Pong bot for erlang.

This commit is contained in:
Kallfaktorn 2011-04-16 19:40:07 +02:00
parent 5620b67c34
commit 9986a801aa
2 changed files with 305 additions and 0 deletions

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-module(ggs_network).
-export([connect/0,append_key_value_strings_to_dict/2,key_value_string_to_list/1]).
connect() ->
{ok,Socket} = gen_tcp:connect("localhost", 9000,[{active, false}]),
A = gen_tcp:recv(Socket,0),
read(A),
Socket.
read(Message) ->
case Message of
{ok, M} ->
HeaderList = string:tokens(M, "\n"),
Headers = extract_headers(HeaderList),
Data = extract_data(HeaderList),
received_command(Headers, Data)
end.
received_command(Headers, Data) ->
{ok, CommandList} = dict:find("Client-Command", Headers),
Command = lists:nth(1, CommandList),
case Command of
"hello" ->
io:format("Received command 'hello'~n"),
pong_bot:set_game_token(Data),
%gen_server:cast({global, pong_bot}, {game_token, Data}),
send_command("Ready", "");
%pong_bot:ggsNetworkReady(); Unneccessary
"defined" ->
ok;
%pong_bot:ggsNetworkDefined(); Unneccessary
Command ->
gen_server:ggsNetworkReceivedCommandWithArgs(Command, Data)
end.
make_message(ServerOrGame, Command, Args) ->
io:format("Make message~n"),
GameToken = pong_bot:get_game_token(),
% GameToken = gen_server:call({global, pong_bot}, game_token),
io:format("Make message2~n"),
StrGameToken = string:concat("Token: ", GameToken),
StrGameTokenln = string:concat(StrGameToken, "\n"),
StrCommand = string:concat("-Command: ", Command),
StrCommandln = string:concat(StrCommand, "\n"),
StrFullCommand = string:concat(ServerOrGame, StrCommandln),
StrContentLength = string:concat("Content-Length: ", integer_to_list(length(Args))),
StrContentLengthln = string:concat(StrContentLength, "\n\n"),
StrTokenCommand = string:concat(StrGameTokenln, StrFullCommand),
Message = string:concat(StrTokenCommand, StrContentLengthln),
MessageWithArgs = string:concat(Message, list_concat(Args,[])),
MessageWithArgs.
%define(SourceCode) ->
% write(make_message("Server", "define", SourceCode)).
send_command(Command, Args) ->
write(make_message("Client", Command, Args)).
write(Message) ->
Socket = gen_server:call({global, pong_bot}, socket),
gen_tcp:send(Socket, Message).
list_concat([],Ret) ->
Ret;
list_concat([E|ES],Ret) ->
NewRet = string:concat(Ret,E),
list_concat(ES,NewRet).
%%%Packet parsing.%%%
extract_headers(Source) ->
key_value_strings_to_dict(Source).
extract_data([]) ->
[];
extract_data([E|ES]) ->
KeyValueList = key_value_string_to_list(E),
case length(KeyValueList) of
2 ->
extract_data(ES);
_ ->
E
end.
%%%Low-level internals.%%%
%%["K1: V1","K2: V2","KN: VN" ...] -> Dict
key_value_strings_to_dict(Strings) ->
Dict = dict:new(),
append_key_value_strings_to_dict(Strings,Dict).
%%["K1: V1","K2: V2","KN: VN" ...], Dict -> NewDict
append_key_value_strings_to_dict([Str|Strings],Dict) ->
KeyValueList = key_value_string_to_list(Str),
case length(KeyValueList) of
2 ->
NewDict = append_string_pair_to_dict(Dict,lists:nth(1,KeyValueList),lists:nth(2,KeyValueList)),
append_key_value_strings_to_dict(Strings,NewDict);
_ ->
append_key_value_strings_to_dict(Strings,Dict)
end;
append_key_value_strings_to_dict([],Dict) ->
Dict.
%%"Hello: "World!" -> ["Hello","World!"]
key_value_string_to_list(KeyValueString) ->
string:tokens(KeyValueString, ": ").
%%Append a key str1 and a value str2 to the dict Dict
append_string_pair_to_dict(Dict, Str1, Str2) ->
dict:append(Str1, Str2, Dict).

