Merge branch 'master' of github.com:jeena/GGS
This commit is contained in:
commit
6271af5777
9 changed files with 76 additions and 44 deletions
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@ -1 +1 @@
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Subproject commit 00312859714bef6e9a4fdb9931a41fef56eeb89a
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Subproject commit 030e0ecafff27fff8e6918add47dfcdeec363e7c
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@ -1,5 +1,5 @@
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#!/bin/sh
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for (( i = 0; i < 2; i++ )); do
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./pong-bot.rb &
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ruby pong-bot.rb &
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done
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@ -23,6 +23,7 @@ class GGSNetwork
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def connect(host='localhost', port=9000)
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@socket = TCPSocket.new(host, port)
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sprintf(@socket)
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read
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end
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@ -4,6 +4,7 @@
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connect() ->
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{ok,Socket} = gen_tcp:connect("ggs.jeena.net", 9000,[{active, false}]),
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%{ok,Socket} = gen_tcp:connect("localhost", 9000,[{active, false}]),
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Socket.
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read(Socket, Ref) ->
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@ -61,21 +61,24 @@ ggsNetworkReceivedCommandWithArgs(Command, Args, Ref) ->
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"game" ->
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game(Args, Ref);
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"player1_points" ->
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%io:format("Player1 win~n"),
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new_round(Ref);
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"player2_points" ->
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%io:format("Player2 win~n"),
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new_round(Ref);
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_ -> ok
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end.
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welcome(Who_am_I, Ref) ->
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case Who_am_I of
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"1" ->
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Me = gen_server:call({global, {pong_bot, Ref}}, player1),
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gen_server:cast({global, {pong_bot, Ref}}, {me, Me});
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"2" ->
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Me = gen_server:call({global, {pong_bot, Ref}}, player2),
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gen_server:cast({global, {pong_bot, Ref}}, {me, Me})
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end.
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gen_server:cast({global, {pong_bot, Ref}}, {me, Who_am_I}).
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%case Who_am_I of
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% "1" ->
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% Me = gen_server:call({global, {pong_bot, Ref}}, player1),
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% gen_server:cast({global, {pong_bot, Ref}}, {me, Me});
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% "2" ->
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% Me = gen_server:call({global, {pong_bot, Ref}}, player2),
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% gen_server:cast({global, {pong_bot, Ref}}, {me, Me})
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%end.
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@ -101,14 +104,27 @@ gameTick(Ref) ->
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Ball = gen_server:call({global, {pong_bot, Ref}}, ball),
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{_, BallY} = Ball,
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Me = gen_server:call({global, {pong_bot, Ref}}, me),
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{_, MeY} = Me,
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case Me of
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"1" ->
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PlayerMe = gen_server:call({global, {pong_bot, Ref}}, player1);
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"2" ->
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PlayerMe = gen_server:call({global, {pong_bot, Ref}}, player2)
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end,
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case BallY < (MeY - 5) of
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{_, MeY} = PlayerMe,
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case ((BallY - MeY) < 0) of
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true ->
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ggs_network:send_command("up", "", Ref);
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_ -> case BallY > ( MeY - 5) of
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%io:format("Player down sent to server~n"),
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%io:format("Ball: ~B~n", [BallY]),
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%io:format("Player: ~B~n", [MeY]);
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_ -> case ((BallY - MeY) > 0) of
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true ->
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ggs_network:send_command("down", "", Ref);
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%io:format("Player up sent to server~n"),
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%io:format("Ball: ~B~n", [BallY]),
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%io:format("Player: ~B~n", [MeY]);
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_ -> ok
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end
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end
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@ -126,10 +142,12 @@ ball(Pos_s, Ref) ->
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player1_y(YStr, Ref) ->
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Y = list_to_integer(YStr),
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%io:format("Player1_y~n~n~n~n"),
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gen_server:cast({global, {pong_bot, Ref}}, {player1_y, Y}).
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player2_y(YStr, Ref) ->
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Y = list_to_integer(YStr),
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%io:format("Player2_y~n~n~n~n"),
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gen_server:cast({global, {pong_bot, Ref}}, {player2_y, Y}).
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game(WaitOrStart, Ref) ->
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@ -51,7 +51,7 @@ Content-Type: text\n\
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Content-Length: 23\n\
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\n\
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Hello guys, what's up?\n" % token)
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time.sleep(1)
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time.sleep(3)
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while True:
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@ -8,10 +8,10 @@
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-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
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terminate/2, code_change/3]).
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-record(state, { port, table } ).
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-record(state, { port, table, global } ).
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%% API
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-export([start_link/1, define/2, player_command/4, stop/1, call_js/2]).
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-export([start_link/1, define/3, player_command/5, stop/1, call_js/2]).
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%% ----------------------------------------------------------------------
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@ -20,13 +20,15 @@
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%% @doc Create a new VM process. The process ID is returned and can be used
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%% with for example the define method of this module.
