fixed pong with new protocol

This commit is contained in:
Jeena Paradies 2011-04-12 00:58:29 +02:00
commit 865c963ad6
19 changed files with 3974 additions and 110 deletions

View file

@ -26,6 +26,7 @@ endif
clean:
rm -rf $(BEAMDIR)/*.beam ;
rm -rf $(SRCDIR)/*.beam ;
rm -rf erl_crush.dump ;
echo "==> clean ggs" ;
$(MAKE) -C erlang_js/ clean

View file

@ -140,7 +140,7 @@ class GGSChat:
"Content-Type: text\n" +
"Content-Length: 0\n"+
"\n")
time.sleep(2)
#time.sleep(2)
def updateUsers(self, text):
evalNicks = eval(text)

View file

@ -11,7 +11,7 @@
@implementation GGSNetwork
#define GGS_HOST @"jeena.net"
#define GGS_HOST @"home.jeena.net"
#define GGS_PORT 9000
#define NO_TIMEOUT -1
@ -32,13 +32,14 @@
@synthesize asyncSocket, delegate, gameToken, currentHeaders;
- (id)initWithDelegate:(id<GGSDelegate>)_delegate {
if (self = [super init]) {
if ((self = [super init])) {
delegate = _delegate;
asyncSocket = [[AsyncSocket alloc] initWithDelegate:self];
[asyncSocket connectToHost:GGS_HOST onPort:GGS_PORT error:nil];
[asyncSocket readDataToData:HEADER_DELIMITER withTimeout:NO_TIMEOUT tag:HEAD];
}
return self;
@ -62,7 +63,7 @@
}
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port {
//[asyncSocket writeData:[self makeMessageFor:@"Server" withCommand:@"hello" andArgs:@""] withTimeout:NO_TIMEOUT tag:NO_TAG];
}
- (void)onSocket:(AsyncSocket *)sender didReadData:(NSData *)data withTag:(long)tag {
@ -96,6 +97,7 @@
self.gameToken = response;
[delegate GGSNetwork:self ready:YES];
NSLog(@"%@", self.gameToken);
} else {
[delegate GGSNetwork:self receivedCommand:command withArgs:response];

View file

@ -48,6 +48,7 @@
#pragma mark GGSNetwork Delegate
- (void)GGSNetwork:(GGSNetwork *)_ggsNetwork ready:(BOOL)ready {
NSLog(@"ready");
[ggsNetwork sendCommand:@"ready" withArgs:@""];
}

View file

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "Pong.app"
BlueprintName = "Pong"
ReferencedContainer = "container:Pong.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
displayScaleIsEnabled = "NO"
displayScale = "1.00"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "Pong.app"
BlueprintName = "Pong"
ReferencedContainer = "container:Pong.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
displayScaleIsEnabled = "NO"
displayScale = "1.00"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "Pong.app"
BlueprintName = "Pong"
ReferencedContainer = "container:Pong.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>Pong.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>1D6058900D05DD3D006BFB54</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

View file

@ -60,7 +60,8 @@ while True:
s.close()
"""
time.sleep(2)
HOST = 'localhost' # The remote host
PORT = int(sys.argv[1]) # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
@ -81,4 +82,3 @@ print "Token:", token
print "Data: ", ' '.join(data.split(" ")[1:])
s.close()
"""

23
python_client_reconnect Executable file
View file

@ -0,0 +1,23 @@
#!/usr/bin/env python
import sys, time, socket
HOST = 'localhost' # The remote host
PORT = int(sys.argv[1]) # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
# Call that function!
print "Calling myFun"
s.send(
"Token: %s\n\
Server-Command: call\n\
Content-Type: text\n\
Content-Length: 6\n\
\n\
myFun" % raw_input("Token >> "))
fs = s.makefile()
data = fs.readline()
print "Data: ", ' '.join(data.split(" ")[1:])
s.close()

View file

@ -61,10 +61,8 @@ getItem(GameToken,Ns,Key) ->
mnesia:read(data, {GameToken,Ns,Key})
end,
case mnesia:transaction(Fun) of
{atomic, []} ->
{error};
{atomic, [Ret]} ->
Ret#data.value
{atomic, []} -> {error};
{atomic, [Ret]} -> Ret#data.value
end.
length(GameToken,Ns) ->

