Merge branches 'kallfaktorn_rewrite' and 'master' of github.com:jeena/GGS
This commit is contained in:
commit
32d9622da8
15 changed files with 369 additions and 158 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -2,3 +2,4 @@
|
|||
*.dump
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||||
*.beam
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||||
Mnesia.*
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*.swo
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||||
|
|
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@ -1 +1 @@
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|||
Subproject commit 5350ed21606606dbee5ecb07e974f2abb9106270
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Subproject commit 709b568efbc99c954507d1593bc5633f900bc5dc
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@ -1,50 +0,0 @@
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|||
%%%%----------------------------------------------------
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||||
%%% @author Mattias Pettersson <mattiaspgames@gmail.com>
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||||
%%% @copyright 2011 Mattias Pettersson
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||||
%%% @doc Database for runtime game variable storage.
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||||
%%% @end
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||||
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||||
Test Mnesia
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||||
-module(gamedb).
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||||
-import(mnesia).
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-export([init/0,insert_player/1,example_player/0,read_player/1,test_player/0]).
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||||
-include("gamedb.hrl").
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||||
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||||
%%-----------------------------------------------------
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||||
%% Creation
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||||
%%-----------------------------------------------------
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||||
init() ->
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mnesia:create_table(player, [{attributes, record_info(fields, player)}]).
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||||
%%-----------------------------------------------------
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||||
%% Test
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||||
%%-----------------------------------------------------
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||||
test_player() ->
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insert_player(example_player()),
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||||
read_player(0001).
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||||
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||||
example_player() ->
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#player{id = 0001,
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name = "Tux"}.
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||||
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||||
%%-----------------------------------------------------
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||||
%% Insertions
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||||
%%-----------------------------------------------------
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insert_player(Player) ->
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||||
Fun = fun() ->
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mnesia:write(Player)
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||||
end,
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||||
mnesia:transaction(Fun).
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||||
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||||
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||||
%%-----------------------------------------------------
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||||
%% Querries
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%%-----------------------------------------------------
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||||
read_player(Player_Key) ->
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Fun = fun() ->
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[P] = mnesia:read(player, Player_Key),
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Name = P#player.name,
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||||
io:format("Player name: ~s~n",[Name])
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||||
end,
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||||
mnesia:transaction(Fun).
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||||
|
Binary file not shown.
Binary file not shown.
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@ -1,13 +1,20 @@
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|||
-module(ggs_coordinator).
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||||
%% API Exports
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-export([start_link/0, stop/1]).
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-export([start_link/0, stop/1, join_table/1, create_table/1, join_lobby/0,
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respawn_player/2, respawn_table/1, remove_player/2]).
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||||
|
||||
%% gen_server callback exports
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||||
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2,
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||||
code_change/3]).
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-define(SERVER, ?MODULE).
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||||
|
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-record(co_state,
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{players = [], % List of all player processes
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player_table_map = [], % Players <-> Table map
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table_state_map = [],
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tables = []}). % Table <-> Table state map
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||||
|
||||
%% @doc This module act as "the man in the middle".
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||||
%% Creates the starting connection between table and players.
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||||
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||||
|
@ -16,21 +23,22 @@ start_link() ->
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gen_server:start_link({local, ?SERVER}, ?MODULE, [], []).
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%% @doc Terminates the coordinator process.
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stop(_Reason) ->
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||||
ggs_logger:not_implemented().
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stop(Reason) ->
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gen_server:cast(ggs_coordinator, {stop, Reason}).
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|
||||
%% @doc Joins table with specified token
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join_table(_Token) ->
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ggs_logger:not_implemented().
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||||
%% @doc Joins table with specified token, returns {error, no_such_table}
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%% if the specified table token does not exist
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join_table(Token) ->
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gen_server:call(ggs_coordinator, {join_table, Token}).
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||||
|
||||
%% @doc Create a new table
|
||||
create_table(_Params) ->
|
||||
ggs_logger:not_implemented().
|
||||
%% @doc Create a new table, return {error, Reason} or {ok, TableToken}
|
||||
create_table(Params) ->
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gen_server:call(ggs_coordinator, {create_table, Params}).
|
||||
|
||||
%% @doc This is the first function run by a newly created players.
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||||
%% Generates a unique token that we use to identify the player.
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||||
join_lobby() ->
|
||||
ggs_logger:not_implemented().
