Added some basic echo functionality
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17 changed files with 70 additions and 448 deletions
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@ -12,21 +12,32 @@
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%% an argument for storage and later usage. Creates a unique player token
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%% identifying the player.
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%% @spec start_link(Socket::socket()) -> ok
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start_link(Socket) -> not_implemented.
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start_link(Socket) ->
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loop(Socket).
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%% @doc Handles incoming messages from the GGS and forwards them through the player
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%% socket to the player.
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%% @spec notify(Player::Pid(), From::Pid(),
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%% {Command::String(), Message::string()}) -> ok
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notify(Player, From, Message) -> not_implemented.
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notify(_Player, _From, _Message) -> not_implemented.
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%% @doc Get the player token uniquely representing the player.
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%% @spec get_token() -> string()
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get_token() -> not_implemented.
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get_token(_Player) -> not_implemented.
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%% @doc Properly terminates the player process. The player token will be destroyed.
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%% Makes table token unreferenced and destroys the process in the end.
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%% @spec stop(Table::pid()) -> Reason::string()
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stop(Table) -> not_implemented.
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stop(_Table) -> not_implemented.
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%% Internals
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loop(Socket) ->
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receive {tcp, Socket, Data} -> % Just echo for now..
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gen_tcp:send(Socket,Data),
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loop(Socket)
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end.
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