View file

@ -45,8 +45,8 @@ handle_call(_Message, _From, State) ->
handle_cast(_Message, State) ->
{noreply, State}.
handle_info({tcp, _Socket, _RawData}, State) ->
io:format("Got connect request!~n"),
handle_info({tcp, _Socket, _Data}, State) ->
io:format("Got connect request! ~n"),
{noreply, State};
handle_info({tcp_closed, Socket}, State) ->
@ -57,8 +57,8 @@ handle_info({tcp_closed, Socket}, State) ->
%% it will immediately time out due to timing settings set in init and here,
%% and when it does, we accept the connection.
handle_info(timeout, LSock) ->
{ok, Sock} = gen_tcp:accept(LSock),
spawn(ggs_player, start_link, [Sock]),
{ok, Socket} = gen_tcp:accept(LSock),
ggs_player:start(Socket),
{noreply, LSock, 0}.
terminate(normal, _State) ->

View file

@ -36,6 +36,7 @@ define(GameVM, SourceCode) ->
%% Command = a game command to run
%% Args = arguments for the Command parameter
player_command(GameVM, Player, Command, Args) ->
erlang:display(Command),
gen_server:cast(GameVM, {player_command, Player, Command, Args}).
%% @private
@ -117,16 +118,19 @@ intern_player_command(Table, Player, Command, _Args) ->
intern_add_player(Table, Player) ->
{ok, PlayerList} = ggs_table:get_player_list(Table),
erlang:display(PlayerList),
case length(PlayerList) of
1 ->
erlang:display("P1: joining"),
ggs_db:setItem(Table, local_storage, Player, player1),
erlang:display(ggs_db:getItem(Table, local_storage, Player)),
ggs_db:setItem(Table, local_storage, player1_y, 50),
ggs_table:send_command(Table, Player, {"welcome", int2str(1)}),
ggs_table:notify_all_players(Table, {"player1_y", int2str(50)});
2 ->
erlang:display("P2: joining"),
ggs_db:setItem(Table, local_storage, Player, player2),
erlang:display(ggs_db:getItem(Table, local_storage, Player)),
ggs_db:setItem(Table, local_storage, player2_y, 50),
ggs_table:send_command(Table, Player, {"welcome", int2str(2)}),
ggs_table:send_command(Table, Player, {"player1_y", int2str(50)}),
@ -189,6 +193,8 @@ intern_down(Table, Player) ->
end.
intern_start(Table, Player) ->
erlang:display(Player),
erlang:display(ggs_db:getItem(Table, local_storage, Player)),
case ggs_db:getItem(Table, local_storage, Player) of
player1 ->
ggs_db:setItem(Table, local_storage, player1_ready, true),
@ -217,7 +223,9 @@ intern_start(Table, Player) ->
_Other ->
erlang:display("P2 ready, waiting."),
ggs_table:send_command(Table, Player, {"game", "wait"})
end
end;
Other ->
erlang:display(Other)
end.
game_loop([Table]) ->