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||||
gen_server:call(ggs_coordinator, join_lobby).
|
||||
|
||||
%% @doc Act as a supervisor to player and respawns player when it gets bad data.
|
||||
respawn_player(_Player, _Socket) ->
|
||||
|
@ -47,11 +55,38 @@ remove_player(_From, _Player) ->
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|||
%% gen_server callbacks
|
||||
|
||||
init([]) ->
|
||||
{ok, ok}.
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||||
{ok, #co_state{}}.
|
||||
|
||||
handle_call(join_lobby, _From, State) ->
|
||||
Token = helpers:get_new_token(),
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||||
{reply, {ok, Token}, State};
|
||||
|
||||
handle_call({join_table, Table}, From, State) ->
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||||
{FromPlayer, _Ref} = From,
|
||||
Tables = State#co_state.tables,
|
||||
case lists:keyfind(Table, 1, Tables) of
|
||||
{TableID, TablePID} ->
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||||
ggs_table:add_player(TablePID, FromPlayer),
|
||||
{reply, {ok, TablePID}, State};
|
||||
false ->
|
||||
{reply, {error, no_such_table}, State}
|
||||
end;
|
||||
|
||||
handle_call({create_table, {force, TableID}}, From, State) ->
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TableIDMap = State#co_state.player_table_map,
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||||
Tables = State#co_state.tables,
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||||
NewTableProc = ggs_table:start_link(),
|
||||
{reply, {ok, TableID}, State#co_state{
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||||
player_table_map = [{From, TableID} | TableIDMap],
|
||||
tables = [{TableID, NewTableProc} | Tables]
|
||||
}};
|
||||
|
||||
handle_call(_Message, _From, State) ->
|
||||
{noreply, State}.
|
||||
|
||||
handle_cast({stop, Reason}, State) ->
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||||
{stop, normal, state};
|
||||
|
||||
handle_cast(_Message, State) ->
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{noreply, State}.
|
||||
|
||||
|
|
|
@ -1,24 +1,34 @@
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|||
-module(ggs_gamevm).
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-export([start_link/0, define/2, user_command/4]).
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||||
%% @doc This module is responsible for running the game VM:s. You can issue
|
||||
%% commands to a vm using this module.
|
||||
|
||||
-module(ggs_gamevm).
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||||
-behaviour(gen_server).
|
||||
|
||||
%% gen_server callbacks
|
||||
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
|
||||
terminate/2, code_change/3]).
|
||||
|
||||
-record(state, { port, table } ).
|
||||
|
||||
%% API
|
||||
-export([start_link/1, define/2, user_command/4, stop/1, call_js/2]).
|
||||
|
||||
-include_lib("eunit/include/eunit.hrl").
|
||||
|
||||
|
||||
%% ----------------------------------------------------------------------
|
||||
% API implementation
|
||||
|
||||
%% @doc Create a new VM process. The process ID is returned and can be used
|
||||
%% with for example the define method of this module.
|
||||
start_link() ->
|
||||
start_link(Table) ->
|
||||
erlang_js:start(), %% @TODO: should only be done once
|
||||
PortPid = spawn_link( fun() ->
|
||||
process_flag(trap_exit, true),
|
||||
{ok, Port} = js_driver:new(),
|
||||
js:define(Port, <<"function userCommand(user, command, args){return 'Hello world';}">>),
|
||||
loop(Port)
|
||||
end ),
|
||||
PortPid.
|
||||
{ok, Pid} = gen_server:start_link(?MODULE, [Table], []),
|
||||
Pid.
|
||||
|
||||
%% @doc Define some new code on the specified VM, returns the atom ok.
|
||||
define(GameVM, SourceCode) ->
|
||||
GameVM ! {define,SourceCode},
|
||||
ok.
|
||||
gen_server:cast(GameVM, {define, SourceCode}).
|
||||
|
||||
%% @doc Execute a user command on the specified VM. This function is
|
||||
%% asynchronous, and returns ok.
|
||||
|
@ -28,23 +38,93 @@ define(GameVM, SourceCode) ->
|
|||
%% Command = a game command to run
|
||||
%% Args = arguments for the Command parameter
|
||||
user_command(GameVM, Player, Command, Args) ->
|
||||
Ref = make_ref(),
|
||||
GameVM ! {user_command, Player, Command, Args, self(), Ref},
|
||||
gen_server:cast(GameVM, {user_command, Player, Command, Args}).
