Fixed local_storage to localstorage bug

This commit is contained in:
Kallfaktorn 2011-04-29 17:54:08 +02:00
parent 372f8e63f0
commit 8d32257feb

View file

@ -4,10 +4,10 @@
-module(ggs_gamevm).
-behaviour(gen_server).
-include_lib("erlv8/include/erlv8.hrl").
-include_lib("lib/erlv8/include/erlv8.hrl").
%% API
-export([start_link/1,stop/1]).
-export([start/0,start_link/1,stop/1]).
-export([define/3, player_command/5, call_js/2]).
%% gen_server callbacks
@ -24,6 +24,9 @@
%% ----------------------------------------------------------------------
% API implementation
start() ->
Table = "table",
start_link(Table).
%% @doc Create a new VM process. The process ID is returned and can be used
%% with for example the define method of this module.
@ -95,25 +98,25 @@ expose_to_js(AccessVM) ->
%% Helpers
expose_localstorage_set_item(AccessVM) ->
gen_server:cast(AccessVM, local_storage_set_item).
gen_server:cast(AccessVM, localstorage_set_item).
expose_localstorage_remove_item(AccessVM) ->
gen_server:cast(AccessVM, local_storage_remove_item).
gen_server:cast(AccessVM, localstorage_remove_item).
expose_localstorage_clear1(AccessVM) ->
gen_server:cast(AccessVM, local_storage_clear1).
gen_server:cast(AccessVM, localstorage_clear1).
expose_localstorage_clear2(AccessVM) ->
gen_server:cast(AccessVM, local_storage_clear2).
gen_server:cast(AccessVM, localstorage_clear2).
expose_localstorage_get_item(AccessVM) ->
gen_server:cast(AccessVM, local_storage_get_item).
gen_server:cast(AccessVM, localstorage_get_item).
expose_localstorage_length(AccessVM) ->
gen_server:cast(AccessVM, local_storage_length).
gen_server:cast(AccessVM, localstorage_length).
expose_localstorage_key(AccessVM) ->
gen_server:cast(AccessVM, local_storage_key).
gen_server:cast(AccessVM, localstorage_key).
expose_world_set_item(AccessVM) ->
gen_server:cast(AccessVM, world_set_item).
@ -261,6 +264,8 @@ handle_cast({define, Key, SourceCode},
ggs_table:notify_all_players(Table, {"defined", "ok"}),
{noreply, State};
handle_cast({player_command, Key, Player, Command, Args},
#state { global = Global } = State) ->
Js = "playerCommand(new Player('" ++ Player ++ "'), '" ++