View file

@ -1,48 +1,69 @@
-module(ggs_player).
-export([start_link/1, notify/3, get_token/1, stop/2]).
-record(pl_state,
{token, % Player's token
socket, % Player's socket
table}). % Player's table
%% @doc This module handles communication between a player and GGS. This module is
%%responsible for:
%% * The storage of the player socket, player token and a table token.
%% * Ability to fetch a player token.
%% * Forwarding messages from players to the game
%% * Remove a player from GGS
%% responsible for:
%% * The storage of the player socket, player token and a table token.
%% * Ability to fetch a player token.
%% * Forwarding messages from players to the game
%% * Remove a player from GGS
-module(ggs_player).
-behaviour(gen_server).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-export([start/1, notify/3, notify_game/2, get_token/1, stop/1]).
-vsn(1.0).
-record(state, {
token,
socket,
table,
protocol }).
%% @doc Spawns a process representing the player in GGS. Takes the player socket as
%% an argument for storage and later usage. Creates a unique player token
%% identifying the player.
%% @spec start_link(Socket::socket()) -> {ok, Pid} | {error, Reason}
start_link(Socket) ->
% The socket is in 'active' mode, and that means we are pushed any data
% that arrives on it, we do not need to recv() manually. Since the socket
% was opened in our parent process, we need to change the owner of it to
% us, otherwise these messages end up in our parent.
erlang:port_connect(Socket, self()),
start(Socket) ->
gen_server:start(?MODULE, [Socket], []).
init([Socket]) ->
{ok, Protocol} = ggs_protocol:start_link(),
{ok, Token} = ggs_coordinator:join_lobby(),
TableStatus = ggs_coordinator:join_table("1337"),
case TableStatus of
{ok, Table} ->
notify(self(), self(), {"hello", Token}),
loop(#pl_state{socket = Socket, token = Token, table = Table});
erlang:port_connect(Socket, self()),
case ggs_coordinator:join_table("1337") of
{ok, T} ->
Table = T;
{error, no_such_table} ->
ggs_coordinator:create_table({force, "1337"}),
{ok, Table} = ggs_coordinator:join_table("1337"),
notify(self(), self(), {"hello", Token}),
loop(#pl_state{socket = Socket, token = Token, table = Table})
end.
{ok, T} = ggs_coordinator:join_table("1337"),
Table = T
end,
State = #state{
token = Token,
socket = Socket,
table = Table,
protocol = Protocol
},
%ggs_protocol:parse(Protocol, Data),
ggs_player:notify(self(), self(), {"hello", Token}), % send hello to the client
{ok, State}.
%% @doc Handles incoming messages from the GGS and forwards them through the player
%% socket to the player.
%% @spec notify(Player::Pid(), From::Pid(),
%% {Command::String(), Message::string()}) -> ok
notify(Player, From, Message) ->
{Cmd, Data} = Message,
Parsed = ggs_protocol:create_message(Cmd, "text","text", Data),
Player ! {notify, From, Parsed}.
notify(Player, _From, Message) ->
gen_server:cast(Player, {notify, Message}).
%% @doc Handles incomming messages form a client and forwards them
%% through to the game_vm
notify_game(Player, Message) ->
gen_server:cast(Player, Message).
%% @doc Get the player token uniquely representing the player.
%% @spec get_token() -> string()
@ -53,32 +74,46 @@ get_token(_Player) ->
%% together with the table token. It should also close the player socket and the
%% process should return in the end.
%% @spec stop(Table::pid()) -> Reason::string()
stop(_Player,_Table) ->
ggs_logger:not_implemented().
stop(Player) ->
gen_server:cast(Player, stop).
%% Internals
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
loop(#pl_state{token = _Token, socket = Socket, table = Table} = State) ->
receive
{tcp, Socket, Data} -> % Just echo for now..
Parsed = ggs_protocol:parse(Data),
self() ! Parsed,
loop(State);
{notify, _From, Message} ->
gen_tcp:send(Socket, Message),
loop(State);
% Below are messages generated by the parser
{game_cmd,Cmd, _Headers, Data} ->
ggs_table:notify(Table, self(), {game, Cmd, Data}),
loop(State);
{srv_cmd,"define", _Headers, Data} ->
ggs_table:notify(Table, self(), {server, define, Data}),
loop(State);
{tcp_closed, _Socket} ->
io:format("Client disconnected, but THIS IS NOT SUPPORTED YET!~n"),
loop(State);
Other ->
io:format("Got UNKNOWN message: "),
erlang:display(Other),
io:format("~n")
end.
handle_cast({tcp, _Socket, Data}, #state { protocol = Protocol } = _State) ->
ggs_protocol:parse(Protocol, Data);
handle_cast({tcp_closed, _Socket}, _State) ->
erlang:display("Client disconnected, but THIS IS NOT SUPPORTED YET!~n");
handle_cast({notify, Message}, #state { socket = Socket } = State) ->
gen_tcp:send(Socket, ggs_protocol:create_message(Message)),
{noreply, State};
handle_cast({srv_cmd, "hello", _Headers, Data}, #state { token = Token } = State) ->
ggs_player:notify(self(), self(), {"hello", Token}),
{noreply, State};
handle_cast({srv_cmd, "define", _Headers, Data}, #state { table = Table } = State) ->
ggs_table:notify(Table, self(), {server, define, Data}),
{noreply, State};
handle_cast({game_cmd, Command, _Headers, Data}, #state { table = Table } = State) ->
ggs_table:notify(Table, self(), {game, Command, Data}),
{noreply, State};
handle_cast(_Request, St) ->
{stop, unimplemented1, St}.
handle_info({tcp, _Socket, Data}, #state { protocol = Protocol } = State) ->
ggs_protocol:parse(Protocol, Data),
{noreply, State}.
terminate(Reason, State) ->
erlang:display(Reason),
ggs_table:remove_player(State#state.table, self()),
% ggs_coordinator:remove_player(self(), self()), % not implemented yet
% TODO: release Socket
ok.
code_change(_OldVsn, St, _Extra) -> {ok, St}.