|
||||
|
||||
%% @private
|
||||
% only for tests
|
||||
call_js(GameVM, SourceCode) ->
|
||||
gen_server:call(GameVM, {eval, SourceCode}).
|
||||
|
||||
% @doc stops the gamevm process
|
||||
stop(GameVM) ->
|
||||
gen_server:cast(GameVM, stop).
|
||||
|
||||
|
||||
%% ----------------------------------------------------------------------
|
||||
|
||||
%% @private
|
||||
init([Table]) ->
|
||||
process_flag(trap_exit, true),
|
||||
{ok, Port} = js_driver:new(),
|
||||
%% @TODO: add here default JS API instead
|
||||
{ok, #state { port = Port, table = Table }}.
|
||||
|
||||
%% private
|
||||
% only needed for the tests
|
||||
handle_call({eval, SourceCode}, _From, #state { port = Port } = State) ->
|
||||
{ok, Ret} = js:eval(Port, list_to_binary(SourceCode)),
|
||||
{reply, Ret, State}.
|
||||
|
||||
%% @private
|
||||
handle_cast({define, SourceCode}, #state { port = Port } = State) ->
|
||||
ok = js:define(Port, list_to_binary(SourceCode)),
|
||||
{noreply, State};
|
||||
handle_cast({user_command, Player, Command, Args}, #state { port = Port } = State) ->
|
||||
Arguments = string:concat("'", string:concat(
|
||||
string:join([js_escape(Player), js_escape(Command), js_escape(Args)], "','"), "'")),
|
||||
Js = list_to_binary(string:concat(string:concat("userCommand(", Arguments), ");")),
|
||||
js_driver:define_js(Port, Js),
|
||||
{noreply, State};
|
||||
handle_cast(stop, State) ->
|
||||
{stop, normal, State};
|
||||
handle_cast(Msg, S) ->
|
||||
error_logger:error_report([unknown_msg, Msg]),
|
||||
{noreply, S}.
|
||||
|
||||
%% @private
|
||||
handle_info(Msg, S) ->
|
||||
error_logger:error_report([unknown_msg, Msg]),
|
||||
{noreply, S}.
|
||||
|
||||
%% @private
|
||||
terminate(_Reason, _State) ->
|
||||
ok.
|
||||
|
||||
%% Helper functions
|
||||
%% @private
|
||||
code_change(_OldVsn, State, _Extra) ->
|
||||
{ok, State}.
|
||||
|
||||
js_escape(S) ->
|
||||
lists:flatmap(fun($\') -> [$\\, $\']; (X) -> [X] end, S).
|
||||
|
||||
%% ----------------------------------------------------------------------
|
||||
% Tests
|
||||
|
||||
start_link_test() ->
|
||||
erlang_js:start(), %% @TODO: should only be done once
|
||||
GameVM = start_link(test_table),
|
||||
?assertNot(GameVM =:= undefined).
|
||||
|
||||
define_test() ->
|
||||
GameVM = start_link(test_table),
|
||||
define(GameVM, "function hello(test) { return test; }"),
|
||||
?assertMatch(<<"jeena">>, gen_server:call(GameVM, {eval, "hello('jeena')"})).
|
||||
|
||||
stop_test() ->
|
||||
GameVM = start_link(test_table),
|
||||
ok = stop(GameVM).
|
||||
|
||||
user_command_test() ->
|
||||
GameVM = start_link(test_table),
|
||||
define(GameVM, "var t = '';\nfunction userCommand(user, command, args) { t = user + command + args; }\n"),
|
||||
user_command(GameVM, "'jeena", "thecommand", "theargs'"),
|
||||
?assertMatch(<<"'jeenathecommandtheargs'">>, gen_server:call(GameVM, {eval, "t;"})).
|
||||
|
||||
js_erlang_test() ->
|
||||
GameVM = start_link(test_table),
|
||||
define(GameVM, "var t = '';\nfunction userCommand(user, command, args) { t = callErlang('erlang time') + ''; }\n"),
|
||||
user_command(GameVM, "", "", ""),
|
||||
{A, B, C} = erlang:time(),
|
||||
T = "{" ++ integer_to_list(A) ++ ", " ++ integer_to_list(B) ++ ", " ++ integer_to_list(C) ++ "}",
|
||||
?assertMatch(T, binary_to_list(gen_server:call(GameVM, {eval, "t;"}))).
