simplified, added some documentation

This commit is contained in:
Jeena Paradies 2011-01-30 06:36:58 +01:00
parent 20a07dbd6a
commit 8e468b5eec
5 changed files with 64 additions and 44 deletions

View file

@ -1,8 +1,31 @@
function TicTacToe() {};
TicTacToe.prototype.init = function() {
/*
This code is public domain, it's just a example how a game
on our Generic Game Server could look like.
API:
GGS.world // webstorage interface
GGS.localStorage // webstorage interface
http://dev.w3.org/html5/webstorage/
GGS.users is a array with User objects:
User {
id // integer attribute
sendCommand: function(command, args)
}
There are optional and mandatory methods a Game should implement:
Game main() // m - should return a instance of the game, is called at startup
userCommand(user, command, args) // m - is called when a client sends a message
userAllowed(user) // o - should return a bolean, is called when a new is added
userAdded(user) // o - is called when a client was added
*/
function TicTacToe() {};
TicTacToe.prototype.userAllowed = function(user) {
if(GGS.users.length <= 2) return true
else return false;
@ -58,8 +81,10 @@ TicTacToe.prototype.userCommand = function(user, command, args) {
var gameBoard = JSON.parse(GGS.world.getItem("game_board"));
if (gameBoard[props.x][props.y] == 0) {
gameBoard[props.x][props.y] = p;
GGS.world.setItem("game_board", JSON.stringify(gameBoard))
GGS.world.setItem("game_board", JSON.stringify(gameBoard));
if (this.checkIfWon(p, gameBoard)) {
if (p == 1) {
this.getUser(p1_id).sendCommand("winner", "You win!");
@ -92,44 +117,36 @@ TicTacToe.prototype.checkIfWon = function(player, gameBoard) {
var rows = gameBoard.length;
for (i = 0; i < rows; ++i) {
for (j = 0; j < rows; ++j) {
if (gameBoard[i][j] != player) {
for (j = 0; j < rows; ++j)
if (gameBoard[i][j] != player)
break;
}
}
if (j == rows) {
return true;
}
for (j = 0; j < rows; ++j) {
if (gameBoard[j][i] != player) {
if (j == rows)
return true;
for (j = 0; j < rows; ++j)
if (gameBoard[j][i] != player)
break;
}
}
if (j == rows) {
if (j == rows)
return true;
}
}
// Now check diagnols
for (i = 0; i < rows; ++i) {
if (gameBoard[i][i] != player) {
for (i = 0; i < rows; ++i)
if (gameBoard[i][i] != player)
break;
}
}
if (i == rows) {
if (i == rows)
return true;
}
for (i = 0; i < rows; ++i) {
if (gameBoard[i][rows - i - 1] != player) {
for (i = 0; i < rows; ++i)
if (gameBoard[i][rows - i - 1] != player)
break;
}
}
if (i == rows) {
if (i == rows)
return true;
}
return false;
}