View file

@ -1,10 +1,33 @@
%% Parse a string formatted with the GGS protocol using
%% an FSM. Each char is put into the FSM, which incrementally
%% builds a list of strings which represent the complete
%% message.
-module(ggs_protocol).
-export([parse/1, getToken/1, create_message/4]).
-export([parse/2, getToken/1, create_message/4, create_message/1,
expect_headers/2, expect_data_section/2,
expect_headers/3, expect_data_section/3]).
%% tests
-export([to_dictionary/2]).
% gen_fsm callbacks..
-export([init/1, handle_info/2, terminate/2, code_change/3, start_link/0]).
%% API Functions
parse(Data) ->
Parsed = do_parse(Data, []),
prettify(Parsed).
parse(Protocol, Data) ->
lists:foreach(fun(X) -> gen_fsm:sync_send_event(Protocol, {char, X}) end, Data).
start_link() ->
gen_fsm:start_link(?MODULE, [], []).
% Start state: {[""],0}, meaning:
% - Start with no strings parsed
% - Start with a data-section-lengths of 0
init([]) ->
{ok, expect_headers, {[""], 0}}.
getToken(Parsed) ->
case lists:keyfind(token, 1, Parsed) of
@ -14,6 +37,11 @@ getToken(Parsed) ->
false
end.
create_message({Command, Data}) ->
create_message(Command, "text", "text", Data).
%% Assemble a message which can b
%e used as a reply to a client
create_message(Cmd, Enc, Acc, Data) ->
Length = integer_to_list(string:len(Data)),
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
@ -25,45 +53,66 @@ create_message(Cmd, Enc, Acc, Data) ->
Data,
Msg.
%%% Transitions
expect_headers(_Event, State) ->
{next_state, expect_headers, State}.
expect_data_section(_Event, State) ->
{next_state, expect_data_section, State}.
%% Internal helpers
do_parse(Data, ParsedMessage) ->
NewLinePos = string:chr(Data, $\n),
Line = string:substr(Data, 1, NewLinePos-1),
Tokens = re:split(Line, ": ", [{return, list}]),
case handle(Tokens) of
{Command, more} ->
do_parse(string:substr(Data, NewLinePos+1), ParsedMessage ++ [Command]);
{separator, data_next} ->
{_, Value} = lists:keyfind(content_len, 1, ParsedMessage),
{ContentLength, []} = string:to_integer(Value),
{data, ArgumentData} = handle_data(string:substr(Data, NewLinePos+1), ContentLength),
{ParsedMessage, ArgumentData}
%%% End transitions
expect_headers({char, $\n}, {Pid,_}, {Strings, Remains}) ->
[LastMessage|_] = Strings,
case LastMessage of
"" -> % We have a data section.. Last line should thus be the content length.
[LastMessage, SecondLast | Rest] = Strings,
case re:split(SecondLast, ": ", [{return, list}]) of
["Content-Length", X] ->
{Int,_} = string:to_integer(X),
case Int of
0 -> ggs_player:notify_game(Pid, prettify(to_dictionary([SecondLast|Rest], []), [])),
{reply, ok, expect_headers, {[""], 0}};
_ -> {reply, ok, expect_data_section, {[""|Strings], Int}}
end;
_Other -> ok
end;
_Other ->
{reply,ok,expect_headers, {[""|Strings], Remains}}
end;
expect_headers({char, Char}, _From, {[Current|Rest], Remains}) ->
NewCurrent = Current ++ [Char],
{reply, ok, expect_headers, {[NewCurrent|Rest], Remains}}.
expect_data_section({char, Char}, From, {Strings, Remains}) ->
case Remains of
0 ->
[LastMsg,_|Rest] = Strings,
{Pid,_} = From,
ggs_player:notify_game(Pid, prettify(to_dictionary(Rest, []), LastMsg)),
{reply, ok, expect_headers, {[[Char]], 0}};
_Other -> [LastMsg|Rest] = Strings,
NewMsg = LastMsg ++ [Char],
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
end.
handle([[]]) ->
{separator, data_next};
handle(["Server-Command", Param]) ->
{{srv_cmd, Param}, more};
handle(["Game-Command", Param]) ->
{{game_cmd, Param}, more};
handle(["Content-Length", Param]) ->
{{content_len, Param}, more};
handle(["Token", Param]) ->
{{token, Param}, more};
handle(["Content-Type", Param]) ->
{{content_type, Param}, more}.
handle_data(Data, Length) ->
{data, string:substr(Data,1,Length)}.
%handle_call(_Msg, _From, State) ->
% {noreply, State}.
handle_info(_Msg, State) ->
{noreply, State}.
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
prettify({Args, Data}) ->
case lists:keyfind(srv_cmd, 1, Args) of
prettify(Args, Data) ->
case lists:keyfind("Server-Command", 1, Args) of
{_, Value} ->
{srv_cmd, Value, Args, Data};
_Other ->
case lists:keyfind(game_cmd, 1, Args) of
case lists:keyfind("Game-Command", 1, Args) of
{_, Value} ->
{game_cmd, Value, Args, Data};
_ ->
@ -71,3 +120,9 @@ prettify({Args, Data}) ->
end
end.
to_dictionary([], Dict) ->
Dict;
to_dictionary([S|Strings], Dict) ->
[First, Snd] = re:split(S, ": ", [{return, list}]),
to_dictionary(Strings, [{First, Snd}|Dict]).