|
||||
|
||||
loop(Port) ->
|
||||
receive
|
||||
{define, SourceCode} ->
|
||||
ok = js:define(Port, list_to_binary(SourceCode)),
|
||||
loop(Port);
|
||||
{user_command, User, Command, Args, From, Ref} ->
|
||||
{ok, Ret} = js:call(Port, <<"userCommand">>,
|
||||
[ list_to_binary(User),
|
||||
list_to_binary(Command),
|
||||
list_to_binary(Args)
|
||||
]),
|
||||
From ! {Ref, Ret},
|
||||
loop(Port)
|
||||
end.
|
||||
|
|
41
src/ggs_gamevm_e.erl
Normal file
41
src/ggs_gamevm_e.erl
Normal file
|
@ -0,0 +1,41 @@
|
|||
-module(ggs_gamevm_e).
|
||||
-export([start_link/1, define/2, user_command/4]).
|
||||
%% @doc This module is responsible for running the game VM:s. You can issue
|
||||
%% commands to a vm using this module.
|
||||
|
||||
%% @doc Create a new VM process. The process ID is returned and can be used
|
||||
%% with for example the define method of this module.
|
||||
start_link(Table) ->
|
||||
PortPid = spawn( fun() ->
|
||||
loop(Table)
|
||||
end ),
|
||||
PortPid.
|
||||
|
||||
%% @doc Define some new code on the specified VM, returns the atom ok.
|
||||
define(GameVM, SourceCode) ->
|
||||
GameVM ! {define,SourceCode},
|
||||
ok.
|
||||
|
||||
%% @doc Execute a user command on the specified VM. This function is
|
||||
%% asynchronous, and returns ok.
|
||||
%% @spec user_command(GameVM, User, Command, Args) -> ok
|
||||
%% GameVM = process IS of VM
|
||||
%% Player = the player running the command
|
||||
%% Command = a game command to run
|
||||
%% Args = arguments for the Command parameter
|
||||
user_command(GameVM, Player, Command, Args) ->
|
||||
Ref = make_ref(),
|
||||
GameVM ! {user_command, Player, Command, Args, self(), Ref},
|
||||
ok.
|
||||
|
||||
%% Helper functions
|
||||
|
||||
loop(Table) ->
|
||||
receive
|
||||
{define, SourceCode} ->
|
||||
loop(Table);
|
||||
{user_command, _User, Command, _Args, _From, _Ref} ->
|
||||
io:format("GameVM received a message~n"),
|
||||
ggs_table:notify_all_players(Table, Command),
|
||||
loop(Table)
|
||||
end.
|
|
@ -1,5 +1,9 @@
|
|||
-module(ggs_player).
|
||||
-export([start_link/1, notify/3, get_token/1, stop/2]).
|
||||
-record(pl_state,
|
||||
{token, % Player's token
|
||||
socket, % Player's socket
|
||||
table}). % Player's table
|
||||
|
||||
%% @doc This module handles communication between a player and GGS. This module is
|
||||
%%responsible for:
|
||||
|
@ -13,14 +17,28 @@
|
|||
%% identifying the player.
|
||||
%% @spec start_link(Socket::socket()) -> {ok, Pid} | {error, Reason}
|
||||
start_link(Socket) ->
|
||||
loop(Socket).
|
||||
% The socket is in 'active' mode, and that means we are pushed any data
|
||||
% that arrives on it, we do not need to recv() manually. Since the socket
|
||||
% was opened in our parent process, we need to change the owner of it to
|
||||
% us, otherwise these messages end up in our parent.
|
||||
erlang:port_connect(Socket, self()),
|
||||
{ok, Token} = ggs_coordinator:join_lobby(),
|
||||
TableStatus = ggs_coordinator:join_table(1337),
|
||||
case TableStatus of
|
||||
{ok, Table} ->
|
||||
loop(#pl_state{socket = Socket, token = Token, table = Table});
|
||||
{error, no_such_table} ->
|
||||
ggs_coordinator:create_table({force, 1337}),
|
||||
{ok, Table} = ggs_coordinator:join_table(1337),
|
||||
loop(#pl_state{socket = Socket, token = Token, table = Table})
|
||||
end.
|
||||
|
||||
%% @doc Handles incoming messages from the GGS and forwards them through the player
|
||||
%% socket to the player.
