GGS can be difficult to use for people not versed with Erlang
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Chapter
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Results and discussion
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\begin_inset CommandInset label
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