163
src/ggs_protocol.erl.bk2 Normal file
View file

@ -0,0 +1,163 @@
%%% @doc This module handles TCP incomming and outcommint.
-module(ggs_protocol).
-export([start_link/1,stop/1]).
-behaviour(gen_server).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
%% Old
-export([parse/1, getToken/1, create_message/4, send_command/2]).
-vsn(1.0).
-record(state, {
player,
header_string,
header_list,
body,
content_length}).
start_link(Player) ->
gen_server:start_link(?MODULE, [Player], []).
stop(Protocol) ->
gen_server:cast(Protocol, stop).
send_command(Protocol, {Command, Data}) ->
gen_server:cast(Protocol, {send, Command, Data}).
init([Player]) ->
State = #state{
player = Player,
header_list = [],
header_string = "",
body = "",
content_length = -1
},
{ok, State}.
handle_cast({tcp, _Socket, Data}, State) ->
case State#state.content_length of
-1 -> % its a header
TmpHeader = State#state.header_string ++ Data,
case string:str(TmpHeader, "\n\n") of
0 -> % still in header
{reply, ok, State # state {header_string = TmpHeader}};
_ -> % we left the header
{Header, Body} = parse(TmpHeader),
{_, ContentLengthString} = lists:keyfind(content_len, 1, Header), % find Content-Length
{ContentLength, []} = string:to_integer(ContentLengthString),
{reply, ok, State#state{
header_list = Header,
header_string = "",
body = Body,
content_length = ContentLength}}
end;
Length -> % its a body
LBody = string:len(State#state.body),
LData = string:len(Data),
NewLength = LBody + LData,
if
NewLength < Length -> % not enough data
Body = State#state.body ++ Data,
{reply, ok, State#state {body = Body}};
NewLength > Length -> % too much data
EndOfMessagePos = LBody + LData - Length,
Body = State#state.body ++ string:substr(Data, 0, EndOfMessagePos),
NextHeader = string:substr(Data, EndOfMessagePos, LData),
Message = prettify(State#state.header_list, Body),
gen_player:notify_game(State#state.player, Message),
{reply, ok, State#state {
header_string = NextHeader,
header_list = [],
body = "",
content_length = -1}};
NewLength == Length -> % end of message
Message = prettify(State#state.header_list, State#state.body ++ Data),
gen_player:notify_game(State#state.player, Message),
{reply, ok, State#state {
header_string = "",
header_list = [],
body = "",
content_length = -1}}
end
end;
handle_cast(_Request, St) -> {stop, unimplemented, St}.
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
handle_info(_Info, St) -> {stop, unimplemented, St}.
terminate(_Reason, _St) -> ok.
code_change(_OldVsn, St, _Extra) -> {ok, St}.
%% API Functions
parse(Data) ->
do_parse(Data, []).
getToken(Parsed) ->
case lists:keyfind(token, 1, Parsed) of
{_, Value} ->
Value;
false ->
false
end.
create_message(Cmd, Enc, Acc, Data) ->
Length = integer_to_list(string:len(Data)),
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
"Client-Encoding: " ++ Enc ++ "\n" ++
"Content-Size: " ++ Length ++ "\n" ++
"GGS-Version: 1.0\n" ++
"Accept: " ++ Acc ++ "\n" ++
"\n" ++
Data,
Msg.
%% Internal helpers
do_parse(Data, Headers) ->
NewLinePos = string:chr(Data, $\n),
Line = string:substr(Data, 1, NewLinePos-1),
Tokens = re:split(Line, ": ", [{return, list}]),
case handle(Tokens) of
{Command, more} ->
do_parse(string:substr(Data, NewLinePos+1), Headers ++ [Command]);
{separator, data_next} ->
{Headers, Data}
end.
handle([[]]) ->
{separator, data_next};
handle(["Server-Command", Param]) ->
{{srv_cmd, Param}, more};
handle(["Game-Command", Param]) ->
{{game_cmd, Param}, more};
handle(["Content-Length", Param]) ->
{{content_len, Param}, more};
handle(["Token", Param]) ->
{{token, Param}, more};
handle(["Content-Type", Param]) ->
{{content_type, Param}, more}.
%handle_data(Data, Length) ->
% {data, string:substr(Data,1,Length)}.
prettify(Args, Data) ->
case lists:keyfind(srv_cmd, 1, Args) of
{_, Value} ->
{srv_cmd, Value, Args, Data};
_Other ->
case lists:keyfind(game_cmd, 1, Args) of
{_, Value} ->
{game_cmd, Value, Args, Data};
_ ->
ok
end
end.