|
||||
%% @spec notify(Player::Pid(), From::Pid(),
|
||||
%% {Command::String(), Message::string()}) -> ok
|
||||
notify(Player, From, Message) ->
|
||||
ggs_logger:not_implemented().
|
||||
Player ! {notify, From, Message}.
|
||||
|
||||
%% @doc Get the player token uniquely representing the player.
|
||||
%% @spec get_token() -> string()
|
||||
|
@ -36,13 +54,13 @@ stop(_Player,_Table) ->
|
|||
|
||||
%% Internals
|
||||
|
||||
loop(Socket) ->
|
||||
% The socket is in 'active' mode, and that means we are pushed any data
|
||||
% that arrives on it, we do not need to recv() manually. Since the socket
|
||||
% was opened in our parent process, we need to change the owner of it to
|
||||
% us, otherwise these messages end up in our parent.
|
||||
erlang:port_connect(Socket, self()),
|
||||
receive {tcp, Socket, Data} -> % Just echo for now..
|
||||
gen_tcp:send(Socket,Data),
|
||||
loop(Socket)
|
||||
loop(#pl_state{token = Token, socket = Socket, table = Table} = State) ->
|
||||
receive
|
||||
{tcp, Socket, Data} -> % Just echo for now..
|
||||
io:format("Notifying table..~n"),
|
||||
ggs_table:notify_game(Table, Token, Data),
|
||||
loop(State);
|
||||
{notify, From, Message} ->
|
||||
gen_tcp:send(Socket, Message),
|
||||
loop(State)
|
||||
end.
|
||||
|
|
|
@ -1,31 +1,29 @@
|
|||
%% @doc This module represents a Player with a Socket and a Token
|
||||
%% @doc This module represents a table with players
|
||||
|
||||
-module(ggs_table).
|
||||
-behaviour(gen_server).
|
||||
|
||||
%% gen_server callbacks
|
||||
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
|
||||
terminate/2, code_change/3]).
|
||||
terminate/2, code_change/3, notify_all_players/2, notify_game/3,
|
||||
add_player/2]).
|
||||
|
||||
-record(state, { token, players, socket, game_vm } ).
|
||||
-record(state, { players, game_vm } ).
|
||||
|
||||
%% API
|
||||
-export([start_link/2,
|
||||
-export([start_link/0,
|
||||
add_player/2,
|
||||
remove_player/2,
|
||||
stop/1,
|
||||
notify/3]).
|
||||
|
||||
-include_lib("eunit/include/eunit.hrl").
|
||||
|
||||
%% ----------------------------------------------------------------------
|
||||
% API implementation
|
||||
|
||||
% @doc returns a new table
|
||||
start_link(Token, Socket) ->
|
||||
GameVM = ggs_gamevm:start_link(),
|
||||
{ok, Pid} = gen_server:start_link(?MODULE, [Token, Socket, GameVM], []),
|
||||
Pid.
|
||||
start_link() ->
|
||||
{ok, Pid} = gen_server:start_link(?MODULE, [], []),
|
||||
|
||||
%% @private
|
||||
call(Pid, Msg) ->
|
||||
|
@ -47,22 +45,34 @@ stop(Table) ->
|
|||
notify(Table, Player, Message) ->
|
||||
gen_server:cast(Table, {notify, Player, Message}).
|
||||
|
||||
notify_all_players(Table, Message) ->
|
||||
gen_server:cast(Table, {notify_all_players, Message}).
|
||||
|
||||
notify_game(Table, From, Message) ->
|
||||
io:format("Notify game called on"),
|
||||
erlang:display(Table),
|
||||
io:format("~n"),
|
||||
gen_server:cast(Table, {notify_game, Message, From}).
|
||||
|
||||
%% ----------------------------------------------------------------------
|
||||
|
||||
%% @private
|
||||
init([Token, Socket, GameVM]) ->
|
||||
{ok, #state { token = Token,
|
||||
socket = Socket,
|
||||
init([]) ->
|
||||
GameVM = ggs_gamevm_e:start_link(self()), %% @TODO: Temporary erlang gamevm
|
||||
{ok, #state {
|
||||
game_vm = GameVM,
|
||||
players = [] }}.
