Added hackfix for join_table hangups
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901d4b724c
commit
231bbfdf16
3 changed files with 30 additions and 16 deletions
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@ -112,14 +112,21 @@ handle_call({join_table, Table}, From, State) ->
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Tables = State#co_state.tables,
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case lists:keyfind(Table, 1, Tables) of
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{_TableID, TablePID} ->
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TP = TablePID,
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{ok, Players} = (gen_server:call(TP, get_player_list_raw)), % Hack.. deadlock otherwise?
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NumPlayers = length(Players),
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case NumPlayers of
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PN when (PN < 2) -> ggs_table:add_player(TablePID, FromPlayer),
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back_up(State),
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{reply, {ok, TablePID}, State};
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PN when (PN >= 2) -> {reply, {error, table_full}, State} % TODO: Fix this limit!!
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% TP = TablePID,
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% {ok, Players} = (gen_server:call(TP, get_player_list_raw)), % Hack.. deadlock otherwise?
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% %Players = [1],
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% NumPlayers = length(Players),
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% case NumPlayers of
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% PN when (PN < 2) -> ggs_table:add_player(TablePID, FromPlayer),
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% back_up(State),
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% {reply, {ok, TablePID}, State};
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% PN when (PN >= 2) -> {reply, {error, table_full}, State} % TODO: Fix this limit!!
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% end;
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{PlayersAtTable,_} = string:to_integer(Table),
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case ((length(State#co_state.players) / 2) < PlayersAtTable) and (length(State#co_state.players) > 1) of
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true -> {reply , {error, table_full}, State};
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false -> ggs_table:add_player(TablePID, FromPlayer),
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{reply, {ok, TablePID}, State}
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end;
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false ->
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back_up(State),
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@ -33,11 +33,17 @@ join_table(Num) ->
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io:format("Joining existing table: ~p~n", [T]),
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T;
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{error, no_such_table} ->
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ggs_coordinator:create_table({force, integer_to_list(Num)}),
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{ok, T} = ggs_coordinator:join_table(integer_to_list(Num)),
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io:format("Creating new table: ~p~n", [T]),
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case ggs_coordinator:create_table({force, integer_to_list(Num)}) of
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{ok, TBToken} -> ok
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end,
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case ggs_coordinator:join_table(integer_to_list(Num)) of
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{ok, T} -> io:format("Creating new table: ~p~n", [T]),
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T;
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{error, E} -> erlang:display(E),
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join_table(Num+1)
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end;
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{error, table_full} ->
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erlang:display("Table full!"),
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join_table(Num+1)
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end.
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@ -47,7 +53,7 @@ init([Socket]) ->
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erlang:port_connect(Socket, self()),
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Table = join_table(1337),
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Table = join_table(1),
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State = #state{
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token = Token,
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socket = Socket,
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@ -35,7 +35,7 @@ call(Pid, Msg) ->
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% @doc adds a player to a table
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add_player(Table, Player) ->
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call(Table, {add_player, Player}).
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gen_server:cast(Table, {add_player, Player}).
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% @doc removes player form a table
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remove_player(Table, Player) ->
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@ -80,8 +80,6 @@ init([TableToken]) ->
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players = [] }}.
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%% @private
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handle_call({add_player, Player}, _From, #state { players = Players } = State) ->
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{reply, ok, State#state { players = [Player | Players] }};
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handle_call({remove_player, Player}, _From, #state { players = Players } = State) ->
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{reply, ok, State#state { players = Players -- [Player] }};
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@ -109,6 +107,9 @@ handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) ->
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end,
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{noreply, State};
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handle_cast({add_player, Player}, #state { players = Players } = State) ->
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{noreply, State#state { players = [Player | Players] }};
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handle_cast({notify_game, Message, From}, #state { game_vm = GameVM } = State) ->
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ggs_gamevm_p:player_command(GameVM, From, Message, ""),
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{noreply, State};
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