merged rewrite and master
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183e628e8d
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7 changed files with 45 additions and 136 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,3 +2,4 @@
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*.dump
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*.beam
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Mnesia.*
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*.swo
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@ -1,50 +0,0 @@
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%%%%----------------------------------------------------
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%%% @author Mattias Pettersson <mattiaspgames@gmail.com>
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%%% @copyright 2011 Mattias Pettersson
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%%% @doc Database for runtime game variable storage.
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%%% @end
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Test Mnesia
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-module(gamedb).
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-import(mnesia).
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-export([init/0,insert_player/1,example_player/0,read_player/1,test_player/0]).
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-include("gamedb.hrl").
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%%-----------------------------------------------------
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%% Creation
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%%-----------------------------------------------------
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init() ->
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mnesia:create_table(player, [{attributes, record_info(fields, player)}]).
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%%-----------------------------------------------------
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%% Test
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%%-----------------------------------------------------
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test_player() ->
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insert_player(example_player()),
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read_player(0001).
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example_player() ->
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#player{id = 0001,
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name = "Tux"}.
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%%-----------------------------------------------------
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%% Insertions
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%%-----------------------------------------------------
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insert_player(Player) ->
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Fun = fun() ->
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mnesia:write(Player)
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end,
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mnesia:transaction(Fun).
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%%-----------------------------------------------------
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%% Querries
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%%-----------------------------------------------------
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read_player(Player_Key) ->
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Fun = fun() ->
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[P] = mnesia:read(player, Player_Key),
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Name = P#player.name,
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io:format("Player name: ~s~n",[Name])
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end,
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mnesia:transaction(Fun).
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Binary file not shown.
Binary file not shown.
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@ -17,7 +17,6 @@
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stop/1,
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notify/3]).
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-include_lib("eunit/include/eunit.hrl").
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%% ----------------------------------------------------------------------
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% API implementation
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@ -120,80 +119,3 @@ terminate(_Reason, _State) ->
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code_change(_OldVsn, State, _Extra) ->
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{ok, State}.
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%% @TODO: Please put these tests in a separate file. We can't compile this file if
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%% they contain errors from switching vms
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%% ----------------------------------------------------------------------
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% Tests
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%<<<<<<< HEAD
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%start_link_test() ->
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% Table = start_link(),
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% ?assertNot(Table =:= undefined).
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%add_player_test() ->
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% Table = start_link(),
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% Player = test_player,
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% add_player(Table, Player),
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% {ok, [Player]} = gen_server:call(Table, get_player_list).
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%remove_player_test() ->
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% Table = start_link(),
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% Player = test_player,
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% Player2 = test_player2,
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% add_player(Table, Player),
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% {ok, [Player]} = gen_server:call(Table, get_player_list),
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% add_player(Table, Player2),
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% {ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
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% remove_player(Table, Player),
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% {ok, [Player2]} = gen_server:call(Table, get_player_list),
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% remove_player(Table, Player2),
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% {ok, []} = gen_server:call(Table, get_player_list).
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%
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%stop_test() ->
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% Table = start_link(),
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% ok = stop(Table).
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% @private
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%notify_test() ->
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% Table = start_link(),
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% Player = test_player,
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% Message = {server, define, "function helloWorld(x) { }"},
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% ok = notify(Table, Player, Message).
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%=======
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%%start_link_test() ->
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% Table = start_link("123", none),
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% ?assertNot(Table =:= undefined).
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%
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%add_player_test() ->
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% Table = start_link("123", none),
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% Player = test_player,
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% add_player(Table, Player),
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% {ok, [Player]} = gen_server:call(Table, get_player_list).
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%remove_player_test() ->
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% Table = start_link("123", none),
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% Player = test_player,
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% Player2 = test_player2,
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% add_player(Table, Player),
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% {ok, [Player]} = gen_server:call(Table, get_player_list),
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% add_player(Table, Player2),
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% {ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
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% remove_player(Table, Player),
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% {ok, [Player2]} = gen_server:call(Table, get_player_list),
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% remove_player(Table, Player2),
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% {ok, []} = gen_server:call(Table, get_player_list).
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%
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%stop_test() ->
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% Table = start_link("123", none),
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% ok = stop(Table).
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%
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%% @private
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%notify_test() ->
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% Table = start_link("123", none),
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% Player = test_player,
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% Message = {server, define, "function helloWorld(x) { }"},
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% ok = notify(Table, Player, Message).
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%>>>>>>> jonte_rewrite
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%Message2 = {game, "helloWorld", "test"},
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%ok = notify(Table, Player, Message2).
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@ -1,8 +0,0 @@
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-module(js_helper).
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-export([test/0, echo/1]).
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test() ->
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{ok, test}.
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echo(String) ->
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{ok, String}.
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44
tests/ggs_table_test.erl
Normal file
44
tests/ggs_table_test.erl
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-include_lib("eunit/include/eunit.hrl").
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-import(ggs_table).
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% @private
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start_link_test() ->
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Table = start_link(),
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?assertNot(Table =:= undefined).
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% @private
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add_player_test() ->
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Table = start_link(),
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Player = test_player,
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add_player(Table, Player),
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{ok, [Player]} = gen_server:call(Table, get_player_list).
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% @private
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remove_player_test() ->
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Table = start_link(),
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Player = test_player,
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Player2 = test_player2,
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add_player(Table, Player),
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{ok, [Player]} = gen_server:call(Table, get_player_list),
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add_player(Table, Player2),
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{ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
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remove_player(Table, Player),
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{ok, [Player2]} = gen_server:call(Table, get_player_list),
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remove_player(Table, Player2),
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{ok, []} = gen_server:call(Table, get_player_list).
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% @private
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stop_test() ->
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Table = start_link(),
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ok = stop(Table).
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% @private
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notify_test() ->
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Table = start_link(),
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Player = test_player,
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Message = {server, define, "function helloWorld(x) { }"},
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ok = notify(Table, Player, Message).
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Message2 = {game, "helloWorld", "test"},
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ok = notify(Table, Player, Message2).
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