|
||||
|
||||
%% @private
|
||||
handle_call({add_player, Player}, _From, #state { players = Players } = State) ->
|
||||
{reply, ok, State#state { players = [Player | Players] }};
|
||||
|
||||
handle_call({remove_player, Player}, _From, #state { players = Players } = State) ->
|
||||
{reply, ok, State#state { players = Players -- [Player] }};
|
||||
|
||||
handle_call(get_player_list, _From, #state { players = Players } = State) ->
|
||||
{reply, {ok, Players}, State};
|
||||
|
||||
handle_call(Msg, _From, State) ->
|
||||
error_logger:error_report([unknown_msg, Msg]),
|
||||
{reply, ok, State}.
|
||||
|
@ -71,11 +81,25 @@ handle_call(Msg, _From, State) ->
|
|||
handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) ->
|
||||
case Message of
|
||||
{server, define, Args} ->
|
||||
ggs_gamevm:define(GameVM, Args);
|
||||
ggs_gamevm_e:define(GameVM, Args);
|
||||
{game, Command, Args} ->
|
||||
ggs_gamevm:user_command(GameVM, Player, Command, Args)
|
||||
ggs_gamevm_e:user_command(GameVM, Player, Command, Args)
|
||||
end,
|
||||
{noreply, State};
|
||||
|
||||
handle_cast({notify_game, Message, From}, #state { game_vm = GameVM } = State) ->
|
||||
io:format("notify_game message received~n"),
|
||||
ggs_gamevm_e:user_command(GameVM, From, Message, ""),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast({notify_all_players, Message}, #state{players = Players} = State) ->
|
||||
io:format("Notifying all players... ~p~n", [Players]),
|
||||
lists:foreach(fun(P) ->
|
||||
io:format("Notifying ~p~n", [P]),
|
||||
ggs_player:notify(P, "Server", Message)
|
||||
end, Players),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(stop, State) ->
|
||||
{stop, normal, State};
|
||||
handle_cast(Msg, S) ->
|
||||
|
@ -95,44 +119,3 @@ terminate(_Reason, _State) ->
|
|||
code_change(_OldVsn, State, _Extra) ->
|
||||
{ok, State}.
|
||||
|
||||
|
||||
%% ----------------------------------------------------------------------
|
||||
|
||||
% Tests
|
||||
|
||||
start_link_test() ->
|
||||
Table = start_link("123", none),
|
||||
?assertNot(Table =:= undefined).
|
||||
|
||||
add_player_test() ->
|
||||
Table = start_link("123", none),
|
||||
Player = test_player,
|
||||
add_player(Table, Player),
|
||||
{ok, [Player]} = gen_server:call(Table, get_player_list).
|
||||
|
||||
remove_player_test() ->
|
||||
Table = start_link("123", none),
|
||||
Player = test_player,
|
||||
Player2 = test_player2,
|
||||
add_player(Table, Player),
|
||||
{ok, [Player]} = gen_server:call(Table, get_player_list),
|
||||
add_player(Table, Player2),
|
||||
{ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
|
||||
remove_player(Table, Player),
|
||||
{ok, [Player2]} = gen_server:call(Table, get_player_list),
|
||||
remove_player(Table, Player2),
|
||||
{ok, []} = gen_server:call(Table, get_player_list).
|
||||
|
||||
stop_test() ->
|
||||
Table = start_link("123", none),
|
||||
ok = stop(Table).
|
||||
|
||||
% @private
|
||||
notify_test() ->
|
||||
Table = start_link("123", none),
|
||||
Player = test_player,
|
||||
Message = {server, define, "function helloWorld(x) { }"},
|
||||
ok = notify(Table, Player, Message).
|
||||
%Message2 = {game, "helloWorld", "test"},
|
||||
%ok = notify(Table, Player, Message2).
|
||||
|
|
@ -1,4 +1,8 @@
|
|||
-module(helpers).
|
||||
-export([not_implemented/0, get_new_token/0]).
|
||||
|
||||
not_implemented() ->
|
||||
exit("Not implemented").
|
||||
|
||||
get_new_token() ->
|
||||
string:strip(os:cmd("uuidgen"), right, $\n ).
