Now we can reconnect to a JSVM\!

This commit is contained in:
Jonatan Pålsson 2011-02-14 19:47:28 +01:00
commit 56c70c38b7
27 changed files with 381 additions and 40 deletions

View file

@ -90,8 +90,8 @@ handle_cast(stop, State) ->
% Handle javascript defines
handle_cast({srv_cmd, "define", Headers, Data}, State) ->
Token = ggs_protocol:getToken(Headers),
JSVM = getJSVM(Token, State),
js_runner:define(JSVM, Data),
GameVM = getJSVM(Token, State),
ggs_vm_runner:define(GameVM, Data),
send(State#state.lsock, "Token", "Okay, defined that for you!"),
{noreply, State};
@ -99,21 +99,21 @@ handle_cast({srv_cmd, "define", Headers, Data}, State) ->
handle_cast({srv_cmd, "call", Headers, Data}, State) ->
Token = ggs_protocol:getToken(Headers),
io:format("Got call request: ~p~n", [Data]),
JSVM = getJSVM(Token, State),
erlang:display(erlang:port_info(JSVM)),
{ok, Ret} = js_runner:call(JSVM, Data, []),%Payload, []),
GameVM = getJSVM(Token, State),
Ret = ggs_vm_runner:user_command(GameVM, "User", Data, []),
send(State#state.lsock, Token, "JS says:", binary_to_list(Ret)),
{noreply, State};
% Set the new state to the reference generated, and JSVM associated
handle_cast({srv_cmd, "hello", Headers, Data}, State) ->
JSVM = js_runner:boot(),
GameVM = ggs_vm_runner:start_link(),
Client = getRef(),
send(State#state.lsock, Client, "This is your refID"),
OldMap = State#state.client_vm_map,
NewState = State#state{client_vm_map = OldMap ++ [{Client, JSVM}]},
gen_server:cast(ggs_backup, {set_backup, NewState}),
NewState = State#state{client_vm_map = OldMap ++ [{Client, GameVM}]},
gen_server:cast(ggs_backup, {set_backup, NewState}),
{noreply, NewState}.
%%-----------------------------------------------------
%% Helpers
%%-----------------------------------------------------