Can now write GGS.world.get() and GGS.player.get() together with all other functions that should be exposed to js. Except sendCommandToAll which is not yet implemented in erlang.
This commit is contained in:
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629c1f6821
commit
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1 changed files with 221 additions and 68 deletions
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@ -16,6 +16,10 @@
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-record(state, { vm, global, table } ).
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%% Macros
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-define(LOCALSTORAGE, "localstorage").
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-define(WORLD, "world").
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-define(PLAYER, "player").
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%% ----------------------------------------------------------------------
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% API implementation
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@ -51,27 +55,6 @@ call_js(AccessVM, SourceCode) ->
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stop(AccessVM) ->
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gen_server:cast(AccessVM, stop).
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expose_to_js(AccessVM) ->
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expose_db_set_item(AccessVM),
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expose_db_remove_item(AccessVM),
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expose_db_clear1(AccessVM),
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expose_db_clear2(AccessVM),
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expose_db_get_item(AccessVM),
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expose_db_length(AccessVM),
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expose_db_key(AccessVM),
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expose_table_send_command(AccessVM).
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%run() ->
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% VM = fetch("vm"),
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% JSApp = fetch("jsapp"),
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% erlv8_vm:run(VM, JSApp),
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% erlv8_vm:run(VM,"js_print('Blah!')"),
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% erlv8_vm:run(VM,"setItem('Token', 'World', 'Key', 'Value')"),
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% erlv8_vm:run(VM,"setItem('Token', 'World', 'Key2', 'Value2')"),
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% Length = ggs_db:length("Token", "World"),
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% Value = ggs_db:getItem("Token", "World", "Key"),
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% io:format("Length: ~B~n",[Length]),
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% io:format("Value: ~s~n", [Value]).
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init([Table]) ->
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process_flag(trap_exit, true),
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@ -81,70 +64,180 @@ init([Table]) ->
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ggs_db:init(), % Initialize the database
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{ok, #state { vm = VM, global = Global, table = Table }}.
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%%% Expose ggs_db
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%% Expose to JavaScript
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expose_db_set_item(AccessVM) ->
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gen_server:cast(AccessVM, set_item).
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expose_to_js(AccessVM) ->
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expose_localstorage_set_item(AccessVM),
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expose_localstorage_get_item(AccessVM),
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expose_localstorage_key(AccessVM),
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expose_localstorage_length(AccessVM),
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expose_localstorage_remove_item(AccessVM),
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expose_localstorage_clear1(AccessVM),
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expose_localstorage_clear2(AccessVM),
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expose_db_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, remove_item).
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expose_world_set_item(AccessVM),
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expose_world_get_item(AccessVM),
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expose_world_key(AccessVM),
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expose_world_length(AccessVM),
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expose_world_remove_item(AccessVM),
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expose_world_clear1(AccessVM),
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expose_world_clear2(AccessVM),
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expose_db_clear1(AccessVM) ->
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gen_server:cast(AccessVM, clear1).
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expose_player_set_item(AccessVM),
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expose_player_get_item(AccessVM),
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expose_player_key(AccessVM),
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expose_player_length(AccessVM),
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expose_player_remove_item(AccessVM),
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expose_db_clear2(AccessVM) ->
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gen_server:cast(AccessVM, clear2).
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expose_db_get_item(AccessVM) ->
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gen_server:cast(AccessVM, get_item).
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expose_db_length(AccessVM) ->
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gen_server:cast(AccessVM, length).
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expose_db_key(AccessVM) ->
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gen_server:cast(AccessVM, key).
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expose_table_send_command(AccessVM).
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%%% Expose ggs_table
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%% Helpers
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expose_localstorage_set_item(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_set_item).
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expose_localstorage_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_remove_item).
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expose_localstorage_clear1(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_clear1).
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expose_localstorage_clear2(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_clear2).
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expose_localstorage_get_item(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_get_item).
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expose_localstorage_length(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_length).
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expose_localstorage_key(AccessVM) ->
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gen_server:cast(AccessVM, local_storage_key).
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expose_world_set_item(AccessVM) ->
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gen_server:cast(AccessVM, world_set_item).
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expose_world_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, world_remove_item).
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expose_world_clear1(AccessVM) ->
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gen_server:cast(AccessVM, world_clear1).