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-module(pong_bot).
-behaviour(gen_server).
-export([start_link/0]).
-export([init/1, handle_call/3, handle_cast/2]).
-export([ggsNetworkReceivedCommandWithArgs/2,set_game_token/1,get_game_token/0]).
start_link() ->
gen_server:start_link({global, pong_bot}, pong_bot, [], []).
init(_Args) ->
Player1 = new_pos(),
Player2 = new_pos(),
Ball = new_pos(),
Paused = true,
SendStart = false,
GGSNetwork = ggs_network:connect(), %Localhost is set internally inside
%ggs_network.
State1 = dict:new(),
State2 = dict:store(player1, Player1, State1),
State3 = dict:store(player2, Player2, State2),
State4 = dict:store(ball, Ball, State3),
State5 = dict:store(paused, Paused, State4),
State6 = dict:store(send_start, SendStart, State5),
State = dict:store(ggs_network, GGSNetwork, State6),
State.
new_pos() ->
{0, 0}.
ggsNetworkReceivedCommandWithArgs(Command, Args) ->
case Command of
"welcome" ->
welcome(Args);
"ball" ->
ball(Args);
"player1_y" ->
player1_y(Args);
"player2_y" ->
player2_y(Args);
"game" ->
game(Args);
"player1_points" ->
new_round();
"player2_points" ->
new_round()
end.
welcome(Who_am_I) ->
case Who_am_I of
1 ->
Me = gen_server:call(pong_bot, player1),
gen_server:cast(pong_bot, {me, Me});
2 ->
Me = gen_server:call(pong_bot, player2),
gen_server:cast(pong_bot, {me, Me})
end,
loop().
loop() ->
timer:sleep(300),
gameTick(),
loop().
gameTick() ->
GamePaused = gen_server:call(pong_bot, paused),
SendStart = gen_server:call(pong_bot, send_start),
case GamePaused of
true ->
case SendStart of
false ->
ggs_network:send_command("start"),
gen_server:cast(pong_bot, {send_start, true})
end;
false ->
Ball = gen_server:call(pong_bot, ball),
{_, BallY} = Ball,
Me = gen_server:call(pong_bot, me),
{_, MeY} = Me,
case BallY < (MeY - 5) of
true ->
ggs_network:send_command("up");
false ->
ggs_network:send_command("down")
end
end.
ball(Pos_s) ->
PosList = string:tokens(Pos_s, ","),
XStr = lists:nth(1,PosList),
YStr = lists:nth(1,PosList),
X = string:to_integer(XStr),
Y = string:to_integer(YStr),
Pos = {X, Y},
gen_server:cast(pong_bot, {ball, Pos}).
player1_y(YStr) ->
Y = string:to_integer(YStr),
gen_server:cast(pong_bot, {player1_y, Y}).
player2_y(YStr) ->
Y = string:to_integer(YStr),
gen_server:cast(pong_bot, {player2_y, Y}).
game(WaitOrStart) ->
case WaitOrStart of
"wait" ->
ok;
_ ->
gen_server:cast(pong_bot, {paused, false})
end.
new_round() ->
Paused = true,
SendStart = false,
gen_server:cast(pong_bot, {new_round, Paused, SendStart}).
set_game_token(GameToken) ->
gen_server:cast({global, pong_bot}, {game_token, GameToken}).
get_game_token() ->
gen_server:call({global, pong_bot}, game_token).
handle_call(player1, _From, State) ->
Player1 = dict:fetch(player1, State),
{reply, Player1, State};
handle_call(player1_y, _From, State) ->
{_,Y} = dict:fetch(player1, State),
{reply, Y, State};
handle_call(player2_y, _From, State) ->
{_,Y} = dict:fetch(player2, State),
{reply, Y, State};
handle_call(game_token, _From, State) ->
io:format("Handle call game_token~n"),
GameToken = dict:fetch(game_token, State),
{reply, GameToken, State}.
handle_cast({me, Me}, State) ->
NewState = dict:store(me, Me, State),
{noreply, NewState};
handle_cast({ball, Pos}, State) ->
NewState = dict:store(ball, Pos, State),
{noreply, NewState};
handle_cast({player1_y, Y}, State) ->
{OldX, _} = dict:fetch(player1, State),
NewPlayer1 = {OldX, Y},
NewState = dict:store(player1, NewPlayer1, State),
{noreply, NewState};
handle_cast({player2_y, Y}, State) ->
{OldX, _} = dict:fetch(player2, State),
NewPlayer2 = {OldX, Y},
NewState = dict:store(player2, NewPlayer2, State),
{noreply, NewState};
handle_cast({paused, Paused}, State) ->
NewState = dict:store(paused, Paused, State),
{noreply, NewState};
handle_cast({new_rouned, Paused, SendStart}, State) ->
State1 = dict:store(paused, Paused, State),
NewState = dict:store(send_start, SendStart, State1),
{noreply, NewState};
handle_cast({game_token, Token}, State) ->
io:format("Handle cast game_token~n"),
NewState = dict:store(game_token, Token, State),
{noreply, NewState}.