mnesia cleanup to keep erlang convention

This commit is contained in:
Kallfaktorn 2011-02-03 14:06:27 +01:00
parent 3d8b413a8f
commit 3c15d3a370
9 changed files with 22 additions and 94 deletions

View file

@ -1,31 +0,0 @@
%Test Mnesia
-module(gamedb).
-import(mnesia).
-export([init/0,insert_player/1,example_player/0,read_player/1,test_player/0]).
-include("gamedb.hrl").
init() ->
mnesia:create_table(player, [{attributes, record_info(fields, player)}]).
test_player() ->
insert_player(example_player()),
read_player(0001).
insert_player(Player) ->
Fun = fun() ->
mnesia:write(Player)
end,
mnesia:transaction(Fun).
example_player() ->
#player{id = 0001,
name = "Tux"}.
read_player(Player_Key) ->
Fun = fun() ->
[P] = mnesia:read(player, Player_Key),
Name = P#player.name,
io:format("Player name: ~s~n",[Name])
end,
mnesia:transaction(Fun).

View file

@ -1,6 +0,0 @@
%% gamedb.hrl
-record(player, {id, name}).

View file

@ -1,12 +0,0 @@
1. From terminal: erl -mnesia dir '"/home/user/dir/to/GGS/GameDB.Player"'
2. mnesia:create_schema([node()]).
3. mnesia:start().
4. c(gamedb).
5. gamedb:init().
6. mnesia:info().
7. gamedb:test_player().
Last output should be:
Player name: Tux
{atomic,ok}

View file

@ -1,12 +1,6 @@
- background image
- subimages for game_area:s
- subimages for game markers (X or 0)
- rectangle collision on game_area:s
- background
- redraw background then all game_area:s
- board_state: a hashtable where key is game_area_index
and value is either'x' 'o' or ' '
board contains nr_of_squares = 9
board contains array of squares with nr_of_squares elements
board contains x, y, width and height
board contains a frame

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 187 B

Before After
Before After

View file

@ -4,6 +4,7 @@ from point import Point
from pygame.image import load
from pygame.rect import Rect
from pygame import Surface
from data import greatest_sequence
#inherits Board.
#Used for displaying the board on the screen and interact with it
@ -47,4 +48,14 @@ class TicTacToeBoard(Board):
game_rectangle.state = 'o'
self.players_turn = (self.players_turn + 1) % 2
"""
def turn(self, mouse_point):
if player.id != players_turn:
print "Other players turn"
else:
for game_rectangle in self.game_rectangles:
if (mouse_point.inside(game_rectangle) and
game_rectangle.state == ' '):
server.turn(player.id, game_rectangle.index)
"""

Binary file not shown.

View file

@ -1,13 +1,15 @@
%%%----------------------------------------------------
%%% @author Jonatan Pålsson <Jonatan.p@gmail.com>
%%% @copyright 2010 Jonatan Pålsson
%%% @doc RPC over TCP server
%%% @end
%%%----------------------------------------------------
-module(ggs_server).
-behaviour(gen_server).
% import
-import(ggs_connection).
%% API
-export([start_link/1,
start_link/0,
@ -16,8 +18,7 @@
]).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2,
handle_info/2, terminate/2, code_change/3]).
-export([terminate/2, code_change/3]).
-define(SERVER, ?MODULE).
@ -61,28 +62,6 @@ stop() ->
%%-----------------------------------------------------
%% gen_server callbacks
%%-----------------------------------------------------
init([Port]) ->
{ok, LSock} = gen_tcp:listen(Port, [{active, true},
{reuseaddr, true}]),
{ok, #state{port = Port, lsock = LSock}, 0}.
handle_call(get_count, _From, State) ->
{reply, {ok, State#state.client_vm_map}, State}.
handle_cast(stop, State) ->
{stop, normal, State}.
handle_info({tcp, Socket, RawData}, State) ->
NewState = do_JSCall(Socket, RawData, State),
OldMap = State#state.client_vm_map,
io:format("Old map: ~p NewState: ~p~n", [OldMap, NewState]),
{noreply, State#state{client_vm_map = OldMap ++ [NewState]}};
handle_info(timeout, #state{lsock = LSock} = State) ->
{ok, _Sock} = gen_tcp:accept(LSock),
{noreply, State}.
terminate(_Reason, _State) ->
ok.
@ -92,7 +71,6 @@ code_change(_OldVsn, State, _Extra) ->
%%-----------------------------------------------------
%% Internal functions
%%-----------------------------------------------------
do_JSCall(Socket, Data, State) ->
JSVM = js_runner:boot(),
js_runner:define(JSVM, "function userCommand(cmd, par) {return cmd+' '+ par}"),
@ -103,23 +81,23 @@ do_JSCall(Socket, Data, State) ->
Ret = js_runner:call(JSVM, "userCommand",
[list_to_binary(Command),
list_to_binary(Parameter)]),
send(Socket, "RefID", "JS says: ", Ret),
connection:send(Socket, "RefID", "JS says: ", Ret),
[];
% Set the new state to the reference generated, and JSVM associated
{hello} ->
Client = getRef(),
send(Socket, Client, "__ok_hello"),
connection:send(Socket, Client, "__ok_hello"),
{Client, JSVM};
{echo, RefID, _, MSG} ->
send(Socket, RefID, "Your VM is ", getJSVM(RefID, State)),
connection:send(Socket, RefID, "Your VM is ", getJSVM(RefID, State)),
[];
{crash, Zero} ->
10/Zero;
{vms} ->
send(Socket, "RefID", State);
connection:send(Socket, "RefID", State);
% Set the new state to []
Other ->
send(Socket, "RefID", "__error"),
ggs_connection:send(Socket, "RefID", "__error"),
[]
end,
% Return the new state
@ -136,9 +114,3 @@ getJSVM(RefID, State) ->
VMs = State#state.client_vm_map,
{value, {_,VM}} = lists:keysearch(RefID, 1, VMs),
VM.
send(Socket, RefID, String) ->
gen_tcp:send(Socket, io_lib:fwrite("~p ~p~n", [RefID,String])).
send(Socket, RefID, String1, String2) ->
gen_tcp:send(Socket, io_lib:fwrite("~p ~p ~p~n", [RefID, String1, String2])).