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start_link(Table) ->
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erlang_js:start(), %% @TODO: should only be done once
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%erlv8_vm:start(), %c NEW
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application:start(erlv8),
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%erlang_js:start(), %c OLD %% @TODO: should only be done once
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{ok, Pid} = gen_server:start_link(?MODULE, [Table], []),
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Pid.
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%% @doc Define some new code on the specified VM, returns the atom ok.
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define(GameVM, SourceCode) ->
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gen_server:cast(GameVM, {define, SourceCode}).
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define(GameVM, Key, SourceCode) ->
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gen_server:cast(GameVM, {define, Key, SourceCode}). %c Mod
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%% @doc Execute a player command on the specified VM. This function is
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%% asynchronous, and returns ok.
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@ -35,8 +37,8 @@ define(GameVM, SourceCode) ->
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%% Player = the player running the command
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%% Command = a game command to run
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%% Args = arguments for the Command parameter
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player_command(GameVM, Player, Command, Args) ->
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gen_server:cast(GameVM, {player_command, Player, Command, Args}).
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player_command(GameVM, Key, Player, Command, Args) ->
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gen_server:cast(GameVM, {player_command, Key, Player, Command, Args}).
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%% @private
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% only for tests
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@ -53,33 +55,43 @@ stop(GameVM) ->
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%% @private
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init([Table]) ->
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process_flag(trap_exit, true),
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{ok, Port} = js_driver:new(),
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%{ok, Port} = js_driver:new(), c Old
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{ok, Port} = erlv8_vm:start(), %c New
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Global = erlv8_vm:global(Port), %c New
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{ok, JSAPISourceCode} = file:read_file("src/ggs_api.js"),
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ok = js:define(Port, JSAPISourceCode),
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%ok = js:define(Port, JSAPISourceCode), c Old
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Global:set_value("src", JSAPISourceCode), %c New
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InitGGSJSString = "var GGS = new _GGS(" ++ Table ++ ");",
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ok = js:define(Port, list_to_binary(InitGGSJSString)),
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{ok, #state { port = Port, table = Table }}.
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%ok = js:define(Port, list_to_binary(InitGGSJSString)), c Old
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Global:set_value("ggs", InitGGSJSString), %c New
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{ok, #state { port = Port, table = Table, global = Global }}. %c Mod
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%% private
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% only needed for the tests
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handle_call({eval, SourceCode}, _From, #state { port = Port } = State) ->
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{ok, Ret} = js:eval(Port, list_to_binary(SourceCode)),
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%{ok, Ret} = js:eval(Port, list_to_binary(SourceCode)), c Old
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{ok, Ret} = erlv8_vm:run(Port, SourceCode), %c New
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{reply, Ret, State}.
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%% @private
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handle_cast({define, SourceCode}, #state { port = Port, table = Table } = State) ->
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Ret = js:define(Port, list_to_binary(SourceCode)),
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case Ret of
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ok ->
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ggs_table:notify_all_players(Table, {"defined", "ok"}),
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{noreply, State};
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Other ->
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ggs_table:notify_all_players(Table, {"defined", "error " ++ Other}),
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{noreply, State}
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end;
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handle_cast({player_command, Player, Command, Args}, #state { port = Port } = State) ->
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Js = list_to_binary("playerCommand(new Player('" ++ Player ++ "'), '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');"),
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js_driver:define_js(Port, Js),
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handle_cast({define, Key, SourceCode}, #state { port = Port, table = Table, global = Global } = State) -> %c Mod
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%Ret = js:define(Port, list_to_binary(SourceCode)), %c old
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Global:set_value(Key, SourceCode),
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ggs_table:notify_all_players(Table, {"defined", "ok"}), %c ok
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{noreply, State}; %c New
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%case Ret of %c Old
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% ok ->
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% ggs_table:notify_all_players(Table, {"defined", "ok"}),
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% {noreply, State};
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% Other ->
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% ggs_table:notify_all_players(Table, {"defined", "error " ++ Other}),
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% {noreply, State}
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%end;
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handle_cast({player_command, Key, Player, Command, Args}, #state { port = Port, global = Global } = State) ->
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%Js = list_to_binary("playerCommand(new Player('" ++ Player ++ "'), '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');"), %c Old
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Js = "playerCommand(new Player('" ++ Player ++ "'), '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');", %c New
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%%js_driver:define_js(Port, Js), %c old
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Global:set_value(Key, Js), %c new
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erlang:display(binary_to_list(Js)),
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{noreply, State};
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handle_cast(stop, State) ->
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@ -4,6 +4,6 @@
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start() ->
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application:start(inets),
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application:start(erlang_js),
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ggs_stats:start_link(),
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%ggs_stats:start_link(),
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ggs_db:init(),
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application:start(ggs).
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