Revised 2.2

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Jonatan Pålsson 2011-05-12 19:04:44 +02:00
parent 271474f120
commit ed44db9fe1

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@ -2098,7 +2098,7 @@ on about the current positions of all players is essential.
For someone operating a GGS, it is perhaps more interesting to measure the
system load, memory consumption, energy consumption and network saturation.
These topics are discussed in theory in this section.
The practical results for the prototype is discussed in chapter
The implementation for the prototype is discussed in chapter
\begin_inset CommandInset ref
LatexCommand vref
reference "cha:Implementation-of-a"
@ -2106,6 +2106,15 @@ reference "cha:Implementation-of-a"
\end_inset
.
For test results, refer to chapter
\begin_inset CommandInset ref
LatexCommand ref
reference "chap:Results-and-discussion"
\end_inset
, which contains graphs and a discussion concerning the performance of the
GGS prototype.
\end_layout
\begin_layout Standard