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@ -0,0 +1,146 @@
%% Parse a string formatted with the GGS protocol using
%% an FSM. Each char is put into the FSM, which incrementally
%% builds a list of strings which represent the complete
%% message.
-module(ggs_protocol).
-export([parse/1, getToken/1, create_message/4,
expect_headers/2, expect_data_section/2,
expect_headers/3, expect_data_section/3]).
%% tests
-export([test/0, to_dictionary/2]).
% gen_fsm callbacks..
-export([init/1, handle_info/2, terminate/2, code_change/3, start_link/0]).
-define(SERVER, ?MODULE).
%% JONTES TESTS
test() ->
start_link(),
parse("Token: %s\nServer-Command: define\nContent-Type: text\nContent-Length: 9\n\nHELLOWORLDToken: %s\nServer-Command: define\nContent-Type: text\nContent-Length: 9\n\nHELLOWORLDToken: %s\nServer-Command: define\n"),
to_dictionary(["Hello: world", "Hi: there!"], []).
%% END TESTS
%% API Functions
parse(Data) ->
lists:foreach(fun(X) ->
gen_fsm:sync_send_event(?SERVER, {char, X})
end, Data).
start_link() ->
gen_fsm:start_link({local, ?SERVER}, ?MODULE, [], []).
% Start state: {[""],0}, meaning:
% - Start with no strings parsed
% - Start with a data-section-lengths of 0
init([]) ->
{ok,expect_headers,{[""], 0}}.
getToken(Parsed) ->
case lists:keyfind(token, 1, Parsed) of
{_, Value} ->
Value;
false ->
false
end.
<<<<<<< Updated upstream
=======
create_message(Protocol, {Command, Data}) {
create_message(Command, "text", "text", Data),
}
>>>>>>> Stashed changes
%% Assemble a message which can b
%e used as a reply to a client
create_message(Cmd, Enc, Acc, Data) ->
Length = integer_to_list(string:len(Data)),
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
"Client-Encoding: " ++ Enc ++ "\n" ++
"Content-Size: " ++ Length ++ "\n" ++
"GGS-Version: 1.0\n" ++
"Accept: " ++ Acc ++ "\n" ++
"\n" ++
Data,
Msg.
%%% Transitions
expect_headers(_Event, State) ->
{next_state, expect_headers, State}.
expect_data_section(_Event, State) ->
{next_state, expect_data_section, State}.
%%% End transitions
expect_headers({char, $\n}, _From, {Strings, Remains}) ->
[LastMessage|_] = Strings,
case LastMessage of
"" -> % We have a data section.. Last line should thus be the content length.
[LastMessage, SecondLast | _] = Strings,
case re:split(SecondLast, ": ", [{return, list}]) of
["Content-Length", X] ->
{Int,_} = string:to_integer(X),
{reply, ok, expect_data_section, {[""|Strings], Int}};
Other -> ok
end;
Other ->
{reply,ok,expect_headers, {[""|Strings], Remains}}
end;
expect_headers({char, Char}, _From, {[Current|Rest], Remains}) ->
NewCurrent = Current ++ [Char],
{reply,ok, expect_headers, {[NewCurrent|Rest], Remains}}.
expect_data_section({char, Char}, From, {Strings, Remains}) ->
case Remains of
0 ->
[LastMsg,_|Rest] = Strings,
NewMsg = LastMsg ++ [Char],
Result = [NewMsg|Rest],
{Pid,_} = From,
erlang:display(From),
Pid ! (prettify(to_dictionary(Rest, []), NewMsg)),
{reply, ok, expect_headers, {[""], 0}};
Other -> [LastMsg|Rest] = Strings,
NewMsg = LastMsg ++ [Char],
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
end.
handle_call(_Msg, _From, State) ->
{noreply, State}.
handle_info(_Msg, State) ->
{noreply, State}.
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
prettify(Args, Data) ->
case lists:keyfind("Server-Command", 1, Args) of
{_, Value} ->
{srv_cmd, Value, Args, Data};
_Other ->
case lists:keyfind("Game-Command", 1, Args) of
{_, Value} ->
{game_cmd, Value, Args, Data};
_ ->
ok
end
end.
to_dictionary([], Dict) ->
Dict;
to_dictionary([S|Strings], Dict) ->
[First, Snd] = re:split(S, ": ", [{return, list}]),
to_dictionary(Strings, [{First, Snd}|Dict]).

