Merge branch 'rewrite' into jonte_rewrite
Conflicts: src/ggs_gamevm.erl
This commit is contained in:
commit
daf48fd606
3 changed files with 154 additions and 44 deletions
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@ -1,23 +1,34 @@
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-module(ggs_gamevm).
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-export([start_link/0, define/2, user_command/4]).
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%% @doc This module is responsible for running the game VM:s. You can issue
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%% @doc This module is responsible for running the game VM:s. You can issue
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%% commands to a vm using this module.
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%% commands to a vm using this module.
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-module(ggs_gamevm).
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-behaviour(gen_server).
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%% gen_server callbacks
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-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
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terminate/2, code_change/3]).
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-record(state, { port, table } ).
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%% API
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-export([start_link/1, define/2, user_command/4, stop/1, call_js/2]).
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-include_lib("eunit/include/eunit.hrl").
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%% ----------------------------------------------------------------------
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% API implementation
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%% @doc Create a new VM process. The process ID is returned and can be used
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%% @doc Create a new VM process. The process ID is returned and can be used
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%% with for example the define method of this module.
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%% with for example the define method of this module.
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start_link() ->
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start_link(Table) ->
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PortPid = spawn_link( fun() ->
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erlang_js:start(), %% @TODO: should only be done once
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process_flag(trap_exit, true),
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{ok, Pid} = gen_server:start_link(?MODULE, [Table], []),
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{ok, Port} = js_driver:new(),
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Pid.
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js:define(Port, <<"function userCommand(user, command, args){return 'Hello world';}">>),
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loop(Port)
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end ),
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PortPid.
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%% @doc Define some new code on the specified VM, returns the atom ok.
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%% @doc Define some new code on the specified VM, returns the atom ok.
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define(GameVM, SourceCode) ->
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define(GameVM, SourceCode) ->
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GameVM ! {define,SourceCode},
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gen_server:cast(GameVM, {define, SourceCode}).
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ok.
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%% @doc Execute a user command on the specified VM. This function is
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%% @doc Execute a user command on the specified VM. This function is
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%% asynchronous, and returns ok.
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%% asynchronous, and returns ok.
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@ -27,25 +38,85 @@ define(GameVM, SourceCode) ->
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%% Command = a game command to run
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%% Command = a game command to run
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%% Args = arguments for the Command parameter
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%% Args = arguments for the Command parameter
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user_command(GameVM, Player, Command, Args) ->
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user_command(GameVM, Player, Command, Args) ->
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Ref = make_ref(),
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gen_server:cast(GameVM, {user_command, Player, Command, Args}).
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GameVM ! {user_command, Player, Command, Args, self(), Ref},
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%% @private
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% only for tests
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call_js(GameVM, SourceCode) ->
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gen_server:call(GameVM, {eval, SourceCode}).
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% @doc stops the gamevm process
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stop(GameVM) ->
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gen_server:cast(GameVM, stop).
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%% ----------------------------------------------------------------------
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%% @private
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init([Table]) ->
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process_flag(trap_exit, true),
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{ok, Port} = js_driver:new(),
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%% @TODO: add here default JS API instead
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{ok, #state { port = Port, table = Table }}.
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%% private
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% only needed for the tests
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handle_call({eval, SourceCode}, _From, #state { port = Port } = State) ->
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{ok, Ret} = js:eval(Port, list_to_binary(SourceCode)),
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{reply, Ret, State}.
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%% @private
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handle_cast({define, SourceCode}, #state { port = Port } = State) ->
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ok = js:define(Port, list_to_binary(SourceCode)),
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{noreply, State};
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handle_cast({user_command, Player, Command, Args}, #state { port = Port } = State) ->
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Arguments = string:concat("'", string:concat(
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string:join([js_escape(Player), js_escape(Command), js_escape(Args)], "','"), "'")),
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Js = list_to_binary(string:concat(string:concat("userCommand(", Arguments), ");")),
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js_driver:define_js(Port, Js),
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{noreply, State};
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handle_cast(stop, State) ->
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{stop, normal, State};
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handle_cast(Msg, S) ->
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error_logger:error_report([unknown_msg, Msg]),
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{noreply, S}.
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%% @private
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handle_info(Msg, S) ->
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error_logger:error_report([unknown_msg, Msg]),
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{noreply, S}.
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%% @private
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terminate(_Reason, _State) ->
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ok.
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ok.
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%% Helper functions
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%% @private
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code_change(_OldVsn, State, _Extra) ->
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{ok, State}.
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loop(Port) ->
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js_escape(S) ->
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receive
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lists:flatmap(fun($\') -> [$\\, $\']; (X) -> [X] end, S).
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{define, SourceCode} ->
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ok = js:define(Port, list_to_binary(SourceCode)),
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%% ----------------------------------------------------------------------
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loop(Port);
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% Tests
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{user_command, User, Command, Args, From, Ref} ->
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{ok, Ret} = js:call(Port, <<"userCommand">>,
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start_link_test() ->
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[ list_to_binary(User),
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erlang_js:start(), %% @TODO: should only be done once
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list_to_binary(Command),
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GameVM = start_link(test_table),
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list_to_binary(Args)
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?assertNot(GameVM =:= undefined).
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]),
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From ! {Ref, Ret},
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define_test() ->
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loop(Port);
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GameVM = start_link(test_table),
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{eval, JS} ->
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define(GameVM, "function hello(test) { return test; }"),
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?assertMatch(<<"jeena">>, gen_server:call(GameVM, {eval, "hello('jeena')"})).
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stop_test() ->
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GameVM = start_link(test_table),
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ok = stop(GameVM).
