added makefile, fixed problems with tests

This commit is contained in:
Jeena Paradies 2011-02-22 03:11:35 +01:00
parent e4753b2c07
commit 6ee945379f
8 changed files with 58 additions and 36 deletions

View file

@ -1,6 +1,5 @@
-module(ggs_player_test).
-include_lib("eunit/include/eunit.hrl").
-import(ggs_player).
%% @doc start_link should always return ok for any valid socket. A valid socket
%% should always return {ok, Pid} and {error, Reason} otherwise.
@ -10,9 +9,9 @@ start_link_test() ->
%% @doc Given that start_link returned {ok, Player}. Notify shall always return ok and
%% deliver a specified message through the socket.
notify_test() ->
Player = start_link("bad arg"),
Player = ggs_player:start_link("bad arg"),
Message = {"something", ""},
Ret = ggs_player:notify(Player, self(), Message)
Ret = ggs_player:notify(Player, self(), Message),
?assertNot(ok =:= Ret).
%% @doc Given that start_link returned {ok, Player}. get_token shall always return a valid
@ -23,6 +22,6 @@ get_token_test() ->
%% @doc Given that start_link returned {ok, Pid}. There shouldn't be possible to
%% execute this function with the same Player and Table arguments twice.
stop_test() ->
Player = start_link(something),
Player = ggs_player:start_link(something),
Table = test,
ok = stop(Player, Table).
ok = ggs_player:stop(Player, Table).

View file

@ -1,45 +1,38 @@
-module(ggs_table_test).
-include_lib("eunit/include/eunit.hrl").
-import(ggs_table).
% @private
start_link_test() ->
Table = start_link(),
Table = ggs_table:start_link(),
?assertNot(Table =:= undefined).
% @private
add_player_test() ->
Table = start_link(),
Table = ggs_table:start_link(),
Player = test_player,
add_player(Table, Player),
ggs_table:add_player(Table, Player),
{ok, [Player]} = gen_server:call(Table, get_player_list).
% @private
remove_player_test() ->
Table = start_link(),
Table = ggs_table:start_link(),
Player = test_player,
Player2 = test_player2,
add_player(Table, Player),
ggs_table:add_player(Table, Player),
{ok, [Player]} = gen_server:call(Table, get_player_list),
add_player(Table, Player2),
ggs_table:add_player(Table, Player2),
{ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
remove_player(Table, Player),
ggs_table:remove_player(Table, Player),
{ok, [Player2]} = gen_server:call(Table, get_player_list),
remove_player(Table, Player2),
ggs_table:remove_player(Table, Player2),
{ok, []} = gen_server:call(Table, get_player_list).
% @private
stop_test() ->
Table = start_link(),
ok = stop(Table).
Table = ggs_table:start_link(),
ok = ggs_table:stop(Table).
% @private
notify_test() ->
Table = start_link(),
Table = ggs_table:start_link(),
Player = test_player,
Message = {server, define, "function helloWorld(x) { }"},
ok = notify(Table, Player, Message).
ok = ggs_table:notify(Table, Player, Message),
Message2 = {game, "helloWorld", "test"},
ok = notify(Table, Player, Message2).
ok = ggs_table:notify(Table, Player, Message2).