142
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@ -0,0 +1,142 @@
-module(ggs_server).
-behaviour(gen_server).
%% API
-export([start_link/1,
start_link/0,
stop/0
]).
%% gen_server callbacks
-export([init/1, handle_call/3, handle_cast/2,
handle_info/2, terminate/2, code_change/3]).
-define(SERVER, ?MODULE).
-define(DEFAULT_PORT, 1055).
-record(state, {port, lsock, client_vm_map = []}).
%%%====================================================
%%% API
%%%====================================================
%%-----------------------------------------------------
%% @doc Starts the server
%% @end
%%-----------------------------------------------------
start_link(Port) ->
gen_server:start_link({local, ?SERVER}, ?MODULE, [Port], []).
start_link() ->
start_link(?DEFAULT_PORT).
%%-----------------------------------------------------
%% @doc Stops the server.
%% @spec stop() -> ok
%% @end
%%-----------------------------------------------------
stop() ->
gen_server:cast(?SERVER, stop).
%%-----------------------------------------------------
%% gen_server callbacks
%%-----------------------------------------------------
init([Port]) ->
case gen_server:call(ggs_backup, get_backup) of
{backup_state, not_initialized} ->
{ok, LSock} = gen_tcp:listen(Port, [{active, true},
{reuseaddr, true}]),
{ok, #state{port = Port, lsock = LSock}, 0};
{backup_state, State} ->
{ok, LSock} = gen_tcp:listen(Port, [{active, true},
{reuseaddr, true}]),
{ok, State#state{lsock = LSock}, 0}
end.
handle_call({backup_state, OldState}, _From, _State) ->
io:format("Received old state from backup~n"),
{noreply, OldState}.
handle_info({tcp, Socket, RawData}, State) ->
ggs_protocol:parse(RawData),
{noreply, State#state{lsock = Socket}};
handle_info({tcp_closed, Socket}, State) ->
gen_tcp:close(Socket),
{stop, "Client closed socket", State};
handle_info(timeout, #state{lsock = LSock} = State) ->
{ok, _Sock} = gen_tcp:accept(LSock),
{noreply, State};
handle_info(Other, _State) ->
erlang:display(Other).
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%-----------------------------------------------------
%% Internal functions
%%-----------------------------------------------------
handle_cast(stop, State) ->
{stop, normal, State};
% Handle javascript defines
handle_cast({srv_cmd, "define", Headers, Data}, State) ->
Token = ggs_protocol:getToken(Headers),
GameVM = getJSVM(Token, State),
ggs_vm_runner:define(GameVM, Data),
send(State#state.lsock, "Token", "Okay, defined that for you!"),
{noreply, State};
% Handle javascript calls
handle_cast({srv_cmd, "call", Headers, Data}, State) ->
Token = ggs_protocol:getToken(Headers),
io:format("Got call request: ~p~n", [Data]),
GameVM = getJSVM(Token, State),
Ret = ggs_vm_runner:user_command(GameVM, "User", Data, []),
send(State#state.lsock, Token, "JS says:", binary_to_list(Ret)),
{noreply, State};
% Set the new state to the reference generated, and JSVM associated
%handle_cast({server, hello, Headers}, State) ->
handle_cast({srv_cmd, "hello", Headers, _Data}, State) ->
GameToken = case proplist:get_value(game_token, Headers) of
undefined -> getNewToken();
GT -> GT
end,
ClientToken = getNewToken(),
OldMap = State#state.client_vm_map,
GameVM = getJSVM(ClientToken, State),
NewState = State#state{client_vm_map = OldMap ++ [{ClientToken, GameVM, GameToken}]},
gen_server:cast(ggs_backup, {set_backup, NewState}),
{noreply, NewState}.
%%-----------------------------------------------------
%% Helpers
%%-----------------------------------------------------
getNewToken() ->
string:strip(os:cmd("uuidgen"), right, $\n ).
getJSVM(ClientToken, State) ->
VMs = State#state.client_vm_map,
{value, {_,VM}} = lists:keysearch(ClientToken, 1, VMs),
VM.
%getGameVMByGameToken(GameToken, State) ->
% VMs = State#state.client_vm_map,
% {value, {_,VM}} = lists:keysearch(GameToken, 3, VMs),
% VM.
send(Socket, RefID, String) ->
gen_tcp:send(Socket, string:join([RefID,String,"\n"], " ")).
send(Socket, RefID, String1, String2) ->
gen_tcp:send(Socket, string:join([RefID,String1, String2,"\n"], " ")).