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expose_world_clear2(AccessVM) ->
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gen_server:cast(AccessVM, world_clear2).
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expose_world_get_item(AccessVM) ->
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gen_server:cast(AccessVM, world_get_item).
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expose_world_length(AccessVM) ->
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gen_server:cast(AccessVM, world_length).
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expose_world_key(AccessVM) ->
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gen_server:cast(AccessVM, world_key).
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expose_player_set_item(AccessVM) ->
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gen_server:cast(AccessVM, player_set_item).
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expose_player_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, player_remove_item).
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expose_player_get_item(AccessVM) ->
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gen_server:cast(AccessVM, player_get_item).
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expose_player_length(AccessVM) ->
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gen_server:cast(AccessVM, player_length).
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expose_player_key(AccessVM) ->
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gen_server:cast(AccessVM, player_key).
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%% Expose ggs_table
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expose_table_send_command(AccessVM) ->
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gen_server:cast(AccessVM, send_command).
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%% TODO: expose_table_send_command_to_all()
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%% Makes a function invokable from JavaScript as: "erlang.Name(Args)"
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%expose_fun(Global, Name, Fun) ->
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% Global:set_value("erlang", erlv8_object:new([{Name,
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% fun (#erlv8_fun_invocation{},
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% [Args]) ->
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% Fun(Args) end}])).
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expose_fun(Global, Name, Fun, 1) ->
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%% Expose helpers
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expose_fun_localstorage(Global, Name, Fun, 1) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg]) ->
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Fun(Arg) end}]));
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expose_fun(Global, Name, Fun, 2) ->
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expose_fun_localstorage(Global, Name, Fun, 2) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2]) ->
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Fun(Arg1,Arg2) end}]));
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expose_fun(Global, Name, Fun, 3) ->
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expose_fun_localstorage(Global, Name, Fun, 3) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3]) ->
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Fun(Arg1,Arg2,Arg3) end}]));
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expose_fun(Global, Name, Fun, 4) ->
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expose_fun_localstorage(Global, Name, Fun, 4) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3,Arg4]) ->
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Fun(Arg1,Arg2,Arg3,Arg4)
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end}])).
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expose_fun_world(Global, Name, Fun, 1) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg]) ->
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Fun(Arg) end}]));
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expose_fun_world(Global, Name, Fun, 2) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2]) ->
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Fun(Arg1,Arg2) end}]));
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expose_fun_world(Global, Name, Fun, 3) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3]) ->
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Fun(Arg1,Arg2,Arg3) end}]));
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expose_fun_world(Global, Name, Fun, 4) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3,Arg4]) ->
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Fun(Arg1,Arg2,Arg3,Arg4)
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end}])).
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expose_fun_player(Global, Name, Fun, 1) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg]) ->
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Fun(Arg) end}]));
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expose_fun_player(Global, Name, Fun, 2) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2]) ->
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Fun(Arg1,Arg2) end}]));
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expose_fun_player(Global, Name, Fun, 3) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3]) ->
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Fun(Arg1,Arg2,Arg3) end}]));
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expose_fun_player(Global, Name, Fun, 4) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3,Arg4]) ->
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Fun(Arg1,Arg2,Arg3,Arg4)
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end}])).
