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38
games/tic-tac-toe-js/js/game.js
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38
games/tic-tac-toe-js/js/game.js
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// This first version doesn't take networking into account yet.
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function TicTacToe(container_id) {
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this.player_turn = 1;
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this.rows = 3;
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this.container = document.getElementById(container_id);
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var table = document.createElement("table");
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var tr = document.createElement("tr");
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var td = document.createElement("td");
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for(var i=0; i < this.rows; i++) {
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var atr = tr.cloneNode();
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for(var j=0; j < this.rows; j++) {
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var atd = td.cloneNode();
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var self = this;
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atd.onclick = function(e) {
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if (e.target.innerHTML == "") {
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if (self.player_turn == 1) {
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e.target.innerHTML = "X";
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self.player_turn = 2;
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} else {
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e.target.innerHTML = "O";
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self.player_turn = 1;
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}
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}
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}
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atr.appendChild(atd);
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}
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table.appendChild(atr);
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}
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this.container.innerHTML = "";
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this.container.appendChild(table)
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}
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63
games/tic-tac-toe-js/js/server.js
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63
games/tic-tac-toe-js/js/server.js
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function TicTacToeServer(rows) {}
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TicTacToeServer.prototype.init = function() {
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}
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TicTacToeServer.newGame = function() {
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this.rows = 3;
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// Initiate game with empty rows and columns
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this.gameBoard = [];
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for (var i=0; i < this.rows; i++) {
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this.gameBoard[i] = [];
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for (var j=0; i < this.rows; i++) {
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this.gameBoard[i][j] = '';
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}
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}
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}
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TicTacToeServer.prototype.checkIfWon = function(player) {
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for (i = 0; i < this.rows; ++i) {
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for (j = 0; j < this.rows; ++j) {
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if (this.gameBoard[i][j] != 'X') {
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break;
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}
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}
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if (j == this.rows) {
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return true;
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}
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for (j = 0; j < this.rows; ++j) {
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if (this.gameBoard[j][i] != 'X') {
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break;
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}
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}
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if (j == this.rows) {
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return true;
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}
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}
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// Now check diagnols
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for (i = 0; i < this.rows; ++i) {
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if (this.gameBoard[i][i] != 'X') {
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break;
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}
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}
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if (i == this.rows) {
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return true;
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}
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for (i = 0; i < this.rows; ++i) {
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if (this.gameBoard[i][this.rows - i - 1] != 'X') {
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break;
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}
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}
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if (i == this.rows) {
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return true;
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}
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return false;
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}
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