42
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@ -0,0 +1,42 @@
-module(ggs_vm_runner).
-export([start_link/0, define/2, user_command/4]).
%Mattias
start_link() ->
erlang_js:start(),
PortPid = spawn_link( fun() ->
process_flag(trap_exit, true),
{ok, Port} = js_driver:new(),
js:define(Port, <<"function userCommand(user, command, args){return 'Hello world';}">>),
loop(Port)
end ),
PortPid.
loop(Port) ->
receive
{define, SourceCode} ->
ok = js:define(Port, list_to_binary(SourceCode)),
loop(Port);
{user_command, User, Command, Args, From, Ref} ->
{ok, Ret} = js:call(Port, <<"userCommand">>,
[ list_to_binary(User),
list_to_binary(Command),
list_to_binary(Args)
]),
From ! {Ref, Ret},
loop(Port)
end.
define(GameVM, SourceCode) ->
GameVM ! {define,SourceCode}.
user_command(GameVM, User, Command, Args) ->
Ref = make_ref(),
GameVM ! {user_command, User, Command, Args, self(), Ref},
receive
{Ref, RetVal} ->
RetVal;
Other -> Other
end.

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@ -4,7 +4,7 @@
%% @doc start_link should always return ok for any valid socket. A valid socket
%% should always return {ok, Pid} and {error, Reason} otherwise.
start_link_test() ->
ggs_logger:not_implemented().
{ok, Player} = ggs_player:start_link(Sock).
%% @doc Given that start_link returned {ok, Player}. Notify shall always return ok and
%% deliver a specified message through the socket.