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%% Retrieve a JavaScript file from hard drive and return it
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%read_js_file(Filename) ->
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@ -180,44 +273,104 @@ handle_cast(stop, #state { vm = VM } = State) ->
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erlv8_vm:stop(VM),
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{stop, normal, State};
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handle_cast(set_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Ns,Key,Value) -> ggs_db:setItem(GameToken,Ns,Key,Value) end),
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expose_fun( Global, "setItem", Fun, 4),
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handle_cast(localstorage_set_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?LOCALSTORAGE,Key,Value) end),
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expose_fun_localstorage( Global, "setItem", Fun, 3),
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{noreply, State};
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handle_cast(remove_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Ns,Key) -> ggs_db:removeItem(GameToken,Ns,Key) end),
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expose_fun( Global, "removeItem", Fun, 3),
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handle_cast(localstorage_get_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?LOCALSTORAGE,Key) end),
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expose_fun_localstorage( Global, "getItem", Fun, 2),
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{noreply, State};
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handle_cast(clear1, #state { global = Global } = State) ->
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handle_cast(localstorage_key, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?LOCALSTORAGE,Position) end),
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expose_fun_localstorage( Global, "key", Fun, 2),
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{noreply, State};
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handle_cast(localstorage_length, #state { global = Global } = State) ->
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Fun = (fun(GameToken) -> ggs_db:length(GameToken,?LOCALSTORAGE) end),
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expose_fun_localstorage( Global, "length", Fun, 1),
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{noreply, State};
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handle_cast(localstorage_remove_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?LOCALSTORAGE,Key) end),
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expose_fun_localstorage( Global, "removeItem", Fun, 2),
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{noreply, State};
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handle_cast(localstorage_clear1, #state { global = Global } = State) ->
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Fun = (fun(GameToken) -> ggs_db:clear(GameToken) end),
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expose_fun( Global, "clear", Fun, 1),
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expose_fun_localstorage( Global, "clear", Fun, 1),
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{noreply, State};
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handle_cast(clear2, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Ns) -> ggs_db:clear(GameToken,Ns) end),
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expose_fun( Global, "clear", Fun, 2),
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handle_cast(localstorage_clear2, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?LOCALSTORAGE,Key) end),
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expose_fun_localstorage( Global, "clear", Fun, 2),
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{noreply, State};
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handle_cast(get_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Ns,Key) -> ggs_db:getItem(GameToken,Ns,Key) end),
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expose_fun( Global, "getItem", Fun, 3),
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handle_cast(world_set_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?WORLD,Key,Value) end),
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expose_fun_world( Global, "setItem", Fun, 3),
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{noreply, State};
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handle_cast(length, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Ns) -> ggs_db:length(GameToken,Ns) end),
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expose_fun( Global, "length", Fun, 2),
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handle_cast(world_get_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?WORLD,Key) end),
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expose_fun_world( Global, "getItem", Fun, 2),
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{noreply, State};
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handle_cast(key, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Ns,Position) -> ggs_db:key(GameToken,Ns,Position) end),
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expose_fun( Global, "key", Fun, 3),
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handle_cast(world_key, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?WORLD,Position) end),
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expose_fun_world( Global, "key", Fun, 2),
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{noreply, State};
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handle_cast(world_length, #state { global = Global } = State) ->
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Fun = (fun(GameToken) -> ggs_db:length(GameToken,?WORLD) end),
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expose_fun_world( Global, "length", Fun, 1),
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{noreply, State};
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handle_cast(world_remove_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?WORLD,Key) end),
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expose_fun_world( Global, "removeItem", Fun, 2),
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{noreply, State};
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handle_cast(world_clear1, #state { global = Global } = State) ->
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Fun = (fun(GameToken) -> ggs_db:clear(GameToken) end),
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expose_fun_world( Global, "clear", Fun, 1),
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{noreply, State};
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handle_cast(world_clear2, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?WORLD,Key,Key) end),
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expose_fun_world( Global, "clear", Fun, 2),
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{noreply, State};
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handle_cast(player_set_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?PLAYER,Key,Value) end),
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expose_fun_player( Global, "setItem", Fun, 3),
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{noreply, State};
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handle_cast(player_get_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?PLAYER,Key) end),
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expose_fun_player( Global, "getItem", Fun, 2),
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{noreply, State};
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handle_cast(player_key, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?PLAYER,Position) end),
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expose_fun_player( Global, "key", Fun, 2),
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{noreply, State};
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handle_cast(player_length, #state { global = Global } = State) ->
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Fun = (fun(GameToken) -> ggs_db:length(GameToken,?PLAYER) end),
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expose_fun_player( Global, "length", Fun, 1),
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{noreply, State};
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handle_cast(player_remove_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?PLAYER,Key) end),
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expose_fun_player( Global, "removeItem", Fun, 2),
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{noreply, State};
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handle_cast(send_command, #state { global = Global } = State) ->
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Fun = (fun(GameToken,PlayerToken,Message) -> ggs_table:send_command(GameToken,PlayerToken,Message) end),
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expose_fun( Global, "sendCommand", Fun, 3),
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expose_fun_player( Global, "sendCommand", Fun, 3),
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{noreply, State};
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handle_cast(Msg, S) ->
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