changes to make joining a friends table possible

This commit is contained in:
Jeena Paradies 2011-05-03 18:34:19 +02:00
parent 726528985b
commit 8a574db360
8 changed files with 120 additions and 132 deletions

View file

@ -7,7 +7,7 @@
%% gen_server callback exports
-export([init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2,
code_change/3]).
code_change/3, accept_loop/1]).
-define(SERVER, ?MODULE).
@ -35,34 +35,32 @@ stop(_Reason) -> ggs_logger:not_implemented().
%% @doc Initiate the dispatcher. This is called from gen_server
init([Port]) ->
{ok, LSock} = gen_tcp:listen(Port, [{active, true},
{reuseaddr, true}]),
{ok, LSock, 0}.
case gen_tcp:listen(Port, [{active, true}, {reuseaddr, true}]) of
{ok, LSock} ->
{ok, accept(LSock), 0};
{error, Reason} ->
{stop, Reason}
end.
handle_cast({accepted, _Pid}, State) ->
{noreply, accept(State)}.
accept_loop({Server, LSocket}) ->
{ok, Socket} = gen_tcp:accept(LSocket),
% Let the server spawn a new process and replace this loop
% with the echo loop, to avoid blocking
gen_server:cast(Server, {accepted, self()}),
{ok, Player} = ggs_player:start(),
gen_tcp:controlling_process(Socket, Player),
ggs_player:save_socket(Player, Socket).
% To be more robust we should be using spawn_link and trapping exits
accept(LSocket) ->
proc_lib:spawn(?MODULE, accept_loop, [{self(), LSocket}]),
LSocket.
handle_call(_Message, _From, State) ->
{noreply, State}.
handle_cast(_Message, State) ->
{noreply, State}.
handle_info({tcp, _Socket, _Data}, State) ->
io:format("Got connect request! ~n"),
{noreply, State};
handle_info({tcp_closed, Socket}, State) ->
gen_tcp:close(Socket),
{stop, "Client closed socket", State};
%% @doc This is our function for accepting connections. When a client connects,
%% it will immediately time out due to timing settings set in init and here,
%% and when it does, we accept the connection.
handle_info(timeout, LSock) ->
{ok, Socket} = gen_tcp:accept(LSock),
ggs_player:start(Socket),
{noreply, LSock, 0}.
terminate(normal, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
% These are just here to suppress warnings.
handle_call(_Msg, _Caller, State) -> {noreply, State}.
handle_info(_Msg, Library) -> {noreply, Library}.
terminate(_Reason, _Library) -> ok.
code_change(_OldVersion, Library, _Extra) -> {ok, Library}.