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user_command_test() ->
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GameVM = start_link(test_table),
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define(GameVM, "var t = '';\nfunction userCommand(user, command, args) { t = user + command + args; }\n"),
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user_command(GameVM, "'jeena", "thecommand", "theargs'"),
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?assertMatch(<<"'jeenathecommandtheargs'">>, gen_server:call(GameVM, {eval, "t;"})).
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end.
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@ -1,4 +1,4 @@
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%% @doc This module represents a Player with a Socket and a Token
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%% @doc This module represents a table with players
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-module(ggs_table).
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-module(ggs_table).
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-behaviour(gen_server).
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-behaviour(gen_server).
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@ -8,7 +8,7 @@
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terminate/2, code_change/3, notify_all_players/2, notify_game/3,
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terminate/2, code_change/3, notify_all_players/2, notify_game/3,
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get_player_list/1]).
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get_player_list/1]).
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-record(state, { token, players, socket, game_vm } ).
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-record(state, { players, game_vm } ).
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%% API
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%% API
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-export([start_link/0,
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-export([start_link/0,
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@ -25,7 +25,6 @@
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% @doc returns a new table
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% @doc returns a new table
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start_link() ->
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start_link() ->
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{ok, Pid} = gen_server:start_link(?MODULE, [], []),
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{ok, Pid} = gen_server:start_link(?MODULE, [], []),
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Pid.
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%% @private
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%% @private
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call(Pid, Msg) ->
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call(Pid, Msg) ->
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@ -63,7 +62,7 @@ notify_game(Table, From, Message) ->
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%% @private
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%% @private
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init([]) ->
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init([]) ->
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GameVM = ggs_gamevm_e:start_link(self()),
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GameVM = ggs_gamevm_e:start_link(self()), %% @TODO: Temporary erlang gamevm
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{ok, #state {
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{ok, #state {
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game_vm = GameVM,
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game_vm = GameVM,
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players = [] }}.
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players = [] }}.
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code_change(_OldVsn, State, _Extra) ->
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code_change(_OldVsn, State, _Extra) ->
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{ok, State}.
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{ok, State}.
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%% @TODO: Please put these tests in a separate file. We can't compile this file if
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%% they contain errors from switching vms
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%% ----------------------------------------------------------------------
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%% ----------------------------------------------------------------------
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% Tests
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% Tests
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%<<<<<<< HEAD
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%start_link_test() ->
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%start_link_test() ->
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% Table = start_link(),
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% ?assertNot(Table =:= undefined).
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%add_player_test() ->
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% Table = start_link(),
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% Player = test_player,
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% add_player(Table, Player),
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% {ok, [Player]} = gen_server:call(Table, get_player_list).
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%remove_player_test() ->
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% Table = start_link(),
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% Player = test_player,
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% Player2 = test_player2,
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% add_player(Table, Player),
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% {ok, [Player]} = gen_server:call(Table, get_player_list),
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% add_player(Table, Player2),
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% {ok, [Player2, Player]} = gen_server:call(Table, get_player_list),
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% remove_player(Table, Player),
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% {ok, [Player2]} = gen_server:call(Table, get_player_list),
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% remove_player(Table, Player2),
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% {ok, []} = gen_server:call(Table, get_player_list).
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%
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%stop_test() ->
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% Table = start_link(),
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% ok = stop(Table).
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% @private
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%notify_test() ->
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% Table = start_link(),
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% Player = test_player,
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% Message = {server, define, "function helloWorld(x) { }"},
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% ok = notify(Table, Player, Message).
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%=======
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%%start_link_test() ->
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% Table = start_link("123", none),
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% Table = start_link("123", none),
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% ?assertNot(Table =:= undefined).
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% ?assertNot(Table =:= undefined).
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%
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%
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% Player = test_player,
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% Player = test_player,
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% Message = {server, define, "function helloWorld(x) { }"},
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% Message = {server, define, "function helloWorld(x) { }"},
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% ok = notify(Table, Player, Message).
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% ok = notify(Table, Player, Message).
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%>>>>>>> jonte_rewrite
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%Message2 = {game, "helloWorld", "test"},
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%Message2 = {game, "helloWorld", "test"},
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%ok = notify(Table, Player, Message2).
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%ok = notify(Table, Player, Message2).
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@ -9,7 +9,10 @@ start_link_test() ->
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%% @doc Given that start_link returned {ok, Player}. Notify shall always return ok and
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%% @doc Given that start_link returned {ok, Player}. Notify shall always return ok and
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%% deliver a specified message through the socket.
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%% deliver a specified message through the socket.
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notify_test() ->
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notify_test() ->
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ggs_logger:not_implemented().
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Player = start_link("bad arg"),
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Message = {"something", ""},
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Ret = ggs_player:notify(Player, self(), Message)
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?assertNot(ok =:= Ret).
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%% @doc Given that start_link returned {ok, Player}. get_token shall always return a valid
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%% @doc Given that start_link returned {ok, Player}. get_token shall always return a valid
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%% player token. a valid token should be unique.
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%% player token. a valid token should be unique.
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@ -19,5 +22,6 @@ get_token_test() ->
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%% @doc Given that start_link returned {ok, Pid}. There shouldn't be possible to
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%% @doc Given that start_link returned {ok, Pid}. There shouldn't be possible to
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%% execute this function with the same Player and Table arguments twice.
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%% execute this function with the same Player and Table arguments twice.
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stop_test() ->
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stop_test() ->
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ggs_logger:not_implemented().
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Player = start_link(something),
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Table = test,
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ok = stop(Player, Table).
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Reference in a new issue