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
erl -boot start_sasl -pa ebin_test -pa erlang_js/ebin/ -pa erlv8/ebin -pa ebin -pa src -eval 'ggs_protocol_test:test_parse().'
|
||||
erl -boot start_sasl -pa ebin_test -pa erlang_js/ebin/ -pa ebin -pa src -eval 'ggs_coordinator_test:test().'
|
||||
|
|
53
tests/ggs_coordinator_test.erl
Normal file
53
tests/ggs_coordinator_test.erl
Normal file
|
@ -0,0 +1,53 @@
|
|||
-module(ggs_coordinator_test).
|
||||
-include_lib("eunit/include/eunit.hrl").
|
||||
|
||||
coordinator_test_() ->
|
||||
{foreach,
|
||||
fun() ->
|
||||
{ok, _Coord} = ggs_coordinator:start_link(),
|
||||
timer:sleep(100)
|
||||
end,
|
||||
fun(_X) ->
|
||||
ggs_coordinator:stop("End of test"),
|
||||
timer:sleep(100)
|
||||
end,
|
||||
[
|
||||
fun test_start_link/0,
|
||||
fun test_stop/0,
|
||||
fun test_join_bad_table/0,
|
||||
fun test_join_lobby/0
|
||||
]
|
||||
}.
|
||||
|
||||
test_start_link() ->
|
||||
% Check process info
|
||||
PInfo = whereis(ggs_coordinator),
|
||||
?assert((PInfo /= undefined)). % Did the server start?
|
||||
|
||||
test_stop() ->
|
||||
ok = ggs_coordinator:stop(""), % Extra cleaning
|
||||
timer:sleep(100),
|
||||
% Did it stop?
|
||||
?assert((whereis(ggs_coordinator)) == undefined).
|
||||
|
||||
test_join_bad_table() ->
|
||||
Response = ggs_coordinator:join_table("Nonexistant table"),
|
||||
?assert(Response == {error, no_such_table}).
|
||||
|
||||
test_join_lobby() ->
|
||||
{Response, _} = ggs_coordinator:join_lobby(),
|
||||
?assert(Response /= error).
|
||||
|
||||
%% 'Manual' tests
|
||||
|
||||
create_table_test() ->
|
||||
{ok, _Coord} = ggs_coordinator:start_link(),
|
||||
timer:sleep(100),
|
||||
% Forcibly create a table. This functionality should be disabled
|
||||
% in the production system, but is pretty nice for testing.
|
||||
Response = ggs_coordinator:create_table({force, 1337}),
|
||||
?assert(Response == {ok, 1337}).
|
||||
|
||||
join_good_table_test() ->
|
||||
Response = ggs_coordinator:join_table(1337),
|
||||
?assert(Response == {ok, 1337}).
|
|
@ -1,3 +1,4 @@
|
|||
-module(ggs_player_test).
|
||||
-include_lib("eunit/include/eunit.hrl").
|
||||
-import(ggs_player).
|
||||
|
||||
|
|
45
tests/ggs_table_test.erl
Normal file
45
tests/ggs_table_test.erl
Normal file
|
@ -0,0 +1,45 @@
|
|||
-module(ggs_table_test).
|
||||
-include_lib("eunit/include/eunit.hrl").
|
||||
-import(ggs_table).
|
||||
|
||||
|
||||
% @private
|
||||
start_link_test() ->
|
||||
Table = start_link(),
|
||||
?assertNot(Table =:= undefined).
|
||||
|
||||
% @private
|
||||
add_player_test() ->
|
||||
Table = start_link(),
|
||||
Player = test_player,
|
||||
add_player(Table, Player),
|
||||
{ok, [Player]} = gen_server:call(Table, get_player_list).
|
||||
|
||||
% @private
|
||||
remove_player_test() ->
|
||||
Table = start_link(),
|
||||
Player = test_player,
|
||||
Player2 = test_player2,
|
||||
add_player(Table, Player),
|
||||
{ok, [Player]} = gen_server:call(Table, get_player_list),
|
||||
add_player(Table, Player2),
|
||||
{ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
|
||||
remove_player(Table, Player),
|
||||
{ok, [Player2]} = gen_server:call(Table, get_player_list),
|
||||
remove_player(Table, Player2),
|
||||
{ok, []} = gen_server:call(Table, get_player_list).
|
||||
|
||||
% @private
|
||||
stop_test() ->
|
||||
Table = start_link(),
|
||||
ok = stop(Table).
|
||||
|
||||
% @private
|
||||
notify_test() ->
|
||||
Table = start_link(),
|
||||
Player = test_player,
|
||||
Message = {server, define, "function helloWorld(x) { }"},
|
||||
ok = notify(Table, Player, Message).
|
||||
Message2 = {game, "helloWorld", "test"},
|
||||
ok = notify(Table, Player, Message2).
|
||||
|
Reference in a new issue