Added tool to kill GGS subsystems, added ggs_coordinator:get_all_players
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5 changed files with 191 additions and 6 deletions
135
games/GGS-Killtrolpanel/ggskpanel.glade
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135
games/GGS-Killtrolpanel/ggskpanel.glade
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<?xml version="1.0" encoding="UTF-8"?>
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<glade-interface>
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<!-- interface-requires gtk+ 2.16 -->
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<!-- interface-naming-policy project-wide -->
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<widget class="GtkWindow" id="window1">
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<property name="width_request">561</property>
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<property name="height_request">521</property>
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<child>
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<widget class="GtkVBox" id="vbox1">
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<property name="visible">True</property>
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<child>
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<widget class="GtkHBox" id="hbox1">
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<property name="visible">True</property>
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<child>
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<widget class="GtkLabel" id="label1">
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<property name="visible">True</property>
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<property name="label" translatable="yes"><span size="x-large">GGS Killtrolpanel</span></property>
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<property name="use_markup">True</property>
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</widget>
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<packing>
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<property name="fill">False</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<widget class="GtkImage" id="image1">
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<property name="visible">True</property>
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<property name="pixbuf">kill_process_icon.jpg</property>
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</widget>
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<packing>
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<property name="expand">False</property>
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<property name="fill">False</property>
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<property name="position">1</property>
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</packing>
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</child>
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</widget>
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<packing>
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<property name="expand">False</property>
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<property name="fill">False</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<widget class="GtkTable" id="table1">
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<property name="visible">True</property>
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<property name="n_rows">3</property>
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<property name="n_columns">2</property>
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<property name="homogeneous">True</property>
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<child>
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<widget class="GtkButton" id="playersButton">
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<property name="label" translatable="yes">All players</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="on_playersButton_clicked"/>
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</widget>
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</child>
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<child>
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<widget class="GtkButton" id="coordinatorButton">
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<property name="label" translatable="yes">Coordinator</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="on_coordinatorButton_clicked"/>
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</widget>
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<packing>
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<property name="left_attach">1</property>
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<property name="right_attach">2</property>
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</packing>
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</child>
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<child>
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<widget class="GtkButton" id="dispatcherButton">
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<property name="label" translatable="yes">Dispatcher</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="on_dispatcherButton_clicked"/>
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</widget>
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<packing>
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<property name="top_attach">1</property>
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<property name="bottom_attach">2</property>
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</packing>
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</child>
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<child>
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<widget class="GtkButton" id="coordinatorBackupButton">
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<property name="label" translatable="yes">Coordinator backup</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="on_coordinatorBackupButton_clicked"/>
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</widget>
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<packing>
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<property name="left_attach">1</property>
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<property name="right_attach">2</property>
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<property name="top_attach">1</property>
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<property name="bottom_attach">2</property>
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</packing>
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</child>
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<child>
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<widget class="GtkButton" id="tablesButton">
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<property name="label" translatable="yes">All tables</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="on_tablesButton_clicked"/>
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</widget>
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<packing>
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<property name="top_attach">2</property>
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<property name="bottom_attach">3</property>
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</packing>
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</child>
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<child>
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<widget class="GtkButton" id="gamevmButton">
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<property name="label" translatable="yes">All GameVMs</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">True</property>
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<signal name="clicked" handler="on_gamevmButton_clicked"/>
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</widget>
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<packing>
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<property name="left_attach">1</property>
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<property name="right_attach">2</property>
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<property name="top_attach">2</property>
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<property name="bottom_attach">3</property>
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</packing>
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</child>
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</widget>
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<packing>
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<property name="position">1</property>
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</packing>
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</child>
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</widget>
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</child>
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</widget